Questionable Gameplay

The Black Armory season added a game mode that shooting glowing mobs, picking up orbs and dunking them into a receptacle in the center of the arena generally referred to as “The Forge”. There are two characteristics about this game mode, the first being you have a very short timer in order to complete it and each time you dunk a new orb you gain more points on the clock. Second it is set up on an endless play list where you will keep re-queuing for the forge over and over allowing you to farm it for drops. These two characteristics have lead to a few interesting circumstances in the past, setting up AFK farms.

With the Season of Arrivals, Bungie added in a chance for the new Umbral Engrams to drop from the end of any activity, including unsuccessful forge ignitions. This set up a scenario where players across the game have been AFKing their way to glory since June 9th when the season became active. Players knew about this in part because previously they could farm planetary materials this way. I tried it for a little bit yesterday afternoon and while afking in the background I racked up something around twenty engrams in total. This was patched yesterday evening after being active for six days and allowing folks to essentially grind up to maximum light in the process.

How did this work you might ask, because in theory your engrams should decode at your current light level. Essentially there appears to be another glitch currently active that allows armor-focused umbral engrams to occasionally decode as powerful gear, meaning it will be few light levels over your current level essentially forever ignoring the soft cap. The seems to only work if you purchase armor-focused Umbral engrams one at a time, but through this slow process of working up your armor folks have been able to max out their light at 1060 for the season. If I got roughly 20 engrams over the course of an afternoon, you can multiply that out over the length of six days of 24/7 AFKing with only a short trip now and then to clean out their mailbox.

This method of AFKing the forge largely worked because the AFK time out in Destiny is much longer than the fail condition of the forge. You are effectively matched with players of your own light level, and as a result afkers would artificially lower their light level to sub 700 with even New Light players starting at 750. The idea being that you would only match with players who were also afking, and as such every 50 seconds the match would complete on its own as a failure and then start a 10 second timer kicking folks back to orbit. So essentially once a minute roughly you had a shot of an engram dropping.

With yesterdays patch Bungie made a simple tweak that stops the Forge from queuing up players again, essentially making folks manually queue each time. The funny thing is… folks are still afking the forge even though they are having to queue back up every minute. If you are just wanting to farm Umbral Engrams, the fastest method I have found so far is one particular Nightmare Hunt, namely Dominus Ghaul. It doesn’t involve an awful lot of trash, Ghaul himself is pretty easy to take down, and in my experience you get an engram almost every time you complete the hunt. Better yet you are actually gaining experience which helps move your seasonal journey path forward.

It is my hope that with the breaking of this farm, that folks will actually start doing the planetary events again because in truth I find them pretty fun. However it was impossible to do pretty much anything that involved other players so long as the loot farm was active. I would have been fine legitimately farming forges as well, because it is one of my more favorite activities. However it is real hard to solo a forge when the other two players are perma AFK. I did one last night and even with two players it was a bit of a challenge to hit the timer, but we did it. This is not a grand start to a season, but I do seem to have the inkling to play once more knowing that come September a bunch of activities will be gone from the game. I think my play is more a farewell to the old world more than anything else at this point.

I don’t Even Have Time to Explain…

Yesterday was the big reveal stream for where Bungie is going in the near future laying out a long term road map. As the countdown ticked to the show beginning, the screen showed a sequence of all of the places we visited starting with Destiny 1 all the way through Shadowkeep. All of this to hype us up for the big reveal, and then as the countdown ticked to zero we were presented with this screen. We sat in 8 minutes of 46 seconds of silence as a sequence of slides played out in front of us ending with a number of links to organizations that need our help in the Black Lives Matter movement.

I have to give Bungie huge credit for the way this played out. By hyping us to a fever pitch with the “best hits” reel playing out in the moments as the countdown ticked down, this came across with maximum effect. Those 8 minutes and 46 seconds that the Derek Chauvin kneeled on George Floyd’s neck felt like an eternity. I guess I must be following the right crowd because I saw nothing but respect for the display. I still throw some serious side eye that it is to corporations we turn for solace in this time of global need… but it only makes me think more than we are sliding into a shadowrun esc corporate hellscape. That doubt aside however, I still greatly respect Bungie for their actions in not only donating to causes but also in taking time out of their big moment to make sure we remember.

