On User Interfaces

User Interface

ffxiv 2015-04-23 20-29-38-35 Last night while running dungeons I got into a lengthy discussion with my friend Damai about the user interface layout in Final Fantasy XIV.  As such I thought it might be useful to talk about my chosen layout this morning.  One of the awesome things about this game is how adaptable the stock interface is to whatever you want from it.  One of the big features that is poorly documented is that every single element can be scaled up or down.  Some of these windows that are targetable can be scaled at any time, the rest can only be scaled in user interface edit mode.  To Scale a window target it and hit Control and Home.  This toggles through a series of available sizes from tiny to massive.  As you can see in my interface I have lots of different hotbars, some of which are scaled as small as I can get them, and others a more standard size.

My layout is pretty straight forward.  I tend to set up all user interfaces the same if given the option so that my main block of hotbars is stacked in the center of my screen, with my own health information and targets health information is directly above them so that I only have to look down a slightly from the center of my screen to see it.  This is extremely important when you are dealing with encounters that transition at a certain percentage or something similar.  I snapped this photo between pulls, but what is missing on the left side of my hotbars is the available targets window showing current emnity gems.  On the right side of my hotbars is my party list which I have placed as such to make healing easier.  I am right handed, so I tend to set my heal bars on the right side of the screen to make the movement more natural.  All the other bits are largely extraneous like the lower lefthand bar includes all of my class icons allowing me to switch between classes faster.  Pretty much every game I play has a set up similar to this, but in the FFXIV user interface I feel like this is my ultimate version of that design.

Messy Interface

Wow-64 2015-04-21 20-48-48-06 Tuesday night I snapped a picture of my raiding interface in World of Warcraft from comparrison and I have to say… it is getting to the point where I struggle to play with this mess.  At some point soon I need to trash everything and start from scratch trying to build something less intensive.  I feel like one of the triumphs of Final Fantasy XIV is that it gives me a much more slim line interface but also manages to communicate to me all of the information contained within my World of Warcraft interface… but just in a much more compact fashion.  Hell I would hazard that if I were playing World of Warcraft with the interface I have in FFXIV I would be enjoying it significantly more.  This is the point when Tamrielo would chime in with some commentary about the conversations we have had in the past on user interfaces.  I like a very specific design and when a game doesn’t support that layout I get frustrated quickly.  So many of my complaints about Elder Scrolls Online were the fact that its interface would not support the layout I was looking for.

Once upon a time I had an interface that I was extremely happy with in World of Warcraft.  On the left side of my hotbars is where I kept recount for damage and threat meters.  On the right side I kept grid, an extremely combat view of the party and raid frames.  The problem is grid died several expansions ago and no mod has come along to present the raid frames in quite so perfect a fashion for me.  Grid gave me exactly the right amount of information, and as a tank I loved it because it would put a little red dot on any frame that was currently drawing aggro.  I could at a glance tell if I had the majority of the mobs.  There are other raid frames that work somewhat similar, but all of which are geared towards healers.  Grid could be made to work for anyone who simply needed to see at a glance how the raid was doing.  I feel at this point I need to just start from scratch, and build back only the features I actually want and need.  All of the prepackaged user interfaces end up frustrating me because I don’t have full control over them.  So as such for me to be happy, I am going to have to simply delete my interface folder one weekend and start over.

Interfaces are Important

rift 2015-04-24 07-04-25-36 This might seem like an odd thing to some, but when it comes to my enjoyment of a game I would say that the user interface ranks near the top of “most important things” to me.  There are many games that I think I would enjoy, if they just had a better interface or better control scheme.  Ultimately what this means however is my ability to manipulate things in such a fashion as to bring them in line with what is familiar for me.  I’ve included three different games with three different interfaces, but as you can see there are some basic elements that I set up in each of them.  While I am not literally cloning the exact same layout in each game, I am still bringing them closer into line with what I expect to be the case.  I expect targets to appear on either side of my character and for the hot bars to be stacked in some fashion below my character.  I am extremely combat focused so I want all of the important things that I need to see to be close to the center of my screen.

