Spindle Envy

Game of the Month

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This month for AggroChat Game Club we decided to do something a little different.  This was the brain child of Tam, who wished we had the time to really dig in and explore a much larger game.  If you’ve noticed we tend to pick relatively short games for the Game Club because it gives us a shot in hell of beating it before the end of the month and we record the show.  We also tend to pick relatively cheap games, making it easier for all of us to pick the title up…  which a lot of times limits us to Indie titles.  Instead this month we are digging wholeheartedly into post apocalyptic Boston…  in Fallout 4.  Since we are hitting that time of the year when people start to have conflicts, and we have decided to make Fallout span two months.  So the plan is to have it be both the game of the month for November and December, with a bit of a preview show at the end of November to talk about our progress so far.  Then around Christmas a tell all show talking about our feelings about the game and more importantly our experiences.  This is the sort of game where everyone who sits down in front of it will have slightly different experiences, and at least to some extent I plan on trying to keep a running journal of what all I find in the wastes.

Fallout and I go far back, and I can honestly say I have been a huge fan of the series since its launch.  I remember going to the local Wal-mart to buy a copy for the PC shortly after it launched, and pretty much losing all sense of time playing it.  I wish I could say that I went as far back as Wasteland, but alas I did not.  I remember the game, I remember people talking about it… but when it existed I simply did not have a computer.  Fallout is one of those games that changed the way I felt about PC gaming in general.  In the years prior to it, I was pretty much heavily a Super Nintendo gamer…  thinking that Final Fantasy and the JRPG thing was the superior gaming experience.  Fallout, Baldur’s Gate, Planescape: Torment…  changed all of that and I started moving heavily away from the consoles and focusing almost entirely on PC RPGs and eventually allowing myself to get sucked into the MMO world.  So it is with zero hyperbole that say that Fallout shaped the way I feel about gaming, so when a new one releases…  I end up almost vibrating with excitement.  I realize in the coming months I am pretty much going to be dead to the world apart from poking my head into the occasional game here or there.  For at least the first several weeks my blog is pretty much going to be entirely devoted to my travels in post apocalyptic Massachusetts.  I am hoping that you will join me in this adventure, and we will sort out how best to convey your experiences so we can talk about them on the podcast as well.

Lost to Light

Yesterday the mission in Destiny called “Lost to Light” was the daily heroic, and as a result that meant Black Spindle the exotic sniper rifle was once again available.  I had plotted and schemed all day long about this being the night we would actually go do this.  I was so phenomenally wrong….  but we at least made an attempt.  I grabbed Carthuun and Squirrel Pope and we made a valiant attempt.  Earlier in the day Squirrel had actually managed to get through the quest with a group, and while we didn’t succeed we didn’t do that horrible in the grand scheme of things.  Basically I think we are still slightly too low light, but that seems to be the general problem…  because I have no clue how to get over 300 reliably other than run the raid.  Everything was going pretty smoothly, we destroyed the Ogre which started the sequence where we run through the hive fortress and branch off to go up onto the Ketch instead.  Once on the Ketch we did fairly well for the most part, other than the room with all the snipers.  It took us a lot longer in that room than it probably should have, which made everything feel that much more stressful.  We were sitting roughly at the 5 minute mark when we set foot into the final room to fight the taken version of Taniks.  From there… things just went bad… we died a lot… we failed to knock out one of the blights in the far back of the room… and we simply were not doing enough damage to the boss fast enough.

From there we decided to lick our wounds and head into Nightfall, because according to Squirrel it would be far easier than what we just went through.  I am not disappointed mind you in our progress…  it at least gives us a goal to work towards.  Nightfall had a few frustrating moments but we took it nice and slow after the rushed experience of trying to clear to and defeat Taniks in ten minutes.  When we finally downed Alak-Hul I got lucky enough for him to drop his unique helmet, which I am now rocking after some fiddling with it.  I really love collecting these unique items, like the arms with the chain fist from the bond brothers strike.  For the Nightfall itself I was awarded a 4th Horseman, which sadly I already had…  so it pretty much immediately became an exotic shard which is never a bad thing.  I’ve talked about this before but as far as shotguns go… I just cannot think of a situation where I would want 4th Horseman over Invective.  From there we attempted to run a few heroics… which we got through the first one without issue…  then during the second one Carth disconnected.  He has been having some internet issues lately… and I forgot to set the group to “locked” so the game filled for us…  and we ended up finishing the restorative mind with a stranger.  All in all… which we had some frustrations it was still a really fun night, and I am hoping to be able to get in again tonight and do some more fun stuff.

