Other Worlds

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Last night marked my return to the Monday night raid thing in Final Fantasy XIV, that I had not been able to attend the last few weeks for one reason or another.  I know most of my blog coverage lately has been about Legion, but I still have a soft spot in my heart for lots of other games.  The intention was to pull together last night and do a lot of raidy bits, but I kinda ruined that.  I’ve written about the struggles to get Luna integrated with our household and the other two cats.  Things are still not going well, and I am not sure if they ever will at this point.  She simply hates other cats, and I cannot seem to get her from charging the other cats when she sees them.  This is a sort of behavior I have never seen in any of the other cats we have had throughout the years.  It has gotten so bad that the only real way we can stop her is by dousing her with a spray bottle.  Which seems to do NOTHING for the long term effect and only distracts her for the moment…  because seconds later she is charging once again.  So the only other option is to keep her shut up in my wife’s office…  which is a somewhat shitty life.  Now we are on that hard precipice of trying to decide what is best for her and what is best for our other two cats.  We have some options, but one of them is of course to return her to the organization we adopted her from.  I’ve never really felt as much as a failure as I do right now because we have tried so many things…  including the extremely expensive pheromone night light things.  In any case…  Tam really likes to just queue the group instead of doing a ready check, and there was a period of time where I was away from the screen dealing with cats.  The end result of too many of these premature queues unfortunately is that I locked the entire group out, at which point we dissolved instead of waiting thirty minutes for it to clear.  We did however at least get a single kill in before that happened, and knocked out some needed content for one of the guildies.

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The other game I have been occasionally poking my head into is Guild Wars 2.  I have a really fraught relationship with this game, but it has been something that I have patched up multiple times and attempted to play.  I say attempted, because no matter how many times I try there is just something that never quite clicks with me.  I made it to about 65 on my own recognizance… and then got boosted due to the daily login system the rest of the way to 80.  While I have tried a bunch of different classes… it feels like the one I still like the most is Warrior in spite of how lousy melee generally feels in this game.  During a recent sale I managed to pick up Heart of Thorns for $18… and I figured it was well worth giving it a try for that price.  With that came with a boost to 80, but I have not figured out what class I actually want to use it on.  During Pax South 2015 when they announced the expansion… I thought Revenant was going to be the class for me.  However the boost allows you a “try before you buy” sort of functionality… and in practice the class just doesn’t feel like anything I am interested in.  It is this strange amalgam between WoW Shaman, Deathknight, and Rogue and in a way that just doesn’t exactly feel like something I want to play.  During the boost it hands you a hammer and a pair of swords, but I am wondering if maybe one of the other weapon combos feels better since as warrior I only really like greatsword and hammer.   In any case I popped in last night for a bit and started actually trying to move my original story forward… I stalled out around 60 and just never tried to pick it back up.  Maybe the story will hook me into the game in a way that the gameplay never actually did.

Goodbye Names

Preorder Announcements

Gw2 2012-09-16 16-09-42-21 This is a topic I have mulled over for several days, and am just finally getting around to posting.  I have had a fairly rocky relationship with Guild Wars 2 that started with me bowing out of their alpha program and ended with me finally finding my groove a few months back and getting my first character to 80.  The game is enjoyable but honestly it is not the kind of enjoyable I had hoped it would be.  Which was all the more surprising when I found myself oddly riveted to the presentation at Pax South in January.  I thought maybe it was the energy of the crowd, but whatever it was I found myself actually looking forward to the Heart of Thorns expansion.  I have always liked Dark Knight type characters, and the Revenant looked very much like a character in my wheel house.  So as we moved into E3 I was looking forward to seeing more information about the game, namely about the release date, pricing information, and what the guild hall system would end up being like.  In all cases I pretty much got what I was hoping for, but upon seeing the pricing something struck in my craw.

As I looked through the options available on the website… the Standard, Deluxe and Ultimate versions all included the previous game.  I kept looking for the versions of the game for players who bought the game at launch and had no need for the base game.  Problem is there wasn’t one, and there was not planned on being one.  Ultimately what I was looking for was a $10 or so price break on purchasing the game, to acknowledge the fact that I have owned their game forever now.  The funny thing is… had they not mentioned anything about the core version…  it probably would not have annoyed me at all.  I guess I am not alone in my frustration because yesterday Arena Net announced that they would be giving Veteran Players an extra character slot to make up for the fact that they have owned the game so long.  This is a nice gesture, but for me… who already has two empty slots because I don’t care enough to roll more characters…  it still rings a little hollow.  For the time being I won’t be pre-ordering, and honestly not even sure if I will be playing…  just depends on what else I happen to be doing at the time this game launches.  If nothing else I am sure it will go on sale at some point and I will be able to pick it up then.

