Regularly Playing: April 2020 Edition

Okay folks, this is Topic Brainstorming week for Blapril 2020, and I thought I would use that as an opportunity to talk about one of the things that I have traditionally done where I update you all on what I have been regularly playing. I use this opportunity as a time to update the sidebar of the blog and talk about my feelings about some of the games that are in heavy rotation. I have been exceptionally bad at keeping this updated over the last few months, but that isn’t really a new thing either because I have gone through serious lapses before. The idea is that you have a dialog with your readers and talk about what has been going on in your gaming life. This topic could be adopted to pretty much any subject, talk about movies you have been watching, music you have been listening to or any number of other hobbies.

Since this is mostly a gaming blog I have simply chosen to call that aspect of my life out, and as such I talk about the games that are new to the list, the games that are still in regular rotation and the games that are departing the list. Last edition of this feature I also included the “ships passing in the night” feature where I talk about games that I have been enjoying but that won’t really have much staying power.

To Those Remaining

Destiny 2 – PC

Destiny sweet Destiny… I am not sure what is going on between us. You right now are hanging by a thread and are just barely making the list. I am not sure what it is about the seasonal format but it actually disincentives me from playing, because deep down I know I won’t have the staying power to unlock everything and squeeze every last drop of good from the season before it expires. I think mostly I just have a problem with expiring content. If the seasonal content allowed me toe work through it at my own pace like something along the lines of Elder Scrolls Online, I would feel significantly better about playing Destiny on a regular basis because it doesn’t feel quite so much like wasted effort. I hope they re-evaluate the seasonal formula and make the additions to the game stick around a little longer. If they maybe give you three seasons to complete the content before it expires that might go a long way towards making this feel like a better experience.

Diablo 3 – PC and Switch

I had an awful lot of fun at the beginning of the season hanging out with Grace and Byx and have since then sorta faded away. Diablo 3 is never really far from my mind however and I am sure at some point I will finish building a reasonable set and push toward the end goal. I did at least get the 4 chapters of the seasonal journey knocked out, but Set Dungeon Mastery right now is what is holding me up because it is the one step I hate doing each season. I end up delaying it until I finally can’t anymore and now it is holding up two separate seasons journey ranks. I just really don’t like being on a timer when I am gaming.

To The New and Returning

Animal Crossing New Horizons – Switch

This is effectively my very first Animal Crossing game, and as a result there has been a mountain of knowledge that I needed to climb in very short order in order to figure out what the hell was going on behind the various mechanics. This is a game that is exceptionally bad at explaining itself, and really this should have been their “Monster Hunter World” moment, because given that the Switch is an extremely popular console makes it attractive to a whole new generation of players. This should have been the title that they added a bit more scaffolding to the game in order to hand hold you through the process of engagement. There are so many things that I have had to take to external sources to figure out, and I feel like maybe some hand holding would have been nice at least to have an option to say “Hey I am a First Timer, Explain to me like I am 5 Years Old”. All of that said it is adorable and while I am not playing with the length I was in those first few days I am at least logging in each day to move the bar forward a bit.

Atom RPG – PC

This one is making this part of the list because I feel like there is a lot more here to explore. I have not finished the game, and I want to spend time once other things calm down a bit getting back in and roaming around. Essentially this poorly named game is “What if Fallout 1 and 2 were Russian themed and came out recently”. It is a re-imagining of the Fallout genre and plays like you remember those games playing, which is to say it plays much better than they do if you were to buy a copy from GOG and play it today. It can be brutally hard, and I seem to have more issue with ammunition than I remember having back in the day, but it did serve for several fun nights of gaming and I want to return to it.

Wolcen – PC

While I have not been playing this a lot recently, there is still a lot of meat on these bones and I want to return to it. Wolcen has released a bunch of patches and tweaks since I last played and it will be interesting to see if my tanky spin to win build is still functional. Wolcen is the best Diablo game we have gotten in recent memory and does a great job of sorta cherry picking the best features of both Diablo 3 and Path of Exile… in a formula that feels closer to D3. Essentially it is a recipe for what I like in an ARPG, but I realize for the folks that hold Diablo 2 up in high esteem it might not be their jam. I wish this was available on the Switch because as much as I like playing D3 from the bedroom… if this supported cross save and allowed me to progress my character while chilling out horizontally… this would become my new sleepy time jam.

Ships Passing in the Night

Star Wars Galaxies – Legends Server – PC

In the months since January I have been on a bit of a MMORPG Emulator server binge. The first of these was Star Wars Galaxies because my good friend Tam got into the game heavily, as it was one of his nostalgia jams from the past. For him this was a great experience about space combat in the Star Wars universe. Since I do not really like flight simulators, it was less enjoyable, but I did greatly appreciate the first few levels that felt similar to a WoW or an Everquest 2. Unfortunately once you have finished the first ten levels and the game opens up… this helpful scaffolding falls away and the “real” game was far less enjoyable for me. What was there instead was slow progression and the unpredictable difficulty curves that I remember from Everquest. I was happy that Tam was having so much fun, but I was a bit saddened that I really was not.

