Hopscotch Pilgrim

Yesterday was a pretty great day.  I am still pestering the folks that I tagged in the Icecrown Challenge tweet to do their Icecrown runs…  and last night I managed to get Nik to do his.  I kinda feel bad though because apparently he never actually raided during Wrath.  That means he had no clue where to go and what to do… and we failed miserably at trying to direct him while streaming.  The biggest problem came with the boat… because he somehow failed to take down the boat before the cannons froze.  There is no quick and easy way to reset the boat as far as we could figure out… so he had to simply wait for our ship to die a horrible death and end the encounter.  The end result is that it took him around 50 minutes to complete the raid…  and I feel zero sorry since he was one of the ones egging me on to take on Dreamwalker as a warrior if I remember correctly.  Thankfully the British pound has recovered a bit… so that is 40 of his currency for charity.  That in itself was its own hassle because I had to give him my address for him to be able to make the payment… it seems like the charity website has no clue what to do with a UK zip code.  I want to thank Nik for being such a good sport about this and helping out a good cause.

While attempting to help Nik out… I was in Destiny playing Space Diablo.  I spent a good chunk of the night farming Archon’s Forge because prior to last night my two lowest items were my Artifact and my Ghost Shell.  Since the forge has a chance of dropping level 400 on both I spent most of the night there and didn’t even notice when I actually got the Artifact.  Of note… check those blues over carefully because apparently instead of getting a legendary artifact I got a blue one at light 400 and was this close to deconstructing it.  I had zero luck with the Ghost Shell, but did manage to get a 400 titan’s mark while grinding away.  I also picked up a But Not Forgotten with a reasonable roll…  but unfortunately I am just not a huge fan of that archetype… and prefer my Devil’s Dawn or my trusty 1000 Yard Stare that I have had since the moment I hit 40.  In any case I made a lot of forward momentum and while the above image doesn’t quite show it… I am sitting at 398.5.  Right now my sub 400 items are Ghost at 394, Heavy at 397, Helm at 398, Chest at 399 and Boots at 399.  Every single one of those slots can be obtained during the SRL event… I just need to get lucky.

My lucky draw of the night has to be my Hopscotch Pilgrim… a weapon that gets an awful lot of shade from the community right now because Bungie changed up its Archetype significantly in Year 3.  It went from being a high impact Pulse Rifle to being a medium impact variant like the Apple of Discord, Herja-D or The Villainy in the 66 rate of fire, 14 impact category.  This causes folks to kick and scream and declare their favorite weapon dead… but honestly…  for me personally I am loving it.  For whatever reason… I never seem to like the “in meta” weapons and prefer the ones sitting just outside of the bubble of what the community has declared as “good”.  For example I swear by my Year 2 Haakon’s Hatchet that sits somewhere between a high and a low impact auto rifle, but has stat and perk package that just “feels right” to me.  After a few hours of playing with the Hopscotch Pilgrim last night… I feel like I have finally found my equivalent to the Hatchet in Pulse Rifle format.  This roll in particular has Counter Balance, Perfect Balance and Glass Half Full.  That means I am going to have to get used to simply not spamming reload like I am used to so that I can get those bonus damage late magazine shots.  If nothing else… the SRL has provided a couple of really good feeling weapons.

I am going to be really sad when this event ends.  There is something relaxing about coming home and racing speeder bikes.  I uploaded this image because I am kinda proud of this victory.  It was a come behind after a few remote play lag spikes caused me to take a few bad turns….  and at the end of the match I hit one more gate than the person in the lead and zoomed past him at the very last minute to take first.  Racing with the lag built into Remote Play… has made me much better when I am actually upstairs playing on the physical PS4.  I has taught me to predict the track a bit more… and race a little more proactive rather than reactive to the terrain.  Also it is teaching me to exploit the shit out of the short cuts that are built into the map to catch up and make up for the fact that remote play occasionally lags out and causes me to miss something.  I mean I wouldn’t want to do crucible in this fashion…. but for simply farming loot like I have been it is a good option.  It lets me chill on the sofa and make attempt after attempt for those pieces I am needing.  At least at 398.5 I am pretty consistently getting 400 items whenever something finally drops.  I am spending Three of Coins like it is going out of style… just hoping for the right slots to drop.

Shaders and Eyasluna

We have one week down officially for the Sparrow Racing League… and I have to say I am still having a blast.  There is just something about this game mode that makes me happy… and the bounty of rewards available only serves to sweeten the pot.  It seems that when SRL goes away officially… it will still be available through the private match list so there is even talk of organizing an unofficial league of sorts to race during the off time.  There is just so much to like about this event that it hard to place my finger on what exactly makes it special.  You have entire sets of gear up for grabs, with light levels up to 400.  I have to admit a lot of my drive to keep on racing is for the glimmer of a chance at finding some light 400 items.  So far I have gotten one, that I ultimately infused into my best fusion rifle that I am not pretty partial to.  A good amount of my gear is sitting at 399 light with my two severe hold outs being my artifact at 393 and ghost shell at 394.  There are technically ghosts available through the SRL but I have not personally seen one.  As far as the Artifact I guess my option there is probably doing some Court of Oryx because I have heard they drop there up to light 400.

