Too Many Games

I’m a Cheater

Once again I am doing what I consider cheating… which is writing up a post at night that I intend to post in the morning.  Basically tomorrow is another one of those “ride in together” days, because directly after work we have a big end of school cookout thing to go to.  So I simply won’t have much time to do my faff about verbally thing tomorrow morning.  As such I am staging a post tonight, and doing the same thing everyone else… but for whatever reason I feel like I am somehow betraying the ritual by doing.  Today’s topic I have been kicking around for awhile, so I figure this is as good of a time to spring it on my adoring readers…  look I like to pretend I have adoring readers okay.

Too Many Games

Right now things have reached a sort of critical mass with me, and there are entirely too damned many games right now that I want to be playing.  This could not have hit at a worse time considering how busy the tail end of school is combined with the fact that we have weddings and graduations and such to attend.  Normally I feel like I can reasonably juggle three to four games at a time bouncing back and forth between them.  The other day I posted saying that multi-gaming was even an awesome thing to do… considering it kept you from getting bogged down in the decisions a game company makes that you don’t necessarily agree with.  However for me, I am spreading myself super thin with a ton of different activities that I want to be doing.  So today I am going out outline each of the games that I am playing and lament the things I would love to have time to do in them.

Elder Scrolls Online

eso 2014-05-23 19-34-45-037 Right now I still consider Elder Scrolls Online my primary game.  At roughly two months since headstart I am still very much loving this game.  It has some problems, namely with difficulty of grouping, but as far as the game itself goes I dig it massively.  I’m working my way through Auridon and slowly creeping up on Veteran Rank 2.  I have so much that I still want to do in this game, but lately my schedule has limited my time in it.  This is the type of game that I can only really play if I am fully focused on it, and this is doubly so with the veteran content.  Shit can go wrong in a heartbeat if you are not doing all the right things, so it means on the nights I am not feeling all that… I end up playing something else.

Wildstar

WildStar64 2014-05-14 17-55-10-794 This game is the new hotness it seems and it launches tomorrow, at least for the headstart folks.  I mostly preordered this game in case I decided I was in love with it, and I wanted to make sure I secured the preorder bonuses.  I really dig the pre-order house, and I did not care for anything in the Collectors Edition pack… so I went with the normal.  I am still so up in the air about this game… there are things I like and things I don’t like.  Right now I am simply not sure who is going to win out, however since everyone is playing it, and it scratches the same itch that World of Warcraft and Star Wars: The Old Republic do… going to give it a good college try.

ArcheAge

archeage 2014-05-13 21-43-39-052 Speaking of games I am conflicted about…  welcome to ArcheAge.  I find so much about this game intriguing and repulsive at the same time.  It is this fusion of one of the most interesting games system wise and class wise… combined with one of the worst communities I have experienced.  This game has invented new ways for you to grief your fellow players… and this is the sort of thing I have zero interest in.  That alone would be enough to make me go running and screaming into the night… but the class system is so damned interesting to me.  I love the concept of “Rift without Restrictions” and that is pretty much what the open class system seems like.  It reminds me so much of the way the class system for Horizon worked… and that is a great thing.

Heroes of the Storm

Play 2014-03-14 07-51-05-19 I want so badly to be playing this game right now… but I also want so badly to not be playing this game with strangers.  The MOBA thing is one of those things that I really only enjoy if I am queuing with people I know.  That said supposedly the queue times are greatly improved with the new client.  If you are in the HoTS alpha… please let me know!  I need more people to queue with, and I feel horrible for being in this game when so many people want in… and not playing it much.

Defiance

Defiance 2014-05-29 06-30-42-873 The last few nights I have been playing this game again and really enjoying myself.  The whole shift in how I approach it has really helped quite a bit.  I would love to see more people playing it because I think it would be far more enjoyable to run around as a group.  I still have yet to really scratch the surface of any of the story content, and feel like I should do that.  Really enjoyed the first season of the television show, and would love to get caught up on the in game content before the next season starts.

Final Fantasy 5

VisualBoyAdvanceM 2014-05-22 21-56-13-507 At this point I am behind my friends in this game, and quite honestly I am struggling to get the oomph to play it.  That said I feel like I should really finish this game as part of the FF5 draft thing we did.  I feel like I would be a horrible person if I didn’t finish it.  That said I also know I am going to get talked into doing the Four Job Fiesta in a month…  so not sure if I will finish before then either.