City of Heroes – Homecoming Server – PC

This lead me down a path towards one of my nostalgic remembrances… and the game I was likely playing while Tam was playing SWG… City of Heroes. I had so much fun with this game and for the full nostalgia trip, I opted to play a Katana/Regeneration Scrapper. The game itself was way different than I remember it being, but not in a bad way. The homecoming server effectively is picking up where the game left off when it was shuttered, meaning it is several years worth of patches past the point at which I actually left off playing. For the most part the game holds up well unlike SWG or Everquest, and I could see myself maybe returning to it at some point in the future when I am not deluged with other games I want to be playing.

Everquest – EZ Server – PC

Eventually this path of madness lead me back to the progenitor of MMORPG gaming (for me at least), Everquest. I tried a few different server options and eventually landed on EZ Server, which is a super fast progression and super low difficulty Everquest experience that lets me play tourist and revisit areas I loved in the game without having to deal with finding a group. I realize this largely defeats the purpose of Everquest, but I also don’t have the time or patience that I did when I first played this game, and as a result I am down for cheat mode. It was a lot of fun for about a week and then I wandered away like a bored toddler. I might return the next time I get nostalgic about Norrath, given how hard I have found it to ease back into Everquest II.

Mars: War Logs – PC

This is the third game by Spiders that I have played and it suffers from a lot of the same problems. However still like Greedfall and Technomancer there is something about the gameplay that I find compelling. They all sorta play like low rent Bioware titles, but they are doing a thing that Bioware no longer seems to be doing which makes me interested in them nonetheless. Mars: War Logs was the first game in a series that continued with Technomancer, and I could definitely see some merit in playing this game first because it does introduce parts of the Mars setting that never get explored fully in the sequel. That said it is a much more primitive gaming experience, and while I enjoyed it I could see a lot of the awkwardness turning others off. If you want to experience a spiders game and have never done so… probably start with Greedfall and see if it leaves you wanting more before diving in deeper.

The Touryst – Switch

This game was in heavy rotation for me for about a week and then once again as is my usual I wandered away like a bored toddler. It is really charming and interesting, and I liked the pace of feeling like I accomplished something each day. What I did not love about it were how many precision jumps that were required to complete some of the puzzles. The basics of the game is that you are visiting an archipelago and each island has a different them, as well as a central puzzle to solve in how to unlock its shrine. There is no real combat, and if you fail something you start over immediately at the beginning of the room that you are in so it allows you to fail fast and rapidly iterate through ideas. The voxel theme is a lot of what makes the game charming, and the engine that is running it is among the more impressive ones available on the switch. The lighting, the animations, the subtle details all add to the feel of it being a living and breathing world.

Doom (2016) – PC

It only took me four years… but I finally buckled down and finished my play through of Doom 2016 in anticipation of the release of Doom Eternal. It was a fun if nonsensical ride through a world of exploding demon corpses. I had an awful lot of fun pushing through the final bits of the game and would definitely suggest it to anyone who loved the earlier era and arcade shooters. I’ve not really had a chance to dig into Doom Eternal but it also seems to be a similar style of enjoyment. Right now I am buried under a bunch of games and I need to dig out before I really tackle anything else.

World of Warcraft – Retail – PC

During the crisis we currently find ourselves in… I’ve struggled to allow myself to sink into the warm embrace of a video game. I’ve had trouble disconnecting mentally enough to really allow myself to engage fully with another universe. As a result I have been in desperate need of something that I could more or less play while at the same time shutting off my brain and just giving it time to rest. World of Warcraft fits that bill perfectly because all of the patterns of engagement are more or less muscle memory at this point. I’ve been taking advantage of the experience bonus currently going on in game and the speed of leveling is pure nonsense. I took my Horde Paladin from 110-120 in a few days and hit 118 before I had finished the first zone I chose to go through, Zuldazar. Now that I have that character at 120 I am swapping over to pushing up my Warlock, while at the same time dipping my head in periodically to gobble up any upgrades from World Quests. I’ve also leveled my Paladin on Alliance side as well, since it was the closest to the level cap… and am in the process of working my way towards unlocking the allied races.

Summary

When I allow myself to go more than one month without an update it ends up being this mammoth post as I have a bunch of things that I feel like I need to talk about. My hope is that I can get back in the swing of doing these early in each month. I find it helpful to sorta clear the slate each month and talk about what is and is not seeing play time. There are a lot of games that I might play, but ultimately don’t feel like dedicating one of my daily posts to, and this gives me the space to address those.

