Understanding the Bounce

Good Morning Friends. Sometimes I get something stuck in my head and I have trouble letting go of it. For a decade now, Guild Wars 2 has been this puzzle that I have been trying to crack. I’ve fought and spent countless hours trying to sort out why many of my friends enjoyed it, but that I struggled to latch onto it. Now that I have arrived at the moment where it is really clicking for me… I’ve been puzzling over why exactly I bounced so hard for so many years. Last night I think I landed on the very specific reasons, and this morning I am going to take you on a journey as I dive into them. Ultimately like so many problems in my life it has come down to assumptions and expectations.

In 1996 when I got into the beta for a game from then upstart developer Blizzard called Diablo, it was essentially everything I had wanted in a video game up until that point. Suffice to say that I love Diablo with all of my heart and even though the original is rather kludgy by today’s comparisons, it will always right or wrong be up on a bit of a pedestal. There are times when it is important to understand the lineage of a game and I have talked about in the past how Final Fantasy XIV behaves oddly not because it draws its roots to World of Warcraft, but that it ultimately draws its roots to Everquest and that community by way of Final Fantasy XI which was directly inspired by EQ. As we talk about Guild Wars, we have to start with Diablo and ultimately the games that spun out of Diablo like Lineage and Dungeon Siege.

So while Guild Wars and World of Warcraft were technically contemporaries, there was never a time when I actively compared the two games or even treated them like they were in the same genre. Guild Wars very clearly drew its provenance from Diablo and Lineage by reference whereas World of Warcraft was based out of building a better Everquest. As a result the sort of gameplay that Guild Wars had felt like a fresh take on the dungeon crawler genre, or more so expanded upon it by adding much better story and new kinds of networked gameplay. I did not expect anything more from it than a game that let me kill monsters for stacks of loot, and I found the card based skill system to be interesting. I have always been a huge fan of Magic the Gathering and once I made that mental connection to deck building I was set.

Where we run into problems however is with the release of Guild Wars 2. During the run up to the game there was a lot of very lofty bullshit bandied about by the team. Rather intentional or not, they painted a target on their back of having to bear the burden of being the “WoW Killer”. So as a result I stopped comparing Guild Wars 2 to that provenance of Guild Wars dating back to Diablo… and instead started comparing it directly to World of Warcraft. The comparison did not really hold up because as we all know Guild Wars 2 is doing something very different, and as a result was missing a lot of the underpinnings of that traditional World of Warcraft experience. I gave it a shot but it just did not have the same magic I was hoping it would rekindle from those early days of Warcraft. Like I said I am not sure if this really was intention on the part of the developers or if something that some marketing agency decided needed to happen but in truth they should have spent more time distancing themselves from the MMORPG pack than they did.

The problem for me however is that the damage was already done. Guild Wars 1 mentally was ArenaNet showing me what they could do with the Diablo formula, and as a result I had equated the second game to them showing me their take on World of Warcraft. The word “Warrior” means something very specific to me as a result of that connection. Tales of the Aggronaut started its life as a World of Warcraft Warrior Tanking blog, so I had a very specific style of gameplay that I wanted to experience when I rolled this new character type in Guild Wars 2. The disconnect being that Warrior is no more tanky than any other class in the game because there is no traditional trinity of roles, nor should there really be. I kept trying to force Guild Wars 2 into the mold of my experiences from other MMORPGs when I never thought to take a step back and trace the path back to Diablo.

In Diablo you have the Barbarian and it is no more tanky than any other class in that game. It is instead a class defined by melee combat and short duration largely shout based buffs for your team. Effectively you could swap the word Barbarian for Warrior and have a better understanding of what the Guild Wars 2 class is trying to be. However for me the well was poisoned and Guild Was 2 was a game that was “doing warriors wrong!” even though I had been perfectly happy to play the “Warrior as Barbarian” in the original Guild Wars. It is shocking just how much difference the right frame of mind makes when approaching something, and how our assumptions can be the destroyer of possibilities.

