Clever Dragons

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Iron Banner just concluded yesterday, and I spent a good deal of time playing it this go round.  I’ve never had any luck in trying to get a decent Grasp of Malok, so when the rank five roll of Clever Dragon featured Counter Balance, Perfect Balance and Snapshot…  I knew I was ultimately going to grind until I got there.  With the Rise of Iron it brought a number of changes to “Iron Banana”, namely since Lord Saladin is nor our “faction leader” of a sort…  the reigns of the tournament were passed to Lady Efrideet.  The primary change that happened is the fact that instead of three weekly bounties, and three daily bounties…  we are given four weekly bounties.  Previously you got a crappy blue item at Rank 3 with Iron Banner and an item package at Rank 5.  This time around two of these new bounties reward armor packages, and the other two reward weapons…  and you still get some sort of a big package upon hitting Rank 5.  So the total loot payout of participating in the event is significantly more than it used to be.  That said I find it MUCH harder to get to Rank 5, given that I don’t have something I can be working on every day to give me a much needed boost.  In Iron Banner you only gain ranks if you are winning, and especially trying to queue during the day on Friday… I hit some significant losing streaks.  Now there is a built in system that gives you a sort of consolation prize coin upon a loss… and these stack to five, with a boost to your rank granted when you finally turn around and win.  However there was at least one point on Friday that I lost eight games in a row…  so it just become frustrating as I kept getting thrown up against premades.

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Now the positive of the event is that I got tons of loot, and also managed to complete both the void damage portion of the thorn quest, and the crucible kills portion of my Future War Cult exotic class item quest.  I spent a significant amount of time running around shooting people into the face with the above Shotgun.  I’ve had the Party Crasher +1 for awhile now and I consider it to be as close to a god roll as I will ever likely see with Full Auto, Final Round and Rifled Barrel to help boost the range a bit.  Traditionally I use my Invective when doing crucible, but at the moment I am simply not willing to waste an exotic shard on anything until I get significantly closer to the item cap.  I went on a mission to try and get a decent legendary shotgun during Taken King and in my very first round of attempting to grind the Crucible I managed to pull this guy in the end of match rewards and have been loving it ever since.  I am sure a god roll Matador could pry it from my hands but for the moment I am super happy with it.

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The other weapon that I used a significant amount of the time especially to get those void kills is Saladin’s Vigil.  Now this is something I picked up last Iron Banner from one of the loot bounties, and I felt like I got a completely reasonable roll on it.  I am not even sure what a “god roll” would look like, but mine has Hammer Forged, Enhanced Battery, and Performance Bonus….  with that last perk actually extending the usefulness of the weapon as it materializes ammo out of thin air.  With a really low charge rate and almost maxed impact and reasonable range… this is essentially the first fusion rifle that is not Sleeper Simulant that I really find myself enjoying using.  I got many a kill by this one and leading the charge as I expected something to duck around the corner.  Fusion Rifles can be extremely frustrating in the crucible because they are very much a “whelp I’m dead” weapon when you intercept a bolt.

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Lastly the weapon I cannot stop using… literally ever is this Haakon’s Hatchet that was a vendor roll during the Taken King.  I realize that the “doctrine of spamming” archetype is still pretty potent in the meta, but no matter how many versions of that archetype I get… I never can seem to do shit with them.  I currently have a potentially viable Hex Caster ARC and an Unbent Tree… but I cannot ever bring myself to level them and have not deemed them worthy of motes of light.  The weapon I continue to go back to however is this Hatchet with Ranger Finder, Counter Balance and Perfect Balance.  This is as close to my perfect weapon as I will likely ever find, because not only do I love the appearance… but I can also draw a bead on enemy players with in and chew them up.  What I love the most about the weapon is the fact that it is just as viable for me in Crucible situations as it is doing literally anything PVE… namely the Archon’s Forge.  The magazine is big enough that I can often take down an entire wave of mobs in the forge without a reload.

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I’ve tried so many different primary weapons… for example I managed to pull the above Shadow Price that while it does not have the perfect roll has something I can work with.  With Rodeo and Perfect Balance it becomes usable… and while Icarus is generally a worthless perk I can make it work since I jump around a lot.  This gun works well in any PVE situation, but it is completely useless in the Crucible, at least with the roll package that I wound up getting.  I have a copy of The Continental that seems similarly reasonable, but nothing can quite match up to the “perfect for me” stat package of the Hatchet.  I still want to try and find one of the Doctrine archetype weapons with Counterbalance and Perfect Balance to see if it suddenly becomes this magical weapon that folks talk about.  However for the time being I will keep using Hatchet and be happy to have it.  I am hoping however that after all the time I spent trying to get it… that I find that sweet spot with the Clever Dragon and it becomes my new favorite Pulse Rifle.

