Exploring Draumheim

Great Sell-Off

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Normally this morning I would go into my new game picks for the coming week to serve as alternate writing fodder to Blaugust.  However that is not going to happen because I am not really feeling like writing that post today.  I am struggling right now with a mix of allergies and asthma that have conspired to make me miserable.  One of the things about being sick is that you tend to surround yourself by things that feel comfortable or nostalgic.  Just as there is comfort food, there is also comfort gaming… and when I feel like shit I find myself wandered off into games I have pushed to the side.  Essentially when I am feeling my worst I am lease capable of dealing with the stress of interacting with other people.  As such yesterday and last night I ventured into a realm where almost nobody knows my name anymore…  Telara.  Rift was one of my games of the week for this past week, and with it comes a series of problems. Namely when I log in I am staring at a bag and bank full of dimension items and crafting materials.  I am not sure if you are the same as me in this aspect, but if my bags are a mess there are so many times I will log in and then log right back out because I cannot be bothered to fix that situation.  Honestly if I don’t do something quickly in Final Fantasy XIV I will be nearing that point as all of my retainers are clogged and my inventory continues to get more and more semi-permanent additions.

With Rift however I finally did something drastic.  Last October Rift released the Nightmare Tides expansion, and I still don’t have a character to the new level cap of 65.  During this time I have been accumulating crafting materials from doing the Minions minigame, and quite honestly I have more than I will ever actually use.  By the time I actually get around to hitting the level cap I will more than likely have just as much materials I do now.  So instead I decided to reinstall BananAH and post every single crafting material on the Auction House.  It cost a lot of plat to post everything, but luckily by the end of the night I had managed to quadruple the amount of plat I had going into this experiment, and there are still a bunch of auctions up there that may or may not have sold over night.  The money gained was a side benefit, the real mission was simply to clear the shit out of my inventory.  At some point I will do the same with the various housing bits, because there are some things I will quite literally never end up using in any design.  With the bags clear however I finally felt like I could actually go out into the world questing, and it improved my outlook on the game considerably.

Figuring Logistics

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While the great sell-off took care of one issue keeping me from playing Rift, I still had another big one standing in my way.  Rift has quite possibly one of the most complicated character creation systems, namely that for a given class you can have any combination of three different souls from a pool of ten potential souls for each slot.  If my math is correct… and I would seriously question that… but I believe that gives us 120 possible combinations with a pool of 76 talent points to distribute between your three trees.  What I am trying to say is that basically every time I decide to play the game it requires a bunch of research on my part to determine what the current “viable” builds are and what purposes they serve.  To say that Rift changes a lot is an understatement…  they are constantly patching the game and tweaking things and often times these have ramifications have effects that trickle out and make or break the last patches specs.  The class that I tend to care about the most however is the Warrior, and while I have a level 60 rogue and a level 60 cleric…  I tend to mostly focus on Belghast first and foremost.  So over the last week I have poked around the Class Guide forums and stumbled onto one that looked promising titled:  Warrior Solo Leveling (61-65).  Luckily it was not too far off from the build that I had tried leveling with before, so I was able to tweak out my hot bars without much issue.

One of the big strengths of Rift is also one of it’s great weaknesses.  The macro system is excellent and allows you to do some really interesting things with it.  The problem being the game also gives you so many sideways and optional abilities that you feel like you are required to macro everything together for fear that you miss some opportunity for not having 32 fingers to hit abilities with.  The big thing I like about this incarnation of the soloing build is that essentially I am really only using one macro, and all that does is chain a series of high cool-down single target abilities onto Empowering Strike.  The combo point dump abilities are on my bar separately, as is the main reactionary ability that I hit after using one of them.  The feeling is that things are less random than they have felt before when I have played a suggested spec.  I am hitting buttons largely because I know what the effect is going to be, and because I want to use it at that moment.  Sure I still have one single mixed bag ability, but it feels like it is less important than the things I am not macroing.  The other big thing is that it seems like my survival has gone up significantly, which was a huge problem I had previously.  I am still under level for the region I am hunting in, but I am wondering if that just means that I missed something important in the previous zone.