Over the last week we have been getting fragments of a video showing two characters heading towards what we can only assume is Europa. Eris Morn and the Drifter have been characters that are all too willing to blur the lines between the Light and the Dark, so it is befitting that they represent what is ultimately the envoy in dealing with the Darkness. Over the last season the ships were a present threat looming on the Horizon, but now they have arrived and are interacting with the various planets in our solar system in what appears to be a similar manner to how the traveler was described.

The big reveal however is that we are adding a third to this rogues gallery. The Stranger is a character that we have heard nothing from since Destiny 1. She is the infamous source of the line “I don’t even have time to explain why I don’t have time to explain”. She is also the one who called our Ghost “Little Light” and represented a character that knew far more about our circumstances and predicament than our then fledgling guardian first stepping foot into the Ishtar Sink on Venus. Now she has returned at the same time the darkness has returned and appears to be the individual ushering us into the new expansion.

I said earlier that Bungie laid out a roadmap, and in doing so they have announced the next two expansions and with that dispelling any rumors that a Destiny 3 was waiting in the wings. This in theory begins a regular release cadence of a new expansion coming out every September with the first being Beyond Light in 2020, The Witch Queen in 2021 and Lightfall in 2022. Additionally we have an established structure of four seasons per year, which in theory means every three months an infusion of new content. The feature addition for 2020 is that console generations will be able to play together without purchasing the game again as we transition between the PS4/Xbox One to the PS5/Series X. They also hinted that a feature on the longer term roadmap was unifying the players so that there was a single Destiny platform.

I played through the first mission, but that is pretty much as far as I made it last night. I’ve had this fraught relationship with Destiny since the introduction of the seasonal model. Especially with the season pass unlocking a number of items, but only if you manage to make it to level 100 each time. Instead of prompting me to engage and grind away, this has prompted me to check out since I know I won’t actually manage to achieve that goal unless I swap to ONLY playing Destiny. One of my frustrations has been that the seasons set up content that only lasts while that season is currently happening, and in theory content will be sticking around for several seasons afterwards solving one big problem I had.

They also however presented a new problem. They talked about the introduction of the Content Vault, and shelving old content that isn’t seeing much play time. This means that they are going to be removing a number of destinations and activities connected to them including the Leviathan with the release of Beyond Light in September. They said however that they were going to dig into the Destiny 1 vault and pull back out some content from there like the Cosmodrome. Pending they cycle content in and out of the vault on a pretty good schedule, then it might not be a bad thing. I am just not entirely certain how I will feel about losing what is currently my favorite grinding Destination… Titan.

In truth I am not really sure how I feel about the entire model going forward. Like I said, last night I only played long enough to make it through the first mission and even then only because the game didn’t give me a choice. As I loaded into the game the mission started without me having any ability to stop it. After playing through, I went to the Tower, did a bit of maintenance and then logged out to play PSO2. I am not nearly as the friends who are deeply engaged with this franchise. Yesterday for them seemed to be a re-ignition of a spark, and I am pretty jealous of.

It would be a lie if I said I would not be there playing Beyond Light in September. I like the concept of wielding the darkness and growing the abilities we have access to. However due to the stance of rolling out new content and removing old content, I am wondering what exactly we will sacrifice in the process. My preference will always be with constantly expanding the world, making it a more exciting and vibrant place to play. However it seems Bungie feels like they need to shrink it down a bit to keep from having to restart once again with a new game to keep the scope manageable. I understand that desire, and I absolutely do not want Destiny 3 to cause the same big reset that Destiny 2 did. For now I mostly just have to mull over these thoughts and determine at what point I will engage with this franchise again.