One of the problems that I have is that I get hung up on fetishizing specific weapons. For example in Destiny 2, there is never going to be a point where I am not either actively wielding or have in my inventory an Auto Rifle. That is the weapon for me and I will go through some weird contorted lengths to make sure I am using one. Similarly with MMORPGs, I want to be using a sword and a shield… and occasionally an Axe or a Mace will do but the important part is the shield. That is a deep part of what I consider to be a “tank” and why I play them. While I enjoy the non-traditional tanks like the Warrior in FFXIV or the Demon Hunter in World of Warcraft, I will never feel quite as at home as when I have a large chunk of metal strapped to my left arm. This is what is largely referred to as a “class fantasy” and it is one that is completely unsupported by Guild Wars 2.

What changed is that I had a conversation with my friend Tam about what I actually want from a class and he managed to narrow in on one piece of the narrative that I had not caught myself. I want a character with extremely high suitability. So while it is very much not my “class fantasy” he said I should check out the Necromancer and I did precisely that. There is something about playing a caster which is entirely out of my comfort range, and a pet class specifically… and caused me to completely re-frame the experience of playing Guild Wars 2. No longer was I playing a game that was pretending to be World of Warcraft but instead playing a game that very much drew its roots to the Diablo 2/3 Necromancer, another class that I love. Being forcibly pushed out of my comfort zone has allowed me to completely re-imagine the experience of playing Guild Wars 2 for the better.

For years I have believed that Guild Wars 2 was an attempt to build the WoW Killer, because that is what the marketing told me it was. What the game is instead however is a direct successor to Guild Wars 1, taking a lot of the things that worked well there and expanding upon them and building them into a big open world event based game. It is a game where your class doesn’t really matter all that much, but what does matter is the way you build it and the gear that you equip… which is entirely translatable to the experience I have with builds and Diablo 3. With this frame of context everything about the Guild Wars 2 experience suddenly feels better. I’ve been able to chuck it mentally into the appropriate bin of equivalent experiences and now it is absolutely scratching that Diablo itch for me.

Last night I had a freaking blast running around and doing the big World Boss events. At the suggestion of Bhagpuss in my comments yesterday, I spent the 400 gems on the doodad that auto teleports me to any available events. It is maybe some of the best money I have ever spent on a game like this, and the end result was three hours of mayhem and so much loot. Granted a large chunk of it was salvage fodder, but I did manage to pull a really cool exotic staff and more importantly a ton of gossamer and a handful of high end leather as well as a few more crafting patterns. What Guild Wars 2 does best is the drop in nature of the big zone events, and now that I have tackled the mental obstacles that I had placed in front of my enjoyment… it is a glorious experience.

Waiting for Aloy

Good morning friends. I think for the moment I am going to be bouncing my way out of Wolfenstein: Youngblood. It isn’t a bad game but it is not the game I wanted it to be. The other Wolfenstein titles from Machine Games were very much narrative driven, and this is more of a hub based choose your own adventure title. I mean on some level it makes sense given that this was created by Arkane and I am guessing more specifically some of the folks that worked on Dishonored II given how much the setting FEELS like that did. I would not have enjoyed that game anywhere near as much however if it did not have the powerful driving storyline, and so far Youngblood has just not grabbed me. I really think this game was designed for two people and playing it solo is not really giving it a full chance. I might return to it at some point in the future but for now I am bailing.

In truth pretty much everything that I do this week is just biding time before I can play Horizon Forbidden West. I am trying my best not to hype it up in my mind, but I have to say I miss the adventures of Aloy. She is easily among my favorite video game characters and I am looking forward to learning more about the world she lives in. If you never played Horizon Zero Dawn, absolutely stop whatever you are doing now and go play it. I played it initially on the PS4 and then later again on the PC when it released there and I loved both experiences. I have the game installed and readyish to go… given that I am certain there will be a zero day patch required to actually play it. I freaking love digital distribution. I grew up in a tiny town without access to anything other than a Walmart… and eventually even that closed up its doors. Digital distribution would have been a life saver… pending of course I could have actually gotten a reasonable internet connection. My parents got the fastest that they had available recently… and it is 10 mb down and 5 mb up… which is a far cry from my 300 mb down 50 mb up.