 

Archon’s Forge Love

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This morning I am going to talk a little bit about my love of the Archon’s Forge area in Destiny, and we will see where things go from there.  I know I have talked a bit about this in the past, but the Archon’s Forge for me personally alone is worth the price of the expansion.  You have to understand that I love milling around in patrol zones, as in that is pretty much my default “I want to play some destiny” mode because it allows me to putter around.  So far my favorite patrol zone to date has been the Dreadnaught, because in many ways it felt like an old school MMO dungeon.  Back in the days of Everquest and Dark Age of Camleot, dungeons were these sprawling places with no clear path that you were supposed to travel.  As a result the community developed designations to break apart an otherwise huge zone into “camps”.  The Dreadnaught was similar, with various sections of the map labelled as you zoned into them, with the coolest area being the Court of Oryx.  This was an area where you could summon groups of Hive and Taken in the form of mini-boss fights, with the chance of there being decent rewards at the end if you were the person that summoned it.  What I liked about it was the fact that three or four players who were not actively grouping, could work together on a shared objective and get pretty reasonable rewards as a result.

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Archon’s Forge is very similar but also manages to work in one of my OTHER favorite areas of Destiny…  the Prison of Elders.   The backstory behind the area is that this is the place where the Fallen come to prove their worth in combat.  We as players collect Siva offerings, that you can get by doing various things including Public Events, Patrols and occasionally off Majors.  It is a random chance sort of thing, but I wound up getting one pretty quickly.  From there you go into the Archon’s Forge area, and there is a terminal that you use the offering on.  These come in Green, Blue and Purple varieties which denote how difficult the mobs are that are going to spawn as a result.  Unlike the Court of Oryx, the Archon’s Forge actually locks down while the event is going on, so you have to be fairly quick to duck inside in time to participate.  Essentially you end up fighting waves of mobs, culminating in some sort of a boss like encounter… generally centered around a major or handful of majors.  The two things of note that make this extremely awesome are that first…  it seems to be equally rewarding for the players just hanging out and participating and those that are actually giving up the Siva offerings.  Secondly it seems to be self perpetuating, in that the encounters themselves drop a fair number of new SIVA offerings…  allowing you to pretty much keep the process going indefinitely so long as you have three or four people.  Essentially everyone keeps key trading, summoning the next round to keep the loot machine rolling.

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The other night after the Final Fantasy XIV raid, I poked my head into Destiny and then spent the next hour and a half at the forge doing short events.  What is awesome about it is that not only is this a flood of greens and blues, but I managed to pick up eight legendary engrams during that time period.  Additionally I’ve gotten several pieces of armor, ghost shells, artifacts and I am pretty sure at least one of my recent guns dropped in the forge because I have no recollection of getting it otherwise.  The big loot comes from killing the mini-bosses and just appears in your inventory much like the end of strike/crucible items do.  My only concern is that I believe there is a limit of 20 items in the mailbox… meaning I really need to head to orbit more often while doing the forge.  I am probably loosing a ton of loot as a result.  I also probably should strip down myself to only the items I need to participate to create more room for said loot, and spend time between matches deconstructing greens.  In any case regardless of those logistics… this is one of my favorite places to hang out because it is so simple to just hop in and start doing stuff.  I SHOULD be doing strikes… and I managed to finish one of those last night that I had two quests for.  The problem is right now my Destiny time is pretty sporadic, and Archon’s Forge seems to fit the perfect amount of “engagement” for me.

Journey Completed

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This weekend represents quite possibly the quickest I have “finished” the Diablo 3 seasonal journey.  I say finished with quotes because there is still a lot more that I could be doing, but I think I am ultimately as far as I intend to go.  Of note… when I logged in this morning I got an anniversary achievement and  the above Diablo pet so if you are interested you might check it out and make sure you log in within the next few days.  For lack of a better word…  Season 8 completely caught me off guard.  Unfortunately the rotating three month schedule means that this is going to happen more often than not these days.  Season 7 released during the Legion pre-launch event… so it too was a fairly truncated effort.  I know my friend Grace managed to make it in on the day before Season 7 ended and push hard enough to get her extra bank tab.  It would have been a great season to do that for, given just how good the hunter set was for pushing content.  I however just let my attempt at getting that bank slot slip away because I couldn’t bring myself to push any further.  This time around… we have a new set and a new optimal build.  We started the season once again on a Friday night, logging in and beginning the push within moments of the season going live.  Generally speaking we make it pretty close to 70 on that first night… but this time both Grace and I lost our “oomph” at around 54.

