Heavensward Hype

AggroChat 47 – Scrabble is for Olds

Last night is another case of us sitting down, saying we had nothing to talk about… and then ending up talking for an hour and a half about everything imaginable. We talked about Ashgar and the insanity he is currently going through working on his Relic Novus in Final Fantasy XIV. We talked my recent journey back into Bravely Default and how that game requires a certain measure of degenerate play to defeat encounters after a certain point. We talk about Tam’s brush with near death as he decides that no one should ever be bit by a Black Widow spider because it hurts like hell. I talk about my experiences in Blackrock Foundry and the World of Warcraft selfie toy filling up my twitter feed. I talk about hitting level 80 on my first character in Guild Wars 2… and how empty it feels since the last 15 levels or so were essentially given to me for logging in daily.

Our longest discussion however that spawned the quote that I am using for the title of this show was about board games and miniature gaming. We talk about “long” board games, those taking several hours to play out… and the frustration of having to devote that much time to a game you are essentially “behind the curve” in the entire time. We talk about games that require less time to get into and play, and that can be played for a number of times in a single evening. This also spawns a discussion into miniature gaming talking about the problems with Warmachine and Warhammer 40k contrasted with some of the strengths of Infinity. As always it is a long rambling discussion between a bunch of friends, and since you apparently like that as AggroChat listeners… then this should be a banner episode.

Heavensward Hype

ffxiv_lvl60_warrior Yesterday was a pretty huge day for Final Fantasy XIV in that Yoshi P was at Pax East giving a presentation on the upcoming expansion.  Thankfully it was live streamed to the internet, and you can check out the entire presentation from yesterday over on their twitch video on demand page.  Honestly at first I thought it was going to be a disappointing repeat of all of the information that had come out of the Tokyo Game Show back in December.  The show started with essentially revealing the same information about the Au Ra race and the three new classes that happened during that show.  However quickly it segwayed into showing us things like the amazing level 60 class sets.  The above image is that of the Warrior set, and while I still intend to play Dark Knight as my main…  I have to say I will be rapidly leveling Warrior as well.  Instead of breaking rocks with axes… they seem to have just skipped a step and made the axe itself out of a rock.

ffxiv_lvl60_dragoon Since this is essentially the expansion of the Dragoon…  you would expect the level 60 class armor to be amazing.  As the above image shows it was well worth the wait.  My biggest hope is that they don’t have the female “belly hole” problem that the earlier dragoon armor had.  I have to say though that I will continue poking things with a spear if for no reason other than the collect this gear.  As usual I was not quite so amped about the caster sets, but then again I never really am.  I have no clue what is going on with the Black Mage set , at least  the current set is something I would happily wear.  This set is a bit more “demon lady gaga” than anything else I can think of.  If you want to check out all of the new class armors you should hit up this youtube video that shows each set in action.  I am happy that maybe just maybe I will finally have a Bard set that I am not ashamed to wear.

Not a Spring Release

ffxiv_heavenswardrelease The biggest news to come out of yesterday is a firm and concrete release date for the first Final Fantasy XIV expansion… Heavensward.  Within the next few weeks they are apparently releasing a brand new benchmark application to allow us to test out the Direct X 11 changes, and play with all of the racial customization options on the Au Ra.  If this works like the previous benchmark it should allow us to export our saved characters and then import them into our actual game client.  On March 16th the pre-orders will open and like usual the physical collectors edition is going to have some sort of a big dragon statute pack in.  Apparently earlier they had announced that we would be getting a flying dragon mount as part of the collectors edition as well, which in truth are the type of rewards I care a bout.  All of this time we had heard “spring 2015” for the release date, but it turns out that the game will be launching on June 23rd with early access starting June 19th…  so not spring but summer.

It turns out that they apparently did have a May date in mind for the launch, and they tried to make it.  However as Yoshi P apologized they wanted to make sure they had a very polished product for launch.  I for one support pushing back by a few weeks to make sure we have a really polished game, because really…  the first expansion is a crucial time for any game.  I want to make sure they are able to keep this quiet momentum they seem to have going into the new content.  That said we also still have one full major patch waiting in the wings, and I am not sure there would have been enough time for us to really get to complete that content before the expansion anyways.  I feel like that is the prime difference here as there is with other expansions.  Most expansions land at the tail end of a six month or longer lull with no new content.  In the case of Warlords of Draenor it was at the end of a 16 month lull…  even with the impending expansion… they still have content releases planned up to the moment 3.0 launches.  So in the mean time I will be working on my crafting…  because it sounds like we are going to need a team of crafters to complete our free company airship.

