Minor Renovations

Over the last few days I have been doing a number of minor renovations to AggroChat.com which is a site that you may or may not know about. Essentially the site is a mirror of the content that the various members of the AggroChat podcast do on the interwebs along with the resting place of each of our episodes. We use a plugin that is no longer actively supported… but still seems to work… to make a local copy of each post that comes out on the various sites that make up our group. What this means in practice is that the site is mostly filled with Aggronaut posts and podcast episodes given that I am way more prolific than the rest of our crew.

The site itself had been in a weird place for some time, largely due to the fact that the previous web host made it very hard to modify anything as I had to go through a manual install process. So over the last few days since moving the sites over the weekend I have been making small tweaks here or there to the site to refresh it. The main change that I made is to swap from the cumbersome theme that I had been using over to Generate Press, the same highly modular theme that I use with Aggronaut. What makes this theme extra awesome is the fact that the licensing allows you to pretty much use it on any site that you own.

I may be tweaking colors a bit, but I think for the most part things are now in a fairly stable state. The last major changes I made yesterday were to make private any content not related to the current staff, and to re-associate the podcast episodes to the AggroChat account instead of my account. What this gives me is a much cleaner Author widget in the sidebar that shows the last several podcast episodes lumped together as well as the last several posts from each author. Previously I really didn’t make proper use of the sidebar and now it has a much more consistent feel to it as well as linking to the various “AggroChat” branded social media accounts. I’m fairly happy with the current state of things and just felt like talking about it a bit this morning.

As far as gaming goes… I started my night attempting to do some Diablo 3. I say attempting because the thing that I really need to do is a round of bounties, and the thing that I keep struggling to do… is a round of bounties. For some reason over the last few days I have encountered issues where I get disconnected from Diablo and battle.net entirely… so much so that I often have to crash the client and restart it. This happened the other night while Grace and I were grouping up, which didn’t make it that big of a deal because she kept the session active. However when I am playing solo… this means whatever progress I made towards a round of bounties was lost since I only really need the Bounty Caches at this point and not whatever I happen to loot along the way. This also meant that Diablo 3 was not my final resting place for the evening.

My next go to was World of Warcraft Classic, but after screwing around on my newly minted Undead Warrior… I was not having much gusto there either. I think I might be in a holding pattern with this until it officially releases in August. Were they to tell me that they were not going to be resetting progress between now and release… then that would be one thing. However since leveling in Classic is not exactly fast… I am not exactly relishing the prospect of getting to a happy place in beta and then losing all of that progress for live. Classic served to tell me that yes I did in fact want to do this… and now I am more or less ready for launch.

Instead I largely opted to watch some episodes of The Toys that Made Us on Netflix. For the uninitiated this is a docuseries that outlines the various decisions that went into making the toy lines I grew up with in the 80s. I watched the first season when it initially was released, and yesterday was made aware that season 2 was available. So I watched the first of the new episodes on Star Trek toys, and then the majority of the episode on Transformers before I eventually gave up and went to bed. I think a lot of my restlessness from last night comes from the fact that I did not sleep well due to the storms. I was more or less dead to the world until the alarm went off this morning… and then was groggy enough that i couldn’t figure out how to turn the alarm off on my watch. Hopefully tonight will be more fruitful on the gaming front… and if not I will just keep on watching Toys that Made Us because it really is a charming show.

Bugout Bags and Hidey Holes

I made an attempt to write this post earlier… but my internet at home seemed to be having issues due to the storm and WordPress ate the entire thing (even though I thought it had saved a draft…  not sure what I think of the latest version).

The last twenty four hours have been exceptionally strange to live through.  First you have to understand that I have lived in the area known as “Tornado Alley” for my entire life, growing up an hour north of Tulsa and living in the Tulsa area since 1999.  We largely take Tornados with a grain of salt, and while most of the cells that do pass overhead produce a Tornado at some point… the likelihood that you are going to get hit seems fairly small in the grand scheme of things and the prep work you go into seems often times for naught.

