Extra Life Marathon

AggroChat #27 – Ice and Ishgard

Last night we recorded another episode of the AggroChat podcast.  This week I was joined by the regular lineup of Ashgar, Rae, Kodra and Tam.  Since the Final Fantasy XIV Fan Festival is going on right now in Vegas we had lots of news spilling out from it.  The most exciting is the official announcement of the Heavensward expansion that is targeting a Spring 2015 release.  I have to tell you developers, this is the way you announce an expansion, when it is only a few months away.  Final Fantasy XIV has been a model for how to release content in general, with a lot of other exciting news coming out about the 2.4 Dreams of Ice major patch introducing the first new Class/Job combination since the release of the game.  Most everyone I know is really looking forward to playing the Rogue/Ninja and I fully expect that every group that I run after a certain point will be full of nothing but Ninja dps.

We did not ONLY have Final Fantasy XIV news however, and we talked a little bit about the Trove Halloween event going on right now.  Additionally Kodra and Tam talk about their experiences playing Borderlands the Pre-Sequel.  I was pretty hesitant about this game because quite frankly they did a really bad job promoting it.  It was made clear early on that this was the “B Team” working on the game, and the trailers seemed to lack any real effort and did not sell me on why this would be a game I wanted to pick up.  Additionally most of the classes that were playable didn’t really interest me.  However apparently the game is pretty damned good, albeit considerably more buggy than BL1 or BL2.  My biggest complaint about the borderlands series to be honest is that we keep having to get new characters to play.  I kinda wish that each game release would simply ADD more characters to play, without constantly removing the last games set.  At the very least I would love to see DLC that adds back in the other characters released after the launch.

Finally since we did not talk about League at all last week, I let Rae loose to discuss whatever she wanted related to league.  This is generally the point in the podcast where my eyes glaze over and I try desperately to follow the conversation.  I find League and interesting game, but just not as interesting as my other podcastees do.  It is a fun thing to play, but considering it seems to have its own language that is not entirely related to english I struggle to follow it.  Additionally there is my whole problem of not really following e-sports in general.  However if you are into league, and into e-sports I am sure this section of the podcast will make perfect sense to you.  I generally wait patiently until the league storm winds down and we can move on to the next topic.  We ran a bit long last night but I think there was quite a bit of really awesome conversation especially about Final Fantasy XIV and its current direction.

Extra Life Marathon

Another topic we discussed is the upcoming Extra Life marathon.  I wanted to break this out into its own topic this morning because of its importance.  Months ago several of the Alliance of Awesome community started talk about organizing a team for the 25 hour Extra Life marathon.  I personally have always wanted to participate in this event, but doubted if I could actually make all 25 hours.  As such we have formed a Hitbox Team, which allows us to all stream to the same shared page.  So next weekend we will have 25 hours of Alliance of Awesome gaming, and I really hope that you tune in to check some of it out.  Right now the schedule looks a little something like this.  All times are in Eastern Standard Time

  • 8 am – 12 pm – Stargrace
  • 12 pm – 2 pm – Arislyn
  • 2 pm – 4 pm – Ashgar
  • 4 pm – 7 pm – Kodra
  • 7 pm – 9 pm – Zelibeli
  • 9 pm – 11 pm – Scopique
  • 11 pm – 3 am – Belghast
  • 3 am – 6 am – Scarybooster
  • 6 am – 8 am – Cav

As you can see from the list three of the AggroChat hosts are going to be streaming, but more likely than not a large number of us will be hanging out on the Alliance of Awesome teamspeak streaming channel at any given time.  I know I plan on doing this for most of the day, apart from when we end up recording the AggroChat podcast.  I guess that too is still in the air, if we record an episode that day or not.  In any case you should tune in and watch the festivities.  If you want to do more than just watch…  any of the streamers would greatly appreciate your donations.  Right now the team as a whole has raised over $700 but since it is ALL going to an awesome cause we are hoping to get that number a bit higher.  I personally would love to see us hit $1000 but not sure if that is feasible or not yet.  If you are interesting in donating here are the links to the various team members.

