Clones of Fort Tarsis

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The other day I noticed that there were three NPCs with the same face standing in line at this meat shop.  I figured it was probably just a weird occurrence with the NPC generator putting the same model all clumped together accidentally.  However last night I noticed that there were 4 standing in line…  and when I turned the corner there were two more.  I made a post on twitter about this and by the time I got back to the game as I had simply alt tabbed out, they were ALL within the frame of a single screenshot.  Sure there are subtle differences between each of them but they ALL have the same face.  This leads me down a path that I was talking about in Slack the other day…  but there is no such thing as a random number generator.  Effectively you try your hardest to create randomness with a computer, but you will never quite get to truly random because in my experience trying to write them over the years…  they have a tendency to get stuck.  This makes me wonder if a lot of the loot generation within this game is suffering from a stuck sequence.  Imagine if you will a D&D encounter table…  with the really interesting encounters happening towards the top of that scale.  Imagine also that you have percentage dice that for whatever reason don’t want to roll anything higher than a 85.  I have no clue why loot is as fickle as it is, but a when you see things like our six clones it makes you wonder.  Additionally not in this shot there are two kids running around with the exact same face, so this may be fairly common in game and I just didn’t notice it until recently.

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As far as content in Anthem goes…  they have at least roped me in with the whole Elysian Chests thing.  At a minimum each night I do whatever the daily challenge is that rewards a key, and then run at least one Stronghold to open that chest.  So far I have gotten a bunch of shitty crafting materials and a handful of extremely lackluster vinyls.  The ones you purchase off the shop apply a design to the majority of your lancer, but the ones you get for free…  are in general a sticker on your shoulder and maybe something on your helmet.  Again very disappointing as compared to what I went into that system expecting.  However the limited nature also triggers my desire to catch them all before they disappear.  I am certain that at some point in the future this game will pull its head out and become extremely fun, and I sorta want to make sure I don’t have pangs of regret by not getting something cool along the way.  After a very long dry streak I did manage to pick up a Legendary version of the weapon I use for priming targets, so I am super excited about that.  I would have probably rather had some defensive stats on it, but I will deal with it as is because it is lime green and not orange.  I also wish that 50% physical damage was not limited to the weapon, but oh well you cannot control the rolls in Anthem.

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Other than Anthem I spent a significant amount of time playing Breath of the  Wild on Cemu, and have cleared my second Divine Beast.  I did the Zora Beast first and then since it seemed to be the next closest worked my way through the Goron area.  I found the second Divine Beast way easier than the first one, but I am not sure if it was simply that I went into it knowing what to expect or if it was simply that the fight was much easier.  There was a mechanic that I glommed onto pretty fast during the second boss that largely trivialized the encounter, so maybe it would have been rougher had I not tried that.  Now I have made my way over into the Gerudo are and am trying to figure out how to sneak into the town.  I’ve already seen the next encounter which is apparently a giant robo Camel?  So effectively you have an Elephant, a Salamander/Lizard thing, a Camel and a Giant Birb?  I say Salamander largely because in Japanese games they tend to be fire aligned, and a lot of other lizard types are lightning aligned.

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Regardless still having a blast finally getting deep into this game, and key is one small tweak that made the experience immediately better.  There is a plugin for Cemu that allows you to disable weapon durability, keeping you from having to play the game of constantly swapping weapons.  That one tweak changed the experience from something I bounced off of out of the frustration of trying to keep finding more decent weapons to use, to something I have dug into hard and am loving.  This was my biggest complaint when the game released, and not shockingly once it was gone my experience felt so much better.  When playing on the Switch I made a conscious decision to go for the Zora area because I had read online that you could get a repairable weapon there.  So much was my focus on trying to stay fully equipped that I altered my path just to make sure I could keep some reasonable gear.  Take weapon durability out of the game and I just wander freely without a concern of getting into an area and not having any weapons.  It has been a liberating experience, so much so that I really think there should be a toggle in the official game to disable the stupid durability system.  In the meantime however I have Cemu and it gives me that functionality.