Probably my personal favorite thing about the event is the availability of all of these interesting shaders.  You can check my twitter feed for a shot of one I found last night called “Ghast” which given my name seems a little fitting.  The above shader is my current favorite called Krokos which is mostly white with purple accents… that just happens to look really cool with the PS4 exclusive Jovian armor set.  There are fourteen shaders up for grabs… and I have managed go get thirteen of them with the last one tied to the record book achievements.  According to Destiny Tracker I have raced 68 times and played a total of 7 hours 38 minutes of the Sparrow Racing League…  which is pretty much entirely this year given that for whatever reason I only raced last year on my Hunter and Warlock.  Generally speaking I do a few runs to clear up the bounties and then retire downstairs to racing through the remote client, because really…  me winning or losing doesn’t much matter when I am largely in it for the possibility of maybe just maybe hitting 400 light level.  The goofy part is that even with the input lag caused by remote play… I still generally end up finishing in the top three and have even managed to win a few maps in this fashion.

The other huge perk of the SRL is that it levels your crucible rep while at the same time giving you access to some older legacy crucible weapons.  Of these the one I have been wanting since initially coming back to Destiny during Taken King is the Eyasluna.  This weapon is essentially a legendary version of the Hawkmoon, a personal favorite of mine in the exotic hand cannon category.  Over time I strayed away from Hand Cannons due to the ammo issues, but have recently started getting used to them again and even bought the vendor Palindrome last time I was capped on Legendary Marks.  When I saw this weapon was on the list of available items…  it has been my hope to see it show up on my end of match rewards list and finally last night it did.  I am not really sure what a god roll looks like on this weapon, but I can make the one I got work with Triple Tap, Braced Frame and Grenadier.  While this is going to drop me down to 9 instead of 10 shots in the magazine… it gives me 5 points from maxed stability which should make it insanely easy to headshot with.  The range of 38 is pretty solid for a Hand Cannon as well and the 81 impact is nothing to complain about.  I spent some time running around with it last night… and I think I am going to like it.

If you were not around for the Sparrow Racing League last year, I highly suggest you get in on the Dawning event while it is available.  We still have two more full weeks of racing…  but at some point soon I am going to have to care about the other side of this event… which is the strike list scoring if I hope to complete my record book.  Playing SRL really has made me realize how much I miss games like Wipeout, and the fact that we will at least get to play this game type in private matches going forward gives me some solace.  The only thing that worries me is that a lot of my enjoyment right now absolutely comes from the fact that I have a shot at interesting rewards at the end of the match.  With this carrot removed… will I care about it nearly as much?  As a final side note….  I have to thank Playstation support for taking care of my issues yesterday quickly.  It took some doing… but I finally managed to find the correct link to get some resolution with.  Within a few minutes and a few questions answered… they reset my compromised account back to the original email address and I was able to get in and take control once more.  Additionally when I got home I added the two factor authentication…  which I did not even know they offered until yesterday.  I guess when they introduced it they didn’t make much of an announcement.  In any case… after talking to some folks who got compromised there was a pattern to these attacks.

  • They transferred 50 of whatever the local currency was to the wallet… for me it was Dollars for others it was Pounds Sterling or Euros.
  • They changed the Sign-In email for the account…  which frustratingly invalidates the links being sent out in email that allows you to quickly contest these actions
  • They created a sub account and set it up with unlimited purchasing rights.

What they were planning on doing from there is unknown because I think I maybe got things stopped in time to be able to find out.  I had already put in a Paypal dispute, and Sony asked me to cancel that and they refunded the $50 taken from within their system.  They were quick to point out that they had no legal requirement to do this… since all sales are final…  and that they were doing it out of the goodness of their hearts as a one time exception.  Whatever makes me feel better at the end of the night, because in the end I got my money back without having to claw it back through paypal.  The gotcha however is that instead of refunding it to the bank…  they just placed it in my PSN wallet, which in truth I guess is fine given that I was going to pre-purchase Horizon Zero Dawn at some point anyways.  It was a frustrating start to the morning, but in the grand scheme of things everything seems to be restored to normal.  The only thing that I am going to do as a follow up is to get them to completely remove the sub account.  For now I have changed its password and decimated it through parental controls so it really can’t do anything.