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I managed to pick up the next day with another group and we ground together from the 50s through to 70 making it to roughly paragon 20 before needing to bail and get some dinner.  Yesterday afternoon I focused on getting the various achievement bits needed to get the first four chapters of the seasons journey and unlock the cosmetic options, and finished gear set.  This time around with the Demon Hunter it was Natalya’s set, which is a bit of an odd one given that it focuses on dealing damage with rain of vengeance.  This is the basic build that I followed, substituting a few abilities for ones I prefer, namely I found Stampede way harder to control than Shade for Rain of Vengeance.  I played a little of both but given how much I was in constant motion having the stampede actually pointed in the right direction was always a thing.  Towards evening yesterday though I finally started to feel like I was getting a handle on the play style and soloing my GR20 was actually far easier than I had expected.  The biggest problem is that this build just clears so much more slowly than the equivalent Multishot build did last season.  If I were to actually push for the full compliment of seasonal achievements… I would more than likely try and farm up a full set of Unhallowed Essence again and just go back to the tried and true multishot.

However it is highly unlikely that I will spend much more time on this season.  There was just something lackluster about it, given that nothing had changed since the previous season.  All of the same builds worked as we left them in the previous patch.  I was one of the people cheering on the three month seasonal cycle, but having been through it a few times now…  I am thinking that maybe it is just too short a time period between them.  Previously enough time had passed for me to start to miss the seasonal grind… enough to be truly excited for another opportunity to hang out and push to 70 together.  This time… it just felt like we were doing it to get shiny cosmetic baubles instead of to really enjoy the experience.  This makes me a little sad given just how pumped I have been in the past for the season to roll around and start anew.  This time around I literally had no clue it was happening until Grace told me.  In the past I almost marked the date on my calendar and started to get excited for the whole process.  Who knows maybe in a weeks time I will feel differently and want to pick up where I left off… grinding out more seasonal achievements.  That said I am perfectly happy leaving Season 8 as is, because I feel like I did what I set forth to do…  collect another batch of exclusive cosmetic appearances.

 

Seasonal Bits

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Tonight begins the next season for Diablo 3, and I have to admit much like season 7 this one completely snuck up on me.  Were it not for my friend Grace the beginning of the season would have passed me by completely.  For the last several of these we have done a Friday night vigil as we attempt to grind our way up to 70 on a brand new set of seasonal characters.  Once again I think I am going to go with a Demon Hunter, largely because they seemed super easy to push through the seasonal process and at least get high enough to collect the cosmetic goodies.  I am just not super into Diablo 3 right now, the evidence being that it just got removed from my side bar.  The challenge is that I can only have so many games that I actively care about at one time.  Right now I am spending the bulk of my time playing World of Warcraft, and attempting to steal as much time as humanly possible to feed my love of Destiny.  From there I am also juggling in some time for Guild Wars 2 and Final Fantasy XIV…  while at the same time trying to keep a foot in Rift for when the expansion lands there.  This scattered approach at gaming has a lot to be desired at times, because it ends up leaving me feeling like no one game is getting the attention it deserves.  Diablo 3 fell off the radar once I managed to get last seasons cosmetic items, and I had not even realized the season had closed until Grace talked about merging in her seasonal inventory.  This in itself is one hell of a chore, but I find myself getting significantly more mercenary about this process as the seasons go along.  Pretty much any legendary that is not ancient quality or part of the actively equipped set of gear… gets sharded.

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The above screenshot is just because I wound up setting up a new outfit in Rift, and thought it was cool.  I’ve loved the whole shade touched effect since the very first world event, and this time around for their “fall” event they are offering a shade touched skull that I could add to my wardrobe collection.  I also picked up the scythe made of bone… because I kinda have a thing for scythes.  The other interesting thing that I learned this morning is that apparently FRAPs does not handle DSR well.  Dynamic Super Resolution is a thing that Nvidia cards can do, where they essentially run the game in 4k on a 1080p resolution.  That is an oversimplification of what it ACTUALLY does but we are just going to go for that simplistic definition for the time being.  I am going to need to go out hunting and see if I can find another all purpose screenshot program, because fraps apparently only takes a single 1080p panel of the larger image.  This wound up with some rather comedic screenshots while trying to capture something for this mornings post.  I finally wound up doing Alt+PrintScreen and pasting it into photoshop to get the results this morning…  which also caused the FRAPs framerate counter to come along with it.  DSR works great for a game like League of Legends or Diablo 3, but it does some weird stuff as a result.  I guess I need to do some experimenting with the nvidia screenshot tool that comes with the new version of “Experience” and see if it works well enough to kick fraps to the curb.  Thing is that is really all I use it for… dumping screenshots from every game into a single “gameshots” directory for me to sort through for the purpose of this here blog.  In any case… the plan is to hang out in Diablo 3 tonight and do another grind ritual with the start of this brand new season.  I always have a blast doing it, even when I am not exactly prepared for it.