The things I tend to push off to the margins of the screen are the things that I am not dealing with often like Quest trackers, and hotbars for buttons that I don’t want to have to go digging to find, but that I also don’t need often.  I am a creature of habit and I end up ultimately remapping things to work similar between games.  If I am playing a class with some sort of a builder effect, then I will always put the “dump” ability for that effect on the 7 key.  In Rift for example this is my single target finisher, on my Warrior in FFXIV this is Inner Beast.  I will always place my interrupt hotkey on the 0 key that way my brain is wired to hit that key without thinking when I see something I need to interrupt.  Similarly if I have an engagement ability that pushes me into combat, I will always place that ability on either 4 or 5 depending on the game… which can get confusing at times.  Taunt regardless of the game however is always going to be sitting on 6, and if I am playing a stealth class…  I recycle that key for my stealth ability.  Because I play so many games, I have to create some sense of standardization between them.  I guess in my mind I am just playing versions of the same game, and that ultimately is how I can switch back and forth between games without missing a beat.  This is also why the interface is so important to me.

Wrong About Wildstar

More Initiates

ffxiv 2015-04-13 21-12-58-11 For as frustrated as yesterdays post was, today’s is all the more hopeful.  Lately on Wednesday nights I have been assisting a fledgling second static group in our free company out.  While it still struggles to get a full eight people, we are making some progress.  As more people level to the cap, more people will be available to join in the raiding fun and hopefully this will smooth the process out significantly.  For the last few weeks we have been working on Turn 5 of the Binding Coil of Bahamut, aka the first major hurdle and the gateway to the second coil.  Last week we made decent progress but were still struggling to get through the dive bomb phase.  That phase seems to be the biggest frustration with the fight, and once you figure out the timing the rest goes smoothly.  While I barded it up last week, this week I tanked it because that was the role that was needed.  Since my health was significantly higher than Damai we swapped roles and I took the Twintania role and he adjusted quickly to dealing with the adds.

Now our first group of the night was less than successful because we ended up having to pug in half of the players.  The positive was that we noticed that the people screwing up were not our own people.  As the evening went on more people got in game and we were able to fill out the rest of the slots with some other seasoned veterans.  From here I think it took four attempts before we downed the 5th turn and keyed a whole new group of players for the second coil.  This is awesome for a bunch of reasons… because firstly it means that second team is progressing nicely apart from issues getting people online at the right time.  Secondly however it also means we can start drawing on the pool of players available for Monday night turn 9 attempts as well.  I know Grace is itching to see t9, so hopefully this will smooth out some of our own attendance irregularities.  It is almost summer after all and with summer comes folks going off and doing summer things.

Wrong about Wildstar

WildStar64 2015-04-22 22-58-27-92 This morning I am questioning if I have been wrong about Wildstar thus far in feeling that the game was just not for me.  Granted we gave it a good shot and played this game at launch but it felt like something was off.  Now coming back and playing it again I am really enjoying myself, but there are a large number of details that are significantly different that I think are effecting my enjoyment.  When the initial video was released talking about the Exiles and Dominion, I naturally felt an immediate affinity with the Exiles…  the problem being most of my friends had that same immediate attraction to the Dominion.  I struggled with this choice until I found the Chua and for the most part enjoyed my time playing an Engineer.  The problem being…  I just did not enjoy that style of tanking.  What I should have played was a Warrior, like I did every time I actually enjoyed myself during the beta.  So this time around I am playing a Human Warrior and enjoying smashing faces and jumping around like mad.  The Exile side has this whole “Firefly” vibe that works for me, whereas the Dominion feel more like playing the Empire from Star Wars.  Both are interesting but at this point in my life… I feel more kinship with the rebels.

