Many Osiris Handle It

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Yesterday was of course the release of the first expansion content to Destiny 2 in the form of the Curse of Osiris DLC.  I was sick yesterday so completely out of it and did not realize until that evening that I could have been playing around in the expansion during the day.  I did however have time to finish the main story line and am now in the after game that involves going around and doing a bunch of adventures on Mercury.  I am not entirely certain what I was expecting but I enjoyed myself and found a lot of the new areas really cool to roam around.  The level cap is bumping up from 20 to 25 and the light cap is bumping from 305 to 335.  This means we all need to spend time pushing up that number once again, and have a whole slew of new weapons to help us with that process.  Based on what I am seeing blues seem to still be bound to the 5 below your base light level as I am seeing 303 drops with a base light of 308.8.  Legendary engrams which seem to be dropping like candy for me are dropping at my base light level and as a result seem to be providing a decent way of bumping up my overall power level.  Unlike before I am not quite as rabidly focused on trying to squeeze the last bit of light out of each week as I have in the past.  I am sure this will change but for the moment I am trying to take things easy as I may or may not have burnt myself out a bit.

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In Destiny 1 we spent a good deal of time exploring the Fallen and the Hive and with Destiny 2 we have spent the bulk of our time dealing with the Cabal.  This expansion sees us taking on the Vex in ways that we have not seen before.  You get a decent idea over the course of the content we have seen to this point that the Vex that essentially hacks time to create the most favorable outcomes for themselves.  However we have not actually really seen this in progress other than the tiny unexplained bits of the Black Garden.  With Curse of Osiris we get to roam around in the massive simulation worlds that the Vex are constantly using to collect data to update their models.  What is really cool about this is that we see simulated versions of all of the other races, that are very similar…  but not quite exactly the same.  Pay close attention to the way that the “Axis” versions of various troop types look because they appear to be almost Vex hybrid versions.  As far as the length of the expansion… I would say it is probably about the same number of missions as the base game.  You spend a lot of time roaming around and trying to sort out how to stop this one Vex simulated future from coming true.

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As far as characters…  Sagira is great and I like the fact that even after completing the main game we occasionally get to hang out with her again.  Osiris was honestly not much of a character, and still remains this madman prophet that we are really no closer to fully understanding than we were going into the expansion.  Brother Vance still has a fanatical devotion to Osiris even though he could not be bothered to pop out to the Lighthouse long enough to even see his acolytes.  There is a nice passing of the Torch of sorts to Ikora, because really she is the Warlock we care about.  Its not so much that the student has surpassed the master… its just that the student is done being a student.  If nothing else this expansion brought with it one of the most badass final boss fights I have seen in awhile, and while it isn’t exactly technically complex it is fun as hell and makes the player feel awesome…  even though it is really Osiris hacking reality to make it happen.  It reminds me a lot of the way the Oryx fight in the Kings Fall raid felt… with this massive imposing figure that you are able to bring down by doing some stuff with some things.  Unlike the main campaign I am actually looking forward to finishing it on each of my alts, as I attempt to get them ready to start pushing up power level once again.

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As part of the main story we get another choice of a vanguard legendary, and I not shockingly went with the auto rifle that looks and feels a lot like the Jiangshi AR4 that I cannot seem to get the Gunsmith to give me.  The bulk of the really interesting system changes go into effect next week with the December 12th patch, but we did get a fresh assortment of weapons to find and an armor ornament system.  I’m looking forward to the next Iron Banner so that I can unlock the requirements to use those with my Iron Banner set.  Additionally there was a refresh of the eververse store and with it a new set of fluff engrams, this time including a set of armor that I think actually looks cool.  I was not a big fan of the weird formal armor set that came from the last batch, and even though I have collected a set of it on my Titan I doubt I will ever wear it.  This time around however it is Vex inspired and looks pretty badass…  but it has some hefty competition with both my New Monarchy and Iron Banner armor sets.  All in all I think I am going to like the influx of content, but I am also not extremely focused on grinding to get everything instantly either.