Yesterday however was a different beast entirely from what we are used to.  We had been hearing for days that we were going to get bad storms… but given that it is May in Oklahoma that is effectively like telling me the sky is blue.  What made us really take notice is when several of the school districts decided to preemptively cancel class. On the same day in 2013 a EF5 Tornado hit Moore Oklahoma and killed 24 and injured 212…  including directly hitting the Plaza Towers Elementary School. When the weather folks tell you that there will be multiple major storm cells throughout the day… I guess we have learned the lesson the hard way to take note.

My wife got out a little early and I left right at 4, which allowed me to get a couple of errands done before making it home before anything major had started.  My wife scrambled around and gathered all of our important stuff and some basic supplies and packed them into a rolling carry-on style duffle bag, sticking in in our “hidey hole”.  The rules of shelter are basically that you need to get to a room on the lowest level of the home with no exterior walls. The problem with our house is the only place that fits these requirements that you can actually get human beings into…  is the laundry room. So we created a little makeshift pantry of sorts on top of the washing machine and prepared for the worst.

There were a few of what I would call close calls, as in a storm that had produced Tornados passed within 10 miles of the house.  One of which was close enough to trigger the sirens… at which point we went to the laundry room to ride it out, at least until the news that was blaring in both the livingroom and the bedroom gave us an updated trajectory.  That is the thing about Tornados… they tend to behave in a fairly predictable manor. That is not to say that you should not respect every single one of them… but there are certain areas that get hit more than others. Often times the storm turns right before it gets to where I live and passes a little south of us… as did the two cases above.

The double whammy however is that as we were getting ready this morning… the news was projecting a Tornado headed directly for our house.  It was serious enough that the Tornado Sirens blew seven separate times during the course of the thirty minutes it took to clear us. I am uncertain if there is any damage, but I am guessing it passed by the outskirts of my town.  When it hit Tulsa International Airport however the storm turned… much like the others had and passed just south of us… by about five miles. What it largely caused is a delay in me getting ready and blogging… but we did hide out in the laundry room for a bit to make doubly sure we were safe.

Today I am sorta living in a permanent state of stupor.  When you live in this region you do this thing when you finally surrender and decide you are perfectly okay with death so long as you get some sleep in the process.  I finally reached that point around 10:30-11 pm and I have no clue when my wife fell asleep, but we left the television blaring in the thought that if something major was about to happen we could jump up and get into our shelter quick enough.  I changed into night clothing, but I think my wife more or less slept in the clothing she had been all night long. You don’t exactly sleep soundly when you fall asleep in that state.

As far as gaming goes I spent the majority of the night playing Diablo 3 in little doses, but did manage to group up with my friend Grace during part of it.  My lack of attention to detail and the fact that I am still under her level a bit… meant I largely spent the night dying a lot. That said I knocked out a few steps in the seasons journey and managed to gather up a few pieces of gear.  I am one step away from completing Slayer… but that step requires me to do rounds of bounties until I gather enough crafting bits to cube a piece of jewelry. The challenge there however is that as the night went on I kept getting disconnected making a round of bounties impossible to complete.

I’ve decided that my favorite part of this season and the patch that came with it is the fact that you can now peek ahead in game to what is needed by steps in the seasons journey you have not yet reached.  Previously you had to keep open a wiki and keep alt tabbing back and forth to see what you could be working on while you were waiting on something else that you could not necessarily complete at that moment.  I really want the fiery cosmic bat wings that come from finishing ALL of the seasons journey steps, so I have a feeling over the coming weeks I will be spending a lot of time playing Diablo 3.

Thorns and Rebirth

This weekend was the beginning of Season 17 of Diablo 3, and after largely taking off the previous one we were back in the saddle again. I started the season on PC and hope at some point to start playing it on the Switch as well at least far enough to get the various season rewards. To the best of my knowledge this is the first season to double back and start repeating, as I had all of the cosmetics that were handed out this time around. This is both a positive and a negative in that I will be able to pick up the things that I have missed in the past, but it also will lower my overall drive to play a given season if I know I won’t be getting anything brand new.

