Lost in Infinity

Upgrade Day

For whatever reason I have been putting off the upgrade to Windows 10, even though all of my machines have been asking me to do it for some time now.  Essentially I keep telling myself there is always something looming on the horizon that is way to important to risk having a machine down.  It is either the Monday or Wednesday raids or the impending Saturday session for recording AggroChat.  However this week I told myself… that as soon as I finished with the AggroChat festivities Sunday morning that I would exit out of everything and upgrade.  So roughly 9:30 in the morning yesterday I took a leap of faith and performed a Windows 10 in place upgrade.  I have to say I am shocked and amazed at just how smoothly things went.  The only major issue that I have run into so far is the fact that I had no sound… which isn’t terribly shocking because I use an Asus Xonar sound card.  After some quick digging I found out that the Unified Drivers that I had been running all along updated to fix this issue.

The best surprise however was something that I had been concerned about for some time.  The account that I use to log into windows, and have used for awhile is my outlook.com account.  I like using this… as it makes more sense than my previous windows account.  That said my Xbox 360s as well as the old Games for Windows are configured to use a completely different account that is based on one of my second gmails.  So my biggest concern was how the Xbox Windows 10 app would work.  However it seems like Microsoft has thought of this problem and allows you to sign in a different account.  When I did this bam… my Windows login account is now bound to my Xbox Live account and cross linked allowing me the best of both worlds.  I don’t have an Xbox One, but if I did I am sure it would be handy to have this set up in such a fashion.

Lost in Infinity

Asoka and Adorable Wookie Youngling

While upgrading Windows I ended up playing Playstation 4 pretty much all day long, and inadvertently falling into a Disney Infinity shaped hole.  This time around the hub world feels much more interactive than it did in 2.0.  Additionally you have all of these really cool sidekicks to collect, and I am guessing the majority of which are gained through doing side quests.  While working on the Twilight of the Empire playset I managed to find four younglings that I could then use as sidekicks when I got back to the toybox.  I of course chose the Wookie youngling because who doesn’t want to be followed around by a tiny Wookie.  I’ve spent a lot of time playing both Asoka and Boba Fett, but Asoka is by far the furthest progressed.  Namely I don’t think I have Boba Fett as an option for any of my playsets that are available yet.

There are so many aspects of this game that are absolute crack for me, like collecting bits to decorate my house.  I added on a bit to my house which is basically a combat arena that lets you fight level appropriate baddies while in there.  You talk to a tiny side kick form Agent Coulson and bam he spawns a whole bunch of stuff for you to jump down and fight.  At this point I have only actually made it through a few areas of Twilight of the Republic, but I am now on Coruscant and just checked into the Jedi Temple.  I am just shocked that I quite literally lost from about 9 am until 3:30 pm yesterday afternoon playing this game.  The gameplay is pretty damned fun, and much in the same was as I enjoyed running around in Ratchet and Clank beating things up for bolts… the same sort of mechanic is in place here for Sparks that can then be spent on items for the toybox.

Waiting for Sleep

My First Rayman Game

Last night when it came time for bed I was getting choked up again from my allergies.  So I took some Benedryl and went upstairs to wait for it to kick in.  Since I did not really feel like futzing with my PC I opted to fire back up the PS4 and piddle around on it.  Would you believe that until last night I had never actually played a Rayman game?  I mean they always looked interesting enough, but there was something about the arms and legs floating in the air that bugged me about the character.  There was a recent flash sale and I managed to pick up Rayman Legends dirt cheap for the PS4, and since I had always wanted to give it a shot… it seemed like an awesome idea.  So far it seems like a fun game, but for whatever reason didn’t hold my attention for long last night.  I made it through one level  before popping out and trying something else.