Mixed Frustrations

I have a sad folks. I had been on a chain of playing games by the studio Spiders, because I found the thing that they were doing shockingly compelling. I greatly enjoyed Greedfall which lead me to try out Technomancer… which ultimately lead me to finish Mars: War Logs. However there was a game that happened between Technomancer and Mars War Logs, and last night I did my best to get engaged with it. I failed miserably because there is just something about the game that feels like a slider was pushed too far in the wrong direction. As a result I just couldn’t bring myself to continue playing for more than a few combat sessions.

The other games by Spiders that I have played have not had what I would call amazing combat. They were fine for what it was, which was largely mash an attack until the monster dies without being super tricksy about it. Greedfall definitely had some particulars to the flow of combat but for the most part it felt fairly fluid and intuitive. Combat in Bound by Flame it seems as though they were trying to branch out in a different direction and the end result just feels cumbersome and random at the same time. Games struggle often with trying to find that balance between fun “Arcade” combat and an attempt at realism, and generally speaking I will always land on the pure mashy arcade side of that line.

Part of the arcade formula that makes games feel good is that you are actually interacting with only a handful of encounters at the same time. When you play a brawler you will always see a line of encounters waiting at the edges of the screen for you to finish your encounter with the current pair that you are sparing with. Sure this is unrealistic but it also keeps you from being completely overwhelmed. In Bound by Flame I found myself trying to deal with monsters blocking my attacks while at the same time getting pot shot by every archer at the same time making it feel like I was paralyzed between either taking no action and surviving the encounter or taking action and watching my health bar evaporate.

A Spiders game is best when it is focused on the story and their unique spin on the Bioware-esc genre. My hope is that they view Bound by Flame more or less as a failed experiment, because both Technomancer and Greedfall didn’t seem to try for any of the things that this game is. I just feel a little sad however that I won’t be continuing my journey downwards into their back catalog. I still however feel like the three games I did finish are worth playing. I wholeheartedly recommend Greedfall and I still recommend Technomancer and Mars War Logs but with some asterisks included to make sure you are understanding that they are going to be slightly awkward experiences.

In other news I attempted to start the new Destiny season last night and more or less bounced out. I am not sure what is going on with me and Destiny right now, but it seems to be failing to hold my attention for more than a few minutes at a time. This also makes me sad because from all appearances they are doing a bunch of really interesting things. I think the problem is that much like Final Fantasy XIV, I feel completely overwhelmed at all times with too many things that I could be doing and yet at the same time nothing I necessarily have a strong burning desire to complete. Sometimes there are just too many different brands of ketchup on the shelf, and I am feeling deeply distracted while playing.

I think the biggest problem I am having with Destiny is that it feels like I need to be playing it as my only game to really get the most out of it. I only made it to like level 65 of 100 on the seasonal track last season and it feels bad to know that I stranded various things that I will never be able to acquire. So when confronted with what seems like an insurmountable wall of busywork in front of me, my instinct is to just give up and go do something else that doesn’t require as much from me. Grinding out the Seasons of the Undying forced me to play in a manner that was unsustainable for me and my attention span. If I knew that all of the content was waiting on me to finish at my own pace I don’t think I would have the strong desire to “nope” out of it when being forced to play on someone else’s schedule.

The Irony is that I am looking forward to playing Diablo 3 this weekend as the new season opens. The difference there being that it takes me a weekend or two to get through the entire seasonal journey in Diablo 3, and then I can comfortably put the game to bed for another three months. Destiny 2 on the other hand takes a constant level of grinding that I am unwilling to commit to, and as such I end up just feeling like a failure for not ticking off the various check marks before the timer runs out. Putting something on a timer that feels unattainable without extreme levels of focus will always reduce my enjoyment and willingness to engage with it.

Anthem a Year Later

Anthem released roughly a year ago at this point. Technically it released on February 22nd and I am writing this on the 26th but for sake of argument a year has passed. I had so much hope going into the release of this game. I had hoped that maybe just maybe it would find a way of uniting my friends who love Destiny with my friends who love Warframe, because the game sorta felt like it shot down the middle of those two fandoms. The awesome thing is that for a brief while it did exactly that because it provided really fun Iron Man fantasy with some interesting quest design and writing representative of what Bioware can do.

The problem is that all of this ended pretty quickly once we entered the end game, which effectively was the same things we had been doing up until that point. At launch we had three strikes… the two you were introduced to early on during the story and one that effectively was the end mission to the game. The Sunken Cell was added in April of 2019, but ultimately the writing was already well on the wall at that point and I am not certain how much it actually added to its hemorrhaging player base. I stuck around for roughly two months of grinding my face against these “strikes” and doing a whole lot of open world exploration in an attempt to keep making my numbers go bigger.