I am amped for this season however because it allows me to return to my favorite build in Diablo 3… the “stop hitting yourself” crusader. Generally speaking I pick which class I play in a given season based on which class sets are available through Haedrig’s Gift, and this season the one available for Crusaders is Invoker… aka the Thorns build. The inner tank in me just really loves running around and watching the monsters explode when they try and hit me, and apparently everyone is pushing this one up high on their tier lists for long term clearing. Which makes me really want to try and get a bonus stash tab and the cosmic effect bat wings this season. I had a lot of fun this weekend playing around with Diablo 3 and I just wish that my schedule would have synchronized better with my friends because apart from the Friday night push and while recording on Saturday… I never quite managed to group up again. I did however finish chapter 4 and get the full set of Invoker… and am now working on the Slayer chapter.

Also the “Decades Behind” thing is starting to gather steam and I am shocked that for the most part the AggroChat crew seems really interested in it… or at the very least it is a thing that they feel like they are insane enough to do. With that however I decided that maybe I should see if I can get used to playing an Undead Warrior… given that raiding Horde side means you don’t have Fear Ward and having an extra fear break would potentially be worth it. It is weird that I am now thinking in terms of optimization for something that I have literally “been there and done that” for… which is going to make the whole raiding experience feel weird. I know these bosses and the strats to take them down… I know the drop tables and which gear I should seek out. I feel like Classic WoW is going to be a master class in optimization as much as anything else in trying to seek out the items you need. Like for example… I want to tank every single Warlock when they get their Felsteed… because that boss can drop one of the best +defense guns in the game at the time of Vanilla. All of this shit is coming back and my memory is on fire with all of the things I used to do to make things functional. This is going to be a really interesting ride.

Lastly this morning is the first post from a brand new web host. Over the weekend I uprooted both Aggronaut.com and AggroChat.com and moved them over to a brand new location. For the most part things seem to be going smoothly, apart from a few hiccups here and there. Aggronaut seems to be having more problems than AggroChat but that is largely because I am needing to undo the various customization I made to make it work on the previous host. Like this morning I could not get image uploads to work, but I ironed that out in short order. It was a sequence of events that made me to abandon ship. Firstly I was paying way more than I would need to make… but you can never underestimate the power of my laziness when it comes to avoiding paying money for something. Next there was the problem where at some point automatic upgrades broke completely… which was a big boost for moving but again something I was willing to deal with for the short term.

The final straw however is that the host itself has been wildly unstable… I use a cloud app called Uptime Robot to track if my sites are up or down. The above spam is from my inbox and the messages showing my site is going unresponsive on a pretty regular basis. This finally was enough of a kick to get me to go off and find better options. As it stands I am in the process of moving things over one by one but with AggroChat and Aggronaut both moved that really is the bulk of the work. It took forever to transfer the 77,000 files for AggroChat and the 25,000 files for Aggronaut… which is bizarre considering that the bigger of the two sites is roughly half the age of the other one. I think I have an addon gone awry on AggroChat that we use to cache copies of posts from all of the AggroChat crew’s personal sites. Every so often it will go on a binge and add the same post over and over… and apparently this has happened more times than I realized.

It is returning… time to start planning

Whatever the case I am on new ground now, and if things continue to go as smoothly as they have I will probably write a proper review of the service during Blaugust. That is right folks… I have not forgotten about Blaugust and will begin talking about this years running shortly over on the Discord.

Anthem Postmortem

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As you might have been able to tell from my blog, and the lack of coverage…  I’ve more or less stopped playing Anthem.  Apologies for using a memey screenshot to lead this discussion off but I somewhat feel like it is fitting for the current state of the game.  Anthem does an awful lot right when it comes to the moment to moment gameplay of what it feels like to pilot a mech suit into combat.  Once they fixed the controls from the early alpha testing…  flying a suit feels amazing and using those same controls to move around the battlefield during combat feels pretty great as well.  Additionally I was a huge fan of the characters that were introduced with Anthem and the story arc that was played out…  even though it largely felt like the opening chapter of a much larger experience that we have yet to see.  I think Bioware had a lot of ambition with this game, but due to all sorts of reasons outlined in the now infamous Jason Schreier “How BioWare’s Anthem Went Wrong” piece on Kotaku…  the game that was released simply did not have enough focus or time to incubate into a finished product.

