Season of Opulence

There has been a sequence of events that has happened recently that were a bunch of things that were totally out of my control. One of those occurred again yesterday. I was about to go into a 1 pm meeting that I could not miss or else a project was likely going to fail… and I got a call from my father saying my mother had been taken to the Emergency Room. The meeting wrapped early thankfully and I rushed up the highway to the hospital roughly an hour away. The short version is that she has a blood clot restricting blood flow to her lungs.

The prognosis thankfully seems to be good and they are pumping blood thinners into her expecting that to clear the clot within 24 hours. However it is a scary situation because so much could go wrong. I ultimately came home last night in part because I had to take my own meds and in part because she was not sleeping with us in her room and needed some rest. The goal right now is to head up once I finish my morning activities. I’ve texted both mom and dad but given that my dad also went home to take his meds I am wondering if he is still sound asleep.

I obviously did not get much game time yesterday, but I did poke my head into Destiny 2 for a bit since the season of opulence has started. This morning I am going to give you a fairly fragmented view at some of the changes that I noticed. First off when you get into game you will get a quest leading you to Nessus and to visit what appears to be Emperor Callus’s party barge hovering near a cliff face. There is an intermediary step where you have to go visit Benedict the reprogrammed sweeper bot, but quickly you wind up planet side working through a series of quests to refill a chalice. This serves as the progression system for the season and unlocking various talents on the cup give you various in game boosts.

The first interesting thing is that as you are completing steps in the quest you are being given 690 gear as a way of artificially boosting your light level enough to be able to start doing higher level content. Sadly I did not have a stockpile of infusion materials, and as a result I am mostly stuck using the blues in place of the purples that I greatly prefer. It is nice however to see that Bungie built in some sort of a catch up mechanic this time that does not involve auto completing content.

Another interesting thing is that we now have a pursuits tab in the director that has all of those annoying doodads that took up inventory space and effectively this becomes something approaching a proper quest log. I am not sure if you are limited to the number of items you can have in it like you were with bounties. It is however really nice to see an at a glance view of everything you are currently working on and what step in the quest chain you are.

Another thing that i noticed is that they changed the engine for displaying the shaders… which in theory tries to give you a more appropriate display of what they might look like on gear. It still isn’t perfect but it does seem to do a more reasonable job of faking out what the shader looks like actually applied.

The place with the biggest changes is the in game shop… aka the Eververse where they have swapped up a bunch of things. Namely while engrams still exist they are now seemingly removed from priority in advertising them. Right now they have “best of year one” engram that allows you to obtain items from anything that happened during year one. What is more interesting however is that they have a bunch of items that are now available as direct purchases for both Silver and Bright Dust.

For example they have a new seemingly exclusive sparrow with nifty animation effects called The Calypso that is purchasable for 800 silver. The minimum purchase needed to get enough silver is $9.99 for 1100 silver… you can do whatever math you want to dilute the amount of the cost of a single silver because like all cash shops the more you buy the cheaper it gets. However if you have no silver right now and you want this ride you are going to have to spend a minimum of $10 to get it. It is nice however to have a fixed price point rather than the previous answer of opening gachapon engrams until you got whatever it was that you wanted.

There is also a rotating inventory of things available for bright dust which can be obtained by breaking down items from previously opened engrams or from completing engrams. Among these is an exotic sparrow that looks like you are riding a single pod-racer engine. This should in theory give access to a different batch of new stuff rotating every seven days through a fixed stock of hopefully all of the items available during this season.

The gameplay itself feels different and I cannot quite put my finger on it. It might just be that I have been gone long enough that everything is starting to feel fresh again. My shotgun that I picked up from one of the boost packs however seems to be able to do things like one shot Vex Hydras… which is not something that I remember happening before. Additionally I seem to be able to one shot punch Vex Minotaurs… which again is not something that I remember being able to do. I am sure I will be playing more of this in the coming weeks but for now I am wrapping things up and heading to the hospital.

Keep my Mom in your thoughts if you don’t mind doing so. Hopefully everything works out okay but regardless it has been pretty scary.

