Revisiting Hades

Today’s post is going to take a bit of a strange twist. Admittedly it is nowhere near the ride that was yesterdays post, but it is going some places. I feel like I need to make a quick side note and thank everyone for the positive response to my tale of being trapped in a small town. I appreciate it greatly even though my brain struggles to believe it. However lets get back to the story at hand, because it might also be a little long in the tooth if I am not extremely careful.

The first thing you need to know about today’s post is what /NoClip is. For the aging among us we will know without a doubt that it is a command line argument that allows you as the player to pass through walls. However more specifically for the focus on this post, it is a group helmed by Danny O’Dwyer that seeks to make documentary films covering the gaming industry. I love the work that they do in part because they are really great films but likely a bigger portion is because I have long dreamed of working in the industry. It is funded largely by Patreon, which I back and the above screenshot is from a really good video on Dwarf Fortress.

For a bit they have been doing a series on the development process of Hades, the fourth release from Supergiant Games. Here comes another side jaunt, because I feel like it is important to understand that I really love Supergiant Games. I loved Bastion and Transistor was a bit of a darling among the AggroChat crew as we gushed upon it over the course of several episodes. Pyre was a bit of a venture off into odd sportsball territory and I did not love playing the game, but I loved the story of the game and ultimately still played quite a bit of it. Hades however takes things back into a direction that is in my wheelhouse, but more about that in a few.

/NoClip has been embedded with Supergiant Games during the course of its development cycle and as a result has been releasing this series of really cool videos covering its life cycle. They covered the launch of early access on Epic Game Store that immediately followed an announcement during The Game Awards. Other videos have taken a deep dive into the patching process and how the music and art assets are created. This week they released a video that I don’t think officially slots into the series but covers the struggles the team has had trying to function in our current COVID-19 world.

They are all pretty great, so here is a list for you to follow up on your own if you so choose. Fair warning, most of the videos are somewhere in the ballpark of 40 minutes.

I originally purchased early access on Epic Game Store on December 6th of 2018… aka immediately after the game got announced on The Game Awards. I have not however really been playing it much, and the most recent doc made me want to explore it again. For the uninitiated, Hades is a Rogue Lite Action RPG where you play as Zagreus, son of Hades. You’ve decided that you are done with being in the Underworld and want to escape so you can join the rest of your family on Mount Olypmus. However in order to do so, you are going to have to fight your way out of Hell.. aka the Underworld of Greek Mythology.

As you fight your way through the underworld, you will be terribly outmatched and will likely find yourself dying rather quickly. Each time you die you will resurrect in the pool of blood located in Hades audience chamber. Each iteration through the dungeon opens up new interactions with the other members of House Hades, and these dialog prompts often serve as tips on how to deal with more frustrating encounters. You will of course be constantly taunted by your Father, who just wants you to stop this nonsense and return to your duties.

Along the way however you are assisted by other gods that want to see you succeed… the first of which being your adopted mother Nyx. While traversing the labyrinthine passages you will discover boons from the gods. It seems that there are a great number of gods that don’t particularly like Hades and would like to see you succeed. As a result they are willing to lend you their power temporarily in order to hasten your escape.

These boons in general give the player a choice between three different options. Each one changes the way the attacks work slightly and serve as a bit of a mutator to shape your play. In order to succeed you will need to adapt the way you approach your encounters to match the features of the boon. The first of these will be available immediately upon entering the underworld, and another one generally follows rapidly giving you a few options as you ascend.

Earlier I said two things that I suppose I should explain a bit. First I said this game is a Rogue Lite, and not a Rogue Like. The difference to me generally has a bunch of different distinctions but the first and most important of these is that as you traverse the Underworld you are able to gain permanent power increases that carry forward with you. I also said that the first god to help you was Nyx, your adopted mother and she granted you the power of her Mirror of Night. While traversing the underworld you can collect a currency called Darkness, which can be spent in your room through the mirror to slowly and surely increase your power level between play throughs.

The other primary aspect of the Rogue Lite is that while there is a heavy emphasis on randomization, and each play through is going to be significantly different… the rooms that you traverse along the way are very much hand crafted. Each entry into the Underworld represents a branching path that ultimately leads to a boss encounter before moving to the next area. While the order of the rooms and the encounters in each of them is different, there are specific rooms with specific encounters and the symbol on the door gives you a rough approximation of the type of room. For example in the above screenshot the room on the left will reward Darkness upon completion, and the room on the right will reward Gemstones that are used for constructing new things in the House of Hades.