AggroChat Hosts

Other Alliance of Awesome Folks

Something of note… Kodra is doing something special with his stream.  Basically he is letting you choose what game he is going to play.  When you donate to his stream, you can vote for him to play ANY game he has in his stream library…  or if you are truly a griefer… you can gift him a game and then donate towards him playing that.  There are certain games like Amnesia: The Dark Descent that he has only played a few minutes of…  and it freaked him out too much to continue.  All of these games… are totally fair game.  In fact I think we should probably make him play something truly disturbing.  In any case I hope you guys tune in next Saturday to watch the festivities.

Movies, Roulette and ArcheAge

Little Projects

front_closet I am cheating a bit on this post, and writing it the night before I intend to post it.  The plan is for us to go running around in Fayetteville tomorrow, and as such I really need not to take my normal leisurely “not having to rush to work” amount to time to write a post in the morning.  Today was an insanely busy day.  Right now I am taking a few days off work because it is Fall Break here in Oklahoma, and since my wife is a teacher she is out.  One of the problems with living with a teacher is that you pretty much have to plan your time off around school breaks.  For awhile we had planned on doing a little project, originally the intent was to rip up all of the carpet in the bedroom and paint the floor.

As time got closer to fall break we backed away from that notion, mostly because it would quite literally take all four days of this little break… and since my wife has had an insane semester so far… she really needs to take an actual break, and not a working one.  Instead we opted to do a bunch of little things around the house today.  Our house for starters was in massive need of a deep cleaning.  Additionally we needed to gather up and take another load to Goodwill.  The front closet was our key mission, and for quite some time it had been packed with coats and shoes we weren’t actually wearing any longer.

Instead we took what was useless space and turned it into something useable.  Previously the closet was full with a bunch of coats that were too big for us since the weight loss.  The floor was full of shoes that we longer wore, and the top was full of a bunch of board games that we had not touched since college.  We kept the few things we were actually going to use from all of those categories and the end result left us a bunch of open space.  We moved an 8×2 cube unit into the empty space, allowing us to store our SLR equipment on top of it, and use the other bins for scarves and such, and the lower two bins for storage of our current shoes.  This left a spot on the right side that was perfect for our laptop cases, and just enough room to hang the handful of coats we decided to keep.  One of the nice things is once we end up organizing something…  it tends to stay organized so here is hoping that is the case with this as well.

Movies, Roulette and ArcheAge

ARCHEAGE 2014-10-16 20-28-16-05 When I finally crashed on the sofa after working on the house all day long, I logged into Final Fantasy XIV and ran my daily elite roulette with my good friend Cylladora.  It went pretty smoothly and when it was finished we both logged out of FFXIV for a bit.  I opted to poke my head into ArcheAge for a bit since right now it is pretty much a solo affair for me.  A few days ago I applied for Greymoon the guild that everyone I know is playing the game is in…  and was accepted, but I have zero clue how to actually go about getting an invite.  None of the folks I know have been around since I got accepted, so I figure I will just wait until one of them is on to ask them.  The guild requires folks to log into teamspeak, which seems a little odd to me.  Granted I spend most of my time connected to TS, but it feels strange to require that folks just log in out of course rather than for them doing so with a purpose.

I am still slowly working my way through the content, and I am closing in on 22.  I managed to get a pretty sweet katana to drop earlier which was a massive improvement over the blue sword I had been using for awhile.  I took a handful of deaths because I really was not paying nearly as close of attention as I probably should have been.  Lately I have been hanging out on the sofa and watching television while playing games, but tonight I opted for a movie.  I had yet to see the Amazing Spiderman 2, so I decided to watch it.  All in all I think it was a pretty good comic book movie.  I’ve never been a massive fan of Spiderman, but I think all kids who read comic books at least know a bit of the storyline and a few of the major villains.  It seemed like they did a good enough job at representing both the Green Goblin and Electro.  It was good enough to pull my attention from the game a handful of times leading to deaths.

