Basic FFXIV Gil Tips

Good Morning Folks! This morning I am going to venture forth into a topic that I admittedly am no real expert on. However, I also know there are a large number of folks out there trying to figure out how to make money in Final Fantasy XIV. For me personally, it was a shift in my mindset and I am going to talk a little bit about that going forward. What I feel is extremely important as evidence is that when I returned to the game on the weekend of July 4th, I had roughly 100,000 gil to my name. Essentially the entire time I have played Final Fantasy XIV, I have hovered in that 100k-200k range and never really understood how people managed to make the sort of money that they did.

There are regular folks who have amassed over 100 million gil and the truth is… I have a feeling at some point I will join those ranks. As of this morning before sitting down to write this post, I am sitting on around 12.9 million gil. So in a little less than 3 months, I have amassed over 12 million gil. Like I said for the most part this has just been me being extremely active with the game and making tweaks to the way I interacted with it. This doesn’t involve a lot of effort or any significant amount of market manipulation, just changing how you view the game. Once again please note that I am by no means a gil making expert, I am just doing some simple things to hopefully someday be able to afford a house.

Sell Everything

At the end of a night of adventuring, you are going to walk back into town and open your bags and see a bunch of nonsense. The thing is there is something key that you need to understand in Final Fantasy XIV and once you do… it will shift your perspective. Nothing drops from a mob that is not used in some way, and most of these items are used in the game’s vast and complicated crafting system. Farming materials from mobs takes an awful lot of time… I know this because I have done it and it is oftentimes mind-numbing. As a result most crafters simply buy materials from the market board, because after about level 25 you can’t buy the items you need from vendors.

What this means is that all of those Teeth, Skins, Furs and countless other nonsensical drops have significant value. While my inventory in the above shot is pretty much pruned from these because I sold them all last night… I often time have several items that are worth somewhere in the neighborhood of 1500 gil apiece. Granted this is pricing on the market board and not vendors because the mistake is usually to just walk up to a vendor and liquidate everything for pennies on the dollar. Once I started actively engaging with the Market, I noticed just how freaking thriving it really is. So many times I will post an item and then in mere moments I get a message from the system telling me that item sold. As I have branched out into alts on other servers, I am experiencing the same sort of rapid turn on even low-level crafting materials so it is absolutely not just a Cactuar thing.

Ultimately you need to become acquainted with the Market Board interface because it is pretty powerful. When you go to list an item on your vendor it will bring up a dialog allowing you to set the price of the item you are listing. The challenge here is you are likely going to have no clue what the value of that item is, but the game provides you with a nice system in order to look up every item that is currently selling and view all of the recent histories of items that have sold. Check out the area I marked in green on the left labelled “Compare Prices” this is going to bring up the dialog labelled “Search Results” and show you all of the items currently for sale with the same name as the one you are listing. If you want to delve further you can click the item I have highlighted in green on the right side to bring up the History dialog showing the recent prices and when an item has sold.

Based on these and my knowledge that these items are needed for a quest in groups of 4, I priced my item at 6000 gil because someone buying them for the quest is going to be likely looking for the exact number. There is someone setting 25 for 3000 gil each, but that also means that a player is going to have to buy ALL 25 of them, and most people are not going to be willing to flip those slowly 4 at a time to make up the difference. There is another player that has 8 of them and 2 of them… but my listing would be the only one at the exact amount needed in that 6000 gil price point, which means more than likely my item is going to move extremely quickly. I will talk more specifically about the item I am selling later and how to acquire it, because it is pretty easy for even lower-level characters to get these.

Be Active In The Game

This is probably my single largest source of gil… just doing activities in the game and letting the game reward me for doing it. For example each day I do one of each of the roulette and collect the reward bonus both for levelling purposes and for gaining gil. This has been my key to leveling my alts as fast as I have, is that each roulette rewards a huge chunk of bonus experience. However, there is also a decent cash bonus as well. For example, yesterday when I completed my Main Scenario Roulette I noticed that the cash reward was over 16,000 gil. Do enough of these over time and it just adds up to a large sum of money. I’ve found that I have less and less need to actually spend the gil, and this steady trickle means that my bank account is constantly growing.

