Games of the Decade: 2012

The Secret World – PC

Last week I started this series where I am talking about the games that were particularly important to me during this decade. The end of the year generally makes me introspective about such things, and with this being the first “decade” I can really observe on this blog I figured it was a reasonable series to dive into. I’ve already covered 2010 and 2011, but today we are diving into 2012 which wound up being a pretty significant year for various reasons.

Diablo 3

Diablo 3 – PC

At the time it released I would have had no idea that this game would become as important for me as it has. In fact I am not entirely certain if I actually managed to get a character all of the way to 70 before the end of 2012. The initial release of this game had some problems, namely when it came to any sort of loot drops that you actually needed. To make matters worse this initial release also had the real money auction house and it would not be until the release of Reaper of Souls in 2014 that a lot of this got sorted out. It was a game I dabbled with and I know that at the very least I had “beat” the story of the game within that initial month.

However in the years since its launch, I met my good friend Grace and with that I got indoctrinated into the tradition of running seasonal content… which also released significantly later. We’ve gotten into this cadence of every three months we return to Diablo 3 with excitement and spend a week or two of serious playtime before fading away again until the next seasonal launch. It mimics the behavior that we have towards any sort of a new MMORPG release and also manages to capture that same excitement every three months like clockwork. Due to all of these peripheral reasons… Diablo 3 has become one of my favorite games of all time, so it most definitely reserves a slot on this list.

The Secret World

The Secret World – PC

Every so often there are games that mean an extreme amount to you on a personal level… but that you also just don’t really play anymore. Secret World is definitely in that camp and I cherish all of the moments we experienced during the launch of this game. It is firmly set in one of my favorite genres… occult fantasy, and saw me being able to mangle together a character I enjoyed that was not quite like any other standard character build. I ran around with a Sword and a Shotgun and had an immense amount of fun figuring out how to make penetration damage combos. It was a glorious time for many of the AggroChat crew as we each got to build our own very custom and tailored version of the character we wanted to play.

Then unfortunately all of that joy came crashing down around us as we entered what represented the end game… the Nightmare difficulty dungeons. We had an amazing time with the Story mode and the Elite mode… but when we moved up to that highest tier all of our fun and custom builds started to fall apart. At that level you needed very specific tank builds, healer builds and any sort of melee damage was punished to extreme levels and not really viable. It was around this time that the magic faded from the game and we all sorta went our separate ways. I would attempt to return periodically to gobble up the story content, but even that only lasted through episode 8. I have fond memories of Secret World but they are also deeply tinged with regret.

Guild Wars 2

Guild Wars 2 – PC

My experience with Guild Wars 2 is deeply fraught. I’ve told the story a dozen times now, but this is the only game I have ever resigned from an alpha process for. I remember being extremely excited when through my connections I managed to score a seat in the testing process. It also represents the most thorough NDA I ever had to sign, involving so much detail that it felt like I was signing away my first born. It was one of those testing processes where they forced everyone to join one massive all hands Ventrilo server, and gave us very focused testing directions. I was so excited for that first four hour testing session that I was nearly vibrating… and then I also remember the crushing “wtf is this shit” feeling I had moments later.

Guild Wars 2 was not the game I was expecting or the game that I wanted it to be… but by the time I reached launch I managed to push a lot of that beside me. However it still took years before I finally reached the point where I understood what people enjoyed about it. Now I get it… it is this weird casual sandbox that allows you to roam around and feel like you had an effect on the world with extremely short play sessions. It is a game of more or less checking things off lists, and if you are a list maker and a list completer I am sure it is an amazing experience. For me who was still very much in the rush to end game and raid all of the things mentality… I found the dungeons to be an extremely frustrating experience and the game play experience to largely be pointless. I’ve since found the joy in this game and the things that I apparently was missing, but in this first year it was a lot of confusion and frustration.