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And finally… I have seen the second credit roll of Stormblood and am officially ready for the release of Shadowbringers.  This one was way shorter than I was expecting, and largely entailed a single quest chain.  So here is where I am going to complain about Square Enix because they have started doing something that drives me insane.  There have been a few quests towards the tail of Stormblood that involved a bunch of cut scenes and multiple phases…  all without checkpoints so if you fail at any point you have to complete the entire sequence over again.  I absolutely failed the final quest of this expansion a few times until I sorted out the dance of the fight, and each time…  it forced me to play through a sequence that was largely on auto pilot and un-fail-able…  before getting to the REAL fight.  They need to quit this shit and divide things up into multiple quests.  That said I did enjoy the tail end of Stormblood quite a bit and I am looking forward to Shadowbringers continuing things.  Overall I think Stormblood was a much stronger expansion than Heavensward was…  however nothing holds a candle to just how great the post release content was for A Realm Reborn.  Stormblood however was way closer to that, so I am hoping this means a return to wider themes.  Based on what I saw at Fanfest Tokyo, I am guessing that is absolutely going to be the case.  Heavensward had its moments, but there was way too much horrible Elf politics for my tastes, and the Dragons were not much better.

How was your weekend?  Do anything interesting in game or in the real world?  Drop us a note in the comments.

Vacation Gaming

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Today is going to be the first day back after a lengthy break, and as such I am struggling a little bit to get up and around this morning.  Last week was the universal spring break week for Oklahoma schools and with that I opted to take Wednesday through Friday off to spend time with my wife.  We went back and forth about taking some sort of a trip, but instead just dealt with a lot of things around the house that needed dealing with.  I cleaned and organized my office, she tackled the closet, we got a new rug for the living room, made two trips to my mechanic to fix my drivers side window that was having trouble rolling up, finally dealt with our taxes and didn’t have to pay…  and a slew of other small things that filled most of the time I took off.  In between all of the running around I got in a fair amount of gaming, with the largest single target being The Division 2.

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I am completely in the swing of this game and am slowly pushing my way across the map clearing control points and side missions along the way.  At this point I have largely cleared the White House surrounding area, Downtown East, Federal Triangle, East Mall and have been focusing my time on clearing out content in the Southwest area.  I am spending 99.9% of my time soloing the content and it is going more or less fairly well.  My jam is still some sort of a fast firing single shot rifle and a shotgun to back it up when things get too close.  What I am actually using for either of those varies based on what I happen to have seen drop…  which is the weird thing about this game is the large number of drops I seem to get that are in no way upgrades to the weapon I was using from 3 levels earlier.  However as with any Division game… the really important drops are the ones with a teal border like the one shown above.

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Another major accomplishment of the weekend is that I finished the Final Fantasy XIV 4.5 content.  I was ONE dungeon away from doing so but Anthem launched and then Division 2… and I just couldn’t seem to bring myself to log in and take care of it.  Huge kudos to the awesome player who guided three of us newbies through Ghimlyt Dark and did an excellent job explaining the mechanics.  I have to say though… it was a WAY easier dungeon than the Burn…  which I think Thalen still needs?  I need to check into that and help him out this week if that is the case.  All in all I am ready for the next content drop to finally explain how we get from this point…  to the point shown in the Full Trailer released at Fanfest Tokyo over the weekend.  One of my employees is a super serious raider type… so I will be quizzing him this morning as to his thoughts about what was shown.

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Another thing that has been stealing my time…  namely the hanging out in bed before going to sleep time…  is Baba is You.  This is a weird puzzle game where you essentially hack reality and rewrite the rules of the universe to get a win condition.  It reminds me of this mix between the old shareware title Paganitsu and Basic Programming logic.  Paga was a significant title for me growing up because it fit neatly onto a floppy and we could play it clandestine like from the computer lab at school.  Baba Is You is great because so often in puzzle games you get introduced to the mechanics and then they simply start dialing up the precision and speed that you need to react in order to complete puzzles.  Baba on the other hand keeps challenging your conceptions and does not care at all about the fine motor skills or speed of execution… and as such gives you unlimited rollbacks as you sorta figure out how the pieces move on each map.  Well worth checking out if you are interested in such things.