Another thing that you should be ignoring is the Challenge Log items. For example, I have not run a lot of FATEs this week, but in doing so I am leaving a ton of experience and a decent chunk of gil on the table. At some point, I need to go do some fates because if I do 10 that will be worth roughly 2.5 million experience and 3,000 gil. A good number of these happen organically while doing other activities, but you should probably spend at least a moment before the reset on Tuesday looking through your Challenge Log and seeing if there are any low-hanging fruit that you can finish up quickly. FATEs are absolutely something worth doing, so I have a feeling at some point I will do some of the ones in Il Mheg on one of my level 70 characters, since those tend to be pretty active and will be paid for doing so.

Don’t Cap Currency

One of the things that happen over time in this game is that you start to cap a few currencies. One of these is Grand Company seals, which are used to upgrade your reputation with your grand company but also can be used to buy a bunch of things. There are a lot of sources for earning these but probably the easiest and most overlooked is delivering gear that you don’t need that is green or better. Turning these in at your grand company rewards you anywhere from hundreds of seals to thousands of seals depending on the level and rarity. So as a result when I am running activities I always greed on gear regardless if I need it or not. Most players pass on everything because they don’t want the items clogging their inventory, and you can turn this instinct into paydirt by converting these items directly into grand company seals.

However, if you want to turn them into gil directly there are a few ways. I exclusively use grand company seals to make sure I have enough ventures in order to send my retainers out on missions. However, if you want to buy items to flip on the market you are given a few options. The best of these are the items I spoke about earlier and that I have highlighted in green. There is a step in the Heavensward relic chain that requires you to turn in 4 of each of the items highlighted. These can be crafted by trade skills but are annoying enough to make that crafter don’t usually do so anymore. So far I have had the best luck with Kingcakes, but in theory, each of these sells in the neighborhood of 5-6k gil each and you want to sell them in stacks of 4 at a time. As a result, this becomes a pretty easy way to convert 20,000 grand company seals into 24,000 gil.

What About Poetics?

This one becomes a bit more tricky. There are lots of things that you can spend poetics on, and in truth, I would highly suggest you buy tier sets for your alts as you level them. Having done a lot of this recently in my grind go 80 on all characters, I have learned that you can very easily make it all the way to the next major decade milestone in leveling off of the best tier set from the previous expansion. So when I ding 60, I outfit a character in the Shire gear from Idyllshire and that will take me all the way to 70 when I buy a set of Scaevan gear from Rhalgar’s Reach. Later as you get into the legendary weapon quests you are going to constantly find yourself needing poetics to buy various things and different steps in the chain. However, if you are just wanting to liquidate your poetics quickly and painlessly I do know a few ways.

This first method is by far the most direct and requires access to either Ishgard and the Rowena vendor near the teleport, or Idyllshire. Essentially you want to find an item for sale called Demicrystal. This costs 25 poetics each and sells for 50 gil, so you can buy 80 of them for your 2000 poetics and straight-up vendor them for a grand total of 4000 gil. It is sort of the most brain-dead option for converting poetics into gold and requires no access to the Market Board. However, there is a significantly better option if you are willing to put in the effort.

This will require you have access to Idyllshire at the end of the Heavensward story campaign. There are two items also available on Hismena called Unidentifiable Shell and Unidentifiable Ore. These can be purchased on pretty much any place a Rowen representative exists, but you are going to need access to Idyllshire specifically for the next part. These are used for a weapon quest eventually, but they serve another use. However, since we are specifically talking about them, you can buy them for 150 poetics each which means at maximum if you are capped you can get 13 at a time.