Borderlands 2

Borderlands 2 – PC

I am not really sure how much I actually have to say about this game save for the fact that it is important. The style of dialog and story was something unique at the time, and the slick package that it was all wrapped up in lead to some thoroughly enjoyable game play experiences. I played an awful lot of the original Borderlands, and this game took everything that was good about that game and iterated upon it. It truly is a masterpiece that still holds up extremely well by today’s standards. Unfortunately this is also the beginning of the end of the magic for Gear Box. I’ve not played Borderlands 3 at all, but the “pre-sequel” felt like they were phoning it in. When BL3 comes out on Steam I will likely use that as an excuse to pick it up and see where the game has gone. So far it has given me twinges of the same disappointment I felt playing Rage 2 just based on the trailers and such.

Dishonored

Dishonored – PC

Dishonored is a game that deserves not only its spot on this list, but a spot on a “best games of all time” list as well. I have a bad relationship with stealth in games, and often times when I encounter a forced stealth sequence it causes me to nope the hell out of the experience. Dishonored is this weird game that works perfectly well for Tam on his desire to get “clean hands” and “ghost runs” where he is never spotted and never has to kill a single person… or for me where I murderate every single person I encounter. The game does an amazing job of allowing you to play however the hell you want to play… and then brutally judges you for your actions.

The first game is a masterclass in level design and how exactly you bring a brand new IP to market. I love everything about Corvo Attano and the setting of Dunwall. I love the weird mix of Steampunk, Magic and Chthonic monsters of the deep that come together perfectly in a single tight package. I also love the way that this game and its two DLC perfectly feed into the experience of playing Dishonored 2 and give the player backstory about the events that take place between the two games. The entire series is a phenomenal and I highly suggest that everyone play the entire thing through just to experience it. This is one of those settings that could be made into a television series on Netflix and would be almost universally loved. It is the type of game I feel comfortable suggesting because it allows you to largely carve out your own game play experience with so many different ways to be able to complete it.

Where Bel Was Mentally in 2012

It was an extremely rough year for me. We had a bunch of deaths in the family and I was still more or less recovering from events that happened in 2011. One of the high points of the year however was recruiting my friend Rae to come work for me. I miss having her at work because her excitement and the unique way she viewed the world was infectious. 2013 would be a banner year, and 2012 was sorta this weird doldrum between the horrible year that was 2011… and me finally starting to come out of that storm.

Steelfeather God Roll

Last night was my second night of playing through the new seasonal content in Destiny 2, and immediately it feels like there are a lot of comparisons between this and the Season of Opulence. In that season it introduced the concept of the Chalice, which is a quest item that you effectively unlock various functions of over the course of the season. Additionally there is a runes mini-game that allows you to forge specific weapons in a new game mode called The Menagerie. This mode sent you into the Leviathan where you participated in a randomized sequence of encounters, the number of which you have to do depends on just how successful you are at each of them. The runes slotted into the Chalice dictated what sort of rewards you were able to get in this game mode.

For those who are playing this season, that is going to seem really familiar because the Obelisks that we unlock around the locations are more or less serving the same role as the Chalice, giving us something to keep unlocking as the season goes forward. The improvement this time around is that they jettisoned the runes mini-game and instead simply allow us to choose a specific weapon upon each completion of the Sundial event. Which weapons you get to choose from are determined by which Obelisk you have linked the Sundial event to. I’ve been running with the Tangled Shore event linked in an attempt to get really good Auto Rifle rolls. In theory at some point I will swap over to Mars where I can get a Grenade Launcher or a Linear Fusion Rifle. Next week we apparently get a new set of destinations and with it brand new weapons to try for.

In my journey to get a god roll on the Steelfeather Repeater, I think I may have just gotten one. This weapon is amazing, and is rapidly becoming my favorite Auto Rifle. The roll that I managed to pull is Multi-Kill Clip, Feeding Frenzy, Ricochet Rounds and Hammer-Forged Rifling. Feeding Frenzy and Multi-Kill Clip work so well together on this weapon with Multi-Kill Clip giving you a buff for killing multiple targets with this weapon before reloading and Feeding Frenzy making that reload after a kill way faster. The cadence that you can fall into this weapon feels so good and the sound and speed… just makes you feel like you are wrecking everything in sight.