Trove

Trove 2013-11-25 16-57-34-42 There is something about this game that makes my inner child squeal with glee.  Things are just so damned much fun, and the mob design is amazing.  That said I have been out so long and so much is changing on what seems to be a near weekly basis that I feel hopelessly lost.  At some point I need to resort to reading through all of the patch notes starting around the time I last played in the hopes of understanding how things have changed.  The combat in this game is just enjoyable, I only wish I could play it with a controller.  I guess in theory I could use one of the keypad mappers but I have been lazy.

Landmark

Landmark64 2014-04-13 22-04-40-22 Oh Landmark… how I love you and am completely bored with you at the exact same time.  Right now it is less a game and more a toybox for you to build in, with a ruleset wrapped around it.  This was really fun while I had giant things to build… and while I was progressing through the ranks of collecting the next best mining pick.  Now that I have topped out, and have fleshed out most of what I wanted to build… I log in pretty much only to mine copper and pay my upkeep.  What I need to make me care about this game is the combat system.  Here is hoping I will fall back in love with it when I can run around the world killing things.

Diablo 3

Diablo III 2014-03-29 19-54-54-44 I still don’t have a character to 70, and I feel like I have somehow failed for not doing this.  Basically this released way too close to the launch of Elder Scrolls Online… and I never gave the game the attention it deserves.  At some point soon I really want to work on leveling my crusader, since I have technically beaten the game on my Monk.  I am struggling with the desire to simply grind the last two levels to ding 70.  I figure at some point I will have a renaissance of caring about d3… but it might be awhile before I cycle around to it again.

Rift

rift 2014-05-08 06-09-17-50 The new souls were released and I have yet to even check them out.  I really would like to level my cleric to 60 before the 3.0 patch hits, but I have no clue how long that is.  Right now I am logging in on a weekly basis to get my patron gifts and that is about it.  I thought it would be really cool to do a streaming series where I try and remember how to tank, and do a public service of tanking elites.  I’ve heard the queue times are absolutely insane, and I know personally I have waited over two hours without getting a DPS queue.  I still love this game, but at the same time don’t really know what I want to do in it.

Star Wars: The Old Republic

swtor 2014-05-05 22-32-57-22 A few weeks back I was playing the hell out of SWTOR and enjoying myself.  While I have let my subscription lapse again… I would love to pick back up on my Sith Juggernaut and see what happens after Balmorra.  I have never actually made it off this planet imperial side, but I was really damned close to doing this when I was last playing.  The real challenge will be if I can manage to play the game without subscribing… or will I re-up again only to cancel a few weeks later.

World of Warcraft

Wow-64 2014-03-25 07-16-07-71 Finally there is good ole World of Warcraft.  Once upon a time I had a grand idea of getting everyone to 90 before the expansion.  I have failed miserably at keeping up with this ambition, but who knows if I will actually do this or not.  Right now all I have left are the Priest, Monk and Warlock… all of which are over 60 at the least.  The Warlock and Priest are both in Pandaria content, but at the very beginning.  I might get a wild urge to play again and push these guys across the finish line.  Either that or I might completely abandon this until the release of Warlords of Draenor.  In any case the account is still active, because I pop in periodically to dink around with stuff for the guild.

Nothing at All!

Tonight I will be playing…. nothing more than likely.  We have an end of school cookout and by the time we get done there… we will likely crash, or walk… or walk then crash.  If anything I launch Wildstar and create my characters.  Right now I am planning on having my Chua Engineer and an Exile Warrior of some sort… just not sure if that will be Human or Granok.  In any case I have nothing exciting to report about my master plan for the evening other than hanging out in the real world and eating some good food.

Faffless Wednesday

Banging Doors

Well it happened again last night, I was woken up by one of our cats banging on the closet door.  The problem is after I finally got her crackhead self settled down and up into bed with us…  I once again was completely wide awake.  Problem is this time it was at 12:45 when it started, so there I lay in bed at 1 am completely unable to get back to sleep.  So I sat there for a bit, finally deciding to get up and go upstairs and play something for awhile to hopefully tire myself back out again.  The game of choice was Defiance, but I will go into that more later.  I managed to get to a state where I thought I might sleep around 2 am, but the rest of the night was extremely fitful.