Goodbye Names

WoWScrnShot_110512_200150 I guess this morning is going to be a mixed bag of commentary from me, because another thing that mildly frustrated me yesterday was the announcement that World of Warcraft would be releasing all character names that had not logged in since December 7th 2010.  While 2010 is a very long time ago… I also happen to have a bunch of characters.  In fact I have a grand total of four different World of Warcraft accounts, and my primary and active account has managed to hit the maximum number of fifty characters.  I have characters spread out on dozens of servers that I have no clue when the last time I played on them.  So last night when I saw this news I had resigned myself to spending two hours logging every character on and off to make sure I reset the timer.  Apparently the plan going forward is to do this release of character names each time Blizzard releases a World of Warcraft expansion.  Personally I think that simply having an active subscription should be enough of a toll to pay to keep your names from getting the axe… but it seems that is not the case.

So while I was extremely frustrated when I first read that…  my frustration faded as I came to the sad realization that there are very few characters in World of Warcraft that I really care about anymore.  I have only had one foot in that game for the bulk of this expansion, and last night I realized I would far rather spend my hour making progress in Heavensward than logging characters in and out to make sure they did not get squashed.  Today should be a big day for World of Warcraft with the 6.2 patch content being released…  but I am finding myself not excited about it at all.  I have too much new and shiny going on in another game, and while at some point I will log in and get my Naval missions going, for the foreseeable future I am not planning on raiding.  That was really the last thing keeping me connected to that world was my raiding, and when it started to feel stale and forced…  I felt it was time to start quietly fading into the background.  So I guess at this point I am come around full circle, if someone really wants to be one of my old character names…  then awesome go be it, because I won’t be using the name.

In Other News

ffxiv_dx11 2015-06-22 22-46-13-35 Last night was a pretty great night… once I was able to get through the login boss mind you.  I have some serious fears as to what tonight is going to hold in that department, unless Square Enix has something up their sleeves to make that problem magically go away today.  For most of the night I was held up in the main storyline trying to get to level 55, so immediately upon logging in I started trying to arrange some dungeons.  However other people in the guild needed stuff, so we arranged a very quick Shiva Hard trial for one of the guildies.  It is amazing how “easy” this fight is, but then again my scale is greatly skewed from having just finished the Shiva Extreme battle last week.  From there we ran another round of Sohm Al, which again dropped some nifty stuff for our alts.  I  think I managed to add one more piece of the cosmetic set to my inventory, which is awesome… because I absolutely want to complete the full set.  Ashgar mentioned earlier in the evening that he needed the first primal encounter, and we also had several others nearing that point… so we hung out for a bit letting them get caught up before taking on the primal and defeating it rather brutally.  That fight with a full guild group is a very different experience than with random players.

From there… we were bad people in that  we decided to  try and plant the seeds of raid addiction in a friend of ours.  Lately Shiana has been leveling in game, and he was our raid leader back during Vanilla WoW and has raided off and on since then.  I am not sure if it was Tam or myself that suggested it last night, but in either case we were both in collusion to get him into raiding.  As a result we started last night on Binding Coil of Bahamut Turn 5, and while we had two new players to the fight… we managed to get through it without much issue.  It was helped massively by the fact that both of the players that we grabbed were seasoned raiders in other games.  From there we moved into Second Coil of Bahamut aka Turn 9 and we struggled a bit.  Firstly with Ashgar gone by this point, I had to take over and learn the main tank role on the fight.  In my experience each time you change roles on a fight, it is like starting back from square one and relearning everything.  Then we had Shiana for whom this was just his second FF raid experience…  but all in all we managed to make what felt like a bit of progress.  At the very least I think I could fill in for Ash if I needed to, once I got over the whole Ravensbeak straight up murdering me bit.  It was a great night of gaming… and tonight I am hoping to get a run of the third dungeon in… that I just unlocked.

Playing Catch Up

Battle Bards Episode 45 – Rock On!

This segment is going to be a little bit odd, because at the time of me writing it the episode has not officially gone live.  However I only post once daily, and as such I really would like to get a plug out there for the show.  In saying this, the links I am about to post will not go live until 9 am so I will be embargoing my post this morning which is an odd experience for me.  On February 7th I had the privilege of sitting in as a guest host on the Battle Bards podcast with the illustrious Syp and Syl.  To make things even kookier, they told me that I needed to pick a topic.  I went back and forth on a few topics and finally landed upon rock themes in MMO games.  Traditionally MMOs seem to have the same auditory palate of instruments and themes.  Every now and then however there is a soundtrack that abandons the traditional and brings in some rock guitar.  Over the course of the show we focused on these tracks, and I believe it was Syp that finally gave the show its title of “Rock On!”.

I had an absolute blast recording the show, and would be more than willing to step in again if they ever had need of me.  Now onwards with the show information.

