Peak Pokemon

Nothing but Zubats

AWildZubat

There are several news outlets reporting that Pokemon Go has reached its peak and is now starting to trend downwards.  This is zero surprising to me, simply because it would be hard for any game to reach this level of viral saturation… and then somehow manage to sustain it.  There are a lot of factors at play here, not the least of which is our apparent short attention span when it comes to internet fueled phenomena.  That said I personally am still playing it quite regularly, but with a lot less of the reckless abandon.  On my drive into work every morning there are still a couple of parking lots I pop by and check that have given me good finds in the past.  However I am largely not doing the evening walking thing, because we have had a streak of 100 degree days with some silly humidity going on.  Whenever I stop anywhere however I still habitually whip out the phone to check if there is anything interesting around.  I’ve made several trips to local hot spots in a constant search of something new.  The game however has a lot of problems standing in front of it, and I believe that they more than anything are what is standing in the way of player retention.  The truth be told, I feel like we are at a point of being rolled out to every market that really makes a difference, and that was probably never the intention… or at least not this soon.  However the social pressure of players wanting to play desperately, and being willing to find other ways to do so… meant that if they did not push to other territories that they were ultimately losing their shot at that income stream.

The biggest problem with this game is that the experience is not equitable.  I count myself lucky that I work in a town of 500,000 and live in a metro area of roughly 1 million.  That said other than a dozen “hot spots”, Tulsa seems to be a wasteland of Pidgey, Rattata, Weedle and oh so many Zubats.  When you get out to the suburbs where I live, even those seem to be few and far between that when I go on a walk I am catching them more out of a sense of boredom than any desire to actually waste the pokeballs on them.  Similarly I get excited when I see the next tier of “mostly trash” Pokemon in the form of the Doduo, Caterprie, Venonat, and Spearow because it breaks up the monotony of an ocean of Pidgey candy.  I said that I count myself lucky, because as miserable as it is to go a week without seeing anything interesting… I am still sitting just shy of level 20 with 76 Pokemon caught and 77 seen.  Thusfar “the one that got away” was a Dratini that I lost due to the once super common “pokeball lock up”, where the screen would freeze on catch and you had either caught the Pokemon or not, but had no real second chance because you would have to restart the app to get control again.  The folks that are in really dire straights are those who are unlucky enough to live in rural areas.  I know when I have traveled to various small towns here in Oklahoma I have seen nothing but the regular assortment of random trash Pokemon, even surrounding Pokestops.

Servers On Fire

Another huge problem up until this point is that the servers have been anything but reliable.  Another way that I am extremely lucky is that I have a wife who is super understanding about my desire to go hunting invisible creatures.  She has suggested multiple times that we take road trips to check out other areas and see if maybe I can get far enough out of our zone to find something new and interesting.  The problem there is that until this week you never really could rely on the servers actually being up at any given moment.  It is impossible to tell the difference between what is just the servers on fire from usage, and what is Niantic actually performing maintenance.  The reason being that the company behind this game seems to think the best policy is zero communication with their customers about basic up time information.  So the one time a few weeks back when we actually decided to take a road trip, the servers looked fine when we left our house.  Then by the time we actually reached our destination I could not catch anything without getting a string of constant application lockups due to the servers not responding.  I went to a park that I thought would be loaded with Pokemon, and ultimately it was… however after trying to catch four things and getting four pokeball lockups, I gave up and headed home frustrated.

Now when I say that the experience is not equitable, I think it is worth mentioning the experience that the faction of AggroChat is having up in Seattle.  They seem to have a cavalcade of hot and cold running Pokemon all of the time.  Tam apparently lives across from some park that is an absolute hot bed of activity in the evening, and while we have those here they are nowhere near my house, and would be horribly awkward to drive to at 9/10 pm at night.  Here in Tulsa there is a reddit that keeps tabs on what folks have seen and caught… and I know in Seattle they seem to be regularly catching things that we have never seen.  So ultimately I feel like they need to tweak the base population to be a little more fair, and a lot less based on cellular activity which was the case with Ingress.  I am sure this game is a phenomenal experience in Los Angeles, San Francisco, New York, Seattle, and Chicago…  but significantly less for those of us stuck in smaller population centers.  So if we have reached “Peak Pokemon”, I feel like a good chunk of it comes from the frustration of wanting to play… and when you finally can keep connected to the servers, the only thing you see are the same critters you see everywhere.   My kingdom for a Vulpix or I would quite literally wet myself if I probably saw a Pikachu or a Charmander.