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Lastly I started messing around with Breath of the Wild again…  but if that were the end of that statement it would not be as nonsense as it ultimately is.  I own this game on Wii U and Switch…  but last night I started dinking around with Cemu the Wii U Emulator to see just how well it runs and what sort of resolution I could get it working at.  The game looks gorgeous running in 4K but requires a bunch of fiddling to get it there.  Not to mention just the act of getting it up in running was a pain in the butt which involved a whole slew of hoops to jump through to get the game patched and the emulator running.  Then there was the added step of getting it working through Parsec so I could have the same experience while hanging out on the laptop downstairs…  which involved installing controller emulators.

Basically I have NO CLUE why I did this thing, but I had a lot of fun and made it as far as Kakariko Village last night.  I never made it terribly far into Breath of the Wild in part because of the restart.  When the game first came out I did not have a Switch, and then at some point along the line I managed to find one in stock and re-bought the game on that platform.  That meant having to redo everything over, which sorta killed my forward momentum.  I seemed to log in more to summon treasure chests with Amiibos than I did to actually do anything else.  My save game is littered with chests around the Dueling Peaks stable.  It is truly shocking how well it runs, but there are a lot of frustrations… because the first time you encounter anything new there is a massive game freeze as it builds shader cache, however from that point on things are fluid again.

Basically chock this up to a long line of stupid things I have done like created a Chinese account so I could try Monster Hunter Online and setting up a Sega of Japan account to play Phantasy Star Online 2.  I will likely wander away from it boredly at some point in the near future, but last night I had an awful lot of fun doing things that I should be able to do.  I will however due to the potentially shady nature of this not be assembling a guide.  I own two copies of Breath of the Wild so I figured it was completely legit for me to do shenanigans, but the real more stable answer to playing Breath of the Wild is to get a Switch.

 

The Will of the Moon

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This weekend was largely about me trying to recuperate from whatever crud I had on Friday.  I’m feeling better as a whole but still not feeling 100%.  I’ve referred to this weekend as a name brand beta, because when a company throws a special test that most of the world seems to be invited to it definitely comes off as more marketing ploy than actual test of the game infrastructure.  Overall the game performed flawlessly other than an apparent known memory leak bug, that I never quite encountered because I didn’t play longer than the requisite two or three hours that it takes to encounter it.  The missions that I ran were rather enjoyable, and I fully expect to at a minimum play through the story content and unlock all of that.  I make no guarantees about how long it will take me given that it took me a good two years before I reached maximum level in the original game.

I still question how well the game fits my play style, but at the moment I am looking at it for a purely single player experience given that I know going into it that none of the other AggroChat crew will be playing it.  They all for the most part bounced off of the original Division, and primarily for the bleak story beats.  I think the fact that we were effectively working for the various communities that we discover makes the flow of the story feel better.  However as Kodra pointed out on the podcast, it does leave us a question of why exactly we are still an agent if there is no organizational structure left?  I mostly view that trope as the lone lawman in the wild frontier sort of approach.  I will say the game improved massively after I turned off the HDR, given that I was only able to SEE the HDR effect upstairs in my office and not while playing remotely through parsec…  and as such it made everything extremely washed out and hard to pick out details.

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The game I spent the majority of Saturday playing was Assassin’s Creed Origins and I have reached a point where I am staring down the barrel of the ending.  However I am extremely frustrated by what appears to be the ending that is unfolding in front of me.  Now I have said for some time that my opinion is that when this game was originally planned the ultimately design was that you could play it as Bayek or as Aya since the two characters at least on some level are interchangeable and have the same reasons for engaging in the main story plot.  For sake of budget I assume they cut one character so that they would not have to animate two copies of everything, but the problem with this is…  that every time you are forced to play Aya it is like stepping foot into a level one character.

What I mean by that is through the course of the game you make a lot of stylistic decisions about what weapons you want to use and what talent points to sink into.  Then each time you are throw into playing Aya you are forced to return back to the character that lacks the ability to customize anything.  So spoilers time…  but I just went through a sequence where it appears that I am saying goodbye to my character Bayek…  aka the one that I have spent the last 40 levels customizing to be exactly the way I want him to be…  and being forced to do the ending of the game with Aya the level 1 blank slate.  This makes me really not want to do any of the ending and just call it good enough… returning to playing through the fun part of the game which is doing random quests out in the world.  Maybe this isn’t exactly what is about to happen… but it certainly seems like I am just about to be forced into beating the game as a proxy.  Please note… I like Aya as a character and would have been fine playing her…  if I could actually control what sort of gear and talents she had.

