Heroic Ogron

Bonding of House Noye

ffxiv_01012015_201417 When the 2.45 patch went into Final Fantasy XIV they added a nifty new feature called the Eternal Bond ceremony.  This allows players in game to get hitched in an instanced ceremony that they can invite all of their friends to.  I’ve talked about my friends Ayla and Joren Noye before, and they’ve made several appearances in photos at least on this blog.  So I was pumped when I received an in game mail message with a bunch if invites to their Eternal bonding ceremony.  For some reason I had it stuck in my head that it was at 5 pm my time, but when I logged in about 4 pm to prepare for the festivities I noticed the invite said 7 pm instead.  My heart sunk as I realized that it was going to conflict with my raid group in World of Warcraft.  Since neither were on, I sent my apologies and the spare invites back to them just in case they needed to hand out more copies.

ffxiv_01012015_200523 Thankfully Rae and Ashgar attended the ceremony from our free company, and Ash took lots of photos.  I have to say Squeenix did a really good job with this ceremony design.  I’ve seen similar “wedding” features built into other games but the look of this one is really magical.  I feel horrible that I missed it, but at least I was able to see it thanks to all the awesome screenshots.  I will have to give my apologies in person to Ayla and Joren…  but I think they actually read this blog as well.  So I am sorry that I missed the proceedings but it looked beautiful.  You both are really awesome individuals and are part of what make FFXIV a fun place to be.  Thanks for including me in the proceedings, just sucks that I could not attend.

Heroic Ogron

Wow-64 2015-01-01 20-37-12-25 In general this week of raiding has been a rough one.  All things considered we honestly probably should have just taken the week off.  That said we did manage to make significant progress.  While we struggled Tuesday night, we managed to get all of the bosses down that we had downed previously, opening up last night for trying something new all night long.  Since our DPS has increased significantly we set our sights on the Twin Ogron encounter, which other than the RNG elements is apparently not that much more difficult than Kargath.  RNG is specifically the problem… there were a few times where I took deaths to a horrible venn diagram of fire.. or the shield charge would go in the wrong direction.  All of these are in part because we were missing key individuals that normally play specific roles in this fight…  but we struggled through and managed.

After what felt like a dozen or so attempts we had that click moment when everything seemed to go perfectly.  The biggest frustration with the fight is always the fire.  While there are ways to mitigate the horribleness of the RNG by placing the bosses where we place them…  this still doesn’t take care of things 100% of the time.  The axes still go down in strange places, and the flames can pin players into a corner.  The problem is on heroic…  the fire is really really bad.  There was one point where I ended up having to take a double stack… popped enraged regeneration, shield wall, and last stand and STILL ended up dying to the fire.  I feel like this is going to be one of those fights that is never quite on “Farm” status, at least not on heroic.  Too much can go wrong in too short a period of time… dealing way the hell too much damage.  That said for a very rough week I am damned proud of the team for downing yet another heroic boss.

A Day of Huntering

Wow-64 2015-01-02 10-00-45-84 Other than raiding the majority of my day was spent playing Lodin my hunter, and working my way through the quest content.  This time around I had some very specific goals.  When I leveled my Deathknight I jumped every two levels to the next zone.  This time I am doing something similar, expect in two key zones…  firstly I wanted to make sure I had gained enough faction in Talador to get to Revered with the Exarch.  Now that I am moving into Spires of Arak, my goal there is also spend enough time to be able to hit Revered with the Arrakoa.  This way I can go to Ashran and purchase two trinkets to bring my overall gearscore up a bit.  This was something that I could not do on my Deathknight and ultimately I had to get trinkets from my Garrison to bring up my ilevel.  Remember my entire goal here is to be able to hit 615 as soon as I can so that I can queue for LFR and start getting access to easy epics.