8 Bit Boy

8bitboy 2014-10-13 17-18-19-378 A few days ago I watched the awesome Missy Mojo playing an interesting game on her stream.  The game reminded me of a mishmash of a bunch of the late 8 bit Nintendo games as sort of a combination of McKids and Super Mario Brothers 3.  8-Bit Boy pays homage to so many different games and is an absolute steal at only $3.99.  I have been playing it off and on, and while I don’t find it in the same league as the various frustration games like Super Meatboy, I find it plenty challenging.  I’ve reached a point where the game has started to feel a bit like the special levels in Super Mario World.  It isn’t the type of game I can play a lot of in one sitting, but I keep returning to it and whittling away at progress.

8bitboy 2014-10-13 17-13-14-757 There is a certain generic character to the game, that would normally turn me off.  The main character is just about as bland as you can get and at the same time looks somewhat like Mario, the character from Adventure Island, and even a little bit Alex Kidd.  I think I would have rather the game actually built a strong character for you to play than something that ends up being his amalgam that never is as strong as any of them.    The level design kinda feels super generic as well, borrowing elements from a ton of different games.  So all of these things would normally turn me off, but I have to say the game play makes up for it in spades.  It controls like pretty much the best version of all of the games it is trying to replicate.  If you are into that sort of thing, you should totally check it out.

#ArcheAge #FFXIV #8BitBoy

Pre-Warlords Patch Time

Tis the Season

I have to say I am more than a little bit scared that this crap I have had for the last few weeks is not just “allergies” as I had originally thought.  The last couple of days whatever it is seems to have settled into my lungs, and it is getting a bit harder to actually breathe.  I still would not think anything about it really, apart from the fact that my boss has been out the last few days for a fairly serious case of bronchitis.  I guess in truth it isn’t so much the bronchitis that is serious but more so the fact that he has bronchitis… and only one lung.  In any case something appears to be going around, and considering the close proximity in which we all work together… it is likely if one of us catches something we are all going to catch it.

The positive I guess is the fact that today is my Friday.  Since my wife is off for fall break the next couple of days I decided to take them off as well.  As of yet we don’t really have any solid plans other than a few projects around the house.  In any case even if I feel like shit, at least I don’t have to go into work right?  Thankfully most of the projects are just time intensive rather than labor intensive so I can totally muddle through them with junk in my lungs.  If things get much worse I will either go to the doctor or go to urgent care and hopefully get a steroid course or something to clear it up.  I would probably call in this morning, but since my boss has been out for the last two days… and I have been attending meetings in his place…  we need to actually do a bit of an information dump before I am gone from the office as well.

Pre-Warlords Patch Time

belghast_beforeafter Yesterday twitter was completely abuzz over the release of the 6.0.2 patch in World of Warcraft that brought in all of the major changes that are always the precursor to a major expansion.  One of the biggest of these was the entrance of the brand new player models for all but the Worgen/Goblins.  While I had played quite a bit in Alpha… I had not actually copied most of my characters over to see what they would end up looking like.  I copied my main Belgrave, but since he is a Worgen it really didn’t matter much in the grand scheme of things.  I made a handful of premades, but when I last did that they still had the whole “single face” issue going on so it was really hard to see just how they would match up the appearances.  So when I logged in last night I have to say I was a little shocked at just how strange the transition looked.  Above is an image of Belghast prior to the patch and Belghast after the patch.

belghast_updated Something was just off for some reason in the appearance.  It didn’t feel like “my” character that I had spent so much  time playing and tanking on.  So like everyone the first thing I did was run to the barber shop and try and improve the appearance.  After some tweaking I finally landed on a look that feels “closer” to how I felt Belghast looked in appearance.  What is strange about this entire process is how much I realize that the characters no longer feel like they are “mine”.  I am not sure how to articulate that, because it wasn’t until I saw what my characters looked like that I realized how much the face apparently DID matter to me.  The differences aren’t that massive, but they just don’t feel like they belong to me any more.  They were just these higher fidelity things that happened to have the name and all of the gear of my previous character.

