Bleeding Earthquakes

Good Morning Friends! I had a very rough weekend for a few different reasons. The main reason however is that Friday night my wife and I had the Pfizer COVID booster along with the Flu Shot. This was maybe not the best idea because I had all sorts of symptoms over the weekend and had no real clue if it was the Booster or the Flu shot, but absolutely know that both arms were sore as hell Saturday morning. We survived and I am feeling much better so far this morning, but yesterday was a bit rough. Saturday was largely “splitting headache” and everything aches territory, and yesterday was run a fever and feel like I am going to die for a couple of hours in the afternoon then things start to fade away. Interesting thing we heard about the booster is that the efficacy should only take about 48 hours to kick in, which means we should be good for any Thanksgiving shenanigans.

The above screenshot is from Final Fantasy XIV as I dipped in briefly over the weekend to try and start to get back into the swing of logging in again. I managed to finish the Doman Enclave and with it comes a really cool ceremony that reminds me of the similar ceremony from Horizon Zero Dawn. I need to find my footing in the coming weeks in FFXIV again, and spend a good deal of time cleaning out my retainers because a large part of the whole “level everything to 80” campaign was so that I could safely chuck a bunch of unneeded gear into the bin… or more likely feed it to the Grand Company vendor for seals. The other part of this that needs to happen is to cobble together some outfits for my retainers themselves as a number of them are quite high up in various professions.

Most of my weekend was spent playing Outriders and the New Horizon patch is in fact good. I got together with Waren a bit on Saturday and ran through some expeditions where he carried me an extreme amount. The rest of the weekend was spent trying to grind up the resources in order to catch up my gear to where maybe I won’t be quite the “backpack” that I ended up being. I also spent some time exploring various builds, and ended up changing my spec up completely to one focused on earthquake and bleed effects. I’ve never NOT been the center tree of Devastator so it is interesting how little it makes a difference survival wise dropping to what I thought was one of the “DPS” trees.

For those who might be curious here is my current talent choices and skills being used composited together into a single screenshot. Here is a note for developers where build diversity is a key part of your game. Maybe you should create a single screen that someone can take a screenshot of that includes all of the relevant choices made for that specific character. It would be nice if it had a rundown of the various bonuses being applied from gear along with the skills chosen and relevant talent choices. I’ve needed to fake out one of these screens so many times while playing different games when I wanted to share my “build” with my readers. I can’t think that I am the only one who wants to do this thing and surely it would be simple enough to create a screen that summarizes all of the various bits of data you already have access to.

I have also been spending a fair amount of time playing my “main alt” which is the Technomancer. Thing I have learned about Outriders at least, but I am wondering if it applies to all third person shooters… is that apparently I prefer playing a female character model because it takes up less space on the screen. The male character in outriders is kinda bulky, and is occluding a fair amount of the visual area… and honestly I sorta wish I could gender change my main to being something more svelte and taking up less space. I remember having this issue with the Norn in GW2, and why I ended up going with the much smaller Human when I rolled a main after beta. I need to pay more attention to this in the future and see if this is something that carries over to other games.

Lastly I am not going to talk about it much this morning, but I left a heated review of New World on Steam over the weekend. I’ve uninstalled the game and I am not really ready to talk about it in any manner that does not come across as angry gibberish yet. If you are super curious I littered my Twitter account with random threads throughout the weekend. Basically Patch 1.1 killed my desire to play the game with its changes to the end game camps, and after growing steadily more agitated Saturday night while recording the podcast… I decided it was better for my mental health to uninstall and force myself to walk away from it. The only game that I have ever loved this much and see managed this poorly is World of Warcraft, and I think that is probably why my posts on that game often come across as angry drivel as well. Key difference being that anger was spread out over a decades worth of decisions… and this was all crammed in a two month period making it seem so much worse.

AggroChat #366 – FFXIV Endwalker Prologue Show

Featuring:  Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

Last week we brought you the Epilogue show for the patch content following the release of Shadowbringers that brings that core story to a close.  This week we dive into the content following that, namely patches 5.4, 5.5, and 5.55 that serve as the prologue to the events that we will be experiencing starting November 19th with the release of Endwalker.  I feel like we probably know less about what is going to happen going into this expansion than we have previously, but we talk about what takes place and what we do know about the future.  We also talk a bit about our mixed feelings regarding specifically the villains that we are going into this expansion with.