Regularly Playing: June 2019 Edition

For those who have been reading this blog for some time you will know that I have a semi-monthly series that I call “regularly playing” where I attempt to update the sidebar on my blog. I failed miserably at the last incarnation, because the side bar never actually got updated. Additionally May was a crazy month with all of the weather issues and I never quite got one of these done. Instead I am shifting to a June edition where I attempt to start doing these towards the start of the month instead of the end of the month. I seemingly inhaled my coffee this morning so… lets do this!

To Those Remaining

Dragalia Lost – Android

I continue to truck along happily in Dragalia Lost and especially now that I have my Samsung Galaxy Tab S4 there is rarely a night that goes by that I don’t at a minimum play through my dailies. I’ve said this before but there is a release cadence of content that keeps me engaged and the fact that another character summon is just around the corner. The whole summoning process feels much better than that Wyrmprints have been completely removed from the mix. After playing effectively the entire time I have gathered up a good stable of five star characters that I have not even bothered leveling yet. I still sorta wish there was a switch version.

Diablo 3 – PC and Switch

If you have read the blog over the last few days you will know that I am fully engaged with Diablo 3 right now. Last night I attempted to farm some more chests but sleep claimed me. I am however on a mission to get the Avarice Conquest and will get there sooner or later. I love Diablo 3 so much and while I fade in and out of its focus… I will always sooner or later return to it.

Final Fantasy XIV – PC

While I am not playing a ton of it… I am still very much engaged with Final Fantasy XIV and am looking forward to the upcoming head start on June 28th for Shadowbringers the next expansion. Pretty excited especially considering the drastic class changes that I think will lead to a more accessible environment. Right now the plan is to level the Samurai through the story quests and then level Warrior with Dungeon Finder given that Tank queues are a breeze. I’ve always done it the other way around and I think a lot of what leads to my burn out is trying to claw my way up to level as a DPS when I could simply go the easy route and level through the story.

Magic the Gathering Arena – PC

While I am not playing it a ton I am still fairly engaged with Magic the Gathering Arena and the War of the Spark expansion seems to be pretty interesting. We talked a bit about this on the podcast but I am really wishing they would make it so that constructed is a format that is always available for play, given that is probably my favorite of the “event” types. It also serves as an amazing way to obtain cards from a specific set.

To The New and Returning

Bloodstained: Ritual of the Night – PC

I did a lengthy post about this the other day but I am starting to play Bloodstained: Ritual of the Night which is as close as we will probably ever get to a proper Symphony of the Night sequel. While I only have the E3 demo version right now, I will be getting access to the full thing on my birthday… June 18th and plan on picking it up for pretty much every console that it will be available for. It is likely going to be a toss up between Switch and PC as to which version I actually play the most.

Destiny 2 – PC

With the Season of Opulence starting I believe today… I’ve been poking my head back into Destiny 2 of late to try and reacquaint myself with the way that the game as a whole feels. I completely missed the Season of the Drifter because I was off doing other things, and the start of a new Season seems to be a good time to get engaged again. I still very much love the game but at this point am so far behind that I am not exactly sure what the most ideal catch up mechanic would be. This is the problem with Destiny as a whole is that there isn’t a painfully obvious way to gain a ton of light levels quickly.

The Elder Scrolls Online – PC

I’ve also of late been spending a significant amount of time playing Elder Scrolls Online. A new expansion released and it has made me want to start playing again… in spite of not actually being willing to start the new content. Instead I am working my way through Vvardenfell… aka two expansions ago? The game is pretty great and ends up filling the same niche that Star Wars the Old Republic does… in that I mostly want to come in and gobble up a bunch of story content and then wander off.

To Those Departing

Grim Dawn

I know I will revisit this game again, but for now I am not playing it and it leaves the list. Based on screenshot evidence I seem to have stopped playing sometime mid April. Still a really great game and I expect to get the itch at some point in the near future… but being engaged with Diablo 3 again mostly pushed it off the table.

Marvel Future Fight

I played this a significant amount of time for a short period of time… and now find it really hard to get back into it. I feel like I hit the free to play wall where I have done as much of the content as I want to do before needing to spend a significant chunk of money. The grind set in and all of the things that would offer advancement require either a lot of money or a lot of time.