Home Sweet Tower

Instead I settled into a game of Destiny and spent my time fiddling with gear and trying to sort out the things that had changed.  It seems like most of the really cool stuff is already available to me which kinda shocked me.  I’ve not picked up Fallen King and was not really planning on doing so any time soon.  However when I started working on leveling my character with their much streamlined system… all of this loot flagged with a Taken King icon started dropping.  I spent a lot of time on Mars working on a few bounties and kept running into fallen corruption zones where corrupted Vex and Cabal would spawn in.  These things were extremely nasty but had a chance of dropping some pretty nice stuff.  The biggest thing I noticed is that it seems like the drop rates are greatly increased when it comes to pretty much everything you can do.  I walked away with more weapons than I had seen in a very long time… since maybe launch.  Also it seems like engrams are more true to their color… if I got a blue engram I pretty much got a blue item out of it.  Maybe I was just exceptionally lucky last night, but it did not seem like I was pulling greens out of them like I did before.  I need to spend more time playing Destiny, I enjoy it still and I have a lot of fun running around with my Hand Cannon.  I still have yet to play any of the expansion content, so I need to do that at some point.

 

Week In Gaming 9/6/2015

The Long Weekend

This week was pretty crazy, and involved a whole heap of work related stress.  That said it is also the week before the labor day holiday here in the United States.  With that in mind the stresses seemed to be more manageable knowing that I had a four day weekend waiting for me.  The funny thing about doing these review posts is that I don’t realize I played quite as many games as I did until I actually sit back trying to sort it all out.  I am not sure how effective of an adult I am going to be today, because a combination of allergies and exhaustion are settling in and leaving me groggy as hell this morning.  Yesterday we did one of our whirlwind circuits of Walmart stores looking for back to school clearance… and of course for me… clearance Legos.  During the course of the day we hit six different stores in several towns just outside of the Tulsa Metro area, and I managed to get a Lego Star Wars Snow Speeder and Tie Interceptor which made me pretty damned happy.

Destiny

Bel Failing at Destiny

With all of the talk of the Destiny expansion, I decided to give the game a spin again since there are several content packs that I have yet to even touch.  That said a combination of lack of gear, and lack of skill kept me from really progressing.  I am not sure what sort of gear levels they are expecting players to have upon starting the new story content, but at 22 light it felt like I simply lacked the punch needed to chew through it.  I did have several nice weapons waiting for me when I logged in, so I guess that was awesome.  One of which was a nice hand cannon, which when I last played Destiny was the weapon I really enjoyed running around with.  I want to get in and figure out how best to increase my light score, and throw on a few levels before trying this out again.  Supposedly right now Xur has a night Titan helm available so I might boot this up after the blog post and see what that does for my total light bonus.

Grow Home

Quirky Robot Exploration Game

 

While on the subject of PlayStation 4 games, this week also saw the release of a whole batch of brand new PlayStation Plus free games.  If you own ANY Sony products… and are not a PlayStation Plus member, I highly suggest you do.  One of the big positives about the PlayStation platform is how well the various products ultimately interact with each other.  One nifty trick that my friend Ashgar showed me is that you can log in via the web interface and quickly “purchase” all of the free games even if you don’t happen to own a given platform.  So for example for the longest time I only had a PS3, but I was still picking up Vita and PS4 games every month so that when I finally broke down and bought the consoles I had an existing game library.  $50 a year ends up getting you a minimum of six new games each month.  You cannot beat that anywhere.

This month saw something slightly different for the PS+ process in that they allowed the subscribers to vote between a choice of three games for one of the September slots.  I personally voted for Armello, but it seems like the community as a whole really got behind the game Grow Home.  These is by the UbiSoft branch that does more “indie” titles, and quite honestly… it is not ready for prime time.  In my short period of time playing the game it locked up and froze numerous times on me.  It is in theory a quirky exploration game where you play a robot that has been dropped on a planet to explore it.  You collect crystals, climb surfaces, pick up items… all in an attempt to explore more.  It has some strange controls but I got used to them pretty quickly.  The only problem I have is the whole open world blocky exploration thing doesn’t quite hook me the way it used to… seeing as I have now played Minecraft for half a decade.