Episode 45 show notes

  • Intro (featuring “Blue Turns to Greyfrom Tabula Rasa, “Battle on the Big Bridge Reborn” from FFXIV, and “Prologue” from Castlevania SOTN)
  • “Titan Battle Theme” from FFXIV
  • “Alonewolf” from Rusty Hearts
  • “Toko” from Granado Espada
  • “Character Select/Map Load” from Heroes of the Storm
  • “New Conglomerate Main Theme” from PlanetSide 2
  • “Malicia’s Finale” from DDO
  • “Lucid Dreaming” from Aion
  • What track did we like the best?
  • Mail from Akiranon
  • Outro

Listen to episode 45 now!

Giving Levels Away

gw036 Last night I managed to hit level 71 in Guild Wars 2 and absolutely thought I would never actually get there.  In truth I would not have gotten there were it not for the fact that the game seems to be giving away levels every time I turn around.  At some point they added the Tome of Knowledge into the game, and double clicking them item grants you one instant level.  I am not sure if I am exceptionally lucky, but I seem to be pulling these left and right out of various bags and containers.  Last night from my daily login reward chest I pulled two of them for example.  I think my meteoric rise in levels is really two fold.  First they keep giving me levels, but secondly it seems like everything is quite simply worth a lot more experience.  I did a level and a half over the last few days dinking around and completing a level 5 starter zone.  I still have about half of the objectives in that zone to go, so I am enjoying the fact that it doesn’t actually seem to matter what I am out in the world doing…  just that I am doing something.

At this point I can honestly picture getting up a few more characters, because right now this game seems to be the ideal winding down practice for me.  We finished our Final Fantasy XIV raid around 9:30 pm, and I played Guild Wars 2 for another thirty minutes or so after that.  At which point I felt relaxed and ready to go to sleep, which has always been a problem for me after any raid experience.  When you have been doing exciting things, you have this surplus supply of adrenaline flowing through you, and for me at least I need something much more relaxing to work through all of that.  While Guild Wars 2 may never be destined to be my primary game, I am really appreciating its worth in the role it is playing.  I am curious to see what life at 80 is going to be like, but I have a feeling that ultimately I will just end up switching to an alt so I can continue the slow paced progression.  If nothing else I think it would be pretty awesome to 100% the map.

Playing Catch Up

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Monday night is traditionally our more serious raiding night in Final Fantasy XIV with Saturday being a sort of anything goes experience.  However since last night we had a number of players hung up on key steps to the main story and other things… we opted to do a grand “catch up” night.  We started the evening by knocking out the Battle of Big Bridge for Neph, which is always an extremely fun experience.  That is one of those fights that I happily do every single time anyone needs it because getting to play with Gilgamesh is always a treat.  From there we knocked out the Dhrome Chimera fight because that was the step Neph happened to be hung up on for her Relic.  I remember the first time we did this fight, it took the full raid timer, because quite honestly back then it was a massive challenge.  However since then a method of pulling the Chimera out of the cave has become popular and this makes the fight immensely easier.  Also the fact that I am insanely over geared helps as well.  In any case we got the fight completed quickly and Neph moved on to the next step in her relic chain.

ffxiv 2015-02-16 21-18-32-87 The bulk of the evening was spent working on the Chrysalis trial.  This is the road block placed in the path of completing the 2.5 main story arc addition.  I don’t want to go into too much detail about the fight, namely because I don’t want to provide any spoilers.  There are a couple of places in the fight there where things shift drastically, and you have to begin dealing with a new mechanic.  In truth the fight felt like a bit of a remix of some of the raid encounters.  There were elements of several fights from the Crystal Tower series especially.  I think it took us about five tries to get through the encounter, but I have to say the whole experience was extremely fun.  That is one of the best things about Final Fantasy XIV is that their boss encounters are extremely solid.  After defeating it, and each of us making it through the cut scene we had around twenty minutes left to do something.  As a result we grabbed Solaria and opted to help her get through the Leviathan primal encounter.  It was a night of lots of objectives being checked off, and a night of many fun battles.

Lost in Maguuma

Wanderlust

starwarslego_atap Yesterday was a bit of a busy day for many reasons.  Firstly getting home super late Saturday night, and then recording AggroChat extremely late, meant that more or less I just straight up crashed instead of editing the recording.  This meant first thing yesterday morning I had to edit the podcast and post it.  After that I of course still had a blog to write, and needed to spend some time working on another article as well.  Throughout all of this there were two problems.  Firstly I had a splitting headache the likes of which I have not seen in almost a year.  Secondly it was absolutely gorgeous outside, with the temperatures rising up to roughly 80* F yesterday.  So my wife and I hemmed and hawed as to whether or not we would actually go do anything.  Finally around 3pm yesterday afternoon we decided to get outside and go wandering about.