Mortal Kombat 11

Going forward I am going to try to filter titles like this off the list in part because there are a lot of things that I play furiously for a weekend and then never play again. Mortal Kombat 11 was one of these and while I fully expect to return to it periodically it isn’t really worthy of the moniker of “regularly playing”. Its still a really cool game and you should check it out especially when it goes on sale.

Outward

This again is another example of a game that probably shouldn’t have made it onto the list since I played it obsessively for a few nights and then never again. I’m going to start an honorable mentions section below for some of the games where I play in this manner because I have a few of them this month as well.

Star Wars the Old Republic

I came in… I gobbled up the entire Eternal Throne storyline and then wandered off once I started the content immediately following that. I have no clue why I suddenly stopped playing but I did. I expect honestly at some point soon to add this back to the list especially with a new full expansion on the way. I still really like this game and am happy it found its feet post launch. I would love more of the content along the lines of Fallen Empire and Eternal Throne because both were phenomenal.

Honorable Mentions

Again for those who didn’t read all of the blurbs above, this is a section I am adding in part because every month there are a handful of titles that I play furiously for a few days and then wander away from. They don’t really deserve the title of “regularly playing” but they are also worth noting.

Crowfall – PC

While there is actually a game here I am not entirely certain if it is a game I want to play. This is something I have been poking my head in to check on since the backer alpha began. I had a few fun nights with it but more or less have consigned it to hibernation once again.

Dragon’s Dogma – PC

I have no clue how much of this I will be playing. I randomly installed it and started playing a few weekends back after watching a series of videos on it by Gaijin Hunter. It is a really cool game and I think it might be something that I could settle into as a bizarre “what if capcom had made skyrim” experience. Not quite ready to add it to the regularly playing list, will see if it returns by the end of the month.

Rage 2 – PC

I had a lot of fun with this game right around the time of launch and then I wandered away… and am not exactly sure why? I really need to get back to playing it and at least make my way through the main story. I get easily distracted when it comes to gaming and I am guessing me getting into World of Warcraft Classic beta was the shiny object that caused this one.

World of Warcraft Classic – PC

And… last but definitely not least… we have World of Warcraft Classic the aforementioned shiny object. This is coming in as an honorable mention and not a regularly playing in part because I have forcefully pulled myself away from it. This game launches officially in August and given the amount of time you need to spend leveling in this game… I don’t see a point in burning myself out before that point. We are completely nonsense and are going to be making an attempt at 40 player raiding again. I will give more information about this as time gets closer. However for now it claims a spot on the Honorable Mentions.

Anthem Postmortem

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As you might have been able to tell from my blog, and the lack of coverage…  I’ve more or less stopped playing Anthem.  Apologies for using a memey screenshot to lead this discussion off but I somewhat feel like it is fitting for the current state of the game.  Anthem does an awful lot right when it comes to the moment to moment gameplay of what it feels like to pilot a mech suit into combat.  Once they fixed the controls from the early alpha testing…  flying a suit feels amazing and using those same controls to move around the battlefield during combat feels pretty great as well.  Additionally I was a huge fan of the characters that were introduced with Anthem and the story arc that was played out…  even though it largely felt like the opening chapter of a much larger experience that we have yet to see.  I think Bioware had a lot of ambition with this game, but due to all sorts of reasons outlined in the now infamous Jason Schreier “How BioWare’s Anthem Went Wrong” piece on Kotaku…  the game that was released simply did not have enough focus or time to incubate into a finished product.

I legitimately feel bad for the crew after reading that post, but I am also left with the competing interests of being a consumer that bought in hook line and sinker into a broken product.  I think given time and money and resources and sufficient good will from the community…  Anthem is a ship that could right itself.  However on many fronts things are not looking stellar as we move into May some almost 3 months after the early access release began.  As many users I spent a good part of April waiting on a big patch they were supposedly working on that would in theory fix a lot of things.  While 1.1.0 added a new piece of non-story content and provided some quality of life changes… it also failed to deliver most of the things that were on the road map for April.  More damning however it did nothing to fix the core problems that the player base has been chanting since day one…  that there were issues with both the quality of loot drops and the quantity of the highest end drops called Legendaries.