Teslagrad

Block Polarity for Fun and Profit

While Grow Home didn’t really grasp me…  Teslagrad absolutely did and I made the mistake of booting this up late one night…  and then ending up playing for over an hour before realizing just how late it had gotten.  The story of the game is that you live in the Kingdom of Elektropia and find yourself being hunted by the King’s guard.  You feel from them and find your way into Teslagrad the massive tower fortress of the technological wizards.  The game of course does not tell you all of this, but instead asks you to piece things together from bits and pieces of information you see in the levels of the game on tapestries and through little animatronic theaters.  The gameplay itself is simple and brutal at the same time.  The core mechanic of the game centers around polarity… hitting certain objects with your left trigger button will shift it “blue” and with your right trigger button shift it “red”.  This simply mechanic is used throughout this metroidvania puzzler to complete levels.  There is also a level of twitch gameplay as you have to use other abilities at just the right moment to get through the levels.  The challenge being that ANY damage taken will kill you.  Much like Ori and the Blind Forest the game employs a really nice checkpoint system so very rarely do you have to repeat much gameplay, allowing you to quickly learn your way through a given puzzle element through rapid succession.  The art style is this lovely hand drawn, hand painted feel that works really nicely.  I highly suggest you check it out even if you don’t have access to Playstation Plus.

Rift

Badass Flying Bike

While I did not really play a lot of it, I did spend time in Rift.  I ended up getting a code for the fourth anniversary aethercycle, which prompted me to want to return and play the game some more.  Funny how cosmetic items can do that.  I mostly spent time working on the “Intrepid Adventures” which sends you through a series of “Instant Adventure” style interactions deep within otherwise Raid only zones.  The experience was fairly slow going, but it might be an entertaining way to get to the level cap.  Right now I am 62.5 and I would really like to reach the level cap on at least one character before the next expansion lands.  I am not sure why but I have really struggled leveling in the post vanilla Rift game.

Final Fantasy XIV

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With folks at Pax Prime, it ended up being a bit strange as far as raiding weeks went.  We did not have the Monday raid and with tomorrow being a holiday I don’t think we plan on raiding that night either.  By the time we get back to work on Ravana Extreme we are going to be rusty as hell.  Wednesday night also lacked the people to meet, so instead we worked on Alexander for folks.  The 2nd anniversary event is going on in game and I highly suggest that you check it out because I think it is going away quickly.  Easily some of the most touching content I have completed in any game, because it breaks the fourth way in a good way.  Still going through a bit of a Final Fantasy XIV break, but poking my head in periodically to check and make sure everything is still going well.

Diablo 3

Greed Pays… at least when it comes to killing him

Once again this week I spent the vast majority of my time in Diablo 3.  At this point I am completely decked out in legendaries… thought not really the right ones.  I am also at Paragon 91 which makes my seasonal character far and away my most progressed character yet.  I think on the normal servers I am only something like Paragon 19.  At this point I am working on bounties and then grouping up with friends whenever folks are around, mostly for the highest chance of seeing set pieces drop.  I currently have a charge build, which helps me keep up with my wizard friends and also as soon as I can get one more piece of gear… deals a silly amount of damage.  I am having a blast, but still completely baffled that for some reason the game has just “clicked” with me where it did not for so long.  I am one achievement away from getting my season four rewards, and after I wrap this blog post I am probably going to pop in and work on just that.  It was a fun week, and I am really starting to enjoy doing these posts, hopefully you all my readers also like them.

 

 

The Future Is Now

Other Peoples Drama

Yesterday my wife and I went on an adventure to Northwest Arkansas.  We have a deep sense of nostalgia about the Fayetteville area, because I guess it was one of the first towns we knew nothing about and wandered around together in.  This is a thing we like to do, go to a new area without any real warning and see what all we can find.  Combine this with the fact that my wife has a really awesome cousin in the area, and it is a location we try and get to as often as possible.  For whatever reason however it had been a few years since we had managed to make the trek.  I mean its not extremely far, but it still ends up being roughly a two hour journey from our home… so something we don’t exactly undertake lightly.