I’ve talked about the fact that any town of a decent size around me has a Wal-mart.  It has always been this way, because quite honestly I live in the Wal-mart heartland, with Bentonville the home office only about two hours away.  The first first Wal-mart supercenter in existence is about 30 minutes away in the town of Wagoner for example.  Big Wal-mart stores are boring, utilitarian and predictable… but going to smaller less shopped stores often provides this strange melange of products that they still have on the shelf.  Each store has a certain amount of discretion as to what they can clearance, so this means that shopping multiple stores might yield completely different results.  As such a few times of the year it is prime territory for hunting down clearance Legos.

We set forth on an adventure that took us through three very small locations, and while my wife found more interesting stuff than I did, at the second store…  a store I had good luck with last year…  I managed to pick up a couple of really cool Star Wars sets at a deep discount.  First up I found the Lego AT-AP walker which was originally $60 for the much more reasonable price of $30.  Then at a considerably worse deal I picked up the originally $25 General Grievous Wheel Bike set for $19… which admittedly I only jumped at because the General Grievous figure is just so badass looking.  This season honestly has been pretty slim pickings, largely because Wal-mart has started doing this annoying thing.  They will throw something on clearance… and change the sticker color to red…  but have the item marked at its normal price.  Essentially I look up each Lego set and if the savings is not 50% off I generally don’t jump at it.  This has netted me some pretty cool finds like the SWTOR Sith Fury for $60 but in order to find them… you have to be diligent, and for me the fun is more about the hunt than the finding.

Lost In Maguuma

Gw2 2015-02-09 06-06-51-36 One of the other things of note that happened yesterday while watching the return of Walking Dead is that I managed to hit level 60 on my Warrior in Guild Wars 2.  I am still knee deep in the Maguuma jungle region and right now I find myself shifting between Sparkfly Fens and Bloodtide Coast, largely be cause the Fens simply got too “big” for me as I kept wandering into level 62 areas and having to deal with constant glancing blows.  This leaves me 20 levels to go before I hit the Guild Wars 2 endgame, whatever that might be.  One of the things that has always bothered me about this game is that I never managed to max a character out.  Eighty levels is a rather daunting task, especially when you don’t find yourself really enjoying the game play.  That said I am generally known for having multiple max level characters in any game I play, so it felt like a weak spot in my armor that I could not stomach the grind in this one game.

Maguuma region is a bit of a slog, which has me concerned for the Heart of Thorns expansion.  I really do not like Jungle or Swamp regions in video games.  I was having a blast so long as I stuck to the snowy peaks of the Norn regions, but once I wandered into the swampy zombie filled wasteland…  the fun factor of the game went down significantly.  Here is hoping that I can stomach it just enough to graduate into the higher zones.  All of the guides I have read say that I should really be doing dungeons to level…  but I am admittedly scared of them.  The shitty dungeon experience was what ended up killing the game for me the first time.  Right now I am enjoying the soloing over world gameplay style, and I am afraid if I go into the dungeons again… and they end up still being the chaotic and exploitative mess that they were originally… that it will enrage me enough to halt my journey.

The Real Game

Albion-Online 2015-01-29 23-14-44-84 One of the biggest frustrations for me when it comes to online games is when a massive shift in the way the game feels happens.  Most games have this highly tailored starter experience to ease players into the game, and then something happens as though the really polished section of the game flew away.  Sometimes this transition is gradual, and other times it is quite literally like having the bottom dropped out from under you.  I’ve not written much about Albion Online because to some extent I fell off that rather steep cliff.  The first two tiers of content felt really fun and natural as I wandered around the world collecting resources to be able to craft nifty things.  Then I reached tier 3… and the fun drained away quickly.  The game up until that point had been around gathering materials and lugging them back to town so that you could use the crafting machines and fashion them into whatever you might like.  When you hit Tier 3, the crafting machines start charging you a fee to use them.  This is the equivalent of having to pay every time you need to use the anvil in a World of Warcraft town.

The problem with this is that there really aren’t that many gold fountains that I have seen so far, but the machine problem ends up to be a rather massive gold sink.  Granted at this point I don’t even know if there is such a thing as gold in the game… because I have only managed to gather up a few silver to my name.  Admittedly this is their pricing scheme… to get players to purchase gold, to ease the process of playing the game.  According to the pricing listed on the founders pack information, it looks like $20 would get you 4500 gold, and $50 would get you 12,000 gold.  Not that either of these is an absolutely insane price for what seems to be the purchasing power that gets you, but I have essentially stopped playing because I quickly realized this game was unsustainable without either grinding bandits for days…  or plunking down some cold hard cash for a game that was only mildly enjoyable in the first place.  This is a bit of a shame, because really Albion does have some really interesting ideas at work.  I might piddle with it off and on still to see just how deep  the money chasm is, but if nothing else for the time being it has most definitely halted my forward momentum.