Micro Voxel Welding

Big Damned Beta Weekend

eso 2014-03-01 09-16-13-09 This weekend they seem to have completely opened the floodgates and then some as far as Elder Scrolls Online testing goes.  It seems like every person that signed up for beta before a certain point, got their invite this weekend.  In addition to that, pretty much everyone who has ever tested got a buddy key.  So essentially if you wanted to test the game, you should have gotten your chance this weekend.  Admittedly I was more than a bit disappointed to see we were testing on an old version of the client that did not include the changed introduction.  In fact it seems like everyone in the test was expecting to see the new and shiny progression.  However I love Stros and Betnihk so I am more than happy to play through them again.

I had all these plans of trying to play a caster, but when it came down to rolling one… I just could not bring myself to play one.  Instead I am playing “ole reliable” the build I have enjoyed the most up to this point.  Dragonknight + Sword and Board and honestly each time I roll one, I perfect my build order a little bit for the next time.  You would think I would get bored of playing the same basic character over and over, but instead it just makes me like it all the more.  Essentially I have arrived at a point where the very first ability I take is Puncture aka the taunt/armor debuff.  Essentially the first ability you place on your bar, means it is also going to be the first skill line you will have available for morphing later on.  Essentially my goal in doing this is to get to Ransack the morph of Puncture, which adds a new ability that increases my armor for 12 seconds every time I use it.  This makes the ability really good for survival and essentially my opening becomes a combo of Fiery Grip, Ransack…  then mostly basic attacks to burn it down the rest of the way.

I just like the feel of playing this specific build, it feels very much like I want a tank to feel.  I decided this weekend to cast aside my traditional human builds and go with a proud Orsimer.  Normally I rely on swords, but I decided to start crafting him maces… because smashing things seems more fitting an orc…. also I don’t like the orc racial “giant machete” sword graphic.  The guild is absolutely insane right now, when I logged in earlier to take a screenshot of my orc, we had 25 members and there are at least five more that have not accepted guild invites yet.  Doing pretty great for a beta guild.  If you are playing the game add @Belghast to your friends list, and pending we actually know each other… and you are okay with the Three Tenets…  I will get you into the guild.

Level 60 Monk Get

Diablo III 2014-03-01 09-20-11-35 I have to say my monk looks pretty badass.  I know eventually I will upgrade out of that sword, but once we get the ability to transmog with the expansion, I can totally see dual wielding that graphic.  Before the ESO beta weekend madness started, I managed with the help of Warenwolf to push the monk to 60.  Really I am happy just knowing I have a character at max level before the expansion,  but I can see playing it quite a bit more trying to get paragon levels.  Running around in our impromptu groups has really increased my enjoyment of the game… especially now that we are getting some decent loot.  It is funny how loot factors into my enjoyment so much, and in many ways the complete and total lack of meaningful loot is what killed my enjoyment of FFXIV once the questing was done.

We tried an experiment that didn’t really work yesterday as well.  While I was pushing my way to 60, we had a friend join us in level 60 content with his level 10 character.  We thought surely the catch up experience would be amazing, allowing him to fly through the levels.  Problem is… he was not alive long enough to really catch the benefit of the xp windfall.  Every mob seemed to make a beeline for him, and one-shot poor Banzai.  So after getting him three for four levels this way, we opted to switch to our own characters in the teens and play for real.  I had not really played my Barbarian much, but playing him I could not think about playing Olaf from League of Legends.  At one point I picked up a legendary leaf blade… to which we dubbed him “Growlaf” the plant defender.

Complete and total rabbit trail here… but we started talking about how amazing it would be to have a game like Diablo 3, that instead used the champions we have grown to love from League of Legends.  For awhile my friend has talked about how bad he wanted a PVE game set in the League universe… and really this seems like the ideal fit.  They really would not have to change the champions that much to make them work in a Diablo setting.  Additionally I have already noticed, that post League we all kinda play Diablo like we are laning in League.  We move like League players move, especially when we are kiting a bad guy away to try and separate it from the pack.  While I enjoy league from time to time, it is really the character design that I like, and not the game itself.  If they gave me those awesome characters in a setting like Diablo that I do actually enjoy… I would probably waste innumerable hours playing it.