The only real problem with skipping content is that you are also skipping followers that you can use in your garrison.  Lodin thankfully has quite a few, and it will be a bit before I build a barracks…  so for the time being I can only have 20.  Thankfully there are a couple of easy ones like Tormack and Blook that I can pick up along the way.  So far I am really enjoying playing Lodin but it is very hard to stay focused.  Every time I turn around I am killing beasts to farm leather… which I can ultimately do for hours.  This is a very faffy character, so it is hard to stay on task and keep pushing the questlines forward.  I guess that is in part why this character has appealed so much to me while playing around on break.  Since my life very much right now is all about faffing around…  it seems like the ideal pairing.  My hope is over the next couple of days I will manage to push through to 100 and finish the character off.  It will be nice to have access to a hunter since they are still doing so much damage.

Finally A Blue

Rededication

With the beginning of the year comes the less than amazing practice of the New Years resolution.  Want to guarantee that something doesn’t happen…  well make it a resolution and you will surely have failed it by the three month mark.  At the very least that seems to be the way for me at least.  I am exceptionally bad at sticking to goals because what seems so important right now seems far less important a few months down the road.  What I am apparently good at is sticking to routines once I have developed one.  In 2013 I lost a lot of weight, I would have normally said “a ton of weight” but it was really only 70 lbs.  This year I got lax and did not really pay much attention to what I was eating, and for the most part hit a plateau for the year.

Towards the end of the year… thanks in part to the holidays I actually went up a bit.  I am not going to beat myself up over it, because I knew as soon as the new year started I was going to rededicate myself to the routine.  So while it follows the same basic idea as a resolution, for me at least it is different.  I did this for over a year, and I apparently did it well enough that even after getting super lax…  I managed to plateau rather than gain.  I call that a success overall, but considering I am not anywhere near where I would like to be… I need the rigor once again.  My body got a break over the last year, and once things warm up again I will start back in with the walking.  For me however I really need the “eating” side under control more than the exercise side since that is what has yielding great results in the past.  Sure I will feel hungry for a few days as my stomach adjusts, but the payoff in the end will be a great one I feel.

Finally A Blue

Wow-64 2015-01-01 10-11-22-63 Being the old man that I am…  I spent my evening in a rather sedate fashion.  My wife and I hung out downstairs and watched a series of movies together, none of which were particularly new…  but were new to us since we had not seen them.  The first on the list was James Bond Quantum of Solace, which neither of us could remember if we had seen.  Maybe we had or maybe we hadn’t, but in any case the movie itself was extremely forgettable… and it kinda felt like they were just phoning everything in about it.  Skyfall that we watched afterwards however was excellent, probably the best Bond film I have seen in ages.  It actually had storyline that I cared about, rather than a loose excuse for a bunch of fight sequences and car chases.  The last movie in the list was the last Percy Jackson movie… the “Sea of Monsters”.  While I did not really enjoy it as much as I did the first one, I thought it was pretty good nonetheless and provided a good natured romp through a magical world.  Since my wife and I have not read any of the books we had nothing to compare it to.

While watching the films I was of course playing World of Warcraft, spending my night wallowing in nostalgia of playing my hunter Lodin.  One of the dungeons that I have been running each week on every character that I think can survive running it… is the Eye of Eternity aka Malygos.  I’ve been on a mount farming kick lately, since I am only a few away from the 150 mount achievement.  Additionally I was pretty close to the Awake the Drakes achievement for getting a mount from each of the dragon flights.  Last night I finally got the blue drake mount to drop, chipping one off both lists.  Of course I need to keep running Malygos because I also need the Azure Drake out of there as well for the achievement.  However this just leaves Malygos and Deathwing that I need to farm for drake mounts.  Since I have two accounts… I really need to figure out how to create a save AT deathwing so that I don’t have to do Spine every week… because god that fight is frustrating.