Exploring Draumheim

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At this point I had a spec and I had clean enough bags to be able to venture out into the world.  I had two ports available in Draumheim so I grabbed one and hoped that I had picked the right one.  It seems that I did as when I landed there were numerous quests available.  The zone is extremely cool with all manner of nightmarish abominations wandering around in the midst of the ocean that is being drained away.  The coolest thing about Draumheim is that it seems to be a nightmarish echo of Telara.  There are numerous places in the zone that represent areas from the game, for example there is absolutely a version of Meridian and Sanctum as well as a nightmarish version of Port Scion.  Similarly I ran into a copy of the great toad-like Greenscale, who represented the aspect of hunger.  When I first attempted to play Nightmare Tides I was not sure if I liked it or not, largely because I am not the biggest fan of underwater settings in MMOs.  Now almost a year later the subtlety of the expansion is starting to sink in.  It is less about us traveling to the physical plane of water, and more about us traveling into the physical manifestation of dreams and nightmares.  Nothing in the zones are quite what they seem, and last night I ended up helping out a series of existentially confused hay bales…  and I am not making that up… they are quite literally named that.

I still wish we had a more directed questing experience similar to the old world.  I know they went in this direction as a way of distancing themselves from the standard questing format of MMOs, but personally I find it somewhat lacking.  The story that is there is really good, but there just doesn’t feel like there is enough of it.  Mostly it feels like you can’t get through the content by only following the quests.  Instead of feeling like questing is optional it feels like I have to do every single quest, and do every single carnage quest that pops up when you kill any mobs…  and still do some dungeons or instant adventures or you run into the situation I am in… where I am one to two levels below the content I am  trying to do.  The leveling experience is much less directed, and this is a change that went in with Storm Legion… but the end result in both expansions was me constantly wondering what I am supposed to be doing next.  For most MMOs the leveling experience gets better over time, but I feel like Rift went in the opposite direction.  I get it that quest content is fairly expensive to create, and without the subscription model they don’t have that stable source of monthly income to keep said quest content coming.  The quests that are here however are really good, and one I did last night took me through a series of “computers” that showed little recorded vignettes from the past, all of them fully voice acted.  I like all of the things they have done to make finding quests more interactive…  but I wish we had more hub based quests as well to fill in the gaps in content.  I don’t want it to sound like I didn’t enjoy myself however, because I absolutely did.  I needed a game where I could be anonymous and lose myself in the experience of playing an MMO, and that is precisely what Rift gave me yesterday.  I still very much love Trion and the team behind Rift, and it is one of the games I will continue to suggest people check out on a regular basis.  I feel like they did the absolute best job of a free to play conversion that I have experienced to date, and I am willing to keep giving them more of my money.  I am just nostalgia for the way that questing used to feel in Rift is all.

Tam’s Liebster Questions

I posted yesterday a bit about the backlog of posts that I have had that I wanted to make.  Yesterday I was also called out by Tam about not responding to his Leibster post, but in truth I just had not gotten down to it.  Since tomorrow will be another Blaugust Games of the Week post, I had planned on getting his Liebster post either out today or Saturday, but since he is getting antsy I guess I am going to make sure it happens today.  For those who don’t know the Liebster is this well intentioned “award” that is essentially the blogosphere’s version of a chain letter.  Normally it is supposed to float around with a cover page full of rules outlining how you are supposed to proceed, and explains things like that you are supposed to choose a candidate that has never been Liebstered.  This seems to go around once a year, and based on some of the questions I have seen… I am guessing this is a continuation of last years “strain” because at least one of the questions I have seen floating around is one I came up with.  All of this said I am absolutely not down on the concept of the Liebster.  I think it is a pretty awesome way to introduce people to new folks, but at this point this will be the third time I have been Liebetered.  I am going to ignore the “rules” of the award and not name any successors because by the strictest of rules I should not be getting this again.

Onwards to the Liebster Questions

1 — What is the best spell to cast?

Anything that buffs my melee ability or causes me to take less damage.  In truth however… I have to say Resurrection would be the best spell to cast most of the time.  Considering how much death I have had to deal with in my life, I have a feeling that is the one I would end up using the most.

2 — What food item(s) from a game do you want to eat above any other?

Nothing from any Fallout game ever…  In truth I am not sure if I have ever salivated over any in game food, but I will say I have always wanted to eat a Tel’Abim Banana since they are supposedly sentient beings from another land.  Wondering if they taste significantly different than a normal Banana.

3 — You’ve got an infinite supply of one consumable, and can never carry any others.  Which consumable do you choose?

That one is simple… Health Potion.  Seriously there is no reason for any other consumable if you have an infinite supply of health.

4 — You have to choose a race and class that you’ve never played seriously before.  What do you pick?