Minecraft without Mining or Crafting

Minecraft Dungeons is a new game from Microsoft and Mojang and released on all platforms on May 26th. Considering I am extremely late in writing this, I am figuring you have probably already played the game and already decided if it is for you or not. It is available through Xbox Game Pass, so if you partake of that it is pretty much a no-brainer to at least dip your toes in the water. For the rest of you that have not placed your hands on this game, you might want to pause a bit and listen.

Minecraft Dungeons is a game in the Minecraft universe, but effectively has nothing at all to do with the gameplay of the baseline game. It is instead a top down isometric dungeon crawler that just happens to feature the primitive graphics of Minecraft. You choose from a list of preset characters, which is the first strike against the game given it would be nice if we had some measure of control over our characters features. You equip suitable Minecraft world items like swords and pick axes and use them to bash your way through levels filled with a greatest hits collection of things you will recognize from Minecraft, namely Zombies, Creepers, and Skeletons.

You defeat levels, which unlock additional levels… each of which having a difficulty slider effectively determining the sorts of drops that are available and supposedly the relative difficulty. I am primarily playing this as my before bedtime game, but I have yet to finish unlocking everything available due to lots of short play sessions. I am not sure exactly what the ultimate point of the game is, but it seems to have a storyline woven around a bad group of Villagers called the Illagers. This is apparently a thing in actual Minecraft but I never thought of them as some sort of an enemy faction.

The game seems to sell itself as a sort of Minecraft meets Diablo experience, and based on my play sessions it feels like neither. I would say the core gameplay loop reminds me significantly more of something like Gauntlet Legends or Gauntlet Dark Legacy. The loot is neither plentiful enough or good enough to really feel like a Diablo game. The game also lacks anything close to the build complexity and nuance that is traditionally available in the ARPG genre, so in the end it feels exceptionally shallow.

In theory as you go throughout your travels you collect melee weapons, ranged weapons, armor, and can equip three artifacts at a time. The second significant strike is that all of the gear can be enchanted, but each item acquired has a randomly assigned fixed ability that as far as I can tell you can’t change. This leads to situations where you might find a weapon that is technically stronger than the one you are using, but it has a worthless enchant on it leaving you to hold onto your existing gear for far too long.

Similarly not all artifacts are created equal. Some are going to have useful effects and others are going to largely be pointless. For example the first one you get is an old timey bottle rocket style firework that you can in theory aim at a group of enemies to explode it. The challenge there is an exceptionally long cooldown and that it never seems to go in the direction you actually want it to. The best item I have found is an amulet that collects souls each time an enemy dies and then allows you to effectively have an extra healing potion. Over time this seems to heal less and less of your health pool diminishing its usefulness.

The third strike against the game is that there are a significant number of “cheap” mobs that seem to put you in positions where it is exceptionally hard to avoid taking damage from them. Additionally I have encountered even on lower difficulty settings several mobs that can just straight up one shot you. It isn’t so much a difficulty thing, as most encounters fall over without effort. There is an unpolished nature to the design that makes me question if it got the requisite time to balance the encounter design or even had a significant alpha or beta testing period. The game as a whole has this half baked and unfinished feeling to it.

A significant amount of your time is spent in your camp, which you unlock as a safe base of operations after the prologue. The game operates on collecting emeralds and then you can spend those emeralds at your base with first the Blacksmith for randomly generated weapons, and later the Wandering Trader for randomly generated artifacts. The problem is that in both cases the items created for you are generally several levels worse than whatever you can get as loot from the zones themselves.

The camp itself is also huge, but almost completely devoid of purpose. You have a house that appears to never change as you go through the game levels. You have various ruins scattered around the play area, that again never evolve over time. At first I thought that maybe this was just a side effect of me not having gotten far enough into the game to unlock more things. However one of my friends who has played a ton of this game with his son indicated that I have effectively seen everything that is going to open up. Once again… the game feels like it was meant to be something more, but instead we got an unfinished product that was rushed to market.

I have played the game on Windows and Xbox One through Xbox Game pass and then purchased it for the Nintendo Switch. In all cases they rely upon your Xbox Live account but also in all cases they do not seem to support any manner of cloud saves. This would be strike number four, because even though I have issues with the experience as a whole it might be more enjoyable if I could start the evening on my PC and then finish playing the same character and making the same progress on my Switch. It seems to pull in all of my Xbox Live friends, but while playing on the switch none of them have actually shown up as someone I could play with… making me question if cross platform play is a thing either.