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Honestly the thing that has most soured me on Destiny 2…  may or may not have anything to do with Destiny 2.  A few weeks ago on patch day I started having issues running the game.  Ultimately this thing would occur where the game would freeze for anywhere from 30 seconds to two minutes in the worst cases…  all the while the audio would continue playing in the background.  If I happened to be watching a YouTube video on the second monitor its video would freeze as well, as would my ability to alt tab or interact with anything.  Everything would recover itself and return me back to whatever I happened to be doing…  and if I was in a group activity the game would rapidly catch me up to the same time frame as the other players…  often resulting in my death.  As a result I had been avoiding doing anything serious and anything that forced players to require on me not fucking up.  I’ve searched the forums and crawled through the bowels of Reddit attempting various fixes, until this morning when I found something that is a possible culprit.  Around about this same time I got forced upon me the heaping pile that is yet another windows 10 update.  As a result it force reset a bunch of my settings, one of which flipped my system into power save mode for some ungodly reason.  Before sitting down to write this post I played a bit of crucible because that seemed to always make it happen…  and seemed to be doing just fine.  I need to run around on Mercury a bit to do some further testing but I am hopeful that maybe this was the mystery sauce that was causing all of my problems.  I would love to be able to return to doing group content without fearing that I would be a liability.

Xur Week Twelve: 12/1/17

Destiny 2

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This is potentially the last of these Xur reviews that I will be doing on this blog.  It is not out of a lack of interest, but more than next week with the Curse of Osiris the reset time is changing and with it when Xur arrives.  Right now Xur shows up in the middle of the night and as a result by the time I shower, get ready and sit down to blog is available for me to talk some shit about what he just brought.  Starting next Tuesday however that reset time will shift from 5 am my time to 11 am …  long after I have already been at work for a significant amount of time.  This is a boon for the career YouTube types so they don’t have to wake up quite so early, but not really for me so alas this is probably the end of my recent Friday feature.  The flash point zone this week is the EDZ which means Xur is hanging out near the Winding Cove drop zone.  There is technically a cave that allows you access to the ledge he is on… but I never can remember where the entrance is and just end up jumping up the rocks to the right of where he is at.

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Sweet Business is a really cool sounding weapon that winds up being a horrible idea.  Maybe I am being a bit unfair but in truth I have never been able to get much out of this gun.  Firstly it requires some wind up time while firing before it arrives at its final rate of fire and as such true damage potential.  The perk payday in theory helps with the wind up because you can fire it from the hip relatively well and as such start firing ahead of when you are actually needing to deal damage to a target especially in the crucible.  The magazine size of 99 seems really awesome…  but given how fast this fires you will be empty and suffering the pretty horrible reload speed before long.  Where the gun really lacks however is in the total ammunition you can carry.  Payload might help your magazine but it doesn’t actually seem to help your pool of ammo and when I attempt to run something using this weapon I find myself always starved for kinetic ammo.  Definitely pick it up if you do not already have the weapon, but I am not a huge fan of it.

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Do you want to punch things?  Do you want to punch all the things?  Then these might be the gauntlets for you.  In the grand scheme of things they probably are not that good, but are pretty fun to at least play with while running around doing planetary content.  The biotic enhancements per does two things really, firstly it greatly increases the range of your punch allowing you to hit targets at roughly the distance warlocks can.  On top of that it gives you a version of surrounded where the damage your punches deal increases based on the number of targets around you.  This is insanely fun against boss type encounters with a lot of minions and would potentially pair nicely with either the Sentinel or Striker trees that allow you to gain health regen on kills.  Definitely a pick up if you do not already have it… and in truth I am even going to log into the PS4 and buy this since it is the only Titan exotic I am lacking there.

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Arc Bolt is one of those grenades that only seems to work in really ideal conditions.  This chest is all about making that grenade be able to chain a little further, giving you some wiggle room on what those ideal conditions actually are.  The problem is… there are WAY better hunter exotics than this one and in truth until Arc Bolt gets some sort of a rework it isn’t exactly worth building an item loadout around.  The positive however is this version does come pre-slotted with an arc grenade recharge mod so at least they realized the only edge case anyone would ever want to use this item.  It’s worth picking up for unlocking but not really much more than that.