Social Structure and MMOs

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I’ve talked off and on about Imzy, and how it is filling a niche for me at least that Google+ used to in that it allows for a sort of long winded discussion that twitter just simply doesn’t.  Yesterday I read a post there that made me realize something I had been trying to sort out in my head for awhile.  The vast majority of my gaming time is spent playing MMOs and I tend to have several that I am in various states of active in at the same time.  However I rarely if ever gain any sort of permanent traction in them, and after a few weeks of play tend to fade away again until the whim hits me to fire it back up.  I go through a cycle of curiosity that leads to excitement…  that leads to confusion and disillusionment that ultimately ends with me leaving once more.  I will pick up a game and for a few days to weeks it is going to be the most interesting thing in the world as I get adjusted to the systems and mechanics again.  However I always reach this point where an overwhelming sense of “what now” hits me.  When that happens I wind out going right back to whatever it is happens to be my core game…  which if we are being honest with me is an alternation of World of Warcraft and Final Fantasy XIV.  I have been working on my games played during 2016… and decided to extend that out to all of the games that are easy to track thanks to my blog.  There is a clear pattern of when I start getting super excited about WoW I shift away from FFXIV and versa vicea.  There is of course some overlap, but you can see a back and forth pattern that emerges.

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So the question is then…. what do these two games seem to have that so many others don’t.  The answer was sitting there waiting for me to notice. I often talk about games having great communities…  but generally speaking this is in broad terms and extremely non-specific.  Most games have some excellent niches in them, but in the grand scheme of things that doesn’t really do much to add core enjoyment for me.  I keep returning to World of Warcraft and Final Fantasy XIV… because those are the games that I have established communities in.  There was a time when I was willing to branch out and meet new people…  plunk myself down in a brand new game and start growing an entirely different infrastructure.  The community that I have right now… is in large part the result of me doing this over and over.  Each new game I go into I meet a whole new cast of people…  but at some point that began to change.  As I gathered a larger and larger core of players… I stopped looking outside to the community nearly as much and instead looking to my guild.  While I am still meeting a lot of new people… they are coming with the pedigree of knowing someone I already know and am familiar with…  which of course speeds up the social footnotes that come from meeting anyone new.

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Last night was a prime example of this happening, because we were raiding in World of Warcraft and had someone pop by and join….  that I had not personally played with in several years.  My personal community in House Stalwart within World of Warcraft seems to have this ability to stay evergreen… and always have a certain chunk of the population that is active and always happy to be there.  House Stalwart my guild has existed for twelve years…  in spite of my actions.  When I left WoW to start playing Rift I tried my best to burn down everything about the game… actively recruiting people away to play this new an exciting game.  I did the same thing for Final Fantasy XIV and Elder Scrolls Online… and countless other games.  However at its core… the guild still remains and not only that… but has remained viable for the purpose of doing interesting end game content the entire time. Similarly the Final Fantasy XIV guild… while considerably younger just seems to endure whatever boom and bust cycles we go through population wise, and in both cases….  I know that I can return at any point and will be welcomed back with open arms.  In truth I think pretty much everyone who has touched either guild feels the same way…  which is why folks are constantly showing up from out of the woodwork and reintegrating back into the core at least for a little while.

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So the problem that exists with nearly every other game…  is I just don’t have anything close to this infrastructure…  nor do I really have the emotional or intellectual strength to try and forge it.  There have been House Stalwart offshoots in damned near every MMO that has existed… or at least as a guild community we have chosen a specific server and faction to all roll on.  However for most… these interludes serve as a vacation from the game they were already playing… and after a break most folks wind up going right back to the familiar.  In a traditional MMO I need to have something that I am building towards, and that object on the horizon is usually doing interesting things with my friends.  So while it is absolutely fun to pop in and play Rift or ArcheAge for a weekend…  I find hard keeping motivated when I know I have no real facilities to do any of the big interesting things… other than pugging.  I am spoiled to be honest, and so many years of not having to PUG has soured my experience as a whole.  Any random person I encounter is somehow tarnished by the memory of all of the good times I have had with my guild throughout the years.  After generations of MMOs… this has lead me to be rather insular in my gaming habits and tending to return to the folks I already know and respect rather than trying to create something new.

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So now days I tend to operate in two modes.  I have the games that I am active in and have deep social connections… and the games that I slink off to when I need to limit my social connectivity and turtle for awhile.  I tend to gobble up whatever new content is available, and then happy drop that game by the wayside as I return to active duty again.  Games like Star Wars the Old Republic, The Secret World and Elder Scrolls Online are great for this role, given that they all have deeply engaging stories that you can find yourself completely lost in…  so much so that you forget that you are essentially alone in a crowd of strangers.  There are a lot of games that I think I would enjoy… if I had a similar stable infrastructure.  However at this point… to be honest… folks are pretty stratified in their gaming habits.  I can no longer really make an impassioned argument as to why they should abandon X game that they know and love for Y game that is new and different.  I know this boom and bust cycle all too well at this point… and while it is a hell of a fun ride, to some extent I am getting that fix elsewhere.  For me personally… the Diablo 3 season mechanism perfectly emulates the feeling of “unwrapping” a brand new MMO and rushing with your friends to level as quickly as you can.  This time however we all know it is perfectly fine to fade away once you have achieved your  goals…  because its a game we will all return to again and again as new seasons happen.  I have been the cause of so much frustration and disappointment in my gaming career…  that I guess in some part I would rather slink off alone… than get folks excited about yet another game that I am sure we will all abandon within three months time.  However that same instinct…  is what keeps any of these games from actually gaining traction.  What I realized this week when reading the post on Imzy is just how desperately I need that social infrastructure for me to be able to enjoy a MMO.