What you have in the end is a game with the primitive graphics of Minecraft but is devoid of any creative outlets. A game that would like to pattern itself off Diablo but lacks any interesting loot and character building options. A game that seems to have a shared account system but is not utilizing it in any meaningful manner. Ultimately Minecraft Dungeons is a confusing mess of a game that feels unfinished and unbalanced, and after experiencing it myself for a few weeks there is no way I would ever suggest this game to someone. If you have Xbox Game Pass, by all means check it out for yourself since you can do so for free… but I would not spend a dime here until things have sufficiently changed.

Livingroom Rain

For whatever reason years ago when I leveled Mining and Botany to 50, I neglected fishing. As a result I spent most of last night chilling out and fishing in a video game, which is fine because I needed some heavy chill. As I alluded to in yesterday’s post, neither my wife or I really got much of a good sleep the night before. This is largely due to the fact that sometime between 8:30 and 9 pm that night it started raining in our living room. We didn’t pick up on it at first because something was on the Television, but the cats were freaking us out which lead us to notice the droplets coming down from the central rafter in our main living area.

This has happened before and through much trail and error we have had the roofers out in an attempt to figure out what was causing it. Up until this point we thought it was the flashing at the top of the roof line that was the issue, and they would come out and tamp that down and caulk it, which would in fact cause it to stop for awhile. However this time while up on the roof the guy noticed an entire segment between this raised area of the roof and our chimney that appears to have no flashing at all. All we can figure out is that maybe when the folks put on the siding, that they failed to put back the flashing in that area. This will of course lead to minor surgery on the roof at some point in the future, but we have temporary flashing and caulk install in a hopes of getting us through the next few days of severe rain.

As far as gaming goes, I am all over the place right now. I am still spending a little bit of time each day in World of Warcraft, but I think I have petered out when it comes to pushing alts to 120. During the course of this run I now have on the Horde Side my Paladin, Hunter, Druid, Warlock, Death Knight, Mage and of course the original Warrior and Demon Hunter that were previously at 120. On the Alliance side right now I have everything at least to level 100 and so far the only 120 is my Paladin. For the moment I am mostly cherry picking World Quests each day when one shows up with an upgrade to any of my army.

Over the weekend I spent some time in Guild Wars 2, and that is something I would like to revisit in the coming weeks as well. I am not sure why it happened, but I logged into voice chat and everyone seemed to be in the game, so I like the dutiful toady I am patched it up to join in. I left the game with my Warrior in a fairly good spot, I just need a lot more points to finish getting Berzerker and Spellbeaker. I did some significant changing around of things because it appears that my Hammer/Greatsword is no longer in the “meta” and instead the money build is Greatsword/Mace and Shield preferably with Spellbreaker which I do not have… but there is another built the uses Discipline in its place. I had some fun fiddling around in Fractals and would like to do more of this.

Minecraft Dungeons released yesterday and I have been spending some time playing with it. I’ve not gotten terribly far in part because I mostly played it prior to heading to sleep last night. I tried it out first on Xbox One through game pass and then ultimately purchased it for Switch which seems to use my Microsoft account. I like it quite a bit but it reminds me way more of Gauntlet Legends/Dark Legacy than it does Diablo. It is quite a bit of fun though and I am interested to see how the game evolves as I level up and move through bigger areas.

Lastly Phantasy Star Online 2 released for Windows 10 PC today and I have it downloading in the background. This is more than likely going to be consuming the majority of my time for the remainder of the week as I try and catch my CAST Ranger to Ash and Tam who have been playing considerably more often on the Xbox One. This game looked horrible on a base Xbox and as a result I just found it a struggle to get into it considering I was also having to learn how to play it with a controller. I had experimented with the Japanese client and it completely spoiled me towards anything other than the Windows release.

What have you been playing lately? Drop me a line below and let me know.