The game itself is split up into multiple biomes, and each of those have a set of enemies that can spawn and that you might encounter along the way. While traversing the underworld you will encounter keys, which can be used for a few things but likely the most important is unlocking new weapons. Right now I currently have access to a two handed sword, a bow, a shield and a spear. I believe as you ascend higher you will encounter other weapons including a gun of some sort. Right now I seem to be stuck on the shield as I enjoy its mechanics. I’m playing with mouse and keyboard and it seems to fit nicely with that playstyle. The game itself however has full controller support and that is likely the actual intended way one should be playing this.

No matter what order you take the rooms, it will eventually end in a boss encounter. The first boss is Megaera a Fury, that is extremely quick and I have yet to beat. That said I only started playing again last night and restarted on a Steam copy instead of my original from Epic Game Store. I am not entirely certain if progress should carry over between the two, but I lost a hard drive since when I last played the game so regardless I started fresh last night. The game is exceptionally fun, and the fact that no matter how badly you do… it is highly likely that some progress will carry over at least in the form of new dialog prompts makes it feel like your deaths are serving a greater purpose.

The other thing that I really like about Hades is how fast a cycle of play ends up being. I can pop in and play a bit and feel like I made some progress and then get out and do other things. The game is eventually releasing on the Nintendo Switch once a proper launch happens, and I figure I will pick it up there was well. This is an ideal game to play in that time between when I lay down and when sleep claims me. Admittedly it was the doc series that got me interested in writing about the game, but I figure if nothing else it serves as an introduction to anyone who is not already aware. The game is exceptionally well crafted, as has everything from Supergiant Games been.

Right now the game is available on Steam and on Epic Game Store. I know in the future a Switch Version is coming out and I believe it has also been announced for the PlayStation but with no firm dates on either. If you like Action RPGs or Rogue Lites, then I would suggest checking it out. The 1.0 release is in theory slated for late 2020, but given the state of the world I could see that maybe pushing back a bit. For now on Steam and Epic it is in Early Access and they are patching the game constantly. I also highly suggest checking out the doc series from /NoClip.

Season 21 Complete

Saturday afternoon I finished up Season 21 in Diablo 3 and I have to say… I am a bit listless now when it comes to what I should be doing with my time. I have plenty of other options, and I have been more or less falling back on playing Destiny 2, but it feels a little weird. During the course of a season I pour so much of my time and thought process into it that when it is over it feels a little strange. Games can be that way, and often times I find myself stalling finishing one just because I don’t want the experience to be over. There are a slew of games that I am one to two hours away from beating… and then just stopped playing rather than pushing across the finish line for one reason or another.

With Season 21 I had gotten into this familiar and comfortable pattern of farming bounties to get caches. I’ve written about this at length in other posts but the “easy” way to get the Avarice conquest is to save up enough caches and then open them all at once so that when you move you gather up over the 50 million gold needed. For me this represented 36 bounty caches that I managed to farm up, when I in theory only needed 31. However the amount of time that goes into the farming… always makes me want to over farm just to make sure I don’t screw things up somehow.

The most stressful moment is when I have to reach back into the bank to grab more caches knowing that if I move now it will be over and all of my farming will be for nothing. This is quickly followed by the frustration of having to clear out the mass if items that drop as a result. It takes so many trips do and from the pile of loot in order to clean everything up. This time around I spend most of the time cubing legendaries to finish out the last 20 or so that I needed for that final step in the seasonal journey. Unfortunately I didn’t get anything of note and am still at a single Primal Ancient for the season.

Why did I go through all of this effort? Well for the pet of course. This time it was some sort of a skink in a tube on top of a robotic crab body. The last time I did this seriously was for a Goblin that looked like Tyrael. Why do we do anything in games? For me at least it is more than likely for either a gear upgrade or cosmetic reasons. I could in theory do a bunch more things this season, but in reality once the final goal has been accomplished it feels like it is time to put this character to bed for a few months. I do at some point really need to clean up all of my alts in Diablo 3. There isn’t much of a reason to keep anything more than one of every class, so that might be another side project over the coming weeks.