One of the coolest things about going up there is hanging out at our cousins place of business.  She is a tattoo artist of some renown and the shop is always an interesting place.  It gives us a window into lifestyles that are just somewhat hard to fathom.  I guess I’ve always thought it was important to expose yourself to other ways of thinking, but there are times that I just sit back and cannot quite follow the logic that lead down some of the paths.  I mean  the family is awesome, but the shroud of drama that surrounds it is one part really bad luck and one part less than stellar decisions made in the midst of that bad luck.  But what I love is just how valiantly they fight back against whatever circumstances they are thrown into.  While constantly in struggle mode, you can feel the love and the life that they embrace.

The Future Is Now

6922-walmartpickup-459 Northwest Arkansas is known for a lot of things, but probably the biggest is that Bentonville is the headquarters of the Wal-mart corporation.  As such you see some interesting machinations take root there that will likely filter out into the rest of the country.  Yesterday while roaming around town we saw something interest, a Wal-Mart Pickup Grocery.  In essence it looks like a non-descript warehouse building with a series of bright green drive in stalls similar to a drive in restaurant like Sonic.  The idea apparently is that you order your groceries online, and then pull into the stall and punch in some code letting the folks inside know you are there.  At which point they bring out your groceries and help you load them into your vehicle.

I have wanted exactly this same concept for years… and I am pumped to see that it even exists in a test market.  For years I have wanted to be able to do my grocery shopping online and simply pull up to the store and load what I just bought.  I really hate everything about grocery shopping, from the journey from cold to humid within each store, to the slow moving shoppers, to the desperate for small talk and validation cashiers.  I mean I try my best to be pleasant through the average shopping trip, and keep from biting anyone’s head off…  but it is a frustration that I would be more than happy to abandon.  The prevalence of self checkout lanes greatly improved my shopping experience, and this is just the next step.  The only thing that would improve it beyond this is maybe if robots delivered my groceries.

Playstation TV

Today I am wrapped up in my fuzzy little cocoon on the sofa, with cats napping beside me.  After two days of heavy activity, I am ready to just be mostly comatose today.  I got home late enough last night that I didn’t really get much chance to do anything.  I did take a bit and hook up my Playstation TV and so far the results are mixed.  I feel like I need to probably hard wire my ps4 into my network, so that only one of the two units is using wireless.  Playing Destiny there was a noticeable lag to the gameplay.  I mean it is probably no worse than when playing on the vita, but playing on a tiny screen with already awkward controls seems to make it less noticeable.  I didn’t experience any of the graphical glitches that Pete Smith on G+.  I am hoping if I hardwire my PS4 that it will help out the latency a bit.

I essentially need another HDMI hub downstairs as essentially I had to unplug my Chromecast to plug in the PSTV.  The other thing that I guess I was not prepared for is that I would need another Vita memory card.  So I have an HDMI hub and another memory stick on order that should arrive tomorrow.  The base unit only has 1 gig of storage so there really was not much that I could even download to play on the unit.  I will likely keep the chromecast hooked up until I get the rest of the bits to connect things up.  Thankfully it recognized my Dual Shock 4 without any issue, and was able to play using that.  The only problem I see there is that the PSTV doesn’t seem to take advantage of the touchpad at all, which makes some of the “Vita” interactions a bit awkward like the motion to “swipe away” a current application to close it is performed by holding down a button as the corner slowly peels away.  I think once I get used to it, I will enjoy it more as it will extend the PS4 to yet another television.

Blood of the Werewolf

AggroChat Episode #26


I feel like last night was a really good episode, or at least I hope it is.  It is one of those nights where the conversation flowed freely and we had way more topics to talk about than we realistically had time to do so.  Even at that we still recorded for roughly an hour and a half and it is completely packed full of stuff.  The title of the show is the “Gospel of Galaxy Trucker” and that is because Kodra has become an evangelist for the power of that game.  He has always been a big fan of the board game, and has latched onto the iOS port with both hands trying to get as many people to play with him as possible.  Problem is for me at least I don’t have any iOS devices, and I sadly doubt that android and iOS users will be able to play together….  although in Carcassonne you could play across platforms so here is hoping.