Raiding on Holiday

ffxiv 2014-12-29 21-14-46-71 Since I had been doing the posts leading up to the first of the year, I had not posted much of the information about my week.  The raid groups I am part of in both FFXIV and World of Warcraft chose to go ahead and raid this week in spite of he holiday.  Monday night of course was FFXIV and we actually had one more than we had room for in our raid.  As such we focused on doing Turn 5 to get the person who could not make it the last time we killed it keyed for Turn 6.  Even knowing how that fight goes, and knowing we can defeat it…  it is still a rather tough fight and took us a few tries to get it down.  The last time we downed the encounter for some reason my screen shot software was not working, so as a result I have gone back to the old reliable Fraps and have a kill shot finally.  After that we started working on Titan Extreme again… a fight we have not seen in roughly two months.  We made some progress but it was getting late and we decided to call it before the timer ran out.  We did manage to make it through to the final and hardest phase, so here is hoping we can push through that this week.

Wow-64 2015-01-01 10-39-12-20 In World of Warcraft we had a bit of a rough week in part because we were down both our fearless leader and a couple of our highest dps.  However that said several of us, myself included greatly increased our dps between last thursday and this tuesday… and while it was not the cleanest raid I have ever been a part of… we struggled through and got the job done.  We have six encounters defeated, and we managed to clear all of them with our reduced numbers.  I call that a win because it will allow us to work on progression tonight.  There were some issues that hopefully we can work through, but mostly I was pleased that apparently all of the tweaks from last week did their job.  I was able to push respectable dps as a Gladiator, and I no longer feel like I am a detriment to the raid.  This is a huge thing for me, because I was scared that gladiator simply was not a viable spec.  It seems viable enough and I seem to do about the same damage as our rogues do, which I am perfectly fine with for the time being.  Gladiator itemization is really odd, and it is hard to find “ideal” pieces.  Thankfully however I did manage to get my BIS shield, when a raid member so graciously donated it to the cause.  Hopefully you all have a great new years, and that you have luck accomplishing your own goals this year.

Wishes for the Next Year

Failed Futurism

bttf2 Over the last few days I have made a few posts recounting some of the positives and negatives of the last year.  Today I want to place my eyes forward towards the next year and what I hope it might bring.  One of the problems with futurism is that generally speaking it is always going to be wrong.  2015 was the year that Marty McFly went forward to in Back to the Future 2, and that movie made a ton of guesses about what the future would look like, most of them being completely wrong.  That said we are at least getting a form of a hoverboard next year, granted we will have to pave the streets in conductive metal for it to actually work properly however.  The thing I find funny is how no work of futurism ever seems to get just how incrementally fashion evolves, because I doubt any of us are going to start wearing chokers made of bullets or a darth vader breastplate.  Instead of futurism I am going to focus on my hopes for the year to come.

Gamers Stop Being Assholes

While yesterday I spent my post reveling in just how awesome my gaming community was over the past year, the larger community has not really been an awesome place to be.  Our very small niche of a community has figured out more or less how to exist in a relative state of harmony.  Outside the gated community however, things are pretty much in a constant state of martial law.  My hope is that this year gamers can figure out that it is cool to have lots of people playing in their sandbox, that may or may not look the same or want the same thing as them.  Diversity only serves to make things more interesting, because really as we learned during the 90s…  just how many doom clones can we really stomach?  At the very least I would love that gamers would stop endangering the lives of others with their misguided crusades.  We are all here, we all play games…  lets enjoy that fact and quit trying to claim this person or that person isn’t as much of a “real” gamer as you are.

More so than all of this… I would really love it if my natural instinct when confronted with having to play with a group of strangers is not to clench my sphincter and prepare for the worst.   I would love to be able to approach grouping with random players the way that I used to before I started turning off every public channel in any game I was playing.  There is a great post from Liore summing up a lot of these feelings of dread.  Mostly I feel like a lot of gamers have forgotten why we started playing games in the first place…  not for the competition, or not to be the best at something… but because we used to honestly have fun doing it.  I have tried really hard to embrace this spirit of fun and positivity, but you can only be told “you fucking suck” so many times by a random stranger before you stop trying to interact with anyone that is not already connected to you.  I’ve branched out and made a lot of friends, more than I can possibly list…  but for the most part when I play a new game, I shut off all the public channels and hang out with people I already knew before going into it.  This year… I would love this to change.