Micro Voxel Welding


Watch live video from EQNLandmark on TwitchTV

Hopefully this embeds just fine.  I wanted to share this because I thought it was really cool.  In last Wednesday’s livestream Dave Georgeson showed off a really cool “glitch in the matrix” of sorts that players have figured out.  One of the interesting characteristics of the voxel engine that Everquest Next Landmark uses is that it tries to buffer between differences in two objects and naturally fill in the gaps.  This can be something really cool or something really frustrating depending on how you use it.  Out in the wild, players have been using this to stretch the boundaries of the engine and create something that has been dubbed the “micro voxel” or as Dave calls it in the livestream “pips”.

The idea is to take a single square voxel of the smallest available size and reduce it using the square smooth tool to get a smaller base size to build with.  Having a tiny square is not that cool, but what is cool is the behavior you get in the engine when you place two of these beside each other.  The engine draws the gap between creating a thin bar.  This can then be used to craft really interesting things.  In the video Dave Georgeson shows off a steampunky claim that he has created making metal ladders and metal grating in all sorts of shapes.  Where I find this extremely cool is what this means for player crafted furniture.  In the video he makes a few book cases and desk that looks far nicer than anything I have been able to craft so far.

It does seem like this takes a lot of trial and error… and copious amounts of patience.  However at some point I want to get in and start trying to make furniture for my keep.  The other really cool thing mentioned is that we will be getting the ability to add on to our claim in the next patch.  So at this point I am trying to figure out which direction I want to grow things.  I like building large structures, so I was already to a point where I was feeling extremely boxed in.  I could very easily grow my existing property out to four total claims.  This might be the kick I need to get back in and do more crafting.  I am currently hung on a point where I need to farm just truly silly amounts of burled wood to complete all the things I want to complete.

Everything You Loved, Just Better

The Beauty of a Patch

Diablo III 2014-02-26 18-50-24-23 This past Tuesday we finally got the ever amazing patch 2.0.1 in Diablo 3 bringing us a slew of promised Reaper of Souls changes.  The first of these was something that I had yearned for since release…  a decent social system with the ability to form guilds.  While they call them clans, we have the basic structure now to build House Stalwart inside of Diablo 3 as well.  This was one of the first things we did Tuesday after the servers came back up, and now many of us proudly sport the <HS> beside our names.  It is funny how much more enjoyable the game is for me to see happy green spam from my guildies as they get cool stuff out in the world.  That second it takes to say the obligatory gratz changes the feeling of the game entirely for me.

Additionally there is now a functionality called Communities, which are in a sense a big chat channel.  It functions in many of the same ways as a guild, in that you can see who is online that is a member of the community for easier grouping.  My only real complaint here is that you have to manually join the community chat each time you log in.  I am really hoping they fix this so that you can toggle certain communities on.  Tuesday night we also created the Alliance of Awesome community, and it is now out there open for the public to join.  We have a few people in it, and last night I noticed that Scopique created a Combat Wombat guild, since he was sporting the <CWBT> clan tag.  So the functionality seems to be working well, sub clans but one big community.

Where Does He Get Those Wonderful Toys

Diablo III 2014-02-26 20-25-36-15One of the biggest changes we have seen so far is that the loot is much better.  Not only do we get more usable loot, with far more interesting statistics, but since the patch went live we are seeing more “legendaries”.  Last night I found what has to be the coolest one yet.  The Puzzle Ring, when equipped summons a treasure goblin pet that follows you around.  As you kill things he runs over and “eats” any white quality items that happen to drop.  Upon eating the thirteenth item in this fashion he drops something good on the ground.  I only had this actually happen twice during the play, but each time it was simply a yellow item.  However as the item says there is a chance of this being a legendary.  At this point I cannot see a reason why I would ever get rid of this ring.  I mean even if I got something significantly better stat wise, the effect and the coolness of having my own personal treasure goblin makes up for it.  The only problem is when we fight an ACTUAL treasure goblin, I maybe… sometimes… get confused and try and attack the pet instead of the real thing.

Diablo III 2014-02-26 20-49-29-45 So the puzzle ring was amazing, but the cavalcade of awesome didn’t stop there.  A little bit later after downing the butcher, I managed to get a legendary one-hander to drop.  Now just stats alone, it was better than anything I had…  but once again it is the special effect that makes it truly great.  While using this weapon there is a chance to summon a ghostly Fallen Champion, and while I don’t have any stats on this… it happens a lot.  It took us a bit to realize exactly what was happening, but my ghostly buddy seemed to help speed up our kills significantly.  At this point I have managed to pick up better damage weapons, but I am rocking this is my offhand just for the procs… which seem to make up the gap.  At some point I will pass this off to my Barbarian or Crusader, because it really is rather good. 