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April was the month that I more or less stopped playing.  Mentally I was thinking to myself…  what was the point of grinding when there was supposedly a patch to fix all patches just around the corner.  At the beginning of that month it sounded as though the patch would be landing at any day…  and as we reached the tail of the month and the eventually release of it on April 23rd as a community the expectations were pretty high.  From what I hear the Stronghold that was added is in fact a really good experience and was not plagued by a number of the bugs that the earlier strongholds had.  I say “from what I hear” because even if Sunken Cell is the best experience in the world, it does nothing to fix the fact that BioWare built a game different from the one they were intending to build and have done nothing to fix the core loot issues.  I just cannot be bothered to log in to play through any more content when I know all that will be waiting on me at the end of the content is a sea of trash purple drops that force me to play a constant game of inventory management just to stay ahead of the tiny 250 item vault limit.

I feel like I need to dig into the statement I just made that BioWare built a game that they never intended to make.  Once again if you follow the Schreier piece it tells a take of a game studio that wasn’t exactly sure what they were making part from it absolutely not being a “Destiny Clone”.  They leaned heavily into the comparison to Diablo 3, but the problem with that is it denotes a very specific style of game-play.  In Diablo 3 post Loot 2.0 update the drops are plentiful with a bad luck timer ticking in the background and making sure that you get a drop every so often that scales with difficulty.  The reason why it is so plentiful is that a good number of the drops end up being randomized to be not that great for whatever build you are going for… but they become workable until you can get something better.  Getting something better is not a case of praying for the drops, but instead a case of applying time because eventually the thing you want will drop.  I know this for a fact given how many seasons I have completed at this point and managed to get all of the drops I needed for a specific build.  There is a high chance that you will see literally every item that can drop for your character during the course of a season.

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The other thing that the Diablo model has going for it is the fact that the game gives you a number of levers that you can pull to help defeat bad luck streaks as well.  They have a machine of sorts called Kunai’s Cube that allows you to pour crafting materials into it to get a Legendary item for a specific slot.  Similarly doing higher tier stuff in the game rewards you with Blood Shards and you can spend these with the merchant Kadala in order to again get a chance at items for a specific slot.  As a result through a combination of playing the games and getting drops and targeting specific gear slots you can pretty effectively get the items that you were actually needing.  It feels as though you are always working towards the goal of getting your full set of gear needed for your specific build, and even when you get gear drops that are less than perfect the game has an enchanting system that allows you to swap a single stat on an item to help fix the problems with any gear.  Again the game is exceedingly generous with its drops and also gives the player systems in order to mitigate any issues that might occur where they aren’t getting the items that they actually need.

Anthem is sorta like a kid who only read the first chapter of a novel and is now trying to pass the test in English Lit.  They got the part where the gear is randomized, but were apparently absent on the days they talked about all of the ways that Diablo 3 tries to help mitigate any times when the random loot machine isn’t working as intended.  Additionally they seem to have missed the part where if you are building a game with loot that swings wildly between “god rolls” and “garbage fire” that you have to make sure that the drops themselves are plentiful so that sharding an item doesn’t feel like you just destroyed what amounted to several hours of your life.  Legendary drops in Anthem are still fairly rare in that you may see one in a nights worth of play or you may not.  In theory they should be guaranteed drops from the end boss of Tier 2 or higher content, but instead they are an exceedingly rare drop from any encounter in the game which means that you realistically need to clear every single trash mob so that you don’t feel like you are missing the opportunity to see a Lime Green diamond on your screen.

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The rarity of Legendary drops feels more akin to Destiny 2 and getting an Exotic Weapon.  The challenge there however is that an Exotic weapon when it drops is the only version of that weapon you will ever need, because they had the foresight to make all Exotic weapons drop with static rolls.  I have a handful of legendary weapons at this point and none of them are what I would consider to be a good roll for the specific type of weapon or damage that is being dealt with them.  You use them because they are significantly higher level than Masterworks, but they don’t necessarily feel great to use or at least good enough to account for the time spent in acquiring them.  It takes Legendaries to grind to get more Legendaries to grind to get more Legendaries…  and at some point the incentive feels bad and not worth the effort you are expending to get it given the interval of drops seems to ranges from 30 minutes to 300 hours.