lodin_beforeafter The characters I feel that translated perfectly however were the Dwarves.  This shot is of Lodin my original raiding main from vanilla and his after the patch translation.  I have to say it is perfect, it captures everything I intended for the character and feels just about perfect.  So the handful of characters I have that were dwarves feel the same to me as they did previously.  The big problem I seem to be having is with the Humans and Draenei.  For whatever reason they just seem to be off in ways that I can’t fully articulate.  If I did ever come back, I have a feeling I would be race changing most of my characters to be dwarves, because so far that seems to be the clear winner in this upgrade to me at least.  Granted that could just be my natural affinity to the subterranean folk in the first place.  In any case my curiosity was sated and other than things feeling odd, I didn’t really have much emotion about the translation either way.

Lalafell Badass

ffxiv 2014-10-14 18-28-57-728 The real fun of yesterday was the fact that Tuesdays are reset day in Final Fantasy XIV.  This means I was able to pop back into Syrcus Tower to try for another piece of gear, or one of the tokens needed to upgrade an existing piece of gear to ilvl 110.  In addition this was the week that I finally would have enough tomestones of soldiery to be able to purchase the chest piece.  Granted I already had a level 100 chest, but there is just something about this chest that the moment I saw it… I knew I had to get it.  I have this thing for plate mail skirts in games, that I likely will never fully understand.  In world of Warcraft, my favorite set of gear will always be the Paladin Judgement set, and in FFXIV it seems to be right now the soldiery chest.  The problem with it is that my bunny samurai helmet no longer really went with it.  Thankfully last week I managed to get in on a Behemoth kill which netted me the really badass looking plate helm I am wearing in the above image.

ffxiv 2014-10-14 22-22-01-721 Tuesday nights are traditionally our raid night, but over the last several weeks we have been struggling with getting enough people online at the same time.  Last night we sat there with seven for quite a bit, and then two of our newer 50s that are considerably less geared came online.  We opted to get their weekly elite hunt done, which would allow them to get just enough gear to be able to enter something interesting.  As a way of breaking them into what raiding in FFXIV is like, we opted to do Hard Mode Ultima Weapon.  It had been quite some time since we had downed it ourselves, so we were all a bit rusty, but we managed to work through the issues and the massive lag issues our newest charges were having… and defeated the boss.  Hopefully over the next few days we can start knocking out the various hard modes for them so that they can do the Hard and Elite duty roulettes for gear and tokens.  If nothing else going into Ultima allowed me to take this really badass screenshot.  I love my new armor, and while I will miss the bunny samurai hat…  the behemoth helmet just looks amazing.

#WoW #FinalFantasyXIV

Blood of the Werewolf

AggroChat Episode #26


I feel like last night was a really good episode, or at least I hope it is.  It is one of those nights where the conversation flowed freely and we had way more topics to talk about than we realistically had time to do so.  Even at that we still recorded for roughly an hour and a half and it is completely packed full of stuff.  The title of the show is the “Gospel of Galaxy Trucker” and that is because Kodra has become an evangelist for the power of that game.  He has always been a big fan of the board game, and has latched onto the iOS port with both hands trying to get as many people to play with him as possible.  Problem is for me at least I don’t have any iOS devices, and I sadly doubt that android and iOS users will be able to play together….  although in Carcassonne you could play across platforms so here is hoping.