Still Playing

All of this said… I am still very much interested in this game.  The part of Pokemon that I enjoy the most is roaming around and catching new things, and for the most part this app lets me do ONLY that.  However at some point I am going to get bored with the assortment of common and slightly less common Pokemon that I can regularly find here.  I caught a Machoke on Monday, and that had been the first new wild Pokemon I had seen in over two weeks.  Most of the new finds I am getting, are through sheer brute force evolution of less common critters.  For example I got an Arbok yesterday, by finally getting enough candy to evolve and Ekans.  While in part I am happy to tick off another checkbox in the Pokedex… I would have far rather seen an Arbok in the wild, or a Seaking, or a Gloom… or the countless other evolutions I have finally gotten enough candy to do.  I am admittedly jealous of the folks who live in active enough areas to see that sort of stuff in the wild, without actually resorting to making Pokemon Go into a lifestyle.  Sure there are folks that have been hanging out at the handful of hot spots every single night here in Tulsa, and I am certain they have seen some pretty awesome stuff.  However what I am looking for is a game that I can play in the times between going and doing other things, and for the most part this game fits that bill awesomely.  I am just hoping that at some point they give me something more interesting to see than another Rattata.  Right now my app is telling me that I have caught 660 Pokemon, and quite literally I figure at least 300 of those have been Zubats.  Largely I am just hoping at some point the game changes in a way that makes me still have hope that I will find something interesting in the wild.  That is a huge part of what has nerfed my nightly walks is knowing that a trip around the neighborhood is maybe going to get me a couple Pidgeys, a Rattata and if I am super lucky an Eevee.  I am curious what your own experiences have been?  Are you having much luck “catching them all”?

 

The Leveling Game

Buckling Some Swash

Wow-64 2016-07-27 06-15-06-28

Since the 7.0.3 patch landed in World of Warcraft, I have been more than a little obsessed with relearning classes given the significant changes to the bevy of talent trees.  On my rogue I have more or less always been combat, other than a brief flirtation with subtlety during vanilla thanks to knowing a few insane “sub” rogues.  If one thing should be certain by now is that I am not a huge fan of stealth mechanics, and my ideal “rogue” is that of a pirate or swashbuckler rather than assassin or thief.  As a result it feels like Outlaw the rebranded combat is essentially tailor made for me.  The spec itself is made up largely of huge sword slash moves and pistol shots, making it feel a lot to me like the Witch Hunter from Warhammer Online.  The core of the gameplay focuses around either a melee slash builder or short range pistol shot builder, coupled with a slashing combo dump and a long range combo dump that also happens to stun the target… but is on a rather long cooldown.  Other than these there is an additional combo dump called Roll the Bones which gives your character one or more buffs from a list of available buffs.  For those who raided during Wrath of the Lich King, it reminds me quite a bit of the way Deathbringer’s Will felt.  Completely unpredictable but when the buff is up it always does something interesting.  When the patch landed my rogue was sitting at level 91 and had barely seen anything past the Garrison.  As of yesterday I dinged 100 and have begun gearing him to at least do some basic content like LFR.