If you go next to Hismena over to Bertana, you can convert the Unidentifiable Shell to Grade 3 Shroud Topsoil, and Unidentifiable Ore to Grade 3 Thanalan Topsoil. So to understand the value here, each time you need to plant an item in either your Housing garden or one of the individual Pots that you can place in apartments and personal rooms, you are going to need to consume soil. This means folks who are actively growing things are going to need a lot of this, and most folks are going to be seeking the highest grade soil available. In my experience prices fluctuate wildly on soil, but lately, it has been going for the neighborhood of 1000 gil each. That means if you can buy 13 items for your 2000 poetics you can potentially flip them for 13,000 gil.

What About Doman Enclave?

Earlier I said nothing drops in Final Fantasy XIV that does not have a purpose, and that you should avoid vendoring things if at all possible. Some of you were probably thinking “But Bel, What about the Gil bags? Aren’t they designed to be sold?” and on some level, you are absolutely correct. The Gil bags that you can get in lieu of items from quests are absolutely designed to be vendored. However, what if I told you that you could get twice the amount of value from them? At the end of Stormblood, an area opens up called the Doman Enclave, and you are effectively building a town by donating items to the cause. One of the best items that you can donate is the bags of gil, because you are given a gratuity for donating to the cause. This starts out being half of the value and over the course of leveling up the area eventually caps out at doubling your money.

There is a weekly limit to how much you can earn from this system, but it might benefit you to save up those gil sacks until the Tuesday reset and then pour those resources into leveling the Doman Enclave and essentially earning you some free gil for just teleporting there and doing some hand-ins.

Do Some of All of the Above

Basically, I am extremely active in the game and through doing my roulettes and some of the above I am earning way more cash than I can possibly spend. The biggest shift for me personally was to stop vendoring the trash in my bags, and instead first checking to see if any of it is valuable on the market. For me personally, I tend to sit a 100 gil limit to how much it is worth my time to actually flip. If an item is only going for 50 gil or so on the market, I am probably just going to vendor the item and be done with it. However, if I can turn 2000 gil for posting an item I am absolutely going to do that every single time. You will need to sort out how engaged you want to be in this process, and then there is also the challenge of market board space since each retainer can only sell 20 items at a given time. Most crafting materials flip pretty quickly, but you are going to need to keep evaluating your prices in order to make sure you move things.

I hope this helps someone out there. There is a version of me that used to hoard every single material I got, but in truth, the economy is so fluid in Final Fantasy XIV, that I have little to no doubt that I could easily buy back whatever I need whenever I need it. If you take nothing else away from this post, I would say the “Sell Everything” mindset is the biggest shift that put me on the road to riches. If you have any direct questions I am more than willing to field them, but also know that I am by no means an expert.

Neighborly Luck Boosters

Good morning friends, I had no intention of taking a break yesterday but this week has conspired against me. It is shocking what a difference having a good cup of coffee in the morning makes. On Monday we ran out of creamer and I had some truly heinous coffee in which I attempted to make a vanilla protein shake work… and it very much did not. During the day a whole other crisis ensued as we lost access to water for about half the day, and given that I have neighbors in visual range of my back yard the whole “peeing in nature” thing doesn’t quite work. Yesterday morning we were awoken at 4:47 by the awful sound of the next-door neighbors AC unit forcibly shutting off… as we lost power. This was off for the entire morning and given that the creamer we purchased was sitting in the fridge… I was deeply hesitant to open that in order to preserve the cold as long as possible. This morning however the dials all clicked into alignment and I have just finished my first cup of coffee the way I wanted it… and it was grand.

I am still very much grinding away towards my ultimate goal of having all classes to level 80. In fact, I have been trying to add a little bit more effort given that I know New World is going to be launching in a few days and I will be spending a significant chunk of time getting started over there. My goal is to reach a state of equilibrium where I am playing both games, but given my focus on the leveling goal that might be a little harder than I want it to be. I am updating the spreadsheet daily and there is a certain joy in seeing the numbers drift upwards. I tweaked my log scale line chart a bit to show the maximum number of total levels which is 1430 and better indicate where I am sitting on that curve.

