The First Loop

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At this point I am trying to keep my blog fairly spoiler free given that the game is not out yet for a ton of people.  I still find that concept really odd, but I am pushing past it because I see that as an EA thing and not necessarily a Bioware thing.  When I have a major fork in the road coming up in a game I tend to spend a significant amount of time avoiding it.  I am not sure why I do this thing but it happens constantly.  I am in the final stretch to the “end” of Assassin’s Creed Origins…  but have not played the game since I realized that.  In Anthem I knew something major was about to happen, but I was not exactly sure what… and as a result I spent most of my evening avoiding playing through the only quest that I happened to have in my journal.  As a result I spent a lot of time roaming around last night in Freeplay mode while watching Umbrella Academy, which seems pretty great so far.  However given the events of the quest that I had been seemingly avoiding…  I wish I had done this at the beginning of the night rather than the end of the night so I could see more of the story.

Anthem threw me its first loop, because up until now most everything had largely been predictable.  I was not expecting what happened last night to change the entire tempo of the game from this point forward…  and I like that a lot.  So often my wife and I will be watching something on television…  and I throw out a random statement as soon as I get the idea a thing is going to happen.  The other night it happened during one of the medical procedural that she likes to watch, and they were setting something up…  and I blurted out what I thought they were setting up.  In the end it turned out to be exactly what I was thinking because earlier in the show they had set up a character only to kill it off, and talked about a specific medical procedure as an offhand reference.  This happens with games as well that often times I can see the train coming before it arrives at the station…  recent example when FFXIV introduced the “Shadowhunter” character I pinged Tam who was further along in the story than I was at that point and made my guess that turned out to be completely on the nose.

As such I really appreciate it when a game can throw me for a loop and in hindsight all of the clues were there waiting for me…  but I didn’t piece them together because I was too engaged with the content to notice the signs.  I love it when a game shocks me…  and even though this is probably on the lower tier scale of shocks it was still an extremely good experience to go through.  If you have played through the content to this point you will know what I am talking about.  However please keep the comment section spoiler free in respect for the people who have yet to get their hands on the game.  Some folks are stuck behind having played their 10 hours already, and another batch simply purchased the game and cannot play because they can’t or won’t pay the $15 tax to get immediate access.  However I find it refreshing that the game can shift gears and change what sort of a story that is playing out in front of us.  The fact that I am wearing my N7 decal (which I spent my accumulated coins on purchasing from the Forge) makes the above screenshot feel like a Mass Effect game seeing as I go with the green, red, black and white color scheme in that game as well.

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Another thing I thought I would mention this morning is something that had been bugging me up until this point.  In my friends list I would see players with backgrounds behind their name and could not for the life of me figure out how to set this.  Copious amounts of googling yielded no results either with me calling it a Nameplate or even after getting the correct term a Banner.  I realized in yesterdays post that my friend Naithin had one of these nameplates so I figured I would ask them about it.  So in order to get to the above screen… you have to hop in your javelin and then click over to the squad tab that is shown on that screen.  You will see a number of options and one of them is hold right mouse to change banner image, or I assume something equivalent will show up if you are on a console or using a controller.  This will pop up this screen and give you a bunch of different pictures and backgrounds to choose from…  I have no clue where the larger image is used but the textured background shows up pretty much everywhere in the game.

I think now is the time for us to talk about one of the glaring issues that Anthem has…  it has a horrible UI.  I am certainly hoping that none of my friends at Bioware were responsible for said UI, because I would feel bad in saying this.  However it just does not behave in the manner that I would expect it to… and everything seems to be more cumbersome than it should be to interact with.  The fact that I could not for the life of me figure out how to change my nameplate is a prime example of this.  It required me to be on a very specific screen that I never actually clicked over to in order to find it.  When I have set up a squad I have done so before actually getting in my Javelin, so it seems like an odd design decision to bury that option on a screen you can bypass ever going to.  However I thought I would post it on the blog in case like me you were curious and clueless.

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I spent a little time trying to play the Storm again last night… and nope…  I am absolutely a Ranger through and through.  I just feel squishy as a Storm as compared to how I feel in the Ranger.  I know it is largely a play style thing… and my default play style is to get up and personal in the heat of the action and run around dodging incoming attacks.  What the storm wants you to be is a hovering long ranged damage platform, that casts spells tactically on the battlefield below them.  I should probably give Colossus another try and play with the slam all the shields nonsense it offers.  When I hit my next unlock I will likely be spending it on that Javelin.  However my true love will probably always be the Ranger.  I hope you all find that Javelin that is the perfect fit for you as the game officially launches this coming Friday.  Strong Alone, Stronger Together!