Other than that we talked at length about Dragon Age: Origin and mostly how Kodra has been getting along in the game.  He had tried to play it before in the past but was unable to get into it, so it seems as though he is at least over the hurdle.  As we refer to it “Getting Off Citadel” because that was the big hurdle of when Mass Effect 1 started to become interesting, and getting past Lothering in Dragon Age is a similar journey.  I talk at length about my issues with Destiny right now and the mindless grinding that is required to keep progressing.  I am far more grind friendly than the rest of my cast mates but even I am starting to hit my limit.  Finally we talk about the tell tale blank spots in the Blizzcon lineup and contemplate what they might be announcing.  We throw out a bunch of ideas for a new game genre for them to polish to a mirror shine.

Blood of the Werewolf

Blood of the Werewolf 2014-10-12 10-11-13-894 I picked this up some time ago on a Steam sale because it had two things that greatly interested me.  Firstly the fact that you were playing as a female werewolf looking for revenge for her slain husband was an interesting spin on the genre.  Secondly it looked in many ways similar to the original Castlevania with a series of levels that show your progression in form of a minimap.  The dual mechanics of “human” and “werewolf” modes seemed interesting as well.  So for this mornings Steampowered Sunday I decided to give it a spin and play it for a bit.  I was not really feeling up to interacting with the world so I opted not to stream it, however I did take lots of screenshots along the way.  This however is a review that almost didn’t happen because apparently this game is essentially broken without massive intervention.  When I launched it the first time I started getting C++ debug errors, and since I am programmer by trade and have visual studio installed… it kept asking me if I wanted to launch a debugger to step through the code.

It turns out this is a “known issue” and simply has not been patched.  In fact there is a “helpful” thread on the steam forums on how to fix it.  I put helpful in quotes because the “fix” requires you to edit your registry and hard code the resolution you want to run the game at.  This is a horrible horrible decision, and I damned near stopped playing the game at this point.  If you put a game on steam you should at least have a way to configure your games resolution without resorting to the registry.  Quite honestly this right along makes me not recommend this game for anyone at this point.  I feel like more than likely the current $1.04 pricetag and the regular $7.00 pricetag maybe reflects the fact that this game has some shitty development behind it.  All of this said…  the registry hack seemed to clear up my problems.

Charming Narrative

Blood of the Werewolf 2014-10-12 10-11-19-648 The art style and voice acting are really nicely done.  I maybe should have used charming in quotes… since in reality you are going across the country side on a revenge fueled murder spree.  But I guess in reality the original Castlevania didn’t give you much of a reason why you were going after Dracula…  so it works here as well.  The game is told from the perspective of the mother telling her son what she had to do to seek revenge for the killing of his father.  I am not sure if this is like a journal that the son is reading, but it seems likely.  Which makes me wonder does your character simply not survive in the end.  I have not played enough yet to really be able to determine that, nor do I know if I will play enough, but I can get into the reasons behind that later.

Blood of the Werewolf 2014-10-12 10-10-01-407 The only problem I have is that the enemies you face are mostly random monsters…  and while the rats and crocodiles and even other wolves make sense… I have no clue why there are giant fireball belching deep ones in the sewer system as well other than a faint nod to Castlevania.  I feel like the game didn’t really explain who I was fighting against other than someone killed my husband and the father of the person reading the narration.  What helps me care less about all of this is just how nice the characters and background end up looking.  It is very stylistic but at the same time still richly detailed without going overly minimalistic.

Interesting Mechanics

Blood of the Werewolf 2014-10-12 10-08-56-566 The gameplay is split into two different kinds of mechanics.  The first is that of your character as a human.  She is equipped with a crossbow and here is where things get a little wonky.  You aim your crossbow with your right thumb stick and fire it with your right trigger.  Now if you fire your cross bow without touching your thumb stick it shoots straight at, but there are many times where you will need to angle a shot.  The ability to fire directed arrows allows you to hit switches and trigger traps and angle shots just right to be able to shoot from relative safety.  All of this however in practice feels like a lot to do as something is rushing at you.  I got the hang of it as my play test went on, but it did not feel exactly intuitive at first.