Wipeout Simulator

Yesterday was the release of the Destiny 2.5.0 patch which brought in a brand new holiday event called the Dawning.  However lets not kid ourselves that the part of this patch that really matters is the fact that once you hit max rank… every green you pick up with simply automagically get converted into Weapon Parts or Armor Materials.  I guess another important part is the fact that the SRL has returned… or the Sparrow Racing League for the uninitiated.  I spent my entire day pumped for this event… and then I got home and had to wait an hour for my PlayStation to patch up.  This is sincerely one of the more painful patches I have experienced as far as download times go.  Generally speaking I am used to booting up my PS4 and having the patch install and being in game within a few minutes given that I leave my PS4 in that pseudo online mode to allow for patching.  Unfortunately this patch appeared to be a two parter, with one piece installing almost immediately…  and then following up after that was another 2 gig download.  This is the point where I wish that invest in some better patching infrastructure because with my internet connection… I should not be having this issue.`Given that how much else is “peer to peer” in modern gaming… I would not be shocked if someone on a DSL like in Lexington, Kansas is slowing me down.

There is a truly silly amount of changes, including an entirely new strike scoring system that seems to work very similar to that of the Prison of Elders event.  With it comes a whole new set of bounties that involve you completing various things in the strikes in order to complete them.  Another massive change is that Skeleton Keys that are used to open chests containing strike specific loot… are supposedly dropping significantly more often.  On top of this your first Nightfall of the week per character will include a guaranteed Skeleton Key drop.  There are other nice quality of life changes, like supposedly Xur now sells Exotic Shards for Strange Coins rather than you having to break down an existing Exotic to get one.  There are new quests from several of the tower vendors, including a Dawning Holiday themed one started with Eva Levante.  Like with the Halloween event this year there are hidden items available like a green and black sparrow that can be obtained through collecting a dead ghost fragment on the  Bannerfall map and then using that to open the chest hidden underneath the Future War Cult staircase back in the tower.

The highlight of the patch for me however is the introduction of SRL again, and all of the bounties and such that come with it.  The sub highlight of this however is the fact that Sparrow Racing counts as a Crucible match…. and rewards drops that can scale all of the way up to 400 light.  Of note… it seems like the Crucible reputation booster absolutely works on SRL and I was running them last night while doing some racing.  Right now I am getting mostly gear that is going to serve as infusion fodder, but wearing it at the moment until I figure out what I plan on doing with it…  because for now I am really only doing racing.  The above rocket launcher for example is nothing I would ever use because it is missing either Tracking or the Grenades and Horseshoes perk.  However for the purpose of infusing it into another item… I will absolutely take that 395 light level.

What makes this event so much better than a normal Iron Banner event for light levels… is the fact that complete sets of gear for all slots can drop from it.  In addition to some blast from the past crucible weapons…  there is a full set of “racing” gear that can drop.  So far I have only managed to get the chest piece but it too dropped at 396 light… which was significantly higher than anything I had equipped.  it is not exactly the sort of gear you would want to go out adventuring in… since its perks are exclusive for sparrow racing.  However for the purpose of getting that light level up… I am absolutely going to wear it and hope to keep getting better drops.  The weirdest thing about Sparrow racing is the way it makes me change my controller grip.  Traditionally I grip my controller with my index fingers resting on the L2 and R2 triggers respectively, because in theory if I need to hit L1 and R1 it is not too painful to simply move my finger up briefly.  However in the SRL you literally never want to take your finger off L2 ever….  or at least not unless you really plan on doing it purposefully to bank a corner at the right speed.  While racing sparrows however L1 and R1 serve the purpose of shifting your sparrow slightly in that direction…  think using collar buttons to bank turns in F-Zero.  You can get the same effect by pressing in your thumb sticks for L3 and R3 but I find this pulls my steering off significantly.  So when I am doing the SRL event I essentially move my hand up on the controller and use my middle fingers to hit L2 and R2 resting my index fingers then on L1 and R1.  It takes some getting used to but for me personally it seems to just “work better”.  I could never handle this as my standard grip, but for the short length of a racing match it works well enough.