 

The Villainy

Extra-Life : Support Liore!

Character-Design-Jessica-500pxWe started out this year with every intention of doing Extra-Life as AggroChat.  However somewhere in the middle of all of this good intention… life happened.  At this point we have done nothing to prepare for Extra-Life and done absolutely no fundraising.  This means…  that AggroChat is not in fact doing Extra-Life this year but will be taking a rain check  in the hopes of rebooting this initiative next year.  In the meantime…  I highly suggest you support the person I am supporting for Extra-Life.  We have joked for awhile that AggroChat and Cat Context are similar enough that we should start having special “AggroCats” episodes where we jumble the cast together.  I feel like the podcast would end up feeling pretty similar.  Liore and Cat Context were so much inspiration when we decided to start AggroChat… so backing Liore in her Extra-Life is kinda like backing us!  In truth if not for Cat Context there would likely not be an AggroChat because that podcast taught me that it is perfectly okay to do a podcast with natural conversation instead of show notes and such!

It is my hope that even though I am not doing Extra-Life I can pop by on Liore’s stream and hang out a bit while she does her thing.  We even talked about potentially playing something that is all multiplayery that we can hang out and chat while doing.  I love the concept of this event, because it proves that gamers can in fact put their hearts in the right place and do amazing things for the world.  It is not in fact all about teabagging… and I was honestly shocked that was still a thing when I encountered it recently in Destiny.  Like people did that in the Quake 3 engine days… and I figured surely by now people had gotten over that “phase”.  I got off track…  anyways I highly suggest you pop by the donation page and throw a few bucks towards the cause.  I will be tuning in for as much of Liore’s stream as I can, so it should be a good time!

Favorite Weapons

Yesterday I decided to do a new sort of video for me, where I go into it with a specific topic…  you know like most youtube videos in existence.  Generally speaking YouTube is just this place where I dump backup copies of whatever I have streamed, and not something I really do intentionally.  This time around I wanted to talk a bit about the weapons I am currently using in Destiny and what I like about each of them.  So during the course of the video I go through my current arsenal:

  • Zhalo Supercell – Auto-Rifle
  • Hakke Zarinaea-D – Auto-Rifle
  • Suros DIS-43 – Scout Rifle
  • Suros Hawksaw – Pulse Rifle
  • Invective – Shotgun

I cannot fully put into words how excited I am that Xur had a Zhalo Supercell on Friday.  Other than No Time to Explain exotic… this was the weapon I wanted most.  This gun is so much fun, and more importantly it does a bunch of interesting things.  Namely it seems to be able to reach around shielded mobs when it procs.  So if you are fighting a Hive Knight or Cabal Phalanx… the procced lightning damage will still damage them even if they have the shield up.  This means this is my go to weapon for most strikes because it will simply decimate so many mobs…  and can drop the shield of annoying mobs like Knights, Captains and Harpies that have those Arc Shields.  I am really hoping that everyone who wants one of these got it this past weekend, because even though it is only 280 I was able to pour enough stuff into it to make it reasonable for most things.  Largely right now what I am lacking is weapon parts… and decent high level weapons to feed into my legendary weapons of choice.  I wish I knew the secret to getting decent drops… because I am equipping every last ounce of light I can before I start decoding, and still habitually ending up with 260-280 items that are utterly useless to me.