Topics Discussed

  • Final Fantasy XIV Shadowbringers
    • Patch 5.4 – Futures Rewritten
    • Patch 5.5 – Death Unto Dawn – Part 1
    • Patch 5.55  – Death Unto Dawn – Part 2
    • Discussion of the Endwalker Media Tour

AggroChat #365 – FFXIV Shadowbringers Epilogue Show

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

About a month ago we were being nostalgic about that time when we used to do a spoiler show for a Final Fantasy XIV expansion, and then do a final show talking about all of the content that releases after the expansion and leading into the next.  We had a few folks that were not caught up and we set a date in time of wanting to record this show on the 30th, just ahead of the Endwalker release mania.  Last night we recorded this show and quickly realized there was no way that we were going to cram it all into a single episode.  So as a result I bring you the Shadowbringers Epilogue show today covering patches 5.1, 5.2, and the wrap up of the Shadowbringers related story in 5.3.  

Next week we will bring out the Endwalker Prologue show because really the 5.4, 5.5, and 5.55 content is teeing up the beginning of the next expansion more than resolving anything related to Shadowbringers.  I hope you as listeners enjoy both of these shows and it should go without saying that these are going to be full spoiler episodes as we cover everything we can remember that happened in each of the patches.

Topics Discussed

  • Final Fantasy XIV Shadowbringers
    • The State of the Game at the end of 5.0
    • Patch 5.1 – Vows of Virtue, Deeds of Cruelty
    • Patch 5.2 – Echoes of a Fallen Star
    • Patch 5.3 – Reflections in Crystal

Dropping Hot Rocks

Since I caught so much general shit from the Final Fantasy XIV for my continued assurance that Blue Mage was not a real job… I am in fact slowly working on leveling it. I still stand by my assessment that it is not a real job and literally does not count for any of the battle job achievements, but to quell the uprising I am going to try and make it be orange as well in my jobs list. While recording the podcast I pushed it up to level 55 largely through the repeated application of Choco Meteor which involves dropping a giant Meteor over and over on my targets. In theory if I could convince a friend to help me I can supposedly do this in a matter of minutes by fighting low level Shadowbringers mobs, but honestly I am fine slowly pushing up my levels through dropping big rocks.

Shocking to no one I have been spending most of my time in New World. Now that things have more or less stabilized I am focused on getting my character to level 60. There are a bunch of things that I have found out recently that has made me want to just push to the endgame. Firstly apparently leveling weapon skills becomes significantly easier post 60, because every mob that you kill is treated as though it were “on level”. Additionally there appears to be some sort of gold to xp conversion which means random world jobs are dropping something like 5 gold each. Yes I know it is technically “coins” in game but that sounds weird as fuck so I will continue to refer to it as gold. Lastly I am really looking forward to reaching a point where I am working on gear that is going to last me more than a few levels.

I did however get my first legendary drops, and I am wishing I had gotten one of them when it was actually relevant back around level 40. My friend Rob aka Grakulen released a video showing off a pretty easy and lucrative mob farm in Brightwood. This involves killing an Angry Earth tank named Meldue, Soldier of Blight and they have a pretty interesting static drop table including all of the items shown above. In about two hours of killing this mob I got all four of the items, a duplicate of the sword, and I believe twelve vials of azoth along with a slew of other BOE blues. I would kill Meldue and then hop the wall and kill one of the wood wolves. By the time I had killed and harvested it with logging to get Wyrdwood it would be time to kill Meldue again. If you are nearing level 40 and can handle the camp, then I would highly suggest popping over and getting some items. Sadly I have not figured out how to replace the gem in the necklace, so I hold onto an item I got from the Boar camp for when I am tanking.

My little hovel is coming along nicely, but I wish I had bought in Everfall instead of Windsward. It isn’t that Everfall is a better town for crafting, and more that Windsward is held by Team Green on my server, and Everfall is the entry to the Purple Empire of the North. Were Windsward to flip Purple this would all change, but it would be lovely to have access to all of my vaults in Purple territory from my main crafting hub. I am closing in on level 55 and have been slowly pushing up Furnishing. Warenwolf has this theory that when we craft multiple items at a time, we are not getting the full benefit of all of the experience gains so I am going to do some testing around that. As of last night I can mine Orichalcum so I am probably going to spend some time working on Engineering again so that I can make myself a full set of Orichalcum tools.