It is still much easier to see progress on the bar chart where I am mapping each individual job and my current level. The main thing that I changed was adding level call-outs to each of the bars and changing the color of them to denote DPS, Tank, or Healer class. Visually it feels like I am way closer to my goal than I actually am. I should very easily push White Mage to level 80 today once the roulettes reset, but that would still leave me with 57 levels to go. Given that I really enjoy Heaven on High, I am working a bit on grinding out AST and BLM through those levels. Once I get to 71 Trust becomes an option, but that really is a somewhat mind-numbing offering. Trust levels go so much slower than actually running the dungeon with human beings. Getting to level 71 also opens up Bozja which is probably something that I should actually explore a bit further, but I do not find the joy in it that Asha and Waren seem to.

Another big thing that took place over the weekend is that the stars aligned just right and we were able to bring our next-door neighbor to the Free Company house and their assorted friends along for map night. In the car with me are Sigrid, Vita, and Aimi and we had a grand night of maps. I think they brought us significant luck because not only did we manage to make it to the final stage of a single portal… but we managed this feat twice. I am pretty convinced at this point that what happens in the dungeons is completely up to chance. However for the entirety of the night we each managed to clear just shy of a million gil in cash drops alone, not taking into account anything that we were able to sell after the fact.

I am not sure if there is a broad offering of bosses, but we managed to get one which a rework of Echidna from Void Ark. It was actually a somewhat challenging encounter or at least one that was pretty hectic. Another big bonus of the night is that we managed to drag along Eliyon who picked up most of the level between 79 and 80 on his White Mage. It was so good to finally be able to do something with Sig, Vita, and Aimi other than just waving and talking in Shirogane outside our respective houses.

I did not get a proper screenshot after conquering the dungeon, but I did manage to snap this one before we all exited. I kinda wish there was a higher alliance raid version of these maps, to be honest. Whatever the case I am glad we have gotten in the rhythm of running these every Sunday. They make for a really relaxing way to close out the week and a good way to just hang out with friends.

Find Your Own Nonsense

Sometimes the YouTube algorithm is creepily accurate. Over the weekend it decided that I needed to be exposed to a channel called “TheCrafsMan SteadyCraftin”. I watch a lot of crafting videos because while I am far too lazy to actually do many of these things, I do daydream about one day following through on some of my real-world ideas. I love toys, more specifically action figures, and big vinyl toys, and apparently, I watched enough crafting videos and toy videos to where they have morphed together into a single entity known as the Crafsman. This channel is presented as a puppet and all of the close-ups of the work is a human wearing a pair of gloves in order to keep the illusion. There was a Q&A video that at one point hinted that the gloves became a thing because the creator was embarrassed by their ashy calloused hands. Whatever the case it is this delightful experience of a mild-mannered relatively child-friendly puppet making awesome crafts.

There are times that you have memories buried so deep inside that you have not thought about them in decades. While watching these videos, it finally hit me like a bolt of lightning why I was bonding with them so heavily. When I was a little kid we would occasionally go visit my Great Aunt and Uncle in Witchita. Next door to him was this super nice old black man named Flip, and I loved Flip so much… even though in truth I realistically spent a very small amount of time with him. The character that the Crafsman plays… reminds me almost exactly of my memories of Flip. The sad thing is I don’t even know what his last name was, but I do know he passed away probably when I was in middle school and I was fairly devastated. It is bizarre how such short encounters can have such formative experiences in your life that are rooted deep enough that they stick around in the background to come bubbling to the surface decades later.