Everything You Loved, Just Better

Diablo III 2014-02-26 22-44-30-56 So last night I spent most of the night running around in either a three man or a four man group.  I don’t even know what difficulty we were playing on, but I know we ratcheted up a few times from normal.  Around 7 pm I was sitting at 37, and at 10:30 when we stopped playing I had just dinged 50.  The experience gain for grouping has significantly improved, and if we do another night of this I have no doubt that I will get my first Diablo 3 character to the present level cap.  A few months ago… I was deeply uncertain if this would happen before the expansion actually landed.  Everything about Diablo 3 just feels “fresher”, like the world has a shiny coat of paint… and in part this is the magic of finally getting meaningful drops.  Also there is the side benefit that the crafting system finally makes a marginal amount of sense.  So many things have been tweaked to make far more sense… like condensing all the flavors of heal pot into one… and making them stack to 100.

I still dislike click to move as a control scheme, but it feels as though the hours I have spent playing League of Legends has improved my dexterity at doing so.  While I still die a lot to standing in the stupid…. and man we got some seriously bad combinations of stupid at the same time…  there seems to be a far greater chance that I will come through it all successfully.  There were a few times last night where I ended up kiting mobs around when I was by myself, and were not for the little bit of experience I have laning in LoL… I never would have survived.  Granted I am still pretty freaking horrible at laning, but it has made me a much better Diablo player just in the bit I have done.  Hopefully tonight we can push our little team of characters to 60 and start gaining some Paragon levels.

Belghast the Altar Boy

I was raised Catholic in a very protestant area of the world, and this was an area for confusion during most of my childhood.  I still remember one day in elementary school one of the southern Baptist children coming up to me and asking me “why I don’t believe in god”.  Idiocy like that aside, I have never been very “religious” and at this point I am not a practicing anything.  I can’t even attest to having something that you could quantify as a formal doctrine of beliefs…  I mostly just spend my time trying to be a good person… and winging it.  However as any good catholic should be… I was an Altar Boy.  No this is not the beginning of a priest sex abuse tale, because really my priest was one of the coolest people I have ever known.  He would probably be classified as a heretic, but he was the first person that told me it was okay to question  my beliefs.

The funny thing about being an Altar Boy is that forever will it color the way you feel about the heart of the Catholic church… the Mass.  Before they started with the incense crap recently, forcing to simply not attend Christmas Eve Mass… I did so every year to appease my mother…  who refuses to believe that I am not a “good little catholic boy”.  Even to this day, I can hear certain phrases in the Mass, and immediately feel the instinct to do something… like walk over to pick up this thing, or move to this area of the altar.  As an Altar Boy you learn this oddly choreographed dance to prove the priest whatever he needs before he actually needs it.  I use the term “Altar Boy” but in truth our parish was pretty progressive and had plenty of “Altar Girls” as well.  The priest claimed that we simply didn’t have enough people, but in truth I think he just enjoyed shaking things up a bit.

I really don’t miss much about being a practicing Catholic.  We were a satellite parish attached to a significantly larger one, and as such we shared the same priest.  So each Sunday morning at 7 am he would come to our church, perform mass and then return to do the several masses there as well throughout the day.  Seven in the morning seemed like the ass crack of dawn to me as a kid, and while I write each morning at 6 am… it doesn’t mean I am actually fully verbal until about 9.  I do however miss the priest, he has long since retired but he really was a deeply interesting man.  Once upon a time in another life he was a fairly successful commercial artist, working for an advertising agency.  For reasons I never asked him, he decided to give that life up and enter the priesthood.  I always got the impression there was quite a bit of sex, drugs and rock and roll… and he just tired of the life and wanted something more meaningful.  So much of my outlook on life comes from this man being the first person who told me that religion was a deeply personal thing, and it was natural and in fact encouraged for me to question things and figure out my own path.