According to fitbit I was awake 9 times during the night.  I have no clue what is going on with me that my body keeps thinking I am fully awake at any point I wake up.  I have always struggled with sleep, and as a result cannot nap for fear of not being able to sleep that night.  This whole waking up in the middle of the night and not being able to get back to sleep thing that has plagued me the last two nights is brand new however.  Right now this morning I feel mostly normal, albeit a little sluggish… I just fear for what this will mean as the day wears on.  Yesterday was rough since I had been up since 3:45, especially about 2 pm or so it became torture to try and do anything productive.  I might have to start resorting to taking a sleep aid, but I hate how groggy they make me feel in the morning.

Faffless Wednesday

eso 2014-05-29 06-28-44-860 Last night for whatever reason we simply did not have a good turnout for our normal “faff about” in Elder Scrolls Online event.  It could be that people were just busy, or it could be that the Wildstar servers were up for some reason yesterday and folks are anxious for the head start coming Friday.  In any case there were just three of us that showed up with the purpose of doing the event, so we decided that it was really too few to do a dungeon, and too few to really do anything meaningful in Cyrodil.  As a result we just kinda piddled around doing our own thing and chatting back and forth.  PK and Delevax joined the rest of us on mumble and we hung out while playing.  I have not really as much time to play Elder Scrolls Online that I would have liked.

Lately my weekends have been scattered with little landmines of not being able to play anything, and then last weekend the amazing single player games Transistor and Wolfenstein: New Order got my devoted attention.  At this point I think I am about two hours away from finishing Wolf, and transistor was a punch in the gut…  but a very good one.  I had been looking forward to Wednesday because I knew I would devote myself to playing nothing but Elder Scrolls Online, even if the “event” didn’t happen.  I have to say I love the veteran content, and more importantly I love that mobs are once again difficult.  There were always a couple of types of encounters that were painful for me…  I am looking at you Harvesters…  but for the most part I had reached a place where I could steam roll in entire packs of mobs.  There were several late game public dungeons that I solo’d my way through, so my skill level with the game had reached a point where it was simply greater than the challenge.

Veteran content reset that equilibrium.  I literally can get my ass kicked by a mudcrab if I happen upon a pack of three, and even in the case of two at a time I have to use Green Blood to heal myself while dealing with the second one.  I like that the game instantly became a challenge again the moment I completed the storyline.  The result is that while I do the Aldmeri Dominion content, the game feels fresh to me since I am having to relearn how to manage tough encounters.  Last night I finished up Kenarthi’s Roost and moved on into Auridon.  Since this is the content I have done the least, I am really enjoying winding my way through elfland.  I’ve decided that I really like the Bosmer…  I was talking last night with Euron that they remind me quite a bit of the Witch Elves from Warhammer Fantasy.  As much as I want to dislike her, I have to admit that Queen Ayrenn is pretty awesome as well.

Figuring out Defiance

Defiance 2014-05-29 06-30-42-873 I wrote yesterday mornings blog post at about 4 am, and then proceeded to faff about in Defiance for the next hour until 5:30 when the alarm normally goes off.  During that time I think I finally figured out how to enjoy the game.  There was always something I liked about it, but the experience just felt lacking in some way.  Like I didn’t quite grasp how the questing system worked or how the world exploration worked.  The first change I made is that I started playing the game with the Xbox 360 controller.  While it controls competently with the keyboard and mouse, everything feels like it just works better with the controller.  I guess this is the side effect when you develop a game for consoles, but I am slowly getting used to playing an FPS with a controller.  I find the lack of focused aiming to be far less of a detriment that I thought it would be.

Secondly I had a major epiphany while playing as I stumbled across and Arkfall.  I started treating this game like it was Rift, in that so many times in Rift I just spend my time ping ponging from tear to tear closing the Rifts.  Doing this so far has been worth a ton of experience and my Ego rank is slowly climbing.  Additionally you seem to get some really good rewards for doing it, and I am starting to bump into other players as well which makes the experience overall more enjoyable.  I always felt like the thing that was lacking was that I didn’t really have anyone to play the game with.  I am hoping as this game transitions from “buy the box” to “free to play” that folks will start filtering back in.  It might just be the recent time spent playing and FPS, but I am enjoying the game quite a bit.  Therein lies the problem however…  I simply have too damned many games to play.