Multigaming

Goodbye Maxis

simcitydos I technically entered the PC gaming world significantly later than many of my peers.  My family did not get a PC Compatible until 1992 when we took home a 386×16 from Sears and Roebuck with a colossal two full megs of ram.  The very first game that I purchased for it was a copy of Sim City.  There was just something about the idea of building my own town that appealed to me.  Everything about the game was a bit cludgy including the black text on red note card that served as copy protection… but quite honestly I did not care.  I was getting to build a world on screen and my enjoyment soared once I learned that I could put in a cheat and simply build freely without rules.  That right there was the great possibility for Sim City, that you could color outside the lines and create some really interesting stuff in the process.

Yesterday the news broke that Electronic Arts has shuttered the Maxis Emeryville studio that was the birthplace of the various Sim franchise games that we all loved.  I will admit that the last version of Sim City was the only version that I did not purchase at release.  Quite honestly I still have not purchased it, because it felt too icky.  Initially I set back watching as friends got frustrated with the online only functionality, and ultimately had my nose turned up at the Sims-like piecemeal DLC bonanza that started.  What made Sim City so great was that it was this toolbox for us to design our own cities of the future…  but when you start attaching real world price tags to those cities, it just feels wrong.  Electronic Arts clearly knows what they are doing, as they still manage to turn a profit in spite of all the various heinous activities they have done in the past.  I just find it deeply saddening that yet another “classic” studio has in essence been destroyed by them.  They now get to party with the other dead studios like Origin Systems, Westwood, Bullfrog… and I feel like I am missing a few names from the list.

Capping Poetics

ffxiv 2015-03-04 19-55-26-25 Right now I am on a bit of a mission in Final Fantasy XIV.  With the current access to both Carboncoat and Carbontwine through the weekly quest, I have been trying to do everything I can to get my poetics gear quickly.  I freely admit I was doing fairly good at making sure I hit the poetics cap every single week, until the launch of Warlords of Draenor.  After that I fell off the deep end and only really returned to playing Final Fantasy XIV on a nightly basis after the 2.5 patch.  As such my poetics gear is woefully behind where it should be had I been as diligent as I could have been.  Thankfully this just means that I am essentially in the same boat as the rest of our free company.  So now I am trying to at the very least get in a single expert roulette each day.  Last night I spent my night running several different kinds of roulettes to try and make up for lost time seeing as I didn’t actually get any on Tuesday.

One would think that doing the highest level repeatable content in the game would mean that I would run into some assholes.  I know Kodra ran into a single elitist player from the Death and Taxes guild the other night, but in truth most of my interactions have been largely positive.  In Keeper of the Lake that run went as smoothly as I could have possibly imagined, with players actively conversing and talking about what needs to be done.  Then I got Snowcloak and the moment we zoned in, a player said that it was their first time there.  As such I took up the role of giving them the information that they need to be able to complete the fights successfully.  We had a single wipe from the tank over pulling, but no one got grumpy and we just kept pushing forward.  It is nights like last night that make me realize what a rare community Final Fantasy XIV really has.

Multigaming

gw032 The other day we came to the realization that our Free Company has been back playing Final Fantasy XIV for around seven months.  I think I already commented on this being some what of a record for us, with quite honestly our group rarely sticking in one place for more than a couple of months at a time.  We are very rarely one month players, but by the same token when a new game comes out we rarely make it past the three month marker.  In truth Final Fantasy XIV represents one of the longest uninterrupted stretches of playing any game ever for me.  I played World of Warcraft for about seven years without pause, Everquest for 3, and Dark Age of Camelot for 2.  As such Final Fantasy XIV sits as fourth place already in this hierarchy of longevity.  I think the reason why it is working so well this time is the fact that I am still playing other games at the same time, and because of this Final Fantasy XIV feels like a constantly fresh experience.

For years I have been enthralled by the schedule that Sypster keeps with his gaming, because he is the only person that I know who has quite literally a specific game that he plays on a given day of the week.  The other day I realized that maybe this is precisely why this current volley of gaming has been so successful.  I have a very distinct schedule, I just didn’t realize it until I started thinking about my various in game commitments.  On Tuesday and Thursday for example I am raiding in World of Warcraft, so as such I tend to devote those days entirely to that game regardless of what else I might be playing.  Monday and recently Saturday before we record our podcast we have been raiding in Final Fantasy XIV so those days naturally become something that I log in and devote my entire energy to that game.  Everything else is pretty variable, but I tend to mix in at least a little Guild Wars 2 daily so I can get the login bonuses, and lately quite a bit of Sky Saga.  So ultimately my schedule seems to have enough structure to keep me focused, but enough freedom to know that I am only a few days away from having a more freeform night of gaming.  It seems to work for me, and I am hoping that means I have finally stabilized in my gaming habits… as quite honestly I had gotten tired of jumping from game to game every two to three months.