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Honestly this one is hard because I have played most roles seriously in the past.  The one class that I always thought I would like but could never really get into was the World of Warcraft Warlock.  At face value it seems like a very “Bel” class summoning demons and shit, but the whole damage over time aspect has always baffled me.  After starting to get used to the Arcanist a bit, I am going to say that Warlock is something I have been interested in giving a more serious try.  I have one somewhere in my 60s in WoW but I largely got there because the leveling curve in that game is laughable and I just made my demon beat things up for me.  I would like to try playing it as a proper dot dropping madman.

5 — What game did you think you would hate but actually loved?

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This one was a little tough, but I finally came up with an answer I am happy with:  The Saints Row franchise.  You are thinking… but Bel it is a crazy game where you get to beat everything up with dildo bats… that absolutely sounds like a game you would be interested in.  Sure but you have to understand something key here… I really do not like Grand Theft Auto games.  Well I take that back, I found one and two good mindless fun, but I could not stand GTA 3… and then each of the games afterwards that I played I also found frustrating.  In all fairness I have never really given GTA 4 a fair shot, which I need to do at some point.  I am getting off track here, but essentially I always thought of Saints Row as a GTA Clone, and I guess in truth that is precisely how the series started out.  What it has morphed into is this insane “no rules” sandbox, and THAT aspect I absolutely love.  Saints Row 3 and 4 are both amazing, and I really need to devote more time to playing them.

6 — What game did you think you would love but actually hated?

Citizens of Earth…  which coincidentally ended up being our first AggroChat game club game.  Everything about that game sounded awesome… until we actually started trying to play it.  Hate is a strong word, but really…  I never want to play that game again.  It was just the worst of smarmy repetitiveness and laughing at itself jokes I have experienced in awhile.  Additionally the combat really was not fun at all.  I was so amped going into that game, and those hopes were dashed within the first hour.

7 — Pick a zone from any game to live in.  Why?

Moonshade Highlands from Rift without a doubt.  Gorgeous storms, awesome Dwarves, and big mountain highlands full of little pools and rivers.  The crazy woods filled with murderous Fae I could deal without, but the rest of that zone…  absolutely perfect for me.  Again other than the whole nightmare demons thing I would absolutely love to live in Hammerknell.

8 — You can excise one class from every future game.  Which?  Why?

Probably anything with a stealth mechanic.  It is probably going to surprise people that I did not say “Mage”, but in truth I find stealth mechanics to be among the most frustrating experience I have ever had in any game.  The truth is I like the “rogue” archetype, I just don’t want them to be stealthy.  I am all about the swashbuckler type character slashing away at things furiously with two swords.  Probably the best stealth mechanic as far as I am concerned is that of the Nightblade in Rift because they just used it as a limited time opener, not something to stay in for long periods of time.

9 — What’s your favorite story?

Hmmm this question is so ambiguous.  My favorite set up for a game has to be Hellgate London.  In fact yesterday was lamenting how awesome the opening cinematic for that game and the subsequent story was.   The problem is the game was not really worthy of it, and I would love to see it rebooted into a movie or a television show with its own new game.  I have to say though of all of the game stories I have played, the one I most want to see made into a television series is Mass Effect.  Imagine that story told over the course of five or six seasons of a high budget television show?  Would be amazing.

10 — What hobby does no one (yet) know you have?

The problem with having a blog for as long as I have had…  everyone pretty much knows everything about me at this point.  In fact I did Factoid February a few years back where I spilled the beans on a lot of these details.  I really don’t have any hobbies that would shock someone.  The hobby that I need to get back into doing more of however is Photography.  It has been a few years since we were regularly going out on photo shoots each weekend, and that needs to change.

11 — What is your favorite secret shame?

Again I can’t really think of something that I have not already talked at length about here on the blog.  I am a sucker for John Hughes films, so that would probably be about the closest thing to a “guilty pleasure” that I have…  that and I love 80s pop music.  It just reminds me of my childhood, when everything seemed possible.  As a kid I thought John Hughes films were about the underdog getting their way in the end, but as an Adult they have a much darker theme, namely you can have whatever you want so long as you change everything about yourself in the process.  Think back to the Breakfast club…  you have Ally Sheedy playing this girl that just wants to be loved by hear parents…  and everything is set right in the world by a make over turning her into Molly Ringwald 2.0.  Even with the darker interpretation… I still can’t help but love those movies.

Like I said at the beginning of this post, I am breaking the chain here and not naming a victim.  I still think the Liebster is a good idea and something pretty cool, but at this point I am getting tired of doing them myself.  However Tam put a lot of thought and effort into his questions, so I felt obligated to answer them.  In fact I think his questions would make a pretty great Blaugust prompt if anyone else wants to answer them.  For now I am signing off because I spent way more time writing this out than I expected to, and am now late for work!