Another interesting weapon that I picked up last night is this curated masterwork roll of Last Man Standing. I took down an invading Guardian in Gambit Prime and saw this drop into my inventory. I like the gun an awful lot, but the biggest problem that I have with it… is the magazine size. I still use my Ikelos shotgun almost entirely because of the fact that it has 8 rounds in the magazine. Were this a different element… then it might have gotten some play. The biggest thing this weapon has going for it is auto loading holster, allowing me to swap over to a primary and have this reloaded when I need it again.

The absolute BEST part of this season however are the changes made to Escalation Protocol. You can now get relevant armor each time you take down the wave 7 boss without having to go through the key upgrade minigame. As a result folks are playing this game mode again and this morning when I dropped onto Mars to check that Obelisk I happened to random into a successful Wave 7 kill. That is something that used to happen back when Escalation Protocol was active content, but has not happened for a very long time. Now however… I am super pumped to have this back in the rotation of things that I can do. I hope to finally get the weapons I am missing as a result.

All in all I am pretty excited for this season and the way they are tweaking things to revitalize older content. Destiny really is in and excellent state, and I think Bungie as a whole has a pretty firm grasp on how to make this game successful.

We Broke Time

Yesterday was the opening of a brand new season in Destiny 2 and with it comes a new batch of events to participate in and quests to complete. Thankfully it seems that if you failed to complete any of the “Ritual” weapons from last season they are still in your quest log and seemingly something you can continue to chew on. I am SUPER thankful about this because I have done a relatively poor job at keeping up with these, and as a result I have a massive backlog of things to work on over time. Gone is the Vex Incursion and here to replace it is the Sundial, which involves us attempting to fight back waves of Cabal culminating in a battle with a super powered Psion.

Similar to last season, if you have the seasons pass you get a full set of the armor and an exotic scout rifle called the Symmetry. Taking this to Banshee unlocks the catalyst quest, and for someone who generally does not like scout rifles at all this is a pretty solid weapon. It is fairly fast firing for a Scout Rifle and packs a surprising punch, but I have not really spent much time doing content with it. I have to admit I was a little uncertain of what this season would feel like since the last season dropped at the same time as a whole bunch of expansion content. However as a result it feels like Bungie made this event way more intricate to make up for the fact that we are not also spending a lot of time doing Shadowkeep content at the same time.

Attached to the Sundial is powering up pylons that appear on different destinations. The first of these is on the Tangled Shore and involves doing content there to gain energy, when you then bank into the pylon. Once the pylon has been unlocked you can spend a currency called Fractaline that you get from doing bounties and completing main quest steps in order to further power up the pylon. Each rank seems to unlock new weapons that you can attempt to “forge” of sorts by completing a bounty effectively phasing them into reality. I completed several of these last night trying to get better rolls of the new Auto Rifle called Steelfeather Repeater which is a fast rate of fire weapon that just sounds and feels awesome to use.

Another weapon that I got from the first pylon was Breachlight, which is a truly badass looking sidearm. Normally speaking I don’t really like sidearms, but this is of the pulse variety firing I believe 3 rounds per burst. I can’t say that my particular roll was amazing, but it is not horrible. The main reason why I am getting used to this is that one of the new ritual weapons this season is also a sidearm and requires you to get a bunch of kills in strikes using that weapon class. I like that they are mixing things up each season and trying to get us playing with different weapon types.

Once again there are two weapons unlocked by leveling your way through the seasons journey. For Undying it was an Auto Rifle and a Heavy Machinegun… both weapons that are thoroughly in my wheelhouse. This time around the first one unlocked is a thoroughly mediocre rocket launcher. Ultimately for me there are three perks I care about on Rocket Launchers… Tracking, Cluster Bombs and Proximity Detonation. This has none of those and as a result is not likely ever going to replace my baby Gjallarhorn which has Tracking and Clusterbombs on it.