There is a lot of me that wishes I spent more time on physical products. There is a version of me from the past that used to really like to sculpt, and always wanted to create my own action figures. This Crafsman does exactly this and while the videos are extremely entertaining, they also bring forth a lot of easy to understand information. For example this video shows you how you can take a mold and either grow it to increase the size of the casting or shrink it to refine details. I knew my entire life that toy sculptors actually sculpted in a larger format and then shrunk the model down to make the details more tightly packed, but I never understood how that worked until watching this video. The dude reminds me a lot of my own wandering nonsense, because he seems to flit back and forth between a bunch of related disciplines, using whatever he needs in order to get the desired effect.

Speaking of nonsense and side projects, yesterday at some point I realized that I have been informally cataloging my journey since coming back to Final Fantasy XIV in screenshots of my character jobs. I was stuck on a very boring conference call yesterday and I opened up Google Sheets and started tabulating all of the times when I took a picture of the state of my jobs. Looking back through all of my blog posts since returning to the game the weekend of July 4th, I had eleven different data points… twelve including one I took this morning.

I created a spreadsheet with jobs across the top and dates running down and a snap shot of what level I was sitting at which which jobs at a given point. Trying to figure out a way to track growth, I decided to simply add all of these levels together into an aggregate total. It would be way too complicated to track a trendline for each of the jobs and I also lack enough fine granularity between samples to really make something that is reasonable.

When I take all of this data and chart it with a logarithmic axis, you end up with something like this showing the general trendline of my leveling since the first data point on 7/6/2021. Why the hell did I spend time doing this? I have no idea. I mean remember I was manually charting Covid-19 numbers as they were being released on a daily basis, so apparently there is a part of my brain that likes to see how things are progressing and be able to play with the data myself. This isn’t nearly as cool as crafting a figure from scratch and then casting dozens of copies of it… but it is still some of the nonsense that I get up to that is largely only useful to me.

To close out this mornings post, I ran into mister Pine Sternn for the third time last night. This is the first time I have used his name in a post, and is the guy that is willfully choosing to level a bunch of classes without ever turning them into jobs. It was a few minutes into the run when he recognized my name, I was waiting to see if he would remember me. I guess I have reached a point of peace with this aberration because it is something he is doing on purpose and not just because he doesn’t know better. He has a number of jobs, just more that have never finished the quests needed to get the job crystal. My theory is still that he has been no-lifing the Deep Dungeon systems and simply has not taken the time to pop out and do the job quests and at some point in the future these will all end up as their proper jobs. For the time being however it seems like he is making the most of his nonsense.

The thing is… just like Craftsman and my stupid charting of things no one cares about but me… leveling a bunch of classes without ever turning them into Jobs is absolutely related nonsense. Once I realized this… it made me realize that this is probably something that I would have tried. This is no less weird that my self imposed goal of trying to level everything to 80 before Endwalker, when there really is no actual NEED to do this. So I guess my advice is find whatever nonsense makes you happy and stick to it, because life is too short to worry about what appears to be normal.

Great Serpent of Ronka

Good Morning Friends, I must start off this post by apologizing. I probably gave some of you a heart attack yesterday when I was talking about the event to get the Regalia in FFXIV. I misread the timeline and it is in fact October 18th and not September 18th that the event finishes, giving you roughly a month instead of a week to complete it. I appreciate the reader who commented about this because I legitimately had simply glossed over that there were two different months in that statement. I’ve updated the previous post in order to hopefully keep anyone who was slow at reading it from having the same negative reaction. Another quick update is that yesterday I modified the masthead for the site, and finally after over a year have included PSO2 Belghast into the character collage. As always huge thanks to Ammosart who does most of my artwork, and that one collage represents some seven different commissions over the course of multiple years.

One of the things about this mission to level everything to 80 that has proven beneficial, is that as I adjust to each new class I learn some of its quirks. The hope is that after the experiment, I will be able to better support the unique needs of each class while I am tanking. One completely new adjustment however is how much time I have spent healing because that is more or less a role I have wholesale avoided since Everquest. There are a lot of little things that players need to know about healers in order to stop putting them in no-win situations. For example, you should never break the line of sight from your healer… especially if you are deciding that you are going to take damage. Healers cannot heal through walls and if you are out of range or in a whole other room… chances are you are going to die and that healer is going to feel like a failure as they resurrect your stupid ass.