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Do you like Nova Bombs?  Do you want to always be Nova Bombing?  Me too…  sadly this helmet won’t actually let you do that thing.  The perk Actual Grandeur in theory grants you super energy on Nova Bomb kills.  The rate that I have seen is that if you are able to Nova Bomb and kill five targets, it will take your super bar roughly to the halfway point.  So sure this does a decent job of regeneration but it also falls drastically short of the dream of being some sort of Evil Ryu throwing void fireballs.  In my experience if you are dedicated to Voidwalker you are far better off with Nezerac’s Sin or even the Eye of Another World.  Once again, pick it up for the unlock because Bungie occasionally balances exotics to make them better and you might as well have it in your collection.

Destiny 1

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This week Xur is hanging out at the Reef and offering a few items, including a Helm I never managed to get on my Titan.  This week he is offering.

  • Legacy Primary Engram – 31 Strange Coins
  • Eternal Warrior – Titan Helm – 13 Strange Coins
  • Young Ahamkara’s Spine – Hunter Arms – 13 Strange Coins
  • The Stag – Warlock Helm – 13 Strange Coins
  • Monte Carlo – Primary Auto Rifle – 23 Strange Coins
  • Monte Carlo with Royal Flush Ornament – 30 Strange Coins 25 Silver Dust
  • Trespasser with Crucible Assassin Ornament – 30 Strange Coins 25 Silver Dust

Bungie Mostly Gets It

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Yesterday I made a post talking about some of my frustrations and some of the frustrations of the community at large.  In lieu of giving the final Bungie Curse of Osiris reveal live stream, they opted to instead give us an extremely dense blog post paired with a podcast episode expanding on the theme.  As a programmer by trade I am generally slow to assign malice to the actions of game developers, especially when said problems get patched out of the game.  There have been so many times in my own life that I have thought something was going to be a really good idea, and in the end it only served to hurt my user base.  As a result I haven’t really talked about the whole XP gain issue because it didn’t really directly effect me.  I essentially told myself there were three reasonable bright engrams that I could get per character and past that I didn’t attempt to go out into the wilds and grind for more.  I didn’t even really have time to participate in the Clarion Call event that was happening over the Thanksgiving weekend because family and reasons.  Also as a programmer I read yesterdays post as a game company attempting to peel back the curtain and show the players the mess that is hidden behind it.  I more or less accept their explanations and I figured this was something I should state up front before I dig too far into the specific issues.  I highly suggest you read both the blog and listen to the podcast because hearing the voices of Luke Smith, Mark Noseworthy and Eric Osbourne explain why things are the way they are…  really drills home the point that they did mean the best.  None of them are really polished orators and there is emotion in those voices that helps to add accent marks to the commentary.

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One of the biggest announcements is that there is a brand new tier of weapons coming.  Yesterday I talked about the whole static roll thing and mostly how I was bracing for the return of randomized stats.  In truth I was preparing for the worst because I actually like static rolls on gear because it lets me know directly what I am shooting for, and not always wondering if there is a better roll around the corner.  I feel like they sort of shot down the middle and landed in a happy place that I can accept as reasonable.  Masterworks will be legendary weapons that roll with an extra mode that provides some amount of randomized stats.  The above image is lifted from the Bungie blog post and shows a Uriel’s Gift with a bonus 10 to reload speed and also shows that they are starting to track how many kills you have made with a specific masterwork weapon.  They announced a couple of things about this that make them more reasonable…  firstly you can re-roll the stat node until you get the one you actually wanted.  Secondly you can break down masterwork weapons that you do not want to get upgrade materials to turn your normal legendary weapons into masterworks themselves.  Functionally this gives players what they said they wanted… in the ability to get different versions of weapons but also makes it sane and rational for those of us who actually liked fixed rolls in being able to upgrade our existing stash to the new version.  Also it allows us to slowly work our way to perfecting the roll with whatever combo we were wanting on it by re-rolling that node.

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Another big announcement is that they are adding duplicate protection for exotics, so that the game will by nature favor giving you exotics that you do not already have over exotics that you have seen over and over again.  This has been a major point of frustration for a lot of players, myself included…  in that we keep getting the same exotic items over and over when there are still a bunch on the list that we have never seen.  I hit a streak of six prospectors in a row awhile back, and anything to blunt that would be much appreciated.  They also announced the return of Three of Coins in a modified form of just providing a 4 hour buff that gives you an increased chance at exotic drop rates.  I had a love/hate relationship with Three of Coins, and to some extent I like Xur serving more of a purpose each week than just presenting you with exotics you have already seen him sell numerous times.  Lastly while on the Xur front they announced that he would begin selling an additional item called a Fated Engram which decodes into an exotic item that you have not already unlocked on that character.  The above image shows that this costs 97 shards… which is a hefty price but by the time you need this you are probably going to be swimming in them.