Another weapon that is absolutely not generally in my wheelhouse is the sniper rifle. I never use them. Like in Destiny 1 I used to use them during burn phases, but it always feels like there is never enough ammunition available to make them worthwhile. The Trophy Hunter unlocks later in the seasons journey and is extremely high impact and long range… which could be useful for using it to break void shields thanks to the Genesis perk giving you back ammunition. It also has Dragonfly which might be useful if you slot in a Dragonfly mod… which reminds me that I really need to spend more time forging weapons so that I can buy more Black Armory mods. I am not exactly excited to have this weapon but that is only because I am not a sniper person.

The weapon I am the most excited about… I think is going to be tied to the Recovering the Past quest line. I loved Saint-14s shotgun from the Curse of Osiris expansion, and I am hoping that we get an exotic version of this through the questline, or at least a better modern legendary version. I feel like I barely had time to scratch the surface of the new content and there are already enough switches to flip to keep me happy for a bit. I am only rank 2 for the season, so over the next few weeks I will be working on grinding out Rank 100 again to unlock everything. I really like the direction they are going with this game and since I am effectively done with Season 19 in Diablo 3, I am ready to go here again.

Mandalorian and Lumina

Not shocking to anyone, I spent a good chunk of my evening messing around on Disney Plus, the latest streaming service vying for some of our monthly budget. The reason of course is due to a single show, at least for now. The Mandalorian was in fact enough to get me to subscribe just to watch the first episode, that and a deal that they were running a few months back where you could get a year of the service for somewhere in the ballpark of $60. That was enough to get me to jump on board ahead of time, and I am happy to report that I am not ashamed of this action thanks to having watched the first episode.

I am purposefully swiping screenshots from the trailers that were released because firstly it is easier to do and secondly I don’t want to give anything away. The show so far is very much like a Clint Eastwood style western set in the Star Wars Universe. I am curious to find out some of the back story as this show is set between the fall of the empire and the rise of the new order. It was always my understanding that much like the Empire hunted down the Jedi… they also more or less decimated what was left of the Mandalorian clans. So I find it really interesting to see what appears to be the remnants of the clan alive and well. That said a lot of the lore surrounding the Mandalorians is apocryphal thanks to the whole tossing out of the Star Wars Expanded Universe.

I greatly enjoyed this first episode… and am now looking forward to Friday when the next one drops. I wish I could have binged through the entire thing in a single evening, but this is probably much smarter for Disney as a whole given that they can string us along with the Mandalorian while waiting on the various Marvel shows to drop. I personally wound up spending my evening watching Star Wars Resistance after finishing the episode because it was a show that I had never actually watched any of. There is enough meat on the bones of Disney Plus to entertain me for awhile, because even if I watch through the back catalog of all things Star Wars… there are a bunch of Disney things like Phineas and Ferb that I have only watched a handful of episodes of. There is also the entirety of Gravity Falls on the service, another show i have caught the occasional episode but would love to start from the beginning.

In other news I finished up the Lumina weapon quest chain in Destiny 2 and it ends fairly abruptly with you just getting the Hand Cannon at the end of completing the final objective. I am annoyed as hell that it dropped at 948 instead of 950, but that seems to be the case when you finish a quest chain. Weirdly I had been putting off on this quest until the other night I was randoming my way into strikes and happened to kill Xol and notice that I got credit marked off the quest. I had originally read that you had to complete the quest in a single go, but it seems like that only pertains to each objective. I queued specifically for Will of the Thousands, killed 11 crystals and got the weapon dropped in my inventory mid strike.

Now I just need to wrangle some time to play when other people I know are on and go run the strike required for the completion of Thorn. I’ve not been willing to risk it since I seem to die an awful lot to the final boss of Savathun’s Song, it would be nice to at least have another person so that we don’t instantly fail when one of us dies.