Other than that we talked at length about Dragon Age: Origin and mostly how Kodra has been getting along in the game.  He had tried to play it before in the past but was unable to get into it, so it seems as though he is at least over the hurdle.  As we refer to it “Getting Off Citadel” because that was the big hurdle of when Mass Effect 1 started to become interesting, and getting past Lothering in Dragon Age is a similar journey.  I talk at length about my issues with Destiny right now and the mindless grinding that is required to keep progressing.  I am far more grind friendly than the rest of my cast mates but even I am starting to hit my limit.  Finally we talk about the tell tale blank spots in the Blizzcon lineup and contemplate what they might be announcing.  We throw out a bunch of ideas for a new game genre for them to polish to a mirror shine.

Blood of the Werewolf

Blood of the Werewolf 2014-10-12 10-11-13-894 I picked this up some time ago on a Steam sale because it had two things that greatly interested me.  Firstly the fact that you were playing as a female werewolf looking for revenge for her slain husband was an interesting spin on the genre.  Secondly it looked in many ways similar to the original Castlevania with a series of levels that show your progression in form of a minimap.  The dual mechanics of “human” and “werewolf” modes seemed interesting as well.  So for this mornings Steampowered Sunday I decided to give it a spin and play it for a bit.  I was not really feeling up to interacting with the world so I opted not to stream it, however I did take lots of screenshots along the way.  This however is a review that almost didn’t happen because apparently this game is essentially broken without massive intervention.  When I launched it the first time I started getting C++ debug errors, and since I am programmer by trade and have visual studio installed… it kept asking me if I wanted to launch a debugger to step through the code.

It turns out this is a “known issue” and simply has not been patched.  In fact there is a “helpful” thread on the steam forums on how to fix it.  I put helpful in quotes because the “fix” requires you to edit your registry and hard code the resolution you want to run the game at.  This is a horrible horrible decision, and I damned near stopped playing the game at this point.  If you put a game on steam you should at least have a way to configure your games resolution without resorting to the registry.  Quite honestly this right along makes me not recommend this game for anyone at this point.  I feel like more than likely the current $1.04 pricetag and the regular $7.00 pricetag maybe reflects the fact that this game has some shitty development behind it.  All of this said…  the registry hack seemed to clear up my problems.

Charming Narrative

Blood of the Werewolf 2014-10-12 10-11-19-648 The art style and voice acting are really nicely done.  I maybe should have used charming in quotes… since in reality you are going across the country side on a revenge fueled murder spree.  But I guess in reality the original Castlevania didn’t give you much of a reason why you were going after Dracula…  so it works here as well.  The game is told from the perspective of the mother telling her son what she had to do to seek revenge for the killing of his father.  I am not sure if this is like a journal that the son is reading, but it seems likely.  Which makes me wonder does your character simply not survive in the end.  I have not played enough yet to really be able to determine that, nor do I know if I will play enough, but I can get into the reasons behind that later.

Blood of the Werewolf 2014-10-12 10-10-01-407 The only problem I have is that the enemies you face are mostly random monsters…  and while the rats and crocodiles and even other wolves make sense… I have no clue why there are giant fireball belching deep ones in the sewer system as well other than a faint nod to Castlevania.  I feel like the game didn’t really explain who I was fighting against other than someone killed my husband and the father of the person reading the narration.  What helps me care less about all of this is just how nice the characters and background end up looking.  It is very stylistic but at the same time still richly detailed without going overly minimalistic.

Interesting Mechanics

Blood of the Werewolf 2014-10-12 10-08-56-566 The gameplay is split into two different kinds of mechanics.  The first is that of your character as a human.  She is equipped with a crossbow and here is where things get a little wonky.  You aim your crossbow with your right thumb stick and fire it with your right trigger.  Now if you fire your cross bow without touching your thumb stick it shoots straight at, but there are many times where you will need to angle a shot.  The ability to fire directed arrows allows you to hit switches and trigger traps and angle shots just right to be able to shoot from relative safety.  All of this however in practice feels like a lot to do as something is rushing at you.  I got the hang of it as my play test went on, but it did not feel exactly intuitive at first.