 

Anthem Friend Exchange

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Well here we are… it is officially the day that Anthem launches…  and by launches I mean if you paid a bunch of money you can get access to the game today.  I know several of us did this thing ahead of purchasing the PC version, because in doing so it gives you a discount off the game purchase price in the first place.  The only problem is things are way murkier than they have been in the past.  There are now two tiers of Origin Access…  the $5 a month basic customers and the $15 a month customers.  We are now in an era when you need a spreadsheet to explain when exactly you get to play the damned game.  EA support of course did this thing…  and while I am grousing about it I do not necessarily blame Bioware for this apart from the fact that they allowed themselves to get bought years ago.

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So if you are dumb like me and went ahead and ponied up for a month or two of Premier…  then you can start playing Anthem legitimately today at 9 am Central Standard Time.  I will unfortunately be at work and given that we have freezing rain going on outside I have no clue what my commute is going to look like.  As such I will probably get a super late start tonight and am hoping the servers are stable by the time I actually get home.  If you have Origin Access basic… aka the $5 a month that used to be the only thing that was available…  you get to play a 10 hour head start.  Something of note…  if you are in this camp Origin loves to not fully close games.  I had this happen to me with Andromeda and saw all of my hours tick away while I slept.  Make sure the executable for Anthem is good and dead in Task Manager to prevent this from happening to you.

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For everyone else…  you get to start playing next Friday, which is kinda screwed up that the folks who are paying the $15 premium are going to get one full weeks worth of game before the folks who simply ordered the game.  This is a frustrating situation and I am weak as fuck for playing into the “buying early access” game model.  The real question is… I have no clue what this is going to do to the grouping dynamic and how far of a gap between characters is completely reasonable.  We didn’t really pay attention to levels during the demo but wound up largely within a level or two of each other given the very limited range that was possible.  We all mostly capped out at 15 by the end, and while I think we pulled in someone who was around 10…  it wasn’t really a noticeable issue.

I am hoping it will be simple to help pull players up and do group content together regardless of the level gap.  This gets into the other major problem with Anthem…  there is no guild/clan system going in at launch.  This combined with how dodgy the Origin client is in general has made me contemplate some sort of alternate way of collecting people who are going to be playing and also occasionally available for grouping.  As such I set up a google sheet this morning to start collecting Origin account information.  Because I didn’t think of a better way to handle this…  there are two parts to the system…  the Sign Up Form and The Roster sheet.  I will be manually copying entries from the Form over to the Sheet… which is honestly the only way I could think to do this without either manually sharing out the Roster or giving everyone Edit access which would go horribly wrong.

Why would I do this thing you ask?  Well it is simple…  Origin is this walled garden disconnected from the other various gaming networks.  It for whatever reason does not seem to understand that we want to group up with people we might know from other platforms and as such has no way of importing users or getting suggestions from other platforms.  There is no twitter or facebook integration, and most certainly nothing like the Steam integration that Epic Games Store has.  So you are stuck trading ids with people on a one by one basis and I figured something like this… would allow a large number of us to catch up in one pass and turn the friends list in Origin into something that is actually useful.  Right now at the time of posting the sheet only has my information but I will be updating it throughout the day and keep posting new names at least once daily after that.

So to summarize:

Hopefully this smooths out the bumps given that this is a bit of a new venture into MMO territory for the Origin client given there was no integration between Origin and SWTOR.  If you think this is a really dumb idea, then I am more than willing to accept those comments.  If you think it is a good idea however…  fill out your info and lets get ready to fly some mech suits!

The Will of the Moon

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This weekend was largely about me trying to recuperate from whatever crud I had on Friday.  I’m feeling better as a whole but still not feeling 100%.  I’ve referred to this weekend as a name brand beta, because when a company throws a special test that most of the world seems to be invited to it definitely comes off as more marketing ploy than actual test of the game infrastructure.  Overall the game performed flawlessly other than an apparent known memory leak bug, that I never quite encountered because I didn’t play longer than the requisite two or three hours that it takes to encounter it.  The missions that I ran were rather enjoyable, and I fully expect to at a minimum play through the story content and unlock all of that.  I make no guarantees about how long it will take me given that it took me a good two years before I reached maximum level in the original game.