I legitimately feel bad for the crew after reading that post, but I am also left with the competing interests of being a consumer that bought in hook line and sinker into a broken product.  I think given time and money and resources and sufficient good will from the community…  Anthem is a ship that could right itself.  However on many fronts things are not looking stellar as we move into May some almost 3 months after the early access release began.  As many users I spent a good part of April waiting on a big patch they were supposedly working on that would in theory fix a lot of things.  While 1.1.0 added a new piece of non-story content and provided some quality of life changes… it also failed to deliver most of the things that were on the road map for April.  More damning however it did nothing to fix the core problems that the player base has been chanting since day one…  that there were issues with both the quality of loot drops and the quantity of the highest end drops called Legendaries.

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April was the month that I more or less stopped playing.  Mentally I was thinking to myself…  what was the point of grinding when there was supposedly a patch to fix all patches just around the corner.  At the beginning of that month it sounded as though the patch would be landing at any day…  and as we reached the tail of the month and the eventually release of it on April 23rd as a community the expectations were pretty high.  From what I hear the Stronghold that was added is in fact a really good experience and was not plagued by a number of the bugs that the earlier strongholds had.  I say “from what I hear” because even if Sunken Cell is the best experience in the world, it does nothing to fix the fact that BioWare built a game different from the one they were intending to build and have done nothing to fix the core loot issues.  I just cannot be bothered to log in to play through any more content when I know all that will be waiting on me at the end of the content is a sea of trash purple drops that force me to play a constant game of inventory management just to stay ahead of the tiny 250 item vault limit.

I feel like I need to dig into the statement I just made that BioWare built a game that they never intended to make.  Once again if you follow the Schreier piece it tells a take of a game studio that wasn’t exactly sure what they were making part from it absolutely not being a “Destiny Clone”.  They leaned heavily into the comparison to Diablo 3, but the problem with that is it denotes a very specific style of game-play.  In Diablo 3 post Loot 2.0 update the drops are plentiful with a bad luck timer ticking in the background and making sure that you get a drop every so often that scales with difficulty.  The reason why it is so plentiful is that a good number of the drops end up being randomized to be not that great for whatever build you are going for… but they become workable until you can get something better.  Getting something better is not a case of praying for the drops, but instead a case of applying time because eventually the thing you want will drop.  I know this for a fact given how many seasons I have completed at this point and managed to get all of the drops I needed for a specific build.  There is a high chance that you will see literally every item that can drop for your character during the course of a season.

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The other thing that the Diablo model has going for it is the fact that the game gives you a number of levers that you can pull to help defeat bad luck streaks as well.  They have a machine of sorts called Kunai’s Cube that allows you to pour crafting materials into it to get a Legendary item for a specific slot.  Similarly doing higher tier stuff in the game rewards you with Blood Shards and you can spend these with the merchant Kadala in order to again get a chance at items for a specific slot.  As a result through a combination of playing the games and getting drops and targeting specific gear slots you can pretty effectively get the items that you were actually needing.  It feels as though you are always working towards the goal of getting your full set of gear needed for your specific build, and even when you get gear drops that are less than perfect the game has an enchanting system that allows you to swap a single stat on an item to help fix the problems with any gear.  Again the game is exceedingly generous with its drops and also gives the player systems in order to mitigate any issues that might occur where they aren’t getting the items that they actually need.

Anthem is sorta like a kid who only read the first chapter of a novel and is now trying to pass the test in English Lit.  They got the part where the gear is randomized, but were apparently absent on the days they talked about all of the ways that Diablo 3 tries to help mitigate any times when the random loot machine isn’t working as intended.  Additionally they seem to have missed the part where if you are building a game with loot that swings wildly between “god rolls” and “garbage fire” that you have to make sure that the drops themselves are plentiful so that sharding an item doesn’t feel like you just destroyed what amounted to several hours of your life.  Legendary drops in Anthem are still fairly rare in that you may see one in a nights worth of play or you may not.  In theory they should be guaranteed drops from the end boss of Tier 2 or higher content, but instead they are an exceedingly rare drop from any encounter in the game which means that you realistically need to clear every single trash mob so that you don’t feel like you are missing the opportunity to see a Lime Green diamond on your screen.