The other major issue with Anthem is that months into the game we are still encountering massive issues that tell me that the game itself behind the scenes is held together with duct tape and bailing twine.  On May 7th they released a minor patch, large with the purpose of removing the Elysian Cache reward system from the game.  I could go into how dumb of an idea I think this is since they removed content from a game that already feels like it doesn’t have enough content… and didn’t replace it with anything.  However they did state from the beginning that this was a temporary system and in theory was designed to apply enough friction to keep people grinding until they had gathered all of the 160 or so loot possibilities.  The issue however is that when they released the patch they also inadvertently removed loot drops entirely from a handful of encounter types in the process.  This has been a pretty common cadence with Anthem so far is that touching one system seems to often times wreck what would seem to be an unrelated system.

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One of the things that always impresses me is a PC case that has extremely neat looking cable management.  However often times if you pull off the opposite panel on those cases and you see a rats nest of wires in all sorts of odd places in order to achieve what appears to be a polished look on the visible side.  This is what I feel like Anthem is probably like once you peel back the pretty facade…  a game that has gone through so many rapid iterations and has lots and lots of “temp” code still in place to try and hot wire systems so that they work.  I’ve written more than my share of this style of code when we were rushed to meet a deadline and couldn’t be bothered to follow best practices when so much needed to be done in such a short amount of time.  Crunch makes you do really dumb things that will ultimately bite you in the ass in the long run… and I feel like Anthem is a game full of Crunch decisions and compromises in order to ship a product that was not ready for shipping.

The challenge however is once they released that road-map, to some extent they are being judged upon it.  It is hard to stem the hemorrhaging of all of these short term decisions when you are being pushed to make even more of them.  At this point however… I think the race is over and they lost.  It is far too late to be able to create a narrative of “we had a rough start but everything is on solid ground now” as has been the case with so many MMO launches.  The time has come for them to take their time and figure out what kind of game they want Anthem to be…  and then start working towards that FFXIV A Realm Reborn resurrection narrative instead.  Anthem is dead…  long live Anthem?  At this point I could be grinding for Legendaries, but even then I am not sure what the point in doing so would be?  There is no real end game in Anthem as of yet, no raid to be gearing towards and not even an equivalent of the Destiny Nightfall.  The only end game to the grind is more grind and once I realized that…  and the fact that loot would theoretically never get fixed I checked out of the game.

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I am however keeping tabs on it as is the case with this postmortem of sorts.  I want Anthem to have one hell of a comeback story, much like Destiny did with Taken King…  and sadly Destiny 2 did with Forsaken (because they should have learned the damned lessons the first time).  The negative of the life and death of Anthem has been that it seemingly has soured my tastes for looter shooters in general…  since I seem to have also ejected from Division 2 and cannot seem to get back into the groove of Destiny 2 either.  So now I largely wait and hope that BioWare Austin can pick this game out of the dirt and turn it into something we actually want to play.

Prone to Rant

I love it when a game makes me seem like a whiny madman. I regularly read reddit, but very rarely comment about anything. However my frustration levels with Anthem have been growing to the point where I occasionally want to vent. I mean I try my best to keep this blog fairly positive, or at least balanced… but the Anthem reddit has been a salt mine since release so I figured it was a safe place to vent my frustrations. After today’s patch still announced no relief to the loot woes… I wound up venting at the nearest thread basically stating that apparently Bioware considers the current state of the game to be working as intended. To which I threw this lengthy comment.

So they have stated that loot isn’t where they want it to be. However it has been 52 days since the launch of the game and there has been a constant drumbeat from the player base that “loot is broken”. They have “accidentally” fixed loot twice to much praise from the players, so I find it hard to believe they do not understand which levers need to be pulled to give us what we actually want.