League Beginner Night

Tonight I’m Playing League of Legends.  Once upon a time in House Stalwart we did these league beginner nights, when we coaxed new players to League of Legends onto mumble and did some vs bots or custom 5v5 gameplay.  The purpose was to ease folks into the game and let them soak up some of the knowledge of a few of our more veteran players.  When the Alliance of Awesome folks started talking about League, I figured it was a good time to try and resurrect this concept.  So tonight I will be playing some league and hanging out on mumble with folks while doing it.  I am just hoping to get in some practice playing Braum, but if not I will probably default back to Wukong, Garen or Darius.  I would actually love to play some Varus since I have yet to do so since picking up the PAX skin.  If you are interest in joining up check out the Anook event, the goal is to start around 9 PM CST to make it doable for the West Coasters.  There are technically only a couple of people signed up, but I know we will have a lot more just from word of mouth.

#ESO #ElderScrollsOnline #Defiance #LeagueofLegends #LoL

Defense of Subscriptions

So it is neither morning nor Saturday when I sit down to write this.  I am about to cheat massively at my one post per day thing… primarily because tomorrow is going to be pure hell.  I have to get up and around early because I have a wedding to photograph for a friend.  I am completely terrified at this prospect but I figure I will make it through one way or another.  However with all the mess going on tomorrow I simply will not have time to do my leisurely two hour jaunt through blog post land that I normally do.  As a result I am writing up my post on Friday… and since I am impatient I am going ahead and publishing it today as well.

Defense of Subscriptions

Spartan_shield_wall_300

Over the last few days since the joint announcements that Wildstar and Elder Scrolls Online will be subscription based, I have seen a lot of negativity floating around the blogosphere.  You have one camp claiming this is the revival of subscriptions, and a diametrically opposed camp claiming this is a fluke and long live the free to play revolution.  Personally I can see a place for both in the game industry and I feel like we will see lots of both in the future.  Subscriptions are not going anywhere… because quite simply put high quality games have high dollar amounts associated with them.

Most of the games we now think of today as heralds of the free to play “revolutions” started their lifespan as a full functioning subscription based game with a $60 box cost and a $15 a month subscription fee.  This is the case for the Turbine games (Lord of the Rings Online and Dungeons and Dragons Online), the Cryptic games (Star Trek Online, Champions Online), the Sony Online Entertainment games (Everquest, Everquest 2, Vanguard, etc) and the new darling of the free to play market… Rift.  Each and every one of them experienced a decently long period of selling boxes and racking up monthly service fees before ultimately converting over to some sort of a freemium model.

Purely Free to Play

I was brainstorming with my friends, and quite honestly we had a hard time listing off significant MMOs that have launched as free to play.  There is a whole string of poor quality Asian market games that are too long to ever mention.  The only game I can really think of that does not have a subscription fee or box cost associated with it is Neverwinter.  Dragon’s Prophet to some extent is in the same boat, but it is still technically in open beta… and was also an Asian market transplant with a good deal of the costs simply being regionalization.  Neverwinter is most definitely a sub par gaming experience, with a good deal of incident costs hidden into the system and at least for me… overall forgettable gameplay.

As far as buy the box we have Defiance and Guild Wars 2… both of which appear to either be struggling or at least having a good deal of growing pains.  Trion has recently set about a massive restructuring of the company that involved dissolving the offices that supported Defiance and pulling that staff into the main offices in Redwood.  Guild Wars 2 has also going through a series of changes trying to deliver content at a more frenetic pace to try and keep paying customers glued to the screens.  Additionally with each update comes a slew of items that can only be acquired by unlocking the in game loot boxes.

My main issue to date with the Defiance and GW2 experiences is that while they are rolling out regular episodic updates… they are essentially throw away experiences and are only available for a limited time.  Defiance is really too young to fully judge, but they are about to release their first real DLC pack.  It will be interesting to see just how much content that adds to the game.  Guild Wars 2 on the other hand, seems completely tied to the concept of an expiring series of “living story” events.  In neither case are they really expanding the game on a regular and permanent basis to add value to that initial box purchase.