Wow-64 2016-07-27 06-19-14-55

Not to be undone by the new school rogue experience, I opted to start working on my druid again which I generally play as feral.  Feral mostly feels the same as it always has, which now represents the way combat rogue largely previously felt.  In some ways I am grateful that it didn’t change a whole lot, but in other ways I admit I am a little disappointed.  So many classes with Outlaw Rogue and Survival Hunter feel new and different and shiny…  that the ones like Feral Druid and Protection Warrior that stayed largely the same feel a little diminished.  Belgarou had been my character of choice for leveling during the AggroChat podcast for awhile now, and I had made slow and prodding progress.  However last night I made a serious push and went from just shy of 96 to 100 in a single evening.  Traditionally when I level characters I follow a basic pattern which will make completionists cringe.  I tend to say in Shadowmoon Valley until 92, and then immediately drop those quests and swap to Gorgrond until 94.  From Gorgrond I jump to Terrokar, and then again to Spires of Arak at 96.  Finally I reach Nagrand at 98 and continue there until I ding, with the theory that spending the maximum amount of time in that zone will mean I will have the best gear to start angling for the 620 item level that unlocks that first LFR.  The end result is a quick succession of zones each one giving me the maximum experience for my level and getting me to the level cap as soon as possible.

The Stable Fills

Wow-64 2016-07-27 06-08-43-45

I am by no means the fastest at leveling characters, but I am doing largely okay when I can actually stick with a game for any given period of time.  At this point I have eight level 100s, but that is nothing even vaguely close to the number that Grace has and hers span multiple servers.  In theory the next closest to 100 would be Belglorian my priest, but honestly I am not super enthused about leveling it.  At some point I want to try out the new Shadow with its Old God based lore, but I am in no real rush.  I mean it would be awesome to have my tailor at max level when Legion lands, but I am thinking it might be too “finger wiggly” for me at the moment.  There is of course my monk who is still sitting at level 53, but that means a return to more leather.  I am kinda getting tired of wearing leather, since I just finished off my rogue and druid back to back.  Also there is the problem that for whatever reason I have never been able to get into the flow of a monk.  I really enjoy playing pugilist in Final Fantasy XIV, and I had a Monk in Everquest II… but for whatever reason the World of Warcraft version doesn’t feel as interesting.  For me at least it feels very much like another dual wielding class, since I went the dpsy version.  Brewmaster tanking felt odd, and “Fistweaving” I have heard is no longer a thing… so more than likely that means I will always be a sorta rogue on that class.

Wow-64 2016-07-27 06-27-01-05

As a result it seems like my next leveling target is going to be the Warlock, because it is just finger wiggly enough for me to be able to enjoy it.  Additionally all that time I spent leveling my Arcanist in Final Fantasy XIV has taught me a greater respect for damage over time classes.  Generally speaking I have always been a demonology player, because I like running around with giant demon pets.  However I might branch out a bit and try something new, it all depends on if I can get the swing of the new changes.  In any case I am not exactly sure why I have been on this marathon leveling session, but I am mostly just going with the flow.  I think part of it is also my attempt to catch them all as far as appearances go.  I have added so many items to my wardrobe that it isn’t even funny.  The hope is that in doing this push I will get at least one leather and one cloth class that I actually enjoy playing, that I can run old world content with for those cloth and leather pieces that I seem to be missing.  I have a huge stash of plate and chain, because those are all classes that I play pretty frequently.  The worst seems to be the finger wigglers, so I am hoping that I can make the Warlock into a soloing beast to farm up awesome transmog sets with.  In any case… this has been my recent obsession and I thought I would share it with you.

 