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Another thing that I was extremely excited to see is that Banshee-44 will start just straight up selling a limited number of mods each week for a combination of Mod Components and Legendary Shards.  Now at first this doesn’t seem a amazing because it is not like we are swimming in Mod Components, however they are attempting to create a bridge for that too.  The biggest problem I have with the mod system is that in theory I need to hold onto every single blue mod in the hope that I get three of them to turn in for the purple variant.  As a result I regularly have no room left for mods because the 50 slot inventory is just inadequate.  Now they are going to make it so with blue mods you can break them down for gunsmith materials but they will also have a chance of dropping a mod component at the same time.  While saving them up for a guaranteed mod is nice… I will absolutely start breaking down every blue i get because I just don’t have the room.  They did state that eventually he will sell Kinetic Damage mods which in truth are the only ones we really have a hard time chasing.  Side notes… apparently Master Rahool will start straight up selling Legendary Engrams to help those chasing Masterwork weapons, and Benedict will redeem raid tokens before you get your first clear.  Additionally faction merchants will only now beckon you…  if you have enough tokens to turn in for a faction package.  So no more every icon in the tower blinking at once.

Functionally everything I have talked about is coming in either the December 5th update or December 12th.  I am going to attempt to list out the various things appearing in each, but I am certain to miss stuff so again I highly suggest you read the blog post and listen to the podcast for yourself.

December 5th

  • Armor Ornaments
  • Gunsmith Selling Mods
  • Blue Mods Occasionally Dropping Mod Components
  • Master Rahool sells Legendary Engrams
  • Benedict allows immediate raid token turn-in
  • Reputation Token Economy changes – way more tokens per activity but slightly higher turn in amounts
  • Cayde’s Treasure Map Minimum Payout
  • … and of course the Curse of Osiris storyline and related stuff

December 12th

  • Masterwork Weapons
  • Selection of Faction Armor/Weapons Purchasable for Legendary Shards
  • Xur Changes – Fated Engram + Three of Coins
  • Zavala/Shaxx sell Gift consumables that give interesting bonuses
  • No More Empty World Chests
  • Vendors leave you alone until ready to turn a package in

 

All of this sounds great to be honest.  The problem is we rarely get one of these posts like this.  All the player base really wants is to know what is coming down the pipe and roughly when they can expect it.  This is true for Bungie and Destiny but also equally true for World of Warcraft or any persistent game that receives a constant slow trickle of content.  Sure dates may not be final and they can shift and slip… but it is still nice to know what exactly we are waiting on.  I can only hope that this is the beginning of them giving us more information in greater detail… but in truth I feel like this is triage to stave off the angry pitchfork mob.  As players we get deeply invested in these games, and to hear them talk about it as a Hobby is a step in the right direction.  I would love to see one of these posts each time there is a content drop brewing just to let us know what folks are thinking and how they plan on addressing the concerns of the community.  Deej and Cosmo both do excellent jobs of giving us information…  when they are allowed to.  Most of the frustrations with online games in general come from a feeling of not knowing what is going on in this thing that we are spending so much of our time doing.  If we got a monthly post that outlined the timeline of what they were thinking about doing during that month…  I feel like we would be in a much better state and more willing to give the benefit of the doubt.  However this is a double edged sword and they talk about it a bit in the podcast.  They have been so gun shy to say anything because they don’t want an idea they had to turn into a promise when they maybe don’t even know if it is possible yet.  In the end…  its a tricky situation but I think the combination blog post and podcast were the right decision to make at this time.  I’m pretty excited about a bunch of the quality of life changes, and ready to tear into the new content next Tuesday.  My sodium levels have lowered greatly.