The Wi-Fi Miracle

Aging with Technology

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It has been a really weird morning so far, and as a result I am getting an extremely late start getting a blog out today.  For starters I was up pretty late last night watching episodes of Lost Girl on Netflix.  Neither of us really seemed to want to get out of bed this morning, seeing as for both of us it was a holiday.  The original plan was to go up to my mother-in-laws and set up a printer.  However there were several other issues that needed to be dealt with at all.  She is in her 70s, and the fact that she is on Facebook is pretty damned impressive to me.  However technology as a whole is this black box for her, and she seems to be unable to decouple the existence of the internet with the existence of her laptop.

For weeks she has complained that her laptop isn’t working, and in truth it works completely fine.  What is at fault however is her internet connection.  Quite simply put she doesn’t have one.  That is not to say she does not sometimes have one, but internet is not a thing she pays for.  Instead years ago I installed a wifi router at my nieces house that lives adjacent to her.  The intent was to provide me internet access when I was up there during a family illness so I could continue to work while still being available.  By some freak if science the wifi signal was usable over at my wife’s mothers house. 

The Wi-Fi Miracle

Using Google maps to measure the approximate distance it is well over 200 ft, and passes through lots of walls between the access point at and the location where my mother-in-law has her desk.  It was absolutely amazing that it ever worked, let alone has continued to work until recently with a over seven year old wireless router.  But she cannot grasp or does not seem to believe that it is simply an issue of not enough signal strength.  At this point it could be so many different things, her new laptop could simply have a weaker wireless card, since good wi-fi coverage is just an assumed fact these days.  It could be that she piled more stuff in the back bedrooms, which the signal has to pass through.  Or it could simply be that the wireless access point is slowly dying.

Whatever the case she feels there is a  grand conspiracy to deny her access to Facebook.  In truth I was really not ready to deal with this issue today as I have never attempted to set up a wireless repeater, let alone tried to make two different access points work together.  We have a graveyard of old wireless routers laying around the house as we seem to burn through them every couple of years.  The last thing I wanted to do was try and install a semi-functional technology in the home of someone completely technologically confused…  and end up having to do house calls two hours away.  So we rescheduled for next weekend, and this week I need to research some options and get something ordered from Amazon.

Gauntlet Revival

Hammerwatch 2014-01-19 16-29-59-38 I am not really sure if yesterdays Steampowered Sunday post adequately covered how much I really enjoyed playing Hammerwatch.  By the time I stopped to write my blog post, I had played roughly 66 minutes.  By the end of the day I had logged well over 4 hours.  Shortly after posting my blog entry, I hooked up with 3 other friends and we discovered a bunch of new things about the game.  Firstly when doing multi-player you have the ability to add crutches.  Since we were still obviously learning the game, we added two really important ones.  Firstly we gave ourselves unlimited lives, which allowed us to brute force a few horrible areas of the game by simply respawning back into combat and bashing our faces against a wall until we got through it.  Additionally we added hit point regeneration… which was extremely slow… but just enough to help take the edge off things a bit.

With these added bonuses… we were able to push through to the third set of stages and down two world bosses.  I have to say the game just keeps getting more enjoyable and trickier.  It seems like each of the character classes has some really strong abilities.  The paladin that I was playing eventually got the ability to proc a stun on mobs, as well as the ability to deflect missile attacks from an ever widening frontal arc.  The warlock began getting some life drain abilities which greatly improved its sustain.  While I didn’t pay that close of attention to the Ranger or Wizard they both also seemed to get more and more lethal over time.  I have to say sale or no, this game is very much worth picking up.  The above image if from a really cool Gauntlet bonus level that we unlocked.  So much nostalgia. so many feels.

Hammerwatch

Steampowered Sunday #2

Steampowered Sunday episode was relatively well received, and that was a pleasant surprise.  So much so that it seems that my friends have conspired to grief me.  When I set forth on this journey I probably had a years worth of games to play before I needed any assistance.  However over the course of the week a good friend of mine, Ashgar, decided that I needed to play a game of his choosing.  So we made plans yesterday to meet up this morning and play some Hammerwatch multiplayer.  I have to say it was a really enjoyable hour, before I needed to leave due to some bad news.

Red Warrior Needs Food Badly

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For starters, Hammerwatch is the fruition of the yet another Steam Greenlight process.  You can buy it without discount for $10 from steam, and at that price I consider it well worth it.  However thanks to the insanity that is the steam sale, you can generally get it at a significant discount.  It is in every way the spiritual successor to the original arcade Gauntlet by Atari.  For those with no cultural reference to this king of all quarter munchers…  it is basically a four player game that focuses on each player providing a different class.  From what I have seen the single player game is just as enjoyable, but the real fun comes from multiple friends working together. 