The other thing that is helping significantly is due to the whole promotion I have a hover board starting at level 1, which makes roaming around the zones so much more enjoyable.  Additionally thanks to the promotion I have some spending money from selling extra items on the open market.  Knowing my character is set for awhile on upgrades and spending money makes all the difference in the world.  Finally the pace I am playing with makes a huge difference.  Wildstar is the sort of game where piddling around feels more enjoyable than focused leveling.  I am stopping to smell the roses, and boulders, and landmines… well you get the idea.  Additionally I went the Soldier path, meaning I get to smash more things in the face and while I enjoyed Explorer…  smashing things in the face is just more my style.  At launch I had this overwhelming feeling of a need to keep up with everyone else, so that I would be viable for dungeon running.  This time since I am playing all by myself for the most part…  I am taking my time and poking through the content at my own speed.  All of which adds up to a completely different experience for me.  All of this proves that the circumstances you go into a game greatly colors your end experience.  So far I am enjoying playing this game as a secondary “cooling down” from the action type game.

Wrong about Marvel Heroes

MarvelHeroes2015 2015-04-20 21-57-03-00 Another game that I have recently picked up that I am more than willing to admit I was wrong about is Marvel Heroes.  I have avoided this game like the plague because of a whole slew of reasons.  Firstly at its core it is a Diablo clone and while there is nothing wrong with that…  click to move and attack games and I generally do not get along that well.  Thanks to League of Legends and Heroes of the Storm I have learned to tolerate them… but my preferred means of control will always be WASD.  Secondly everything surrounding this game gave the impression that it was a free to play money grab of the worst type.  I played a tiny bit of this game in beta and was not terribly excited about any of the heroes I was able to play, so I filed this away in the “not for me” bin as well.  The thing is over time I have continued to watch people I know and love and respect playing this game as seriously as they have played any traditional MMO.  When I see something like this I start to wonder, what are they seeing it in that I am not.  I’ve had these same feelings surrounding games that I just did not previously understand like Guild Wars 2, and after finally hitting my stride in that game I figured I might as well give Heroes a shot too.

Sunday I ended up playing this game for awhile, and wound up playing it for I think five hours without really meaning to.  I feel like the piece of the equation that I was missing to really enjoy it, comes from the fact that I did not even realize I was in need of that Super Hero MMO fix.  I happily played City of Heroes for about six months before moving on to World of Warcraft.  When Champions Online launched I was extremely excited about that game…  until the first patch wound up killing the combination of abilities I wanted to play with.  With the launch of DC Universe Online that was yet another game I really enjoyed, but struggled to get traction in for reason I still don’t know to this day.  Marvel Super Heroes seems to be just a bout the right amount of depth for me to consume as far as super hero content goes, and the ability to swap between heroes freely helps significantly.  Right now I am focusing on Captain America but by the same token I have gotten rather fond of Gambit and Deadpool.  All of which I really want to play more of, and ultimately this seems like the perfect sort of game to play downstairs on my laptop while watching television and movies.  In fact I am hoping to do just that this weekend, and see what mischief I can get into with my shield bashing self.

Juggling Games

Naeling It

ffxiv 2015-04-21 06-18-03-34 The Monday night raid group has had quite the sequence of strange weeks since patch 2.55 went into the game.  Either we were lacking the right people, or enough people at all to do turn 9.  As a result after what seems like a month we did our first night of second coil attempts.  We were all exceptionally rusty going in, but the spirits were extremely high.  At times I would say our spirits were too high, because holy shit were we slap happy.  I was one of the worse so it is not like I can really complain much.  The positive take away is that we managed to get further than we had ever gotten before last night, and were starting to work on the fire/lightning phase of the fight.  On our best attempt we got Nael to 30% which feels like progress.  Essentially once we learn the phase four dance, we just have to keep that up until the boss is dead.

The only regret I have right now is choosing to get my 1300 poetics weapon on my warrior.  I was torn, he is absolutely my main and I intend not tanking as often as I can.  The problem is on Nael the fight we are struggling with I am having to dragoon it up.  That dps boost would really help, but what is done is done…  just kinda kicking myself for not picking a dragoon weapon first.  That said since 126 is more than geared enough for anything we are doing…  I am considering focusing on getting a 1300 weapon for the dragoon now before I pick up any more poetics gear for the warrior.  He still needs a chest piece and a belt, which I was going to start building towards the chest next.  However since that is still going to take a significant amount of time… I might work on getting that weapon instead.  I really wish that today’s 2.56 patch would have uncapped poetics…  because man do I need a lot of them.