Gold Token Currencies

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With the launch of patch 6.1 I have to admit I was mildly frustrated that  I had not managed to get the selfie camera to appear on my main character.  Instead it showed up in the garrison list of my hunter, so it took me a few days to notice.  Even then the default form of the camera is not a toy yet until you receive the follow up garrison mission to upgrade it.  Now that I finally have it sitting in my toy box…  I guess I have to do the obligatory picture.  Now I have seen so many of these now that I decided not to tweet it, but nonetheless I think its cute and charming.  I am surprised by just how little control over facial expressions you have, so I guess to get the picture you want to take would involve an extreme amount of patience.  This makes the folks who have posted essentially little story vignettes using the camera all the more impressive.

I know that Blizzard has caught hell from a certain brand of player over this patch not having any “tangible” content.  I for one am plenty happy with the results, namely because we got the content that goes with this patch ahead of time.  Traditionally Blackrock Foundry would have been delayed until a patch rather than put in ahead of time and unlocked at a specific time.  Do we really want to fault Blizzard for being proactive?  While it might be stupid, little features like the selfie cam, twitter integration, heirloom system and color blind system breathe life in the game for a lot of players.  While the raiders and pvpers tend to be very vocal groups, they don’t represent the “average” player.  I would imagine that the average player runs LFR and is happy to be doing so, and things like the garrison and heirloom systems really add to their enjoyment.  What I see is a blizzard that is trying really hard not to fuck up the gains they got with Warlords, and a very jaded community that is almost happy to see them fail.  The rabble over this patch is precisely why we can’t get nice things.

Gold Token Currencies

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Some time ago Blizzard teased the introduction of a monthly subscription token currency that can be purchased and sold to other players for in game gold.  At the time I dubbed this “BLEX” since it seemed to be based on the Eve Online Plex concept.  Some time has passed and I think many of us had simply forgotten about this until yesterday when an official blog post appeared talking about the “WoW Token”.  Firstly I disapprove of the boring name, and I also disapprove of it being wow specific…  but both of those are beside the point.  It seems like we are now going to be getting the chance to purchase a subscription token and then sell that token on the open market.  Unfortunately many of us are questioning just how open said market will be given that the FAQ states that systems will be setting the price of the currency not the players.  That honestly concerns me a bit, because it makes me think that Blizzard will be trying to manipulate both sides of this equation.

I’ve played several other game that had something similar to the WoW Token, and in all cases played the game at the moment they introduced it.  Generally speaking for the first month it is a buyers market, with a bunch of players trying to play “catch up” and purchase in game currency for real world money.  Then things shift a bit, and the value of the currency goes up significantly, as the ready supply of folks jumping on the RMT bandwagon slow to a trickle.  Ultimately the amount of a token needs to match the value proposal given by third party gold sellers.  Based on some quick googling it looks like $15 gets you around 20k to 30k gold.  So in order to stem the tide of third party gold selling Blizzard has to make sure that the token currency is worth at least that much, essentially that it is easier to use official systems than to risk the danger of unofficial ones.

The positive effect is if this works, the gold selling and gold hacking are in essence going to be a thing of the past.  In the games that have had these token systems, there is still gold selling but nowhere near the levels that existed before hand.  Essentially having a legitimate system drives the price down so much that it is simply not profitable for anyone to bother with.  Unfortunately from the standpoint of players hoping to play for free…  this is more than likely going to be out of reach.  The price of a monthly token seems to rise with inflation, meaning that as it becomes easier to get money in game… it also starts costing you more of it to purchase your token.  I feel like only the most dedicated of players with the most free time, or the best auction house schemes will ever be able to actually play World of Warcraft for free.  In any case… I still think this is largely a positive move.

Final Boss Music

ffxiv 2015-03-02 20-24-45-73 Last night I experienced a bit of a baptism by fire, as it seems that my raid group in Final Fantasy XIV skipped turn 8 and went straight into turn 9 the week I was out sick.  The awesome thing is that it seems like they made serious progress that first night of attempts, and last night in spite of me having to play catch up and seeming to stand in the wrong place at the wrong time…  we made forward momentum.  This is the epic boss fight at the end of the second coil of bahamut, and just like turn 5, this one seems to be a guild killer.  I know groups who have been working on learning this one for over six months.  Knowing this I have to admit I went into the fight with a bit of a mental block about just how difficult it might be.  Turns out just like everything else in Final Fantasy XIV…  it is a rather predictable pattern that just requires lots of precision and execution.

Most of the wipes were absolutely due to me doing the wrong thing at the wrong time.  However as the night drug on I started to grasp the dance and we all got considerably more precise at doing it.  We actually managed to make it to the final phase which is no small accomplishment.  Unfortunately unlike turn 5, the final phase here really does seem to be the hardest.  That said we do seem to finally have a firm grasp on the “meteor” and “golem” phases and we were pretty much executing those flawlessly.  Now we just need to get back in there and start working on that final phase.  I am hoping within four nights of attempts we will have killed us a turn nine and be able to official move on to “current” content.  I love my Final Fantasy XIV raid group and Free Company, for keeping me engaged for roughly seven months now… which admittedly is somewhat of a record.