There is of course my Switch character that I will continue working on. As of last night I hit level 66 and have started trying to pre-emptively knock out as much of the seasonal journey stuff as I can so that when I ding 70 I should have some packages of loot waiting on me. Since I did not do Crusader for the PC season, I decided that Thorns would be a highly playable build for console. So over the next few days I should be dinging 70 and will begin knocking out those seasonal journey accomplishments there. The only real challenge is that I don’t have much in the way of a peer group to knock out things like curses. I know Carth managed to solo it with a well leveled Boon of the Hoarder gem, so I might go after that route.

Curses, Thrill, and Bounty Farming

Idling in Tristram on Seasonal Barbarian in Diablo 3 Season 21

Yesterday morning was a bit rough due to the hosting issues, and as a result I got my normal post out significantly later in the day. If you are on a cycle of only reading my blog in the morning then I would greatly appreciate you giving that mid day post a read as well, because I am curious about folks thoughts. In other business I still need about 11 bloggers to volunteer for Blaugust Promptapalooza so please check that post out as well if you are so inclined. Now that the business is out of the way I have been spending most of my time working on the Season 21 journey in Diablo 3. Here is a rundown of the progress made since I last wrote about it.

I tweaked my “No Set” build quite a bit, switching it from an earthquake based build to one that uses Hammer of the Ancients or “HOTA” in D3 parlance. I started with this build as a template and then tweaked it with the items that I actually had access to, namely I still have not gotten fart pants or illusionary boots. I also swapped the Esoteric Alteration gem for a Legacy of Dreams which makes the whole no-set thing significantly easier. I managed to do the 45 with plenty of time to spare and quite honestly Legacy of Dreams just made it a cake walk considering I went in with a 55 gem. The one gotcha is that I took this conquest to mean “no set bonuses active” but what it actually means is no set pieces at all equipped. I ran it once with a pair of ancient legendary set pants and didn’t get the conquest until I went back in and ran with a random legendary pants equipped.

The other conquest that I have knocked out is curses. The easiest way to make this one happen is to keep recreating your adventure mode game until you see the “Cursed Peat” bounty up in Act V Paths of the Drowned. This guarantees that the cursed chest is up, and that particular event spawns a ton of little boglings which help you add up the numbers needed. Two nights ago I was on fairly late and I saw it was up and tried to solo it… and I only hit 311, so just a bit shy of the 350 needed. Last night however Grace and I popped in and out of games until we found the right bounty and managed to beat the 350 needed by about 20. I wish we could have connected with Thalen, because I am certain he will need the conquest as well at some point this season.

That leaves me with only the very time consuming conquest left… Avarice. I’ve written about this before but effectively on T16 I am going to need to run 7 rounds of bounties or a total of 31 bounty caches. I realize I just linked to the post that has all of this information but for the sake of anyone with fresh eyes I am going to repost the cache related information here.

A T13 bounty cache contains 1,190,000 gold.
43 T13 caches contain enough gold to achieve the conquest.

A T14 bounty cache contains 1,440,000 gold.
35 T14 caches contain enough gold to achieve the conquest.

A T15 bounty cache contains 1,540,000 gold.
33 T15 caches contain enough gold to achieve the conquest.

A T16 bounty cache contains 1,640,000 gold.
31 T16 caches contain enough gold to achieve the conquest.

I could in theory do them on T13 and effectively knock the bounties out quicker… but I am not sure if the difference in speed would be worth two full more rounds of bounties. I always do more than the strict amount because I am constantly afraid of having to repeat the entire process again. So in theory were I doing T13 I would collect at least 45 chests (9 rounds), and on T16 I would collect at least 35 chests (7 rounds). I am limited in part due to my movement speed and less on the actual killing speed… so in theory there isn’t that big of a difference in the time it takes me to clear T13 as to T16.

Once I have finished my 3rd conquest I will have one last thing to finish, and I have been collecting a vault full of legendaries to knock it out. Essentially I have to use the cube to extract 40 powers, and doing all of these bounties are going to give me plenty of materials to be able to complete this easily. I will be swimming in them, and hopefully can use the excess to begin rerolling the various items I have equipped and hopefully get everything to ancient, and maybe a few to primal. The weirdest part about the season for me is that the roles have been reversed. I am the one carrying others and not the one being carried, which is kind fun for a change. If you need help knocking out any seasonal stuff let me know and I can hopefully arrange a time to assist.