Cap and Storm

MarvelHeroes2015 2015-04-20 22-24-50-34 Last night after the raiding shenanigans Thalen mentioned that at one point he had created a House Stalwart super group in Marvel Heroes as a way of stopping the random guild invites.  So I popped over into game and got invites.  From this point we grouped up for a bit until he needed to head to bed.  I have to say that I thought Captain America’s charge in and shield whirl thing was good AOE… until I ran around a bit with Storm.  While I got to tank bosses, pretty much all of the trash in the entire zone died horribly to a cloud of whirling winds.  That said I am really enjoying the fact that I can tank almost any world boss without much issue by keeping my my defensive buffs.  I noticed last night that there was a difficulty slider so at some point I want to play with that.  There are times this feels a lot like diablo on “normal” and I am wondering if there is a “hard” setting that I really should be playing.

Quite honestly I have not been even vaguely close to death other than last night when I was tanking Gorgon.  There I simply used the occasional med pack and made it through that fight without much issue.  The only reason  why it was dicey at all was because I was essentially soloing him, which is probably something I should not be  able to do at this point.  As of last night I am sitting at level 15 and still really enjoying the game.  I think this is going to be my go to for mindless fun, and I swear there are so many times the zone layout reminds me of City of Heroes.  I guess that might be because when I played that game I kept my camera zoomed out as far as it would go, which made it feel a bit like an over the top game.  The competition for spawns is a bit annoying near the entrance of a zone… but if you wander off by yourself you pretty much get the place to yourself.  When I hit the island of Madripoor it felt like the pack thinned out significantly, so I am guessing most people don’t make it out of the level 10 range before moving on.

Juggling Games

WildStar64 2015-04-17 19-23-24-41 The problem with juggling multiple games is that one of them always ends up falling through the cracks.  Right now I wish I had the time to devote to working on my character in Wildstar and trying to hit 65 in Rift.  Instead I am logging in a few times a day in Rift to run minions… and just not logging in at all in Wildstar.  Honestly my playtime is really spastic right now, because I have a bunch of things that I am trying to do each day.  In Final Fantasy XIV I am playing the mini cactpot each day and trying to stockpile as much MGP as I can.  Then while in game I run at least one daily expert so that I can cap my poetics each week.  I am also logging into World of Warcraft in the morning and at night to run my Garrison missions in the hopes of getting those ever illusive raid gear crates.  I am not 100% sure how they work, other than the fact that they show up every two weeks, so I keep clearing out other missions in hopes of making room for them when they show up.

Something new added to the rotation is logging into Marvel Heroes to get my log in reward.  Similarly I am logging into Final Fantasy Record Keeper for the same reason, and to get my daily item chest.  Record Keeper is one of those games I mostly play while my wife is shopping or I am out eating, waiting on food to arrive at the table.  It is a moment of boredom game more than anything else, but that said I am really enjoying it.  It is scratching an itch that I had not quite found from a mobile game.  Realistically I should be trying to log into Wildstar each day so that I can do a boom box, but I have been failing miserably at that one.  The funny thing is that I am spending a lot of time in a lot of different games but not really playing any of them.  Finally after doing my routine I figure out which game I am actually going to play and run off playing that one.  Most of the time that is Final Fantasy XIV but over the last few nights I have been playing a significant amount of Marvel Heroes.  Basically…  right now I am all over the place.

Six Years of Aggronaut

AggroChat #53 – Get Hyped

This week we are without Tamrielo and Rae for various reasons, but joining us once again are the ever amazing Grace and Thalen.  For awhile I thought we would be missing Kodra, but he shows amazing determination and podcasted anyways.  This is the week that he moved across country from Atlanta area to Seattle, and thanks to the magic of living in the same apartment complex as Tam, was able to “borrow a cup of internet” and a chair and pretty much everything else needed to make the podcast function.  This weeks episode is called “Get Hyped” because we spend a lot of time getting hyped about various things we are excited about.

