Fox Battle Buddy

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I am a simple man made up of many rituals.  When one of those rituals is broken… things tend to fly out of control.  This morning is a prime example of this, considering I am getting a super late start to writing a post.  The normal sequence of events was interrupted and in the process I wound up fiddling about for far too long and now am under the gun to produce a post.  In truth I don’t have an awful lot to talk about this morning other than to show you my awesome new mount.  The luck truly has been with me over the last week, what with getting the legendary belt, a 870 ring from the raid… and the drop needed to start the fox mount quest in Suramar.  There are supposedly a whole bunch of ways to start this quest, but I got mine from one of the daily emissary loot boxes.  Whatever the case it all starts with receiving a Torn Invitation, that immediately turns around and unlocks a series of four day long missions in your Order Hall.  From there you get a quest out in Suramar called Volpin the Elusive that involves saving this fabulous mount, or at least the Fox that becomes the mount.  My head canon is that the fox is so grateful for protecting him from the mean hunters, that he decides to be our lifelong battle buddy and going off on adventures with us.  In any case it is a very different looking mount, much shorter to the ground than is the normal case and because of this it makes it feel sleeker.  This is coming from someone who was already used to riding around on the fairly sleek Spectral Tiger.

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Other than the mount I managed to push my paladin across to 110 last night while roaming around in a momentary lag in the dungeon running.  In truth I wound up running a normal Eye on him to help out some guildies, and that gave me the initial push needed to cross the finish line.  The only problem here is that there is one entire zone that I never touched, which means I am not only trying to hit Friendly with Nightfallen but also needing to go over to Val’sharah and do the same for the Dreamweavers.  Essentially the number one priority right now is unlocking world quests.  That will allow me to casually gear this character without really needing to push super hard.  If I just pop over and check to see what pieces of gear are available I should be able to get to fighting condition in no time at all.  Additionally I plan on starting to focus on my retribution weapon whenever I unlock the first gold trait on my tanking set.  The truth is I am far more likely to gear the paladin doing LFR as Retribution than I am as a tank… I just found it super handy for leveling purposes to push up without the threat of death.  It is always handy being able to talk for friends, and being able to pull literally whatever I wanted with zero threat of death is always favorable to killing things quickly for me.  Playing a tank in an MMO feels akin to playing god mode, which is simply something that is hard to get used to NOT having.  In any case… I need to wrap this up and get on the road, but I am sure this weekend will be filled with dungeons and more faction work on the paladin.  Hopefully yours is relaxing and enjoyable as well.

Arbitrary Gates

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Yesterday I talked about my feelings regarding Destiny and the Rise of Iron Expansion.  However I could have just as easily have talked about my insane good luck.  What I mean by that is to the best of my knowledge I am the only person to get one of the new legendaries in my guild, or at the very least only one in as far as the guild activity log on the armory scrolls back.  I managed to pick this up Monday night during a Mythic Maw of Souls… and I am still insanely pumped about it.  The Thundergod’s Vigor works nicely for me… considering how damned much I love to thunderclap.  Similarly I really need to get better about using Demoralizing Shout at opportune times… so Thunderclapping my way to more casts of it also seems awesome.  Then again there is the simple fact that all legendaries seem to drop at 895 item level, which serves as a nice boost for me in that department as well.  Then there is also the added benefit of it being an item from Diablo 3 which only adds to the coolness factor as far as I am concerned.  What I was not however expecting is that it apparently sends out an alert to the entire guild when a legendary drops…  which is in part what makes me think that I might legitimately be the only person in guild with one so far.  I feel extremely lucky, but at the same time sort of sad that these are not dropping for everyone.

A huge chunk of what makes Legion interesting to me is the interaction of these legendary items with the rotations of the characters.  That is the part that I love about Diablo 3, the way a certain item you pick up can completely change how your character functions.  It was my hope that the new legendary system would add some of this element to World of Warcraft, and at least it seems it might.  However if they remain super rare items that you may or may not see ever during your play of the game…  it takes one of the cooler items and locks it away behind at gate that few players are ever going to breach.  For as awesome as Legion has been, there are a lot of items that just feel odd.  For example last night I participated in the first of the LFR content associated with Emerald Nightmare.  I went into it expecting that nothing that dropped would actually be an upgrade for me, but I was however hoping to maybe complete a quest or two.  Now my friend Grace said she was able to complete her skinning quest without issue, however for me… I was not able to loot the item needed for In Nightmares.  Which seems a bit crappy, and has caused Blizzard CS to come out and state that this is “working as intended”.  However it feels like a massive let down to those hoping to complete the Balance of Power quest line and get that item appearance… but that cannot realistically do anything other than LFR.