Leapquake and Whirlrend

If you have been around this blog for any length of time you will know that I sorta have a thing for Diablo 3. It is easily one of my favorite games of all time. On what is effectively a three month interval I drop everything that I am doing and allow myself to get wrapped up in the seasonal madness. This began on Friday and as is our tradition Grace and I did the early grind together with Byx who has of late become our regular third. Topping off the party was Grace’s husband that we lovingly refer to as “the Kraken” for reasons that won’t make sense. We actually lasted considerably longer than normal and made it to just shy of 60 before sleep finally claimed me. Unsurprising to anyone, Grace managed to grind out the rest of the season before sleep claimed her.

We actually had a significantly more structured approach to this year and we completed a challenge rift in an attempt to get a bit of a boost. I crafted a two handed mighty weapon and it thankfully turned into Fury of the Vanquished Peak, which provided a nice boost to Seismic Slam damage, but also was a required cube item for the final build. This season the Haedrig’s Gift set is Might of the Earth and as a result I built into the Seismic Slam build which involves hopping around the map and each time you do so you drop an earthquake and then using a significantly buffed Seismic Slam to do the clearing. The build ended up significantly more powerful and more quickly than I had expected in part because of that early cube item get.

My goal for the season however was to build out a Whirlrend build, which involves a specific combination of items that effectively lets you spin forever and each time you touch something apply multiple stacks of rend that tick down instantly dealing all of the damage at once. I love the build in part because it is mindless and doesn’t require any timing for finesse. It is the perfect build for farming Rifts and Bounties… which I am going to have to do a significant amount of this season to get the Avarice conquest once again. The only challenge I am running into is that the Might of the Earth build above just has a higher potential right now for clearing. Whirlrend is fun, but at least at this very moment it feels EXTREMELY squishy as in the GR60 range a pack of anything that throws a projectile can effectively end my day.

The challenge that I ran into even trying to make the Whirlrend build work, is that I was missing a number of key items… items that were not dropping at all. The biggest of these was the Ring of Might, and after some reading I found out that the easiest way to get one of these is to do Kadala’s blood shard lottery on a low level Barbarian… level 8 to be specific. As a result my second seasonal Barbarian was born, and sure enough on my third ring bought from Kadala I picked up that Ring of Might. Had I been following a guide more closely it probably would have had me pick up this item early on, but regardless it worked.

The next key item in my cross-hairs was picking up Ambo’s Pride a legendary Mighty Weapon that makes your rend apply all of its stacks at once. I was having zero luck getting this either through the lottery or through converting rare mighty weapons. Doing some more reading it is apparently available at level 29 and at that level the drop pool is significantly smaller. This meant that I needed to level my baby second barbarian so I ultimately ran a round of bounties and that was effectively enough to get it. I proceeded to attempt to gamble and rare convert on my level 30 Barbarian and the luck was not with me. However in one of the runs farming bloodshards to try another round of gambling I managed to get the drop effectively negating leveling up to 30.

The core problem with Whirlrend is that it really needs way more paragon points than I currently have, or at least way more perfect items than I managed to acquire. For now I am probably going to shift back to Might of the Earth Seismic build because while it requires a lot more work, I think I can probably make more progress in knocking out the remaining steps n the seasonal journey. I need to pick which of the set dungeons I am going to master, because quite honestly this is the thing that trips me up pretty much every season. I am bad at set dungeons, and I hate being on a timer… so I pretty much avoid doing them until they are literally the only thing I have left in the season. I’ve already solo’d my GR70, but I have yet to step foot into a set dungeon. I guess I need to buckle down and figure this out.

Secret Mission Update

On Friday I wrote a bit about a Blaugust secret mission I am working on. I still need eighteen bloggers who are willing to do some shenanigans with me. Essentially I am working on something and all it requires is that you:

  • Have a Blog or Vlog
  • Are Willing to Make a Post on a Specific Date

If I can pull this off it will be really cool, but I don’t want to go into more details publicly right now. However if you are interested in helping me with this drop me a line on any of the various contact means you might have. Comment section of the blog, twitter, facebook, discord, or whatever other contacts means you might have for me. I have some documentation ready to go that I will share with you if you choose to accept this nonsense.