Classes you have to choose from:

Paladin2 The Paladin

This guy is your basic melee class.  Special attack includes a really handy charge and if you time it just right you can deflect projectiles with the basic attack.  Upgrades later increase the frontal cone of the attack, which makes kiting mobs and killing them from the protection of a corner doable.

Ranger The Ranger

This is your standard archer ranged attack class.  We noticed that there was a significant damage drop off the further the arrows travelled.  Seemed to have the longest range of all of the classes but dealt the least damage.  Special attack is a bomb which comes in super handy when clearing large numbers of mobs.

The_Wizard The Wizard

This one threw me for a loop a bit.  I expected a long ranged fireball when in reality it only actually travels about 5 character lengths.  The special however is a really powerful dragons breath like attack that does massive damage to anything in a short arc in front of the wizard.

Warlock The Warlock

The Warlock is the oddest class.  It has the highest starting health, and really fast mana regen.  However it’s base attack is a relatively weak dagger melee attack.  The special however is a really powerful bolt attack with a range similar to that of the ranger but it seems to consume about half of the starting mana pool.  This is going to lead to some really different game play as I figure there will be a lot of the time you hang back waiting on your mana to recharge.

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Anyone who has ever played the original Gauntlet will recognize the game play immediately.  This is one of those games that I highly suggest you hook up a controller for.  Even moreso I found it far easier to control using a dpad as opposed to an analog stick.  By default player one will be set up to use keyboard controls, so make sure you switch things up before getting into game if you choose to play it with a controller.  The first thing to know about Hammerwatch is that the levels are custom designed and this is not a Rogue-like.  That means traversing each level happens in a non-linear fashion.  There were several times we had to go back to a lower level because a switch triggered something we could do down there. 

We started playing the game on normal mode, but to be honest we did not even last the first level.  On normal, heal options are very few and far between, so this lead myself and Ashgar to be moving around perpetually looking for the next apple or orange.  The positive however is that unlike its predecessor you cannot shoot the food.  You can however accidentally charge through two food items screwing your friend out of getting any.  Yeah I did this a few times when there were apples placed between dart traps.  Of note… the Paladin charge is totally a great way to cheese these.  Everyone else has to time the traps… something I learned when I was playing the ranger later on.

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Unlike Gauntlet, gold is not simply a scoring mechanism.  As you go throughout the level destroying barrels in the proud Diablo tradition, the coins you pick up get added to the purse of both players… which is a really nice mechanic.  I know I started out trying to ration my pickups to make sure I was not absolutely looting Ash into the poor house.  Additionally there are big coins that you can pick up called Vendor Coins.  If you look up in the lower right hand corner of the above screen you will see at this point we had picked up 4 of them, and each one gives you a permanent .5% discount.  The gold you collect is spent on vendors, and the above vendor is one that changes what your weapons do.  For example Sword Damage 1 increased the total amount of damage I dealt, and Sword Arc 1 as I mentioned above changed my sword swing from a 90* arc to a 120* arc making it far more useful.

During the course of the hour we spent playing we found weapon vendors, combo vendors and stat pool vendors.  The combo vendors introduced a new mechanic that if you kill 10 creatures within 1 second of each other you triggered your combo effect.  For example I ended up buying an ability that procced a heal whenever this happened.  Ash on the other hand decided to spend his gold on increasing the amount of time between kills, allowing him to get combos easier. 

Obviously both are useful and needed abilities, but unfortunately at the time we were near the vendor we only had enough money to purchase one.  Combo Nova was one I think we were both eyeing, as it did a huge AOE damage nova whenever you managed to get a combo.  The stat pool vendors were pretty self explanatory, allowing you to either increase your total health pool or your total mana pool.  I ended up purchasing a health pool bump which nearly doubled my total available health.  We were not nearly as good as we could have been about breaking barrels and picking up gold, so I imagine we could have likely afforded a lot more if we were more carefully clearing the rooms.

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My biggest suggestion while playing this game, is to trust your Gauntlet inspired instincts.  There was a mechanic that we just instinctively dealt with that did turn out to be exactly what we thought it was.  The game has mob spawners, that work just like they did in Gauntlet.  If you look above you can notice there are two brown spots on the ground.  I wish I had taken a picture of these before we destroyed them, but these were previously Beetle spawners.  Just like in Gauntlet they appear in a room full of the same kind of mob, and slowly over time spit out more of them.  They seem to be only triggered when you actually aggro the mobs surrounding them. 