I talked about this a bit on Twitter, but I thought it might be a good time to talk about some general theory around fight placement. I cobbled together this quick diagram to aid this discussion, but the idea is pretty straightforward. In a good scenario, the tank has pulled the boss and spun it away from the party so that frontal attacks won’t cause needless splash damage. The melee is set up either at the flank or in the rear of the boss depending on positional requirements. The healer and ranged DPS are spread out in a ring around the boss just outside of melee range so that they can run in for donut attacks or run out for any other markers, but close enough to be within splash healing range. This more or less allows the party to work efficiently, with healers doing some AOE healing while focusing on bigger heals for the tank.

However, what often happens is the bad scenario shown with the red box. Too often do I see tanks just walk up and start tanking the boss or pack of mobs in place without care for facing. This forces your melee to be back behind the encounter and vulnerable to any adds that join part way through from behind. Too often the healer has spread way the hell out and the ranged DPS is off in practically a whole other county completely out of the range of healing, and no one but the tank and melee is in the range of any splash AOE healing. Essentially my goal going into a fight is to optimize the conditions so that we have the greatest chance of succeeding and having a nice clean and swift run. Nothing slows down the party more than having to run back from a wipe because the fight mechanics that we had control over… were just carried out in a poor manner.

There are always going to be scenarios where this does not work, but it is a basic approach that works some 90% of the time. Another thing that took place yesterday, is that I managed to get the Stewards gathering beast tribe to Sworn which unlocked access to this goofy mount.

If you press the mount special button, which apparently replaces your pet hotbar… the “Serpent” springs forth from the mount and circles you before ducking back inside the jar. This is pure nonsense and is truly delightful. It reminds me a lot of the easter egg mount that springs forth a baby chocobo. You may not think it is worth leveling gathering up to Shadowbringers levels in order to get said mount, but for me it was a huge bonus of something I was already going to do.

There are many nights that I wraap up all of the activities that could give me “easy” levels pretty quickly. Traditionally this would be when I would fall into a rhythm of pushing up something through one of the Deep Dungeon systems. Last night however I apparently was restless because logged out and played a handful of other titles. The primary of these was Deathloop, which released yesterday. Prior to getting my hands on it, my initial impression based on the trailers was “What if Arkane created Bioshock but set it in the swinging 70s No One Lives For Ever visual language”. So far that more or less seems to be true.

This game is the same well crafted artistry that we have come to expect from the Dishonored series, and even some of the same visual language for set design is at play here. The device that bars your entry to your flat, reminds me a lot of the mechanism that was used to bar entry into plague ridden buildings for example. The only real problem I am having early on is that one… for some reason print screen is just straight up blocked and as a result ShareX doesn’t work for me and I have had to revert back to using F12 for Steam Screenshots. Secondly the lack of the ability to manually save your game is a real pain in the ass, and while absolutely intentional due to the gameplay… ends up just pissing me off as I have to keep repeating the same level over and over because I needed to bail for one reason or another. The idea is that you complete one entire level as a single pass, and then your gameplay state is snapshotted at the beginning of the next mission. What I want instead is just an ability to quicksave out of the game and return to that save state at a later time.

So far I am enjoying the game enough to stick with it, but am probably not going to spend much time with it until the weekend. This is absolutely the sort of game that I am going to need to carve out large chunks of time, rather than my normally fragmented gameplay. For one reason or another, during the week I seem to end up AFKing quite a bit, which is not conducive to a game that wants me to play one entire segment in a single sitting. This is one of those situations where the console players may have it easier, given that the PlayStation 5 allows you to pause a game and return to it at a later date. I feel like Arkane is going to have to patch in some sort of save game system, because right now what exists is awful and had I known about it… I might have given the game a hard pass for the time being.