 

 

 

Destiny 2 Sodium

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To say the Destiny community is a little salty right now is a bit of an understatement, so as a result I am using a screenshot of the emote for today’s post.  We are in this weird situation where anyone claiming to enjoy themselves right now is being angrily labelled a Bungie shill.  The truth is my play time has decreased greatly over the last few weeks but this isn’t necessarily because I am not enjoying myself still playing the game, but instead because I have reached a point where I feel comfortable not grinding all the time towards my goal.  I am a very loot centric player when it comes to MMOs or loot driven games, and now that I have reached the top of the hill…  a lot of my drive to keep grinding disappears.  Sure there are things out there that I want to do and want to obtain…  but I have been grinding Destiny 2 since September 6th when it launched on the PS4.  I leveled a set of characters on console and then hit the PC launch with the same gusto with it happened on October 24th grinding up a brand new set of characters there.  Next Tuesday the latest batch of content will release and I am preparing myself to start the grind all over again as I attempt to top the hill and get to the next loot and level cap.  In truth I am likely just backing off a bit to give myself some breathing room right before the next rush starts.

That said there are a lot of players who have eased up on the play time and this taken with the wave of frustration circulating add up to a fairly disgruntled player base that Bungie is going to have to appease.  The core issue for me at least is that Destiny 2 has seemed to be a sequel to Destiny 1 at launch…  not Destiny 1 in the state at which it arrived during year three after the significant improvements that came with Taken King and Rise of Iron.  My working theory has always been that they started work on Destiny 2 at some point during the release cycle of Destiny 1 and never really took into account everything that happened to massively shift the game during Year 2 and Year 3.  As a result when Destiny 2 launched it felt like it was feature limited and missing a lot of the quality of life improvements that we had come to expect.  Additionally some poor decisions like shaders being consumables kept piling the frustrations and we made our way through the content. So I am going to talk about a few points this morning that either bother me or bother a lot of players.

Forced Throttling

One of the biggest personal frustrations for me is the lack of ways that I can see improvement in my character.  Like I said above I am very loot centric and my core drive in this game as with most loot driven games… is to improve my gear score.  There has always been a final slog to the goal in Destiny but in this incarnation it came way the hell too soon.  Light gain felt really good up until about 265/270 and then the bottom completely dropped out leaving you with a handful of “Powerful Gear” milestones to do each week.  I am absolutely certain that this is a mechanic that they put in place to make it so casual players could hang with the players willing to grind endlessly for gear.  The problem is for those of us who would be playing the game nonstop… it gives us no real reason to keep doing so.  It takes me about an hour per character to grind out the three easy powerful gear milestones each week (crucible call to arms, planetary flashpoint, and clan xp).  So after those three hours of gameplay…  there is really nothing else left for me to do that is going to move the needle forward.  Even now sitting at 305 light…  I would still be grinding and spending my time catching up all of my favorite weapons to the level cap.  The problem is that everything drops 5 levels below your current light level, feeling like a slap in the face each time you see another useless bauble that will never be of use to help you climb the ladder.

Skill Based Match Making

This is a topic of great contention among the PVP haves and have nots.  In Destiny 1 there used to be an algorithm that attempted to match you up with players in your same skill range, and it favored this pairing over connection quality.  With Destiny 2 they reversed this decision and seem to be basing pairings entirely on connection quality and as a result I see a lot of people with Oklahoma and Texas themed names from my digital neighborhood…  but also wind up getting thrown into some pretty horrible match ups.  The number of times I have gotten thrown into a match with a full team of ringers that then proceeds to shred my team of randoms…  honestly represents the majority of my times playing crucible.  It feels horrible to keep being ground up and spit out by a bunch of folks that are queuing together.  While tweaking the calculations for team making they really need to favor throwing randoms with other randoms and teams with other teams, because the current state of the only thing mattering is your connection really sucks.  The only positive is that I have had to get better much faster by being thrown against a wall over and over.  I am still not what you would call good, but I am passable and can usually do my Call to Arms in 4 to 5 matches and that is really all that matters to me.