The strategy that seemed to work is that Ashgar would gather up the attention of the mobs that were already spawned kiting them around… and I would make a beeline directly for the spawners taking them out.  One of the worst rooms we encountered had 5 worm spawners in them, and Ash through some streak of insanity managed to solo the encounter because I went off in a different direction.  That is another thing of note… this game is not limited to having both characters on screen at the same time, so as a result you can wander off in completely different directions and get lost.  I am thankful that we were both on mumble at the time as we went through the levels.  Ash and I play together enough, and have a similar enough viewpoint that our crude directions were usually successful in allowing us to meet back up.

Hammerwatch 2014-01-19 11-29-07-44

As you wander through the levels there will be various objectives.  If you look at the top of the screen you can see four indicators with numbers beside them.  These are in order…  Bronze Key, Silver Key, Gold Key and Extra Lives.  The keys work exactly like you would expect them to work based on the Gauntlet lineage.  You pick up a key and then walk into a wall of the same color.  There are many objectives that are hidden behind walls.  One sequence involved us stepping on four different runes, which then spawned a vendor coin and a treasure chest when the sequence finished.  The above image shows a sequence of four switches that apparently need to be activated to unlock the boss of the level.  We however did not survive long enough to actually see what a boss looks like.

The bane of our existence seemed to be spike traps…which I did not unfortunately get a screenshot for.  There were multiple varieties of these, some were switch puzzles that involved opening up a clear path through the spikes.  Other instances were simply timed puzzles that involved moving through them in a pattern as they cycled on and off.  In all cases however they were essentially a oneshot kill.  Figuring these out pretty much accounted for most of our lost lives.  I figure going in again we would fare far better.  The nastiest surprise is while moving across a large field of synchronized spike traps… that mobs would in fact follow you across.

Hammerwatch 2014-01-19 11-30-59-68

Like I said we started the game on Normal and found it to be extremely challenging.  Briefly before I needed to log for a bit we tried playing different classes on Easy mode.  Primarily the only real difference that I could tell is that they were a lot more healing options.  Where on normal there would be a single apple spawn, there might be three on easy.  The mobs dealt the same amount of damage and seemed to spawn in the same numbers.  We did extremely poorly because really… we chose classes that were not well suited for our play styles.  I tried the Ranger and Ash tried the Wizard.  In truth the Paladin/Ranger combo was just about perfect for the two of us, so I think switching to playing the game on easy we would have made it through to the boss without any issues.  I think we did fine for two complete noobs to the game.

Hammerwatch 2014-01-19 11-31-04-05

One of the cool things about dying however is that you get a nifty graphical breakout of all of the statistics of the last play session.  As you can see, Ash totally kicked my ass in total damage dealt.  While not worth taking a death for, it does seem to a little bit of a consolation prize that you get to see the cool info about what just happened.  To wrap things up, if you were like me and you spent large chunks of your childhood feeding your allowance a quarter at a time to Gauntlet…  this is a game you will really appreciate on so many levels.  If you are like Ash and way the hell too young to have experience Gauntlet when it was an actual thing…  but tend to have an appreciation for the classics.  This also will likely be a really fun experience for you.

However if you are someone who needs cutting edge graphics and deep story interaction.  This is not your game.  It is old school quarter munching dungeon crawling at its finest.  However in this case you cannot simply feed the beast more money to save your sorry ass.  You have a limited number of lives and cannot pay to make up for your lack of skill.  I figure given time I will cease sucking quite as bad as I did during this little play session.  I would definitely buy the game again given the chance, and I might gift it to someone in the future to spread the madness if playing this becomes a regular occurrences.

How Are You Liking This?

So I am curious… how are you enjoying Steampowered Sundays?  This is only the second one but I am curious about what you like and don’t like about this approach.  I am also interested in any suggestions for types of games you would like to see me play.  Generally I am looking for a game I can get in for a few hours Sunday morning and get enough of a feel for it that I can do a write-up.  Additionally I am limiting it to games that I have either not played at all, or have only played for less than an hour… preferably less than 30 minutes.  I have a large backlog of games so I am sure I can keep finding something that sounds interesting each week.