I was an active part of the Discord and participated in friend exchanges through Origin which ended up with my filling my list with hundreds of names. However even taking that into account one year later the only person who has been on fairly recently is Jaedia. The core problem for me was them ratcheting down the drop rate of Legendary items, and sticking to a throwaway loot system like that of Diablo. Diablo is a game that is based on rapid iteration of loot for you to find the one item out of hundreds that works for your character build. Stingy Legendaries means when you finally do get one, it is more than likely trash… but you are going to keep using it because of the item level boost which feels awful. The fact that raids never materialized really drove clear that ultimately there wasn’t much of a point in maxing out your gear in the first place.

The truth is that this mornings post is spurred on by the fact that Bioware is offering an anniversary gift to players and I wanted to make sure anyone out there that still might care is aware. Effectively you have between February 25th and March 24th to log into the game and claim them. They will automagically show up in your vinyls and materials and represent 1 new Wrap for each available Javelin and a new material called Painted Metallic Flake. Other than that the fort has been redecorated from the winter holiday theme to that of a spring one with increased greenery and potted/hanging plants. Bioware is supposedly working on “Anthem Next” a complete rework of the game from the ground up and I hope they can somehow pull off a Destiny Taken King, Final Fantasy XIV A Realm Reborn or a Diablo 3 loot 2.0.

Anthem was a really great tech demo, and I am hoping we can at some point see the game that it ultimately was meant to be. For the time being however you can keep playing the shambling corpse of a game and keep chasing the hopes of seeing lime green appear on your screen. The cataclysm events seem to largely be active at all times, which is probably a good call given that a game in desperate need of content probably should never be removing it. I’ve done a few of them and they are enjoyable enough, if you can actually find a party. The last several I have done however involved me and another player trying to complete them because we were never able to match make a third person. This all depresses me terribly and I hope that maybe just maybe we can see this game rise like a phoenix from its ashes some day.

Thoroughly Distracted

Last night I returned to Final Fantasy XIV or at least attempted to. I had not played much since the first or second week after the release of the Eden raid. If my math is right this would have been around the beginning of August, and after doing my traditional FFXIV thing of leveling my tank and a dps class I checked out in a massive way. I’ve more or less purposefully been holding off knowing that if I could come back with a large chunk of MSQ to consume I might be able to stick around long enough to get into the swing of things. As a result I did not return when 5.1 released and since last night was the launch of 5.2 I decided that was a reasonable time to start poking my head back into the game.

I did not make a ton of progress and more or less unlocked the first dungeon and ran it with a trust. I did not at all expect the Crystal Exarch to fill the tank role… but the fact that he was a Paladin makes some measure of sense as far as tank roles go. I am playing my Samurai figuring it will be easier to get back into the game if I am able to do so with limited responsibility. My biggest challenge with FFXIV has been the fact that the game expects everyone to be a DPS, and if that is the case I might as well just play an actual DPS. I am of the mindset that Tanks should be Tanks and Healers should be Healers and if they can throw the occasional damage dealing spell awesome… but FFXIV is a game that has devolved into a state where everyone is expected to have an optimized dps rotation. I can’t say if this trip back into FFXIV is going to stick or not but at a minimum I will probably gobble up the main story quest and we will play it by ear after that.

Also happening yesterday was the launch of a new in game Destiny 2 mini-cinematic showing an a confrontation between Osiris and Rasputin. I guess this means that unlike the rumors of maybe going back to the Prison of Elders we will once again be entangling ourselves in some manner with the Warmind. I am split in a bunch of different directions this week because it is probably the last Iron Banner of Season of the Dawn and I really would like to earn a set of the armor available in its 2.0 variant. It was my favorite of the Iron Banner armor sets and I am sure with the changing of the seasons it will be gone. I am also sitting at level 60 of 100 and would feel sad if I did not manage to grind out all of the season levels.

Then there is Wolcen which I am completely enamored with and want to play more of. I was super happy to find out that cosmetic choices are on a per slot level and not per gear, so if you swap gear your cosmetic choices stay put. The only thing that I have done so far is hide my helmet because quite honestly I usually hate helmets in video games. I’ve not made a ton of progress because of course last night I was distracted by Final Fantasy XIV, so add this to the list of games that are pulling me in different directions.

Finally at some point I really want to finish off Mars: War Logs and see where that story goes… so that is a 4th game to throw on the pile of things fighting for my attention. On top of all of this… something has been going around at work and causing people to drop like flies and yesterday my direct boss as knocked out of commission by it. Last night I did not feel amazing and this morning I am feeling completely awful, so I am wondering if I am about to go on my own roller coaster ride of illness. Basically I have gone from being super single threaded on single player games… to being distracted constantly by the allure of multiplayer games that I am playing in a single player manner. I feel like for the entirety of this decade I have been living in this state of having way too much that I want to be playing.