Static Rolls

In Destiny 1 weapons had a randomized set of stats and perks that could come from a list of possible perks on that weapon.  This lead to the process of grinding an activity on the hopes of getting a “god roll” weapon to drop, with whatever the community had deemed was the ideal set of stats for that weapon.  A prime example of this was my “God Roll” Haakon’s Hatchet from Year 2 Iron Banner that came with Perfect Balance, Counterbalance and Range Finder giving it an insane stability of 80 and an aim assist of 79 making it a laser beam that just melted opponents.  Similarly I had another one sitting in my vault that I never got around to dismantling that only had a stability of 58…  which makes the weapon perform drastically differently.  There are huge swaths of the Destiny community that are salty about the absence of random weapon rolls, and in truth this is one of the areas where I am extremely happy with Destiny 2.  I love knowing that when I finally get Jiangshi AR4 to drop from gunsmith… that it will be the best possible roll of that weapon without having to try for it multiple times.  I love knowing that if I suggest Better Devils to a friend, that I don’t have to specific that you need it with this perk or that perk or it is completely useless.  I have a vault full of sub par Imago Loop hand cannons in Destiny 1 because I never actually got the perfect roll, and the same goes for Eyasluna another weapon I chased hard to always came up empty.  I think primarily the salt is coming from the fact that static weapon rolls removes one more thing that people did in Destiny 1 and was not replaced with a similar grind to serve as a time sink.

Timed Nightfalls

While I have done them several times…  I just do not like the new Nightfall system with its weird timed mechanic.  The truth is there are a lot of people who just want back the way Nightfalls used to feel as being a harder version of the normal strike.  This is compounded by the fact that there are no heroic strikes to serve as a bit of a middle ground.  Personally I am just not a fan of anything on a timer because it stresses me the fuck out.  In elementary school I slipped two groups in mathematics thanks to these stupid quizzes called mad minutes… where you had to get a bunch of problems done in a minute.  I do not perform well when on a timer and as a result I either rushed through and made a lot of errors or had zero errors but took my time.  When you put me on a timer and I know I am on a timer… I am going to perform like shit.  This is in part why I rarely willfully did mythic+ dungeons in World of Warcraft because they stressed me out more than they were worth.  I will do a Nightfall, but they are mostly like swallowing a pill… and now that I have hit 305 light…  I have no real desire to keep doing them.

Strikes are Meaningless

In Destiny 1 I used to spend hours grinding the heroic strike playlist because it was a possible source of gear upgrades but also a way that I could get special unique strike specific drops.  Later on they put in the strike scoring system and it ramped the reasons to keep running the strikes as they were a great source of faction and also rewarded loot from completing the bounties.  The current state of Destiny strikes is that they are largely fun but also completely pointless after you get to 265 light.  There is nothing that you can get from them apart from Vanguard tokens that make them worth repeated running.  Similarly with Nightfall strikes, they are only worth doing once per week per character, and again this adds to the feeling that there is “nothing to do” that players are having.  Its not that there are not things to do…  its that there is a general sense of feeling like there is nothing “worth” doing.  I miss hoard chests at the end of strikes that had the possibility of dropping really interesting things.  There are still weapons in Destiny 1 that came from these chests that I never managed to get, and if I went back to the game it is the sort of thing I would work on trying for when nothing else was going on.  Basically the game as a whole feels like it is lacking stretch goals that players can accomplish reasonably while doing solo play.

Still a Great Game

As you might be able to tell from this post… I have my own issues with Destiny 2, but all of this said it is still a game that I enjoy each time I log into it.  I’ve been on a recent binge of leveling my Orc Warrior in World of Warcraft and very similarly that is a game that I have lots of problems with…  but still enjoy.  Mostly I think for me it is a sense of disappointment because after playing through Destiny 1 I have seen them do certain things better.  Similarly I know that Destiny 1 Year 1 was an awful place and to see where they went over the three years of that game, have taught me that they can in fact improve and pivot while the game is still running.  Today Bungie was supposed to do the final live stream reveal for the Curse of Osiris expansion, and they have cancelled it largely to go back to the drawing board a bit.  It seems like they are instead planning on giving us more information about the future of the game and some of the ways they plan on changing it.  My only fear is that they might over correct and do away with some of the things that I think are working well.  Static rolls are great as far as I am concerned, and I would hate to see them go.  The problem is which players should Bungie listen to and which ones should they not?  All I know is that I feel like I lack goals that are in the distance that I can keep shooting for that also support solo play time when I just can’t handle being around other players.  I’m curious to see where the game goes from here.