 

Our Own Convention

Noble Aspirations

This is potentially going to be one of the stranger morning blog posts I have made in awhile.  Yesterday during the midst of another conversation entirely I planted a seed, and got a significantly more favorable response than I had expected.  Essentially I have thought for awhile how awesome it would be to have some event that let all of the great people I know through gaming or blogging to meet up, hang out, and cause mischief.  This year it was my hope to be able to make Pax Prime since there are a significant number of people in the Seatle area now.  The problem being by the time I even knew the tickets had gone on sale, they were already completely sold out.  Our backup plan was to try and get AggroChat qualified for press passes, but we were summarily rejected without much notice as to why.  Every major convention has this same issue, with having way more demand than there are tickets available for folks to attend.  So this sent me down an alternate line of thinking…  maybe we just need to create our own convention.  I know that sounds crazy at first glance but bear with me for awhile.

My wife is heavily involved in the twitter math community, and five years ago they were lamenting how every single professional development workshop they have been to was essentially a waste of time.  One discussion lead to another, and the idea was mentioned that what they really needed was a way to get together so that they could share ideas.  From there they organized the very first Twitter Math Camp in St Louis, and it was a huge success.  That first year only around fifty teachers attended, but each additional year it has grown to this year in Los Angeles there were over 200 teachers.  So seeing this go from someones vague idea to fruition maybe gives me a different perspective than the average person when it comes to the thought of forming our own convention.  I mean ultimately that is how most gathering start, with a basic idea and then just branching out from there.

Our Own Convention

GiganticScrim

 

I loved Pax South, but not really because the convention itself was this magical place.  The floor was busy, and there were so many people wandering around that it became hell to find a quiet spot to yourself to think.  What made the convention awesome was getting to hang out with people that I had only ever talked to online.  When I realized this… I realized that I didn’t actually need a convention to have fun, but in truth could potentially have more fun if I just somehow managed to gather up a bunch of people in one place and time.  Even if we quite literally did nothing but hang out and play board games and talk about life, it would still end up being an amazing experience.  That said I do think we could convince enough people to show up to make it an interesting experience for all of us.  Think about the sort of things we go through with the Newbie Blogger Initiative each year, and ultimately how much we learn from one another.  It would be easy enough to throw together a series of panels discussing the finer points of various blogging skills that we have.  I mean it would be pretty awesome to record an impromptu live Podcast for example, or a technical discussion in how to get the most out of WordPress.  There are real things we could talk about, and with that many game bloggers in one spot we might even be able to talk some game companies into showing up as well.  Maybe I am brutally naive… but I think it is a thing that might be doable.

Location, Location, Location

I literally have thought about this for awhile now, and those thought processes were just made more concrete after returning from Pax.  I’ve long thought that the best place for a meetup would be in a central state.  Conventions have this problem of being super convenient for people living on one particular coast, but damned near impossible for anyone else to attend.  So after a lot of thinking basically I came up with two potential locations.

  • St Louis, Missouri
  • Chicago, Illinois

Both locations have strengths and weaknesses, but both are also fairly centrally located making it not too horrible from pretty much anywhere in the United States, and potentially even doable for Canadians.  St Louis is significantly easier for me personally… because I know the town decently well and have several friends in the area that I could potentially recruit to help.  Chicago on the other hand… other than flying through O’Hare I know nothing about it, and I really have zero support structure to help out with the planning and the details.  Its biggest strength however is O’Hare airport, because essentially it is a straight flight from any major airport cutting down the overall travel costs.  That said St Louis hotels, venue rentals, and pretty much everything else would be significantly cheaper which might offset the travel costs.  All of this said… they both have strengths and weaknesses, but as I said my personal leanings are towards St Louis simply for the familiarity point.

I guess the ultimate question is…  would some sort of convention/meetup be something that our community would even be interested in?  We would have to set a date well into the future and begin planning now to make it work, but before any of that… I need to know if people would actually come.  I think it could be a really awesome experience, and if nothing else let a whole bunch of people that have only ever communicated online hang out and get to know each other.  I also think there is a lot of cool stuff we could learn from each other, so I feel like it could be more than just a “gathering”.  Over the last several years we have gone from being a vague connection of island states, to being a serious and formidable community constantly welcoming new people.  Blaugust while stressful, is an amazing event and just one in a long line of events that we do each year.  While I jokingly referred to this as BlaugustCon… it is more than just that.  I think we could build something amazing in the real world in addition to all of what we are doing in the virtual world.  Like I said.. the real question is do people even want this?  I don’t often ask for feedback, but in this situation I absolutely need it.  Leave me a line and let me know your thoughts.