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Lastly I spent some time playing Final Fantasy XIV this weekend and accomplished two things.  Firstly I managed to get my Blue Mage to 50…  which means I now need to find a party of blue mages to go collect the rest of the spells I have available to me given that everything else seems to come from a dungeon or trial.  I spent the podcast grinding out mobs in Northern Thanalan and managed to push across the line solo.  I also managed to get through The Burn which served as a bit of a roadblock since the final boss of that dungeon appears to be a PUG destroyer.  I’ve now moved the quest line along to where I am failing miserably at a fight that is about four times longer than it really needs to be.  Actually I have only failed it the one time and it was mostly because I didn’t catch on what was going on fast enough.  I opted to play through the mission as a warrior instead of a samurai, but that also meant that I was not prepared for a burn phase, because I assumed I was simply trying to out survive the encounter.

I will likely poke my head back in again tonight and give it another shot.  I think I am probably nearing the bridge between 4.4 and 4.5 and as such getting closer and closer to being able to understand what the hell is going on.

Lost Allagan Tankybutts

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It feels lame when I say it this way… but I am been on this very slow path of trying to ease back into Final Fantasy XIV.  Most recently I have spent my time leveling as a Blue Mage, but last night I decided to try and figure out what it would take to get unstuck in the main story quest.  One of the frustrating parts about coming back to FFXIV is that generally speaking there are gear roadblocks in the way.  This is not to say that the game does not give you ample opportunity to catch up…  but you have to be playing to be able to exercise those options.  If you have been like me and largely checked out for the better part of an expansion…  you come back and find that what might have been good gear for the launch of the game…  is no longer able to actually participate in anything.

This was the case with me who was largely in 310 gear when I checked out of Stormblood and slammed right into a wall called Castrum Fluminis in the main story quest.  To be able to do this 8 player trial it requires you to have 335 item level…  of which there are a bunch of ways to get, but all of which required me to actually be doing content.  Then I was reminded of the fact that a new set of hunt seal gear went into the game.  Last night I started the evening running around and collecting Centurio Seals….  only to notice that when I checked the total I had gotten…  that I was apparently capped?  I don’t remember doing that much hunting before I left but it was enough to get me into a full set of 330 gear.  Shortly after this a very awesome guildie dropped a brand new 380 crafted axe on me pushing my item level up to 336 and over the line needed to do the trial.

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However I took the chickens route out and decided to see what it would take to gear out my Samurai in an equivalent amount of gear.  The answer?  Roughly 1 million gil by the time all was said and done bought me a new weapon and a few strategic pieces of gear that pushed my total item level up to 336 as well.  I completed the Trial as Samurai since no one actually expects much out of them considering they seem to have replaced the Dragoon as the lolclass in the minds of the populace.  I do need to get back on the tanking horse…  but last night was not the night.  I did however get through the Trial relatively easily and pushed forward in the story until I hit one of the infamous “lots of cutscenes” warnings.  Based on past experience this means thirty minutes to an hour and a half of stuff that is about to happen.

Given that it was fairly late in the evening already I took this as my queue to head on to bed.  From what I can tell I am at the border between patch 4.3 and patch 4.4…  and I have all of the content in 4.4 and 4.5 yet to go until I have reached the ultimate conclusion of Stormblood.  So far they have thrown out a few surprises… but unfortunately the news of Shadowbringers has spoiled a little bit of the conclusion.  I’ve still not watched the long form trailer that came out with FFXIV Fanfest Paris, and as such am trying to push through so that I can be up to date.  I am trying to get back into playing an MMORPG again…  but it just feels weird considering how much of the Destiny style MMO Lite I have been playing of late.

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If my math is correct… tomorrow is the beginning of the Closed Beta test in Division 2.  I will likely be pausing my MSQ progression to spend time checking that game out.  Curious… who else will I be seeing there?