Paying Initial Cost

Rich game worlds with hundreds of hours of content cost an extremely large amount of money to develop, produce, market and ultimately distribute.  While I was disappointed when Wildstar announced its model, because ultimately it meant the cost of entry was just too high for someone like me… that only casually had interest in the game in the first place… I fully understood the decision to have a subscription.  Box costs and subscription costs help pay off the excessive costs of game development.  It has been said multiple times that the average blockbuster game costs far more than the average blockbuster movie.  Additionally the development of the game is a much longer drawn out process that someone has to bankroll until it finally sees a profit.

Lets take Elder Scrolls Online for example and try and work through some hard numbers.  Please understand that I am creating a pure guesstimate based on what I was able to pull together from Google.  Zenimax Online studios is in the Baltimore Maryland area, so there are certain broad assumptions we can make based on average costs in that region.  According to Wikipedia they moved into their current offices in 2008, and based on the E3 PS4 presentation, Elder Scrolls Online is slotted for a first quarter of 2014 launch.  That means that Elder Scrolls Online will have in essence been in development for roughly six years at the time of launch.  Please understand I am trying to just pull together some rough figures, it might have entered development before that and potentially after that.

The Hard Costs

Over the course of those six years, if you figure an average of 100 employees made an average of $45,000 a year… you get $27,000,000 in salaries alone.  Some employees will make more, likely some employees will make less.. and over the course of those six years you would have had significantly fewer than 100 and likely now in pre-launch mode significantly more.  From google we can see that the average price of office space in the Baltimore Maryland area is around $17 a sqft.  For sake of coming up with a figure we are going to say their offices are likely around 30,000 sqft, so taking that over the course of the six years you have $3,060,000 in rent.  Factor in a leased digital internet line ($300/mo), water ($400/mo), electric ($1000/mo), and gas ($400/mo) you have a vague guesstimate of $151,200 in utilities over those six years.  Finally if you figure roughly $3000 in computer equipment for each employee, you are at roughly $300,000 not factoring in ANY servers at all.

So far in things I can quantify you are talking about a guesstimate of over 30 million dollars on only a very few factors.  There are so many factors that we just cannot come up with a number for.  For example it was said that Star Wars the Old Republic took roughly 200 million dollars to develop… and that a majority of that was voice acting time.  This is something I simply cannot come up with anything sort of an estimate on.  All the voice acting rates I found online were so widely varied that they were meaningless especially when you consider the names that folks are getting are the Steve Blum’s of the world that are sought after for damned near every gaming project on the planet.  I don’t really know how detailed the voice acting is for ESO, but every demo I have seen to date gives me the impression that the game is fully voiced… which would lead me to guess bare minimum 100 million on the hundreds of hours of voice talent.

I’ve heard before that it costs roughly 1/3 of the total cost to develop a game… the rest of the costs go into marketing and distribution.  So at this point we are already sitting at around 130 million not factoring any tool licensing costs, or server infrastructure and network costs.  If that represents only a third of the total costs of the project… no wonder games NEED to sell boxes and charge a subscription to break even… let along fund future development efforts.  Essentially a AAA game experience is really damned expensive.  If you figure a company receives at most half of the $60 box cost… it would take selling over 3.5 million boxes just to make up for 100 million of the cost.  The reason why that $15 a month is so important is they are getting the entire portion of it.

Someone Has to Pay

Ultimately if we want nice games… someone has to pay for it.  Either these huge gambles can be paid off in box costs and monthly subscriptions… or they can be financed on the backs of a handful of “whale” players.  But ultimately there is no such thing as a free ride.  Game development and game infrastructure have large fixed costs that simply cannot be justified away by a players desire to not spend a dime.  We have nice free to play experiences in essence because players that came before you… paid for the cost of going there first.  They helped to pay off the loans that these companies I am sure have to take out to bankroll this kind of protracted effort.

AAA game studios simply cannot afford to build games out of the goodness of their hearts.  They have to pay ultimately hundreds of people just like you and me to build and support the games.  These are not nameless faceless corporations… they are businesses just like the one you likely work for… with a human resources department, and social security tax deductions and payrolls to make.  This is a real job for someone, and we can’t expect them to get some beer and pizza and knock out a game in their free time.  Overall the game industry pays some pretty shitty wages as compared to the IT industry as a whole.  I know for a fact that I make well more than any of my friends that currently work in the industry… and have pretty much since my first job out of college.