Year Behind and Loving It

AggroChat 46 – Hards for Cards Extreme


Last night we once more recorded an episode of AggroChat and this time as one might expect our episode was almost entirely about Final Fantasy XIV patch 2.51.  The patch introduced so much casual content to the game it is just silly.  The primary addiction for our free company however has been the search for Triple Triad cards.  While for some this has meant the constant dueling of NPCs to win specific cards, for me it has been doing hard content in the hopes that maybe just maybe it would drop a card.  Yesterday Tam did some quick math and realized that over the course of the week I had completed more than 90 hard mode trials.  Each of these trials rewards 5 poetics, and I capped almost exclusively through chain running them to get various primal cards.  There are still a ton more that I need but so far I have managed to gather up Ifrit, Garuda, Gilgamesh/Enkidu, Ultros/Typhon and Good King Moggle Mog.

What I find amazing about this patch is the way that each of us has reacted to it slightly differently.  Some of us have spent time racing Chocobos, others playing the catcpot lottery, and even others doing the various GATE events scattered throughout the golden saucer.  Last nights show was overwhelmingly about our love of Final Fantasy XIV, but we did manage to slide a few other topics in.  Tam and Kodra talk Elite: Dangerous and their recent missions to go asteroid mining.  Kodra talks a new game that he has started called Deer God, and how it is not quite ready for primetime… but still charming.  It was a fun show to record, and it is rare that all five of us are so completely enthralled with the same content at the same time.

Year Behind and Loving It

ffxiv 2015-02-28 20-48-57-14 One of the things that made last nights show so damned entertaining to record, is we were essentially basking in the afterglow of a big raid win.  Saturday night for a couple of hours before the podcast we have been doing this impromptu raid thing as a way of allowing some of the folks that cannot make our normal Monday night raid get some action.  We alternate between doing serious content, and doing whatever eight man content one of our free company mates needs to get them off center.  So as such last night we started off with the Chrysalis, the 8 man trial added with the last bit of storyline.  It took us a bit to learn this fight but I was really pleased to see we could step in after a week and essentially down it in our first attempt.  There was a bit of an intermission as we had to let Warenwolf catch up on the cinematic, but after that we set our focus on Titan Extreme.

For awhile we have had the awesomely named “Quake me up before you O’Ghomoro” sitting in our quest logs taunting us.  This has been one of those things that I think all of us wanted to put behind us… but quite frankly Titan Extreme is one of the most demanding fights I have experienced in awhile.  It requires the entire raid to move with confidence and precision, and there is a really slim margin of forgiveness.  As we talked about on the Podcast it also does something really interesting, in that it makes you relearn your instincts.  We died so many times because it is my tank instinct to run back in after a knockback and turn the boss.  However in this fight there are reasons why that is the wrong decision, and it took awhile last night for me to get past that urge.  Sure it is a year late in us beating this content, but damned does it not feel amazing that we did it… and that content that is over a year old is still relevant.

Faffing with the Mandervilles

ffxiv 2015-02-28 23-08-37-48 This has become my new favorite screenshot, that I took on a whim the other night in the Manderville Golden Saucer.  Before last nights raid, I opted to glamour my axe to the very awesome and very fitting Malignant Mogaxe.  Most of the Good King Moggle Mog weapons have a bit of a silly side to them, but this one is just a very brutal looking axe with a Moogle pattern inlaid into the blade.  It happens to match colorwise with my hair and my current chest piece nicely.  This has been the best part about chain running Hard Mode Trials is the fact that I am picking up so many of the awesome primal weapons for Glamour purposes.  I talked about this a bit last night, but since I have 5 level 50 classes… I have taken to collecting my Triple Triad Cards through running content because it kills two birds with one stone.  There is always the chance of getting the cards that I want to drop, but at the same time all the while I am trying to get it I am stockpiling tomestones of soldiery that I can then use to buy gear for my army of classes.

Over the course of the weekend I managed to get Warrior and Paladin to 116, Dragoon to 110, White Mage to 100… and now I just need to catch up my Bard that is still sitting at 95.  While it might seem tedious to run the same primal fights over and over… for me I guess it is much the same as soloing old school raid content in World of Warcraft.  The fights and zones just feel epic, and I am happy to repeat them over and over.  That has been one of the best things about having a fresh influx of new players… I am able to play “big kid” and run the old content with people seeing it for the first time.  There is nothing quite like re-running content that never actually gets truly trivial.  What I like the best is the fact that my chosen way of playing the game… is not the only one.  Each of my free company mates has figured out their own particular style of play… and all see to be happy doing it.  Nothing quite like being in a group where everyone seems to be happy.