Blood of the Werewolf 2014-10-12 10-24-52-241 Whenever your character goes out into the moonlight, you change immediately into your werewolf form which has a completely different set of attacks but maintains the same basic control scheme.  Right trigger to attack, right shoulder to perform special ability.  In werewolf form you get the ability to double jump, so a lot of the puzzles involve you jumping just at the right time in the middle of the air.  One of the things they carried over from Castlevania is the constant cavalcade of bats timed at just the right spacing as to make it damned near impossible to ignore them, but futile to actually try and destroy them.  Later the bats develop the same kind of loping movement as the medusa heads from Castlevania which makes them even more frustrating.

Uneven Difficulty

Blood of the Werewolf 2014-10-12 10-19-30-539  Other than the fact that the game does not actually run when you install it through steam without registry hack intervention… my number one complaint about the game is that it seems to have very uneven difficulty design in the levels.  Granted the original Castlevania had this going on as well, but it was very much not a good feature.  I feel like this game as a whole is a nostalgic nod to Castlevania in so many ways, and it even managed to carry over the same brutal and frustrating bits that quite frankly were just the product of poor level design rather than actual planning I feel.  I played the first two levels this morning, and in each of them the bulk of the level was rather sedate with logical progression gradually ramping up as you went through the play field.

Blood of the Werewolf 2014-10-12 10-18-22-570 Then they would throw you at a bullet hell section, where for the course of a single area you would have to avoid three projectiles at a time from an enemy on the far side of the room, while avoiding environmental damage form above, bats flying in from the side, crumbling tiles beneath your feet and still having to make perfectly timed jumps between ladders and platforms.  These sections are maddening but not in a good way.  They feel completely misplaced when compared to the rest of the level design.  Why should this one room be that much harder than the others, and why did none of the rest of the level really prepare you for it?  The first time you really encounter the crumbling tiles… is during one of these sections so you really have no clue what that block does until you have already failed at doing so.

Blood of the Werewolf 2014-10-12 10-34-13-316

The above section is what finally made me decide I was done for the morning.  YOu have a series of crushers that are a one shot kill.  They move in all sorts of directions, and extremely quickly.  There are status indicators above or to the side of them that show you how long before the piston fires.  They require perfecting timing to get through.  There is a moment where at two lights, you have to wait a split second before jumping.  If you jump immediately after the second light you jumped too soon and die.  If you jump as the third light is coming on, you jumped too late and die.  I could have handled one sequence of these pistons but after doing three in a row… and having a fourth one at the top of the ladder in the above screenshot…  I just said fuck it and killed the game.  I was not in the mood for that, especially when the rest of the game was actually rather enjoyable.

Rhinestone in the Rough

Blood of the Werewolf 2014-10-12 10-08-44-846

Given that it is the season of monster themed games, I figured playing Blood of the Werewolf was a good pick this week.  Now comes the hard part… do I suggest this game to others.  I can’t really say this game is a diamond in the rough, because there is quite a bit of rough that you have to deal with to get to where you can play it.  The steam forums are full of issues folks have had with this game, and apparently if you are not using an  xbox 360 controller…  you are likely going to have issues with controller support as well.  Like the subheading says this is more a Rhinestone in the Rough.  There are definitely some shiny bits that are fun, but the thing that got me was the uneven progression of difficulty.  If you really like Metroidvania style games, and there is an aspect of collecting bits that make you more powerful… and you don’t mind frustration games that can be down right unfair like say the Mega Man series…  this might be a game for you.

If you wanted a game that you could install, boot up without issue and play through without the feeling of wanting to throw your controller… this is very much not a game for you.  Thankfully like I said earlier the game right now is super cheap on Steam through the 15th for only $1.04.  At that price, even dealing with the bullshit it is probably worth it if you are at all curious.  Sadly despite its charm I will likely never boot this game up again.  I feel like Outland is better at doing the things I like about Metroidvania in every single way, so in truth you would probably be better playing it or Guacamelee.  If however you have massive amounts of nostalgia over the original Castlevania… this might be just the game you were looking for.

#BloodoftheWerewolf #AggroChat