Blood of the Werewolf 2014-10-12 10-24-52-241 Whenever your character goes out into the moonlight, you change immediately into your werewolf form which has a completely different set of attacks but maintains the same basic control scheme.  Right trigger to attack, right shoulder to perform special ability.  In werewolf form you get the ability to double jump, so a lot of the puzzles involve you jumping just at the right time in the middle of the air.  One of the things they carried over from Castlevania is the constant cavalcade of bats timed at just the right spacing as to make it damned near impossible to ignore them, but futile to actually try and destroy them.  Later the bats develop the same kind of loping movement as the medusa heads from Castlevania which makes them even more frustrating.

Uneven Difficulty

Blood of the Werewolf 2014-10-12 10-19-30-539  Other than the fact that the game does not actually run when you install it through steam without registry hack intervention… my number one complaint about the game is that it seems to have very uneven difficulty design in the levels.  Granted the original Castlevania had this going on as well, but it was very much not a good feature.  I feel like this game as a whole is a nostalgic nod to Castlevania in so many ways, and it even managed to carry over the same brutal and frustrating bits that quite frankly were just the product of poor level design rather than actual planning I feel.  I played the first two levels this morning, and in each of them the bulk of the level was rather sedate with logical progression gradually ramping up as you went through the play field.

Blood of the Werewolf 2014-10-12 10-18-22-570 Then they would throw you at a bullet hell section, where for the course of a single area you would have to avoid three projectiles at a time from an enemy on the far side of the room, while avoiding environmental damage form above, bats flying in from the side, crumbling tiles beneath your feet and still having to make perfectly timed jumps between ladders and platforms.  These sections are maddening but not in a good way.  They feel completely misplaced when compared to the rest of the level design.  Why should this one room be that much harder than the others, and why did none of the rest of the level really prepare you for it?  The first time you really encounter the crumbling tiles… is during one of these sections so you really have no clue what that block does until you have already failed at doing so.

Blood of the Werewolf 2014-10-12 10-34-13-316

The above section is what finally made me decide I was done for the morning.  YOu have a series of crushers that are a one shot kill.  They move in all sorts of directions, and extremely quickly.  There are status indicators above or to the side of them that show you how long before the piston fires.  They require perfecting timing to get through.  There is a moment where at two lights, you have to wait a split second before jumping.  If you jump immediately after the second light you jumped too soon and die.  If you jump as the third light is coming on, you jumped too late and die.  I could have handled one sequence of these pistons but after doing three in a row… and having a fourth one at the top of the ladder in the above screenshot…  I just said fuck it and killed the game.  I was not in the mood for that, especially when the rest of the game was actually rather enjoyable.

Rhinestone in the Rough

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Given that it is the season of monster themed games, I figured playing Blood of the Werewolf was a good pick this week.  Now comes the hard part… do I suggest this game to others.  I can’t really say this game is a diamond in the rough, because there is quite a bit of rough that you have to deal with to get to where you can play it.  The steam forums are full of issues folks have had with this game, and apparently if you are not using an  xbox 360 controller…  you are likely going to have issues with controller support as well.  Like the subheading says this is more a Rhinestone in the Rough.  There are definitely some shiny bits that are fun, but the thing that got me was the uneven progression of difficulty.  If you really like Metroidvania style games, and there is an aspect of collecting bits that make you more powerful… and you don’t mind frustration games that can be down right unfair like say the Mega Man series…  this might be a game for you.

If you wanted a game that you could install, boot up without issue and play through without the feeling of wanting to throw your controller… this is very much not a game for you.  Thankfully like I said earlier the game right now is super cheap on Steam through the 15th for only $1.04.  At that price, even dealing with the bullshit it is probably worth it if you are at all curious.  Sadly despite its charm I will likely never boot this game up again.  I feel like Outland is better at doing the things I like about Metroidvania in every single way, so in truth you would probably be better playing it or Guacamelee.  If however you have massive amounts of nostalgia over the original Castlevania… this might be just the game you were looking for.

#BloodoftheWerewolf #AggroChat