Settling Down for Awhile

Wow-64 2014-12-30 20-19-36-17 For years I have been searching for something, a magical spark that seems to have been missing for me in MMO games.   Over the last several years I have tried extremely hard to make this game or that game my new home.  I tried to make Rift work, and tried to forcibly bring all of my friends along on that journey with me.  I tried to do the same with Final Fantasy XIV, and Wildstar, and Star Wars the Old Republic, and The Elder Scrolls Online.  In order for that spark to exist two things need to be there…  firstly there needs to be tons of things for me to do, and an insane amount of goals and sub goals to keep my mind busy and engaged.  Secondly there needs to be a solid and thriving community to keep me engaged socially.  This past year I found that spark, but in two different places… both of which appeal to slightly different sides of me.  As a result I am splitting time between raiding in Final Fantasy XIV on Mondays and World of Warcraft on Tuesdays and Thursdays… and occasionally Wednesday fun runs.

ffxiv 2014-12-16 06-40-03-38 So far this mix works extremely well for me.  There are things I like about both games, and I like the freedom of being able to flip back and forth between them at will.  Right now I am spending the bulk of my time in Azeroth, but I think that is a counter reaction to the fact that I spent the last three months exclusively engaged in Eorzea.  I feel no less connected to one when I am spending time in the other.  I am playing both games and I am happy to be doing it.  My hope for this year is that by the  time we reach next December that I will still be playing both games happily.  I am in amazing raid groups in both, and the content is keeping me engaged in ways that I feel like only one game would not be able to satisfy.  I have a feeling that when new content is released in one, I will shift to mostly playing it…  and versa vicea.  My hope is that I have found a combination that works for me… and I can settle down for a long while here.  I’ve gotten tired of the constant game jumping and want some stability for awhile.

Personal Projects

2014 saw me getting involved in a bunch of projects other than the Tales of the Aggronaut blog.  I kept up my rigor of daily posts and in April I celebrated both my 5th anniversary as a blog, and my first year of daily posting.  This coming April I will be able to celebrate a second year of daily posting and another year as a blog.  My hope is throughout all of 2015 I will be able to keep up this daily posting thing.  This past year also saw the launch of the AggroChat podcast along with my friends Rae, Ashgar, Kodra, Tamrielo and sometimes participants Dallian and Raven.  Over the course of the first season we recorded 37 episodes of Aggrochat, and I think that is pretty damned solid.  We made it over a lot of the awkward hurdles, especially considering I knew absolutely nothing about making a podcast before we started.  Those first few episodes are mighty painful to listen to at this point, and I am sure after another year the entire first season will feel the same.  We are anything but professional, but we have a large enough following that I feel like we must be doing something right.

This year also saw me start a fledgling experimental podcast called “Bel Folks Stuff”.  So far three folks have been gracious enough to have a conversation about “stuff” with me, and I am thinking overall it works pretty well.  The podcast has a much smaller footprint as a whole, but I am okay with that.  In January I have another individual lined up for another conversation, and hopefully another in February.  Basically this is just an excuse to have a  conversation with friends and push the record button while doing so.  Other than this there is another thing looming on the horizon that should be exciting for 2015, but I don’t really want to talk about it much until I am ready to announce it.  Essentially my hope is that 2015 will be as awesome of a year for my side projects as this year has been.  I could not do this without all the awesome people supporting me, and the constant help of my friends who always seem to be willing to follow me down whatever rabbit hole I fall into.  Thanks to you all for taking this journey with me… I may not know what the next day will bring…  but I know I will always have you along with me.