It is almost expected that part of the benefits package for these folks is the fact that they “get” to make games for a living.  Thing is though… they had to gain their skills the same way all of us did, with lots of hard work and sweat equity and now they work in an industry with next to no job security… because it all hinges upon the whims of whether or not gamers like us ultimately purchase their product.  So ultimately… all of these things factored in… I have ZERO problem with the concept of buying a box and paying a monthly fee when it is something I am committed to.  My friends in the industry need to eat, and pay rent, and survive on a day to day basis just like I do.

Free to Play

The free to play model seems to work extremely well at financing the daily upkeep and expansion of an existing game.  I think it has been the savior of a lot of games that have filtered their way out of the popular consciousness and were no longer drawing in active subscribers.  It is awesome being able to fire up an account you haven’t played in years, and revisit old characters.  While you are there more than likely you will spend at least a little money on the game.  Essentially it is the model of “some money is better than no money”.  The thing is, like I said above each and every one of these games that we vaunt so highly as free to play successes all had their time of box sales, expansion sales, and monthly subscription fees to pay back the excessively expensive development costs.

Do I get frustrated when a game that I have purchased the box for… and paid multiple months worth of subscription fees goes to free to play?  Hell no… because while I might bitch and moan on a regular basis about various aspects of gaming… I LOVE the games I play.  Whatever helps a game I have cared about succeed is ultimately going to be good for me personally in the long run.  The games that reward me in some way for being there in the early days and helping pay off the huge debt a company brings with them after a game release…  I love those even more.  But I go into their free to play conversion knowing that ultimately they will be better off in the long run with incremental sales.

Additionally players who start at the beginning of an MMO will always have a tangible lead on players that start later, especially if the game converts to free to play.  You have a head start in the economy before it stratifies, likewise you understand the lay of the land and where to acquire the best stuff.  When Rift went free to play my account had so much stuff unlocked thanks to longevity of play that a starting player would not have had.  For the explorers you get the feeling of actually discovering things before they are common place and on every website.  So while you might have had to pay for the box and subscriptions, you are getting something for your trouble that no one will be able to take away from you.

The games that did not have a box fee and a subscription however have to claw their money out of you somehow.  So while I get annoyed at loot boxes and item purchases and artificial gates to my gameplay… they are just trying to survive however they can, because ultimately at launch they were millions and millions of dollars in the hole at day one.  I feel like launching as free to play is going to forever doom a game to jumping through coin slotted hoops as you play the game.  Rift right now is the best player experience but I feel like it is only that way because they had two years and an expansion of relative success to pay off and fund a fully functional staff during all that time.

Wrapping Up

So if in a few years time… The Elder Scrolls online… that I have used as an example all the way through this post… decides it is beneficial to it to go free to play.  I will greet the change with open arms, knowing that ultimately this is going to be the thing that keeps a game I hopefully will love healthy and open to the public.  Going to go ahead and wrap this up, and likely get it posted.  I hope you guys have a great weekend and that I can survive tomorrow.  Sorry for breaking my own rules and cheating a bit by double posting on a Friday… but expect that I will have a normal post on Sunday.

Crashing Castles

Good morning you happy people… and this time I actually mean it.  I am not sure what it was… the fact that I was completely exhausted by the end of the day, the hour or so I spent playing with friends… or the 15 minute walk I took before bedtime…  but something helped.  I went to bed around 9 pm and slept the entire night through without any panic attacks.  Probably some of the best sleep I have gotten in awhile.  So thank you all for the varied suggestions yesterday on the subject.

Crashing Castles

castle 2013-07-15 19-21-40-28

One of the best side effects of the steam sale, is it is a great opportunity to get your friends hooked on amazing games when they get priced on the cheap.  I’ve been a huge fan of Castle Crashers for years, and used to play it with some friends on the Xbox 360.  When it was released on steam… I picked it up immediately because seriously…  it is worth buying on every platform you own.  Right now it is going for the absolutely bargain basement price of $4 as part of the daily sale… and should be up there for at least another 24 hours.

As a result I got recruited last night when Ashgar picked up multiple copies of the game and gifted it to anyone who didn’t already have one.  I have to say this was exactly the type of fun I had been needing.  For me, Ash and Tam it was much like coming back home to our side scrolling fighting game roots… and we all adapted pretty quickly.  Rae on the other hand, we could tell never really played that type of game… this compounded with the fact that she was playing with the keyboard…  made the evening frustrating for her.