One of the games that I have been spending time with is something that my friend Grace found. I thought I had tried almost all of the diablo-likes on Steam, but apparently missed one. Chronicon does not look like much, because it absolutely suffers from the feeling of being “programmer art”, but where it does shine is in its systems and game-play. It has been a long time since I have seen a game nail what it feels to play a proper Diablo style game as much as this one has. On some level I would love to see this team and the Wolcen team join forces, because one game is gorgeous and the other game understands the systems of what is required to make an ARPG feel fluid and enjoyable. I really wish this game were available for the Switch. In theory since this is a GameMaker Studio game, it might be possible at some point for them to port the game.

I spent the majority of last night however playing some Ghost of Tsushima… getting hassled by my Uncle about my recent behavior. It’s not a phase dammit! I love this game but the fact it is on the console has lead me to play it far less than it deserves. My hope is with me dragging my consoles downstairs, that it might actually get my attention considerably more often. I’ve been working remotely for going on three years, and as a result when the work day is over the last thing I want to be is up in my office… which I largely associate with work. Since my consoles were stranded up there, it meant also that I never really played them. Last night I chilled on the sofa with a cat in my lap and killed some bad men… and apparently I am a source of disappointment for picking and choosing my battles. You’re not even my real dad!

I actually moved the story along a bit. For awhile I had been booting up the game, discovering a few points of interest and then logging right back out. I finished the last two story bits leading up to the storming of Kaneda castle. I am terribly disappointed that there were zero futuristic motor bikes available for me to ride. I’ve opened up the world a bit and met a really cool warrior monk that I want to be friends with. He has seen some shit but also seems to mostly remain a genuinely good person in spite of everything. I have to say I feel like this game is going to make me choose between Fake Dad and Murder Mommy at some point, and I am probably going to choose Murder Mommy. She just genuinely seems cooler and I genuinely want to help her people and get her and her brother off the island.

It is such a gorgeous game, but I have to say because I have old eyes… I wish the text was a bit bigger. I went into accessibility settings and turned on the zoom functionality on the console so if there is absolutely something I need to read but can’t, I can at least use my old man magnifying lens. This cracked me up because I remember growing up, my grandfather always had a magnifying lens out on the kitchen table… and now I completely understand why. I remember my friend Nimgimli complaining about consoles and text sizes and now that I am actually playing a console like most normal humans do… I absolutely feel these feels. I am sorry Tsushima but your salvation will ultimately have to wait when Friday rolls around because it will then be time to fight robot dinosaurs once again.

Man on The Moon

Good Morning Friends! I finished up the quest for the Zephyr last night and while I absolutely hate the design… it is cool to have a stasis element sword. I am not sure what it is about the whole Dawning design ethic, but it is awful. Like I get what they are going for… a sort of new years festival thing that isn’t dominated by either the Red/Green Christmas colors or the Red/Gold Lunar New Year designs. However there is just some about the shapes of the items that I don’t really like that much. I’ve never really cared for the “Nine” themed items either, and these absolutely seem to share a similar design ethic. I kinda wish you could create weapon skins similar to how you can create universal ornaments for armor, so I could just swap this to a weapon I don’t hate.

I am slow rolling my way through leveling my light, or whatever they call it currently. I am old… I will probably never stop calling it light level. Mostly I have been getting in, knocking out a few objectives and then calling it good for the night. I still really enjoy Gambit probably the most of all of the available modes. There is something about its specific blend of elements that I really enjoy greatly. Essentially I am getting daily bounties for Dawning and then trying to figure out who I can accomplish them the easiest. Last night I had Hive and Scorn bounties and thought since you get both of them regularly in gambit… I might be able to kill two birds with one stone. Unfortunately I wound up finishing the Hive one on Tangled Shore, and the Scorn one in a Dreaming City Lost Sector. Still having a lot of fun but very much not taking anything seriously.