Serial Entertainment

Altism Required

WoWScrnShot_122614_092957 Yesterday I made  statement on twitter about how much I appreciated how good the overall pacing of Warlords of Draenor has been.  This is especially evident as I quite literally played my 7th character through the Tanaan Jungle sequence, and I am still not bored with it.  The pacing of the content has these moments where you are “called to action” and moments allowing you to chill out and faff about for awhile.  Granted the entire system is riddled with moments of faff, but I enjoyed the fact that these were built in when following the main story arc as well.  Most of my friends agreed with me, but one in particular chimed in stating that they had run out of things to do in the expansion. It seems they don’t play alts, and don’t consider playing alts to be “content”.  I can totally get where they are coming from, because if I only played a single character I would be bored as hell already.  I feel however that alting is the only way an MMO becomes playable past that originally one to three month burst.

We as a whole are content locusts.  We swoop in and gorge ourselves on the content and then get frustrated when the companies cannot churn out enough content to satiate our voracious appetites.  I’ve heard reports that the folks building SWTOR truly believed they had six months worth of content ready for the players at launch… and it took me exactly two weeks to have played through all it on my first character, and I felt like I kept a rather sedate pace.  The sad truth of MMO gaming is that no company will ever be able to churn out content fast enough for the most dedicated of players.  Guild Wars 2 has come the closest with their living story campaign, but all of that was essentially disposable content that evaporated when the next chunk went in.  I feel like Alting and ease of alting is really the only salvation for keeping players in a game for more than a few months.

Serial Entertainment

WoWScrnShot_122514_195851 I feel like the issue with MMO content is that we tend to view things in terms of an expansion rather than a constant gradual progression.  The expansion cycle for the most part needs to be abolished, and instead steal something that tell tale games does exceptionally well.  I feel like episodic gaming might hold the key to salvation for the MMO genre.  What players really want is something new and exciting to do every month, and major progression of the main story every few months.  Right now there is exactly on game giving us this, and that is Final Fantasy XIV.  More or less since launch it has released a major patch every three months and a minor patch every month.  This has not been an exact thing but it has worked out to be roughly those intervals.  Essentially there is always something major looming on the horizon for players to “please look forward to”.  Then in the meantime there are little quality of life things going on so that it feels like you are still moving forward even if you are not quite to the next major mile marker.

The thing is… even in Final Fantasy XIV Alting is a big part of the game play.  They however disguise this fact with the job system.  The problem with Alting in most games is that when you are playing your alts you have essentially been forced to abandon all progress made on your main character.  I feel like Blizzard realized this was a problem early on, and started making various things account wide like mounts and pets.  The problem is their model simply was not designed for everything to be handled at an account based level.  Final Fantasy XIV on the other hand was designed from the ground up to be a single character game.  With that one character you can learn every single job out there and every profession as well.  This gives that one character infinite replayability.  Want to be a healer… then switch to your healer job, need to tank…  switch to your tank job.

Same Problem Exists

ffxiv 2014-12-22 21-15-57-96 Where the job system breaks down however is similarly… there just is not enough quest content to go around.  You have enough quests to get one, maybe two jobs to 50 before you have exhausted all that is available to you.  They are constantly putting in new storyline for the level 50 characters to play through, but there is nothing new available for players to level new jobs with.  There are of course job related quests every 5 levels… but the time between is spent grinding in one way or another. Essentially to level jobs once you have finished with your quests you are left with either chain running dungeons, grinding fates or grinding levequests.  All of which are tolerable, but none of which are actually all that enjoyable.  So we are back to the classic MMO conundrum of needing more quest content than is available, the problem specifically being here that we need low to mid level quests.

So while I feel like treating an MMO as though it were a television show is a good idea… the problem is that you not only need to expand the top end content… you also need to keep adding stuff for players to do in the middle.  Alts are not a perfect solution, but they are the solution that seems to work for me in order to keep me engaged with a game.  Ultimately there is a point where I feel like I have leveled everything that I care to level…  but that buys me more time in the game than I would were I simply sticking to a single character.  I always have these grand sweeping ideas like that I want to level “one of everything” but I never quite make that goal.  Ultimately there are some things that I just don’t enjoy…  as evidenced by my string of casters never actually making it to the level cap.  I don’t consider alting “content” persay, but it is a patch that keeps me engaged in the world and I am willing to employ it as a way of staving off boredom.