On that note… I highly suggest you pick this title up especially if you hail from the era of Final Fight and Double Dragon.  But if you do so… I also highly suggest you have a gamepad to play it on.  This was designed to play with an Xbox 360 controller… and I feel it plays best when I use that.  It is completely playable on anything else however… but just remember all the tips and suggestions given in game… will be geared towards that specific controller.  It won’t say press heavy attack… it will say press Y.. so if you are using something else there had to be a bit of translation in your head.

Just as a note to anyone on my steam friends list.  I will almost never turn down an opportunity to play some castle crashers.  There is something about this game that is so pure and fun that it just takes me back to the days of feeding quarters to gauntlet or teenage mutant ninja turtles and playing with three other friends.  I really hope they create a sequel someday that is just as fun.  The only game that I might like more than this as far as side scrolling beatemups… is Guardian Heroes…  if it ever made its way to steam I would be immensely happy.  Speaking of which… I need to get some people together to play the D&D Shadows of Mystaria steam port.

Granite Falls

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Right now on my little warrior I am slowly making my way through the granite falls area.  Stonefield has always been one of my favorite areas in the zone, in part because it was the area shown in the original cinematic trailer for the game.  Additionally the town of Granite Falls is one of the prettiest in the game, and the falls themselves have always looked extremely epic.  Sooner or later I will end up having to buy the Granite Falls dimension so I can have my very own copy.

I am up to my favorite quest chain as well, involving the crypt near town.  Essentially giving me ANY quest chain involving undead and I will be happy.  I started working on this over lunch, and got about halfway through the sequence of quests before I got drafted for castle crashers last night.  My hope is that today I will push through the rest of Stonefield and move on to the Scarlet Gorge area.  I feel like this is an area that just does not get enough credit in the game.  I will have to play up another character when they have gone through with the redesign of the zone that is supposedly in the works.

Defying Reason

Defiance 2013-07-16 07-09-06-42

Also over lunch yesterday I decided on a whim to boot up Defiance for a little bit.  I have an odd relationship with this game.  I like it mostly… but I just can’t seem to take playing it for very long.  I am happy to log in, kill a few rounds of mutants, maybe complete a quest… ride around in my dune buggy for a bit… and then log.  I figure it would be much more enjoyable if I was playing regularly with a large group of people, but solo I seem to have a very short attention span.

I guess overall I just don’t like shooters as much as I once did… and the whole behind the back shooter thing works well but feels just awkward enough to give me a low tolerance for it.  I really like the television show and the world, but so far I see little resemblance between the two other than having my very own “cat woman” telling me what to do.  I just wish that the story had been set in the St. Louis area that we are vaguely familiar with in the television show… instead of out in California.  Additionally since I am NOT from the California area and have never been… there just isn’t the same payoff as there is for other people.  I didn’t realize that Mount Tam was an actual place…  but I would have been able to pick up landmarks in Missouri.

Ultimately it is a good game… and it is pretty enjoyable…  but I have the same patience with it that I have for Borderlands 2.  I seem to be happiest when I play in spurts, unlike my friends that can literally play Borderlands 2 for hours and hours on end.  Defiance definitely scratches a similar itch for me…  and I finally found a weapon that I like.  Essentially it is a heavy energy machine gun thing… reminds me of shooting a BAR in the WW2 area shooters.  I can take down the baddies pretty successfully with it…  but I cringe at the thought of eventually out leveling it.  I have yet to find another weapon that I enjoy anywhere near as much as it.

I think this will continue to be one of those titles that I boot up every now and then… but never really dig too far below the surface.  Additionally the game feels very “un-social”, and very much single player.  I rarely if ever end up encountering other players when I play, and if I do they are usually buzzing around on their way to the next objective.  I am sure this changes as you get higher in the content, but I am still in the starter area essentially.  I could push through I am sure and get to the next area… but I figure why force myself when I seem to be enjoying little spurts of play here and there.

Wrapping Up

Well it is that time again… I need to wrap this up so I can get on with my morning and get into work.  Today is trash day, so I need to make sure that is out by the curb.  Additionally I really need to run some stuff by the cleaners.  If I don’t get a start on these things I will end up extremely late for work.  Right now I am essentially the boss, as mine is off on vacation… but it sets a bad example if I start slacking myself in the process.  I hope you all have a great day… and here is hoping that today will be relatively panic free.