I still question how well the game fits my play style, but at the moment I am looking at it for a purely single player experience given that I know going into it that none of the other AggroChat crew will be playing it.  They all for the most part bounced off of the original Division, and primarily for the bleak story beats.  I think the fact that we were effectively working for the various communities that we discover makes the flow of the story feel better.  However as Kodra pointed out on the podcast, it does leave us a question of why exactly we are still an agent if there is no organizational structure left?  I mostly view that trope as the lone lawman in the wild frontier sort of approach.  I will say the game improved massively after I turned off the HDR, given that I was only able to SEE the HDR effect upstairs in my office and not while playing remotely through parsec…  and as such it made everything extremely washed out and hard to pick out details.

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The game I spent the majority of Saturday playing was Assassin’s Creed Origins and I have reached a point where I am staring down the barrel of the ending.  However I am extremely frustrated by what appears to be the ending that is unfolding in front of me.  Now I have said for some time that my opinion is that when this game was originally planned the ultimately design was that you could play it as Bayek or as Aya since the two characters at least on some level are interchangeable and have the same reasons for engaging in the main story plot.  For sake of budget I assume they cut one character so that they would not have to animate two copies of everything, but the problem with this is…  that every time you are forced to play Aya it is like stepping foot into a level one character.

What I mean by that is through the course of the game you make a lot of stylistic decisions about what weapons you want to use and what talent points to sink into.  Then each time you are throw into playing Aya you are forced to return back to the character that lacks the ability to customize anything.  So spoilers time…  but I just went through a sequence where it appears that I am saying goodbye to my character Bayek…  aka the one that I have spent the last 40 levels customizing to be exactly the way I want him to be…  and being forced to do the ending of the game with Aya the level 1 blank slate.  This makes me really not want to do any of the ending and just call it good enough… returning to playing through the fun part of the game which is doing random quests out in the world.  Maybe this isn’t exactly what is about to happen… but it certainly seems like I am just about to be forced into beating the game as a proxy.  Please note… I like Aya as a character and would have been fine playing her…  if I could actually control what sort of gear and talents she had.

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Lastly I spent some time playing Final Fantasy XIV this weekend and accomplished two things.  Firstly I managed to get my Blue Mage to 50…  which means I now need to find a party of blue mages to go collect the rest of the spells I have available to me given that everything else seems to come from a dungeon or trial.  I spent the podcast grinding out mobs in Northern Thanalan and managed to push across the line solo.  I also managed to get through The Burn which served as a bit of a roadblock since the final boss of that dungeon appears to be a PUG destroyer.  I’ve now moved the quest line along to where I am failing miserably at a fight that is about four times longer than it really needs to be.  Actually I have only failed it the one time and it was mostly because I didn’t catch on what was going on fast enough.  I opted to play through the mission as a warrior instead of a samurai, but that also meant that I was not prepared for a burn phase, because I assumed I was simply trying to out survive the encounter.

I will likely poke my head back in again tonight and give it another shot.  I think I am probably nearing the bridge between 4.4 and 4.5 and as such getting closer and closer to being able to understand what the hell is going on.

Anthem Demo Weekend Two

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Outdoor cat has officially been fed so I can now sit down and start trying to compose my feelings about Anthem Demo weekend number two.  The first “VIP Demo” weekend was for folks who had pre-ordered the game and I will assume a certain batch of influencers that were brought to that special EA event to record footage.  You can scroll through my thoughts about that weekend in a post I made last week, but for me and most of the AggroChat crew it was a buggy and often times unplayable mess.  However there was enough good there laying just underneath the covers to make me interested and quite honestly miss playing the game.  So while I was not on nearly as much as I could have been… I played a significant amount of Anthem this weekend.  I managed to get in a Stronghold…  this games version of a Strike and spent a significant amount of time just roaming around and doing World Events and the little mini-dungeons that are available off the segment of the map we had open to us.  It galvanized my desire to play this game… and largely reinforced my decision to keep playing the “shootymans” class the Ranger…  who appears to be a really amazing single target dps class.

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What I want to talk about the most however is what a difference there was between the first and second weekends.  During the first weekend it was a constant struggle to be able to play this game…  and in the second….  everything just sorta worked flawlessly.  Sure there were some minor glitches like for some reason our javelins would not load on the “reward” screen.  Additionally I have never actually seen the full suit prep sequence because the game kicks me over to a loading screen when I assume that sequence is designed to make us ignore how generally long loading into an area takes.  However what was gone was the need to keep closing the game with task manager and loading back in to successful get into a mission.  I could just play the game as it was intended to play and this made me way more open to grouping up with friends given that it was a predictable sequence rather than a struggle to get all four players into the same instance.