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The rarity of Legendary drops feels more akin to Destiny 2 and getting an Exotic Weapon.  The challenge there however is that an Exotic weapon when it drops is the only version of that weapon you will ever need, because they had the foresight to make all Exotic weapons drop with static rolls.  I have a handful of legendary weapons at this point and none of them are what I would consider to be a good roll for the specific type of weapon or damage that is being dealt with them.  You use them because they are significantly higher level than Masterworks, but they don’t necessarily feel great to use or at least good enough to account for the time spent in acquiring them.  It takes Legendaries to grind to get more Legendaries to grind to get more Legendaries…  and at some point the incentive feels bad and not worth the effort you are expending to get it given the interval of drops seems to ranges from 30 minutes to 300 hours.

The other major issue with Anthem is that months into the game we are still encountering massive issues that tell me that the game itself behind the scenes is held together with duct tape and bailing twine.  On May 7th they released a minor patch, large with the purpose of removing the Elysian Cache reward system from the game.  I could go into how dumb of an idea I think this is since they removed content from a game that already feels like it doesn’t have enough content… and didn’t replace it with anything.  However they did state from the beginning that this was a temporary system and in theory was designed to apply enough friction to keep people grinding until they had gathered all of the 160 or so loot possibilities.  The issue however is that when they released the patch they also inadvertently removed loot drops entirely from a handful of encounter types in the process.  This has been a pretty common cadence with Anthem so far is that touching one system seems to often times wreck what would seem to be an unrelated system.

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One of the things that always impresses me is a PC case that has extremely neat looking cable management.  However often times if you pull off the opposite panel on those cases and you see a rats nest of wires in all sorts of odd places in order to achieve what appears to be a polished look on the visible side.  This is what I feel like Anthem is probably like once you peel back the pretty facade…  a game that has gone through so many rapid iterations and has lots and lots of “temp” code still in place to try and hot wire systems so that they work.  I’ve written more than my share of this style of code when we were rushed to meet a deadline and couldn’t be bothered to follow best practices when so much needed to be done in such a short amount of time.  Crunch makes you do really dumb things that will ultimately bite you in the ass in the long run… and I feel like Anthem is a game full of Crunch decisions and compromises in order to ship a product that was not ready for shipping.

The challenge however is once they released that road-map, to some extent they are being judged upon it.  It is hard to stem the hemorrhaging of all of these short term decisions when you are being pushed to make even more of them.  At this point however… I think the race is over and they lost.  It is far too late to be able to create a narrative of “we had a rough start but everything is on solid ground now” as has been the case with so many MMO launches.  The time has come for them to take their time and figure out what kind of game they want Anthem to be…  and then start working towards that FFXIV A Realm Reborn resurrection narrative instead.  Anthem is dead…  long live Anthem?  At this point I could be grinding for Legendaries, but even then I am not sure what the point in doing so would be?  There is no real end game in Anthem as of yet, no raid to be gearing towards and not even an equivalent of the Destiny Nightfall.  The only end game to the grind is more grind and once I realized that…  and the fact that loot would theoretically never get fixed I checked out of the game.

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I am however keeping tabs on it as is the case with this postmortem of sorts.  I want Anthem to have one hell of a comeback story, much like Destiny did with Taken King…  and sadly Destiny 2 did with Forsaken (because they should have learned the damned lessons the first time).  The negative of the life and death of Anthem has been that it seemingly has soured my tastes for looter shooters in general…  since I seem to have also ejected from Division 2 and cannot seem to get back into the groove of Destiny 2 either.  So now I largely wait and hope that BioWare Austin can pick this game out of the dirt and turn it into something we actually want to play.