New Weapon

Traditionally my Hunter has used the hand-me-downs from my Titan as far as weapons go.  Then if I ended up really liking a weapon… I would end up stealing it from the hunter and giving it to my Titan instead.  I think the above weapon is the first time I am not going to do that.  On my Titan I already have a really capable Pulse Rifle in the form of a Hawksaw, that nicely rounds out my weapon arsenal.  If you want to hear more about it, I go into it in detail in my video above.  The other day I managed to rank up with Future War Cult that my Hunter reps… and the package handed me one of their weapons called the Villainy.  I didn’t think much about it and ultimately it took me awhile to get around to testing it out.  Yesterday during our Star Wars pen and paper session I spent a good deal of time running around in Destiny on my hunter and chewing through the backlog of bounties.  During most of that time I used this weapon, and I have to say… I am liking it.

If you look at the two weapons… Hawksaw and Villainy they stack up pretty closely… but I have to say in almost every possible way the Villainy is just better.  It has significantly more impact, more range, more stability…  similarly reload.  The more I look at it verses the Armory profiles for each weapon… I am guessing I simply just got a really ideal roll on my Villainy.  This is one of the things I like about this game that would end up driving others absolutely insane.  I like that two different weapons from the same family can vary so much, because it makes you feel like this weapon or that weapon are more “yours” because they may not be exactly the same as anyone else’s version of it.  My specific Villainy has Partial Refund, Perfect Balance, and Third Eye… and it is an absolute amazing weapon to use.  Part of me is hoping to get another one just to see how different they might feel.  All I know for certain is that for the time being…  this weapon is the go to for my hunter.  I also posted a picture of my hunter above just because he looks kinda bad ass right now.  I am hoping to get more pieces of the Neuroghast set… because seriously…  that name is fitting for me, and it looks pretty amazing.

 

Week in Gaming 11/1/2015

Goodbye Summer

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This is the week where we finally started to see some colder temperatures.  Its funny that this has been the case for the last few years…  that October for the most part has still be warm and sunny and if we still had our pool open… we probably could have swam in it all month long.  We still have yet to see a freeze but this past week it was regularly in the 40s, when the week before it pretty much never dropped much down past the 70s other than the early morning.  As a result this means our hibernation instincts are starting to kick into overdrive.  We recorded the AggroChat podcast Friday night, which left us with all of Saturday to do whatever we wanted.  The end result… is that we pretty much just stayed inside apart from a mad dash out of the house around 4 pm to run a few errands.  I am perfectly fine with a weekend like this…  my wife however has some inborn instinct that tells her that we if did nothing over a weekend… that the weekend is somehow a failure.  Me… I see those as the most wonderful weekends ever.

Destiny

I had all of these plans to play some themed games for Halloween… but those plans pretty much died yesterday.  Instead I ended up working on my Warlock and getting it to 21 from about level 8.  I have to say the Warlock is growing on me over time… and I really really like Nova Bomb as a super goes.  It is this awesome mix of the way the Havoc Fist super and Shadowshot super feel, where I can deliver death from above…  but at a target instead of jumping down in the middle of everything.  Having played all three classes… I have to say they have done an excellent job of giving them all something really neat and special about them that makes it rewarding to play.  The hardest thing for me so far however has been adjusting to the Warlock jump.  It just works so different than all of the others… and while I am starting to get the hang of it…  I still have zero desire to do any of the platforming encounters with it.  We will see when I get to the dreadnaught if I can figure out how to do the various chasm jumps with it.  Hunter is simple…  double jump, and Titan is similarly simple… you just have to sort out when you want to hover over your target before you land.  Warlock…  is just fiddly and annoying and I never can seem to do the sort of jump I need when I need it.