Communing with Fae

Freemium Magic

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While I still have aspirations to cease the swiss army posts…  I guess in reality I live a fairly swiss army life.  This weekend was really no different, and the one hundred plus degree temperatures just caused us to spend more time than normal indoors.  When this happens I start to get a little wanderlust at least from the standpoint of what games I am playing.  As a result this weekend I played a mixture of Final Fantasy XIV, Star Wars the Old Republic, Minecraft, and some Magic Duels.  You can blame the podcast we recorded Saturday for the later, because both Thalen and Kodra talked about playing it.  I have several assorted versions of the Duel of the Planeswalker magic game cluttering my steam account.  I end up picking them up when they go on sale and then only ever playing them a few times.  Ultimately part of the excitement of magic for me is playing with physical cards and opening physical packs.  We have joked about it before but “that new pack smell” is really a thing, and it can be intoxicating.  That little tingle of excitement as you rush through the “commons” to find out what rare you got in that pack is a thing I have repeated thousands of times over the years.  So is the sinking feeling when I see that rare is a blue or a white… the two colors that I most have a negative reaction towards.  The real life magic really really wants me to play White, because I have an insane number of rare angels…  but all I ever really want is the dark and sinister Black cards.

Right now I am still about halfway through the unlocking story of the White deck of Gideon Jura.  The game does a really cool job of telling you the story of how each of the planeswalkers found their spark, which according to Kodra is the central focus of the Origins story line.  The only negative that I have so far is that you have to wade through a lot of tutorials before the game just lets you play.  Normally I would say these could be skipped but the game rewards you in gold for watching them, and that is gold that you will need later for purchasing packs.  Where this gets really frustrating is when a new card mechanic is introduced and it stops whatever duel you are in the middle of to show you a tutorial on how that mechanic works.  I can absolutely see however how this would be beneficial to brand new players, and even for me there are card mechanics that are being called by names that I don’t recognize in spite of fully understanding the game play behind them.  The other big frustration with the Duels client is the fact that it crashed on me, numerous times…  so I am guessing they are still having some issues.  From what I can tell you stay connected to their servers even though you are essentially playing a single player match, and if that server connection wavers your game cannot seem to recover gracefully.  I figure this is going to be something I piddle with from time to time when I am not in the mood for other games.

Communing with Fae

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As I wrote yesterday Arcanist has always been the class that I struggled the most in playing.  For whatever reason I have caught the desire to play it, and I spent most of yesterday working my way through content doing a mix of low level roulette, Haukke Manor, and guildhests.  As a result early yesterday evening I managed to push across the line and ding 30 while in one of those Haukke Manor runs.  After that it was chasing down two different job quests and learning how to be both a Scholar and a Summoner.  The thing that I did not initially realize was the fact that the two Carby summons ultimately become the Faerie summons.  I guess this makes sense, as without them somehow overwriting those low level abilities there would be no way for the job to scale down and effectively heal low level content.  The other thing that I was not really expecting was how “un-healer-like” low level instances ultimately felt.  My first dungeon as a Scholar ended up being Halitali… where I have exactly one useful heal button.  So instead I just made sure I was standing next to the tank and dotted everything up.  I am not sure when the class feels more “healer-ly” but until then I am just pretending I am still playing an Arcanist.

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The other shocker for me was just how relatively easy the Summoner job quest ended up being.  As you can tell by the Summon III icon, I had to fight Ifrit and after fighting him in several different versions… I have to say it was way easier than I expected it to be.  I cast dots on all of the things, and then eventually he fell over…  which I am guessing is how summoners are supposed to play?  This play style is just so weird to me because it feels oddly passive.  Maybe a better way of putting it is it feels like I am playing a completely different game than the rest of the people in my group.  Much of the time leveling to 30 was spent tabbing through targets, applying dots, and then tabbing back to the first one to reapply dots after I had finished one circuit of the mobs.  This just doesn’t feel natural to me I guess because it feels like the sort of triage that I do as a healer…  but to damage all the mobs rather than heal all the players.  I guess the truth is that I have never really successfully played a damage over time class, and it almost makes me want to fire up and play my Warlock again to see if this new outlook makes that class more enjoyable.  In any case I now have a Scholar so I can begin leveling that through the instant duty finder queue.  I should try and catch up to Tzi and Rylacus and run up with them.