Back over in Final Fantasy XIV, like I have said a few times I have been purposefully avoiding the login queues by playing other games. However I think either over the next few days or over the weekend I am going to start fighting my way in again. I have some dungeons to run that I have unlocked but never done before, and I think my friend Grace also has them unlocked as well. I figure it might be good shenanigans to run around and do them together and then loop in anyone else in the free company who wants to go along as well given that we have tank and heals covered for easy queues. The above image is not a story spoiler but makes me exceptionally happy because so much of the moon is pulled straight out of my Final Fantasy IV nostalgia.

I did stumble across something pretty cool last night if you are looking for something to watch. There is a multi-part docuseries on YouTube about the origins of the Xbox and the various travails that the console went through during inception as well as various missteps. This is edited in the format of a Netflix multi-part documentary so that it almost feels like something created by No Clip. They even got Laura Bailey to do the narration for the series which makes it feel all the more legit. While watching it you almost forget for a moment how brilliant this piece of marketing actually is. It is absolutely evangelism for the Xbox brand and paints it in the light of being this scrappy “by gamers for gamers” rebel. I was not an Xbox gamer, I jumped straight from Dreamcast to playing PC MMORPGs with a brief revisit in PlayStation 2 land. I do remember my friends getting super into it however and my neighbor across the street being extremely into Halo.

I am on part four right now of what is currently a six part series, and it is just self deprecating enough to feel fair. It would never do anything to paint Microsoft in a bad light, because it is produced from within the bowels of Redmond but it does let down the guard more than a few times in very strategic ways in order to feel like the behind the scenes story. Truth is I know a few people who worked on the original Xbox and this syncs up with some of the stories they had told me. I’ve actually seen one of those original metal Xboxes that they show off in the series in person. However never forget that this is absolutely brilliant marketing. I mean I just bought an Xbox Series X which means it is working, because Game Pass and XCloud really are phenomenal deals and my old school 90s VCR model Xbox One needed and upgrade.

Dawning Time

I have to admit I had completely forgotten about the Dawning Festival being a thing, or how generally satisfying it is. For those who have not experienced it, this is a weird festival where you shoot bad guys to collect materials… to make deeply questionable sounding cookies. You then hand those cookies into people in the tower and other destinations… for reward packages that include in them a bunch of Dawning specific weapons. It ends up forming this really enjoyable loop of “do some stuff”, “get some stuff”, and then ultimately “get big rewards”. For me who is currently grossly under-geared, it also serves as the impetus to actually be doing some grinding which helps to remedy that situation.

Given my present mental and emotional state, this all seems to fit right now. I know I should be fighting through the FFXIV queue and working on collecting some bookrocks, but that right now seems so cumbersome and instead I shoot some dudes for a candy like explosion of materials. It is about all I can really handle engagement wise at this very moment. I am in a very active clan, but I can’t really bring myself to engage much in that either. I know activities are happening on the regular but the emotional toll of losing Kenzie I am afraid has caused me to slip back into turtle mode. I will dig myself out at a later date but for now I am sorta trying to heal.

I am slowly working on a series of dawning quests, and for right now the only weapon that I have unlocked is the Glacioclasm. I am not the biggest fan of fusion rifles, largely because of the very small ammunition pool. At some point Bungie made a massive quality of life change and made all primary weapons have unlimited ammunition reserves. This means I can just run around effectively forever with “white ammo” weapons and just not care about ammunition at all. This means I am way the hell more likely to use double primary instead of a primary/secondary load-out. I did however use this to knock out a few bounties and the weapon is “fine” but probably not better than my Cartesian Coordinate.

The item I think most of us are seeking is a good role of the new Stasis element sword that was introduced with this event. Slowly but surely I am working my way through that quest and once completed I can purchase packages that give me an increased chance of getting more copies of it to drop. For the moment this all seems to be right down my alley and I am going with it. I’ve not abandoned FFXIV or even New World to be honest… though I am mostly in a holding pattern on the later to see if they pull their head out of their ass. With Final Fantasy XIV I am waiting for queues to die down to rational levels to where I can realistically choose to play the game and get in within thirty minutes instead of needing to play my entire day around it.