Granted I am not necessarily in that category, because we have a raid group that is planning on working on this stuff tonight in fact.  It just feels like an arbitrary bar given that for many of us at least we have been working towards that item appearance since the moment we knew it was a thing.  Hell I am even considering pushing my way through some of the PVP objectives just to unlock those appearances and that feels significantly more casual friendly than this one does.  I mean I guess in some way it makes sense, there are large groups of players that seem to want some visual representation that they are “better” than other players.  At the very least this seems to be a vocal group on the forums and twitter, and represented the large chunk of the opposition to the Friendship Moose community and the practice of dragging friends through getting their special mounts.  It is my only hope that we can do some of this for my own guild once we have the bosses needed for the Balance of Power quest line on farm and can realistically pull random people in to get quest steps unlocked.  Arbitrary gating of content and sitting it up on a shelf just too high for players to ever reach… is one of the things that frustrates me about the MMO design.  LFR used to be this happy medium that let people see the storyline, and complete quests associated with taking out these bosses but I guess with Legion that is changing.  While so much of Legion has been this great step forward, this feels like a stumble backwards.

A Busy Weekend

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Mondays are always a challenge.  I realize that is the understatement of the year but there is just something extra heinous about trying to revive your week day routines after happily nuking them from orbit over the course of Friday and Saturday night.  Sunday night is always the roughest night of the week to get to sleep, because my body is not quite ready to relinquish the last vestiges of true freedom.  Similarly since giving up the whole weekend blogging thing for lent….  or whatever I did to actually give it up…  rebooting that process each Monday morning is an equal challenge.  This morning for example I have logged in to “check on” several things, all the while happily avoiding actually sitting down to put thought on paper or at least virtual paper.  This weekend was an odd one, but a good one.  It started off Friday night with House Stalwart my guild throwing together an impromptu raid into the Emerald Nightmare.  We did not really have a lot of time, since it was literally thrown together over the course of that evening, but we did manage to go in and one shot the first boss.  From there we started work on the spider boss, but given its moving parts I am wondering if that was the best choice.  In truth ALL of the next bosses seem to have their own madness going on and with it a challenge or two that will force us to shift and adjust to the fight.  We managed to get spider to phase two, which isn’t much of a challenge but at least I can claim it was progress.

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Another thing we attempted this weekend was our very first Mythic+ dungeon… because well Grace and I had keys burning a hole in our pockets.  However after attempt number one, I think we are going to wait to do number two… until we know the dungeons better.  Mythic Plus Halls of Valor… also happened to be the very first Halls of Valor Mythic run for most of us.  As a result we were less than efficient at a number of the fights and failed to get the timer.  That said given the number of wipes we had I think we did fairly well in that our timer ran out around the time we crossed the glowing bridge of nonsense.  So while we failed… we at least failed in style?  The truth is all of us just need a lot more normal mythic runs before we start burning any more keys.  None of us have any of the magical legendary drops that our UI tells us we can currently equip one of….  but I hear they absolutely maybe sometimes sorta drop in mythics.  We were maybe unprepared given that we were also dragging Ashgar into his first mythic ever…  and we went for a timed one.  The truth is I think we just wanted to know what the challenge looked like so we could prepare for it.  I know personally I find it hard to wrap my head around what is needed until I have failed for a bit at doing something.  Similarly we had to fail at the spider boss for me to be able to wrap my head around the videos that I will ultimately watch before we make another attempt on Wednesday.

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Finally I made a significant push on Exeter my Paladin, who is now 108 and about halfway through it.  Not shockingly I ended up dropping Retribution around 102 and have been leveling as a Protection Paladin the rest of the way.  This has allowed me to do things like tank for friends when they need to run lower level instances.  We pulled together an Eye of Azshara for Thalen over the weekend… and I happened to need it as well.  Now I have several more dungeons waiting in the wings for me to do that I may or may not wait for friends to get to as well.  Now that I am so close to 110 I sort of want to push across the finish line so I can start doing world quests and such on this character too.  Similarly I want to get in some Coren Direbrew runs for trinkets before those things go away.  So at a minimum I am probably going to finish out the rest of 108 because 109 allows me to start queuing.  I still think that is a major missed opportunity, in that they should have allowed the Direbrew event to scale with players.  At this moment I have finished Azsuna and Highmountain and have just trudged through the faction bullshit in Stormheim.  The first part of that zone feels so unlike the rest of this expansion, I can only hope in the future they are going to realize that this game feels so much better when you give us an interesting place to explore with its own story… and quit trying to force everything into a dated red versus blue narrative.