The secret of my success honestly was getting high enough level to where I could break out my Stranger’s Rifle and I plan on riding that puppy up as long as I can.  That weapon is just so damned amazing…  and I am ultimately going to have to sort out the process for getting the modern version of it.  Sadly I don’t have much faction with Future War Cult, which is ultimately required to get the No Time to Explain exotic.  As it stands right now my hunter is running up Future War Cult faction, but since I don’t play him nearly as much as I do my Titan it is lagging behind.  I did manage to get my hunter up to 285 light, and I can now consistently him 297 light on my Titan.  Getting 300 and beyond items just seems to be the problem, and I still decode so many 260ish items that are just trash.  While I don’t mind so much if they are weapons… since I am consistently struggling to keep enough weapon parts on all three of my characters…  but armor…  I have more than enough to share.  I want to take a moment to talk about how much I love the Bungie.net website for swapping stuff between my characters, and the fact that you can do it in the middle of a game play session.  This is a really amazing feature.. and I have heard there are chrome plugins that streamline this process considerably.

For the last several weeks I have been on this mission to grind as many strikes as possible to get Exotic Engrams…  and there was a method behind my madness.  There was one weapon in this game that I wanted more than anything else… and that was.. the Zhalo Supercell.  From the moment I saw it in a video, I loved the look of it as some sort of futuristic AK-47/Bolt Action Hybrid thing.  What I loved more about it was the functionality of being able to chain lightning to all of the mobs around your target.  The only problem being…  I never seem to get weapon engrams.  I get Helms and Gloves… and the occasional Chestpiece… but have pure hell getting any sort of weapon to drop.  So you can imagine my excitement this Friday when Xur had none other than the Xhalo Supercell available.  The only negative of course is that all Xur weapons start at 280 instead of the 290 that they are usually dropping for me as.  I have managed to pour enough stuff into it to get it to 287 which will have to do for the time being.  I love this gun, and more importantly I love the way it rips through mobs that always frustrated me.  I’ve noticed when the lightning procs… it can hit Phalanx and Knights even if their shields are up which makes this gun freaking amazing.  When I wrap up my post this morning I think I am going to stream/record for a bit and talk about some of my favorite weapons currently.

Another huge positive from this week is that one of the Armsday orders was the above Suros DIS-43 Scout Rifle.  One of the rolls available had full auto… which makes this gun freaking amazing.  It has good impact, solid range and really great stability which makes it pretty much the perfect scout rifle for me.  This has now completely replaced Hung Jury in my current weapon load out.  My Hung Jury essentially has maxed range which is nice… because I can use it much in the same way as I would a sniper rifle, but the Suros DIS-43 is just a much better all around weapon.  I noticed it was available for Armsday orders again this week, and I put in for another one… so hoping that I can end up getting a third one for my Warlock.  I have two of these now and they are just excellent.  Hoping that everyone managed to get in on the full auto version from this past week because man… I am really enjoying it.  My only problem with Suros weapons… is that I really don’t like the Red and White paint job.  So this is another case that I would love to be able to repaint my weapons…  like if I could put a Dead Orbit paint scheme on this thing… it would be perfect.

Secrets of Grindea

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Another title that I played this week was Secrets of Grindea to get prepared for the Friday night podcast.  I of course talked about this at length on the podcast, but this is a game where I went through a few different phases with it.  At first… it didn’t really grab me.  This was my pick for the month, and I largely picked it because some of the game footage I saw reminded me of Legend of Zelda: A Link to the Past and Secret of Mana.  The early gameplay however… is kinda boring, and the first “boss battle” on the bridge felt a little uninspired.  That was quickly followed up by the Giga Slime boss… which was absolutely brutal to do as a melee character.  So I have to admit that knocked a lot of wind out of my sails as far as this game went.  I did however manage to pick it back up this week and saw the game that I had not quite gotten to yet.

All I can say is… boy was I wrong to doubt this game.  The quests are cute, and a parody of traditional RPG tropes…. without being cruel or slapstick about it.  It is kinda a sly nod and wink to the fans of this genre…  saying “we know” rather than trying to rub your face in it.  We talked about this on the podcast, but this is essentially the game I had wished Citizens of Earth was.  It is well written, has some interesting and often times hilarious characters, and presents a world for the grown up fans of the original Zelda games…  not necessarily the same audience those games were targetting.  The boss fights are really challenging, but each of them have a trick or a pattern that once you figure it out it becomes doable.  That said I do think this game might have significantly more challenging encounters than Zelda did, because the above Hydra was essentially the point where the game broke me.  After talking with my friends on the podcast… there was essentially a pattern that I was missing that hopefully means I can get in and wreck it now.  There was not a single boss that did not take me multiple attempts… other that the first bridge encounter mind you.  The game does a great job of check-pointing your progress so you start pretty close to where you died allowing you to get right back into the action and try again.  Even though this is early access… I highly suggest checking it out…  though admittedly you might just wait for the final version.