What I do believe however is they do not understand the kind of game that they built. They seemingly created Destiny with Flight… but with the loot system from Diablo 3 without fully understanding what makes either game tick. In Destiny… Exotics are these rare drops that feel super special when one happens, but that only works because every Exotic Weapon that you get is a curated roll and in the case of the armor that has some variation you have a way of re-rolling the stats. Diablo 3 on the other hand has a lot of variation in the loot and with that a bunch of crap items that are immediately going to get sharded… but the drops are plentiful which makes up for the fact you are going to keep very few of them.

If they want to continue to be Destiny with Flight and Diablo 3 Loot… then they need to make the tweaks and turn on the fountain of loot that makes that concept work. Either that or they need to change Legendaries so that they drop as perfectly curated rolls for optimal play if they want them to still be as rare as they are currently. The current combination is an incongruous mess.

I don’t want to abandon hope… I really don’t. However after gearing up all four Javelins to Masterwork level, and with the very limited content that is currently available there isn’t much for me to do right now other than decide either to walk away and cut my losses until “Year Two” and everything magically gets fixed like it did for Destiny, Diablo and The Division… or to keep slamming my forehead into the brick wall until I am dizzy enough not to care about the lack of legendary drops in GM2.

I had heard the term “Reddit Gold” before but never really understood what it was. I had to get Ashgar to explain to me how exactly it works because I legitimately had no clue. Apparently someone paid money to give me an award for that post? Anyways the funny bit about this when I got home and I did my daily run of trying to get a key and then doing a stronghold to use said key, the game decided to actually drop a legendary.

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It is actually a fairly good legendary at that, if you are the type of person who enjoys playing with sniper rifles.  I run with Siege Breaker for one reason and one reason only… it can freeze targets.  Otherwise I would probably never use a sniper rifle in this game, and unfortunately because I know I squandered my luck on this drop it will probably be another week before I see something else.  There was someone in the comment thread that theorized that they are working on some sort of a Stronghold challenge similar to Nightfalls in Destiny 2, and that maybe it would reward guaranteed legendaries.  There is still supposed to be a large patch in the works for some point this month, so I guess we will wait and see.  In the mean time I am trying to decide if doing dailies to get crafting materials and crappy decals is worth logging in on a daily basis.

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Since I complain that Anthem is a game that wants to be Diablo 3 but doesn’t exactly understand Diablo 3 Loot….  I decided to play some actual Diablo 3.  The last few nights I have been hanging out before bed working on my Crusader on the Switch version, and last night I wound up playing while upstairs in my office piped through my Elgato HD.  I find it weird that my default method for playing consoles right now is through a capture card, but it more or less works other than the fact that it doesn’t take amazing screenshots of the switch given the amount of upscaling that happens.  Over the weekend I finally beat the main story and now I am focused on running Rifts and doing bounties.  Over the last two nights I have worked my way act through act doing a full set of bounties…  only to realize that apparently the season that I started playing on is over and that didn’t count towards the normal seasons journey achievement.  Ultimately I am progressing too slow to really be worrying too much about seasons in the first place.

Right now I just want to hit 70 so I can gear out in the Thorns set which is hands down my favorite way to Crusader…  and a play style that I thought would translate well to handheld mode.  By the end of the night I managed to hit 58 and just a little bit away from 59, which means right around the corner I will start being able to collect Deaths Breath and finish unlocking the rest of the stuff in camp.  Additionally it means that I will be able to start Cubing some of the low level drops that I have gotten like the Heart of Iron that I managed to get during my 40s.  I am still only playing on Hard and have not ratcheted up the difficulty at all…  but without Haedrig’s Gift I feel like that ratcheting process is going to go way slower as I try and painstakingly collect a set of Invoker gear.

It would be nice of Haedrig’s Gift worked for pretty much any character to be honest, season or not.  The highlight of the night was seeing my very first Menagerist Goblin on the console and it dropped one of my favorite pets… the Flaming Skull.  At some point I will have to test out how grouping works as I know a handful of my friends have the copy on Switch.  That said this is largely a before bed solo grinding game for me as I find it incredibly relaxing.  I do however wish there was a way to link your Blizzard account and get some sort of cross play going on.  I somehow doubt that is going to be a thing anytime soon unfortunately.