During the course of the episode we talk about so many board games in the wake of International Tabletop Day.  This discussion managed to make a very sleeply Kodra awake enough to continue podcasting.  We also talk about how amazing the new Netflix Original Daredevil series is.  We talk about the Star Wars The Force Awakens trailer that was released, and cannot get through a single podcast without talking about the new tidbits of information floating about regarding the Heavensward expansion that is looming ever closer.  I talk about the new Wildstar promotion asking players to buy up “dead stock” and get rewarded heavily for it.  Some see it as an act of desperation but personally I see it as an act of sheer genius.  I also go on at length about how great the new Wardrobe system is in Rift.  It was a super fun podcast to record, and as such we ran fairly late.

Six Years of Aggronaut

SixYearsOfAggronaut

This week a fairly important anniversary slipped by without me realizing it.  The funny thing is that I even went so far as to make a Google reminder on my phone…  but then Friday ended up being an exceptionally busy day and I just plain “forgot”.  Friday April 17th was the sixth anniversary of my blog.  On April 17th of 2009 I made my first post on this blog, and it was a rather simple “Hello World”, but still it was the beginning of something that would ultimately be my obsession for a large chunk of these six years.  Now a much more important anniversary is coming up at the end of the month, when I mark two years of daily posting.  Tales of the Aggronaut was not by any means my first blog, but it was the one that I stuck with.  It began its life as a World of Warcraft blog, and ultimately turned into a Rift blog… and then when I realized I could not sustain it as a single game blog became what you know and hopefully love today.  Throughout all of it however it has more than anything been a blog about me, and surprisingly does an excellent job of tracking what I happen to be thinking and feeling at a given time through my reaction to things happening in the games I love.

According to Google Analytics I have had almost 100,000 readers during the time I have been writing this blog.  This is the more important stat for me, because it means I have reached almost 100,000 people in one way or another.  Granted these statistics don’t reflect the folks who choose to read my blog over RSS, but more than anything I wanted to come clean about my numbers for various reasons.  We are heading towards the Newbie Blogger Initiative and I always get the impression that people seem to think I have this wildly popular blog.  I have had some insane bumps like the one from WoW Insider that skews all of my statistics.  On that day I had over 6000 readers in a single day, but that was during a different time in MMO gaming.  On a good day once you combine both RSS and traditional analytics I maybe have 500 readers.  So while I will never be the media celebrity that some of my friends seem to think I am…  I am thankful for each and every person who feels connected enough to me to read me on a regular basis.  Sure I write this blog as a form of self therapy at times… but in truth it is my amazing readers that keep me going on mornings that I simply do not feel like writing anything.  Thank you all for your attention, and I hope I can still live up to whatever expectations you might have of me for the next six years.

Piddling in Wildstar

WildStar64 2015-04-18 17-48-26-74 I admit I have allowed myself to get pulled in by the latest Wildstar promotion.  It all started as a way of doing some research for a story I was writing for MMOGames.  However in the rush to find copies of Wildstar to see how many were actually out there in the wild…  I ended up picking a few up myself.  Now above you can see me proudly sporting the Marauder outfit and riding my Glitterkitty hoverboard.  While I loved playing Chua I never really felt all that at home with the Dominion.  I remember watching the original trailer to Wildstar and felt an immediate kinship to the Exiles.  However most of my friends at launch wanted to play Dominion so I went along with it.  That said by the time I left after my initial months I was too annoyed with the game to make a faction swap feasible.  There was just something I didn’t really like about Wildstar and I never really could put my finger on it.

Coming back I am actually enjoying myself quite a bit, but I have not hit the Whitevale wall yet that I did previously.  Also I feel like as much as I enjoyed having two robot buddies following me around at all times… the Engineer was really just not my type of character.  This time around I am focusing on a tanky warrior, and having a significant bit more fun doing it.  I can’t say I will play for a super long time but I have hooked up with Chestnut and Chaide and am hanging my hat with the Black Dagger Society.  There is rarely a time when I am just playing one game, so I feel like this might be enjoyable to revisit every now and then.  For me I generally have a base of operations in one game… and that game is Final Fantasy XIV and then I venture out into other titles as well.  Since World of Warcraft is no longer holding my attention I have been spending more time in Wildstar and Rift for those “off nights”.