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I’m very impressed with how communicative Bioware has been during this whole sequence…  and more than that I feel heard.  We all for the most part universally complained about how bad Mouse and Keyboard Flight/Swimming felt….  and they acknowledged that yeah… it feels less than optimal.  These changes are apparently already in the “live” build of the game, but what is even better is that they have started giving us a run down of things that will be fixed before the initial EA Premier launch on the 15th and what will be in place by the 22nd.

  • UI Clicking on visible options in menus fixed for 15th Feb (except social which is 22nd Feb)
  • Navigating Menu tabs with Q and E instead of old keybindings fixed for 15th Feb
  • Forge rotation speed with mouse improved – 15th Feb
  • Scrolling with mouse wheel wont zoom your javelin AND scroll the menu (will be contextual based on where your mouse is) – 15th Feb
  • D-Pad will show as keyboard bindings – 15th Feb
  • Turning off Motion Blur in settings now works (decoupled from post processing) – 22nd Feb
  • HDR toggle available – 22nd Feb
  • Camera Shake slider added – 22nd Feb

I’ve said it before but I believe that Bioware feels the pressure that this launch has to go fairly flawlessly, given the perceived failing that Andromeda was.  The whole multiple launch dates thing does not do it any favors, especially considering that a lot of the issues that plagued Andromeda were fixed by the end of that first week.  EA has a bad habit of shredding game studios, and the whole teasing a Dragon Age game…  I think is more insurance than anything else to try and keep delaying that decision.  If launch goes like last weekend however I think we are going to be just fine, and what I really want is the same level of communication that they are giving the community to continue into the first year of the game.

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I really do think that Anthem might be the game that can finally blended the different looty shooty genre players together.  There is enough here to intrigue the Destiny players with a rich and interesting lore and the Ranger class being essentially a “Destiny” class where it is mostly gun play with a few abilities.  There is also something here for the Warframe players that want move movement and ability spam…  and the Storm and the Interceptor fill those roles nicely.  Then there is a class for the player who just wants to be a big freaking mech in the form of the Colossus.  What is better is that gameplay feels more enjoyable when you are running with a pretty decent mix of the four classes.  Ranger as far as we can tell is going to be the class that has the highest single target damage…  so great for boss killing.  Storm is the battle tactician that takes an overwatch position over the battlefield and can effect large swaths of it with its abilities.  Interceptor is the fact melee shredder that is probably going to be excellent at grabbing objectives and avoiding taking damage.  Then you have the colossus which is the king of staying alive…  as was seen this weekend when Ashgar absolutely saved the day by surviving long enough to start bringing us all back up during a stronghold.  They all have their key niche and all feel great when played together.

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Ultimately I progressed my character as far as it probably could have been during the Demo.  I managed to upgrade every slot to a level 19 rare item and my final build was an Light Machine Gun for my main weapon… a Marksman Rifle for my secondary to melt anything at a distance like snipers.  Then I would run poison darts to act as my primer… that also doubles as a debuff that causes me to just deal extra damage to that target.  Frag Grenades after trying a bunch of different options seems to be my detonator of choice, and also a decent crowd sweeper.  Then muster point is what I was running as a damage boost for helping to burn down those big mobs.  As far as components I was running one to increase Frag damage and another to increase LMG Ammunition, and it was a build I was pretty damned happy with.  I could in theory go for a max damage build by picking up the devastator sniper rifle, but I never got one of those to drop for me and did not see it in the crafting tables.  I also settled in on the above paint scheme which is pretty much the colors I tend to choose in any game that gives me the options.

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Towards the end of the weekend they started an event that caused Primals to spawn in large numbers and frequency… so I managed to get in and take down a few of the bigger ones.  In fact I was fighting one of the big primals when the servers went down, so no clue what loot might have dropped.  Weirdly the game let me keep fighting, so I am guessing part of the world is cached on the client itself?  This gives me concerns when it comes to what hackers are going to be able to do to the game…  but without a PVP element I am not entirely certain how much it will effect me.  I am a little saddened that it sounds like while my weekend was smooth and flawless…  others that had a flawless previous weekend…  started encountering disconnect problems during this test.  I’ve now played 16 hours worth of the Anthem demo and can say that I am looking forward to starting on the 15th.  If you have not already picked up the game…  you can pony up for a month of Premier…  which gives you a discount that you can then apply to your preorder…  and will also give you access to the full game on the 15th instead of the 22nd.

So my awesome readers…  are you picking up the game?  Will you be joining me on the 15th or are you waiting on the 22nd…  or are you just going to take a hard pass?