Nithogg and Mythics

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I am convinced that time slows down when you wake up early… and then attempt to go back to sleep.  This happened to me today, and between 5 and 5:30 I am pretty sure several hours passed.  I kept waking up thinking that surely I had forgotten to set the alarm, and that I had now overslept significantly and would have to rush around in the morning.  However I would look at my watch… and see that it was only 5:15, 5:22, 5:26 etc until finally the alarm went off.  At this point as a person of reasonable life experience… I know that I am probably far better off just getting up and dealing with the fact that I am awake a bit earlier than normal.  Instead I attempted to go back to sleep and I am pretty sure I will now be sluggish the rest of the day.  Yesterday was of course an important maintenance day in World of Warcraft because it unlocked both raiding and mythic+ dungeons.  I however don’t yet have a proper raid team, and last night represented the first mythic I have done yet.  This expansion has been a significantly more casual pace for me… yet still somehow I managed to end up just about as well geared as anyone else out there starting raiding.  I did a doublecheck this morning looking at a friend of mine in the warrior class hall and inspecting him… and I am maybe a couple ilvls behind him in total, and he is a serious progression raider.  This is absolutely been the expansion so far of multiple paths to the end game… which is ultimately what I always wanted out of warcraft.  You can craft your way to madness, or dungeon, or world quest, or raid… but in the end we all wind up in roughly the same destination allowing folks to swap paths at will rather than allowing choices within the first few weeks of a new expansion to forever dominate their fate.

The other cool thing that started up last night was the first of the world bosses.  Apparently from this point on we are going to get a new world boss every week, and the first of these was Nithogg, a monster I have slain in so many games with so many different spellings.  In World of Warcraft I have a particular vendetta against this creature for doing bad things to my Ravenbear friends.  Even though I was reminded during the day… I absolutely forgot to go fetch my re-roll tokens.  This time around they are located where the daily dungeon quests used to be during Wrath on ArcheMage Lan’dalock.  Similar to the birbfolk in Draenor we can purchase the seals with Gold or Garrison… I mean Order Resources.  Once again the prices go up not to subtly nudging you to spend multiple kinds of currency to get them, so the first seal will be 1000, the second 2000 and the third 3000 of either gold or resources.  With the absence of Apexis Crystals… or some equivalent currency we are missing the option to buy three of the “cheap” tokens and are going to have to choose either resources or gold to escalate the cost with.  As far as the boss fight… I did it a total of three times.  The first time I didn’t have any stones, the second I did.. and the third I was testing to see if I could spend more than one token a week.  The answer to that last question is no… and as a result I am stuck with earning 60g for my two attempts.  It is at this point Tam should be happy because he always complains about my good luck…  which in truth is not really a thing, its just that I do a lot of content that can potentially drop good stuff so in the end I get a lot of stuff.  The boss itself is a bit boring, and reminded me quite a bit of the zerg dragons of old but mostly the boss is designed to be that.  I was not in a proper raid group in any of the three times that I took Nithogg on, and sooner or later enough people amassed that someone pulled and the fight was on, with me furiously trying to dodge lightning patches while obeying the rules of fighting dragons…  stay away from the head, stay away from the tail.

The other big happening of the night is that I finally did my first Mythic dungeon.  The biggest problem I have had is when I feel like doing something like this… I lack the stalwart team to pull it together (pun intended).  There are in truth few of us who are really at “mythicable” level, which seems to be around the 830 mark if you want to be safe.  So while we might have 20-30 people on during prime time… a lot of them are still leveling and or gearing.  What I assembled instead was a team where myself and the warlock were the only folks safely in mythic range, and the rest of us were a bit on the undergeared side.  We felt it, but in the grand scheme of things I think we did just fine, especially considering it was my first mythic to tank, and Grace’s first mythic to heal.  The long and short of it is…  shit hits really hard.  Like from the first trash pack onwards it was noticeable that the incoming damage on my side had stepped up a few notches.  It was not unmanageable but it was a constant mitigation tug-of-war with my trying to maintain shield block and ignore pain whenever possible.  Out in the world it always feels like I have all the rage in the world… in mythics however I am constantly hoping for enough rage to set up that next active mitigation.  What they reminded me the most is the way that Burning Crusade Heroics felt, in that if we wanted to…  crowd control would probably smooth out the difficulty curve significantly.  Namely I am thinking somewhere around the Shadow Labyrinth difficulty, for those who are long enough in the tooth to remember how that felt the first few times.  Our particular run was made harder probably because we had a marksman hunter…  which are going to ultimately be the bane of anyone trying to carefully pull a dungeon.  All in all we did well enough and other than the final boss only suffered a single wipe, which I found surprising because I was absolutely expecting issues with the serpent.  It took significantly longer than your average dungeon, but we were being extremely cautious… which is something we are going to have to pick up the pace for when we start attempting keystone runs.