Devilian

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The other game that I spent some time playing is Devilian, that was having another beta test weekend.  I still have issues with the game, at least in the style of the character classes… and their gender locked nature.  That said I do actually enjoy playing it, and I think it is a cool take on a normally Diablo clone environment.  It feels like something different, and I find it significantly more challenging already than anything I saw in Diablo.  Diablo gameplay felt “cheap” at times… where bosses would just straight oneshot you if you were unlucky or lacked the armor/skills to deflect the blows.  This game requires you to react a lot more quickly to things happening and dodge out of the way of incoming damage.  I’ve already encountered a boss that I just cannot currently beat, and I am hoping to come back to it once I have picked up a few more levels.  I have this feeling that the boss is designed for multiple players to take him down…  because he is right there out in the open rather than hidden behind a bunch of mobs.

The game is really damned pretty, and I will give it marks too for running extremely smoothly.  I am still getting used to its somewhat quirky control scheme, but it makes sense.  If I were in the permanent test group I would probably be playing this more regularly but with only having weekends to play it… it somewhat disincentives my time spent.  My ultimate hope is that Trion has more control over this one than they do over ArchAge and that maybe just maybe they can get some of the changes in that will make the game more enjoyable.  Like for example the game is desperately in need of some inventory management tools…  like sort and compact.  It feels so odd to be playing a game without those things at this point.  I doubt the whole Gender locked classes thing will ever be solved, because that will mean a TON of art and animation work to get there.  In truth, as I look at the other classes… it is highly unlikely that I would play any of them other than the berserker in the first place.  I am just not much for ranged classes…  and I have zero desire to play a character with a habitually open shirt.  In truth I wish there was some sort of a “tanky” character like the Crusader in Diablo 3.  That would probably ultimately be the class for me.

MMOs Worth Playing: Marvel Heroes

Costumed Madness

mmosworthplayingJust as a quick reminder, this series is about me highlighting games that I think are well worth the look.  This is by no means a complete list of games, and there are still a bunch more that I just have not gotten around to talking about.  These are largely titles that I feel like everyone should probably at least give a try once.  I am largely focused on games that don’t necessarily get the press or hype that some of the more prevalent titles like World of Warcraft do.  I figured in honor of Halloween I would talk about a game that is entirely about dressing up in costume and taking out bad guys.

A Tale of Improvement

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In 2013 when Marvel Heroes launched… it was plagued with problems.  Not the least of which was the fact that it was pretty much universally reviewed as a massive cash grab.  The game itself was not that terribly fun, and any heroes or costumes purchased on the store were oppressively over priced.  You can look at any of the reviews from 2013 and they all pretty much say the same thing, that the gameplay is lackluster at best… and that it is ridiculous to have to pay $20 to play as an A list hero like Ironman.  The game has since re-invented itself and gone through a number of changes… before eventually rebooting itself as Marvel Heroes 2015.  Rebranding is one of those fiddly things, but in this case the game that exists now is a very different gameplay experience than the one that launched.

During my time playing the game they have made constant incremental changes to the experience.  Originally the game asked you to essentially pick your free champion blindly, and now you can play any number of champions all to level 10 before finally choosing one to unlock all of the way to 60.  This gives you time to get in and experience the way a champion performs before finally committing to it.  In my case I have found that many of my favorite Comic Book heroes and anti-heroes…  are not necessarily something that I want to play.  For example I have always loved the Punisher, but the game play felt a little lacking since I am not a huge fan of ranged combat.  On the other side of the coin… I have never really liked Captain America as a comic book…  but playing as him is freaking amazing.  He is this massive shield slinging badass that I love playing, and my friend Grace has a similar experience with Iceman ending up being the character that she stuck with.

True to the Source

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Another thing I love about the game is just how integrated it is into the Marvel Universe.  There are so many characters, costumes and team-ups that come from the deep bowels of comic history.  Remember that one time Punisher was a Frankenstein-like monster?  Well Marvel Heroes does… and offers the costume as an option during Halloween.  Remember that time Wolverine was infected by the Brood?  Yup Marvel Heroes also offers that costume.  If there is a movie released, or a big comic event… you can fully expect Marvel Heroes to roll out a special event to mark it.  During the Avengers Age of Ultron release… you got bonus experience anytime you played an Avengers character or grouped with one for example.  Obviously at this same time they offered a brand new pack of costumes representing the way the characters looked in the movie at a “priced to own” value…  but none of it feels like something you have to have to keep playing the game.

My favorite aspect of the game is the way it handles gender swaps for characters.  For an increasing number of the champions in this game, they offer an alternate gender version.  What makes this awesome is the fact that they are once again mining the rich Marvel history to make it happen.  For example if you want to play a female Punisher, you instead end up playing Rachel Cole-Alves a character that has allied with the in comic Punisher a few times and even wore the costume.    Granted this is not the case for every character in the game…  like Lady Loki is just that… a female version of Loki.  However it is absolutely comic book canon that there was one time when Loki was brought back as a woman, so even then… it absolutely fits.  This works both ways…  so in addition to Scarlet Witch and her many female costumes… you can play as Wiccan, or among the many Captain Marvel Carol Danvers costumes… you also have an old school male Captain Marvel as well.

Cost of Being a Hero

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I realize I am not actually talking about the game-play much but really…  if playing a Diablo style game with Marvel Heroes is not enough of a hook for you… then you probably should play something else.  This game is all about the fantasy fulfillment of running around as a super hero and beating up cartoon bad guys to make the street explode into a shower of bright colored loot.  The challenge of the game should be mentioned… because if its default state that challenge is next to non-existent.  They have essentially started calling this base difficulty “Story Mode” and you play through it while finishing the main story.  After finishing the story you can ratchet up the difficulty as you see fit and visit any of the previous areas for leveling purposes.  These later difficulties feel more akin to the harder difficulties in Diablo 3, but it is somewhat sad that unlike D3 you cannot simply play on hard all of the time.  You have to finish the normal mode before you can start anything more aggressive.

The biggest change since the 2013 incarnation is the fact that the game really is “free” or can be pending you don’t just fall in love with anything in particular.  What I love the most about the game is that you can collect these items while roaming in the world called Eternity Splinters, and with them you can purchase specific champions… or do what I end up doing and simply gamble on one of the 100 spliter random hero boxes.  I’ve managed to pull several of the big name heroes that I have like Star Lord and X-23 through these random boxes, and it gives you the feeling of making some forward momentum without a ton of grinding.  When talking about the price of things, that too has changed significantly.  The blade pre-sale for example is happening right now and its $16.19 for the champion and an alternate costume, with a normal price around $20.  Still not the cheapest thing in the world… but not that insane either considering there are fairly easy in game ways to get all of the champions as well.

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Honestly I stayed away from this game for years… because of the bad press surrounding it’s launch.  It was only after seeing a good friend of mine playing it every single night on steam, that I finally decided to give it a chance.  I am extremely happy that I did, and even though I don’t play it all that often it is yet another in a long line of games that has re-invented itself for the better.  I seriously feel like the era of big AAA games is past us… or at least the era of “American” AAA MMOs that is.  I qualify that because it seems like South Korean is going through the same sort of period that we did during the big MMO boom.  In the meantime I am really enjoying watching these older titles figure out how to make their games work, and more than happy to support them finding a new niche.  The awesome thing about Marvel Heroes is the barrier of entry is non-existent.  If you are looking for a fun Diablo style game… head to steam and install it.  If you do, let me know what you think.