Dankest Dungeon

Palace of the Dead

ffxiv_dx11 2016-07-21 20-06-43

Last night I was not terribly certain what I would be doing with myself.  For the last several days I have been heavily focused on transmoggy things over in World of Warcraft, but on the same day that patch was released the newest patch landed in Final Fantasy XIV.  Before I left work I saw Tam ask if anyone would be interested in taking a trip into the Palace of the Dead… or as he has begun referring to it the “Dankest Dungeon”.  This had been something on my radar for a long awhile, with the theory being that you had a brand new leveling path for alts.  I have an army of alts and honestly you can only manage so much FATE grinding before you need some other path.  It seems like everyone on my server has gotten the same idea, because apparently to queue for the dungeon you have to be standing in Quarrymill.  I snapped this photo last night but if you looked in any direction you would have seen pretty much the same density of players.  In many ways this reminded me of the wall Revenant’s Toll felt on raid reset day.  Neph wanted to play her Dark Knight, Tam his Black Mage, and Thalen his Machinist…  which left me needing to do the team focused thing and play a healer.  Anyone who knows me very well will know I am not really the best healer in the world.  The irony there is that I started my MMO career in Everquest as a cleric…  the go to healer for any serious content.  I also feel that experience pretty much generated a massive mental block against ever wanting to do it again.

Now I have had a White Mage for a good while, and actually enjoyed myself leveling that.  However for whatever reason the Scholar class has never really clicked with me.  Before the launch of Heavensward I managed to get Arcanist to 30 and actually claim both the Scholar and Summoner jobs but pretty much stalled out shortly thereafter.  I felt like I sucked at the class and simply stopped queuing for dungeons, because for ever Tam Tara there would be five Brayflox that I struggled to deal with.  The interesting thing about the deep dungeon is how it has its own parallel leveling system, and how it apparently invents things that simply don’t exist.  For example when you go in as a job…  you don’t exactly get the path that you took to get to your level.  For example I had Eos and Selene really quickly rather than my Carbunkle friends, which is I guess the same thing that happens when you get leveled down in a dungeon.  On the other side of the equation, Kodra commented about having a serious challenge dealing with trying to function in the dungeon as an Arcanist without the Scholar job.  Arcanists play this strange role of not quite but almost healer, that I remember struggling with when I ran dungeons…  because I was also note quite a dps.  The early levels seem to heavily favor dps, with the last set that we completed before I was literally falling asleep at the keyboard…  needing us to actually do proper group tactics to get through.

Weapons of Light

ffxiv_dx11 2016-07-21 20-31-55

So as you move through the dungeon there are chests that you open that do a bunch of different things.  Firstly you get a shared group inventory that contains these items called Pomanders.  These cause various effects both to buff your party, and to counter act the negative effects of the dungeon.  For example there is one that shows the entire map so you can navigate to only the rooms that contain chests, or another that will disable all traps in a floor.  There are still others that are designed to counter act very specific negative effects gained from certain encounters, like Pox that stops all health regeneration.  This one is particularly nasty if placed on the tank…  which it was for a significant period of time last night.  The natural instinct for me is to clear every room, but you are timed from the moment you set foot inside and have sixty minutes to clear ten floors.  At first this seems like an easy task, as we quickly breezed through the early levels.  However once we got onto the third set of floors that timer started to make a big difference, and in theory you are given roughly six minutes per floor.  As a result we started pulling the levels in a minimal clear fashion with our dps fanning out at times to scout ahead and try and determine which path we should go down as a group.  The name of the game is finding the blue and silver chests that contain “gear” upgrades… and by that I mean +1 to your arms and armor score which serve as the gear for the dungeon.

The most interesting thing about the experience is how you gain your abilities during the normal arc that occurs as you level up.  However for whatever reason I thought I would hit a ceiling and simply stop getting abilities when I hit level 31 which is what would have happened were I running dungeons.  Instead I continued to move forward and am now in my 50s gaining heavensward scholar abilities that are unlocked through quests.  So in theory this is a crash course in how to play your class… long before you actually get the abilities.  As to whether or not this worked…  I started out the dungeon run extremely rough and almost all of the healing was coming from Selene the murder fairy.  As we moved forward I started to get the hang of it, and was using adlo like a mad man followed up with some direct healing.  People died, a bunch… or at least more than I am happy with… and we ended up wiping on a really bad luck trap spawn.  However as the night progressed I started feeling significantly more comfortable healing as a scholar.  In theory I would feel much better stepping into a dungeon now than I did before last night.  All in all I got roughly three levels which is a slightly faster progression rate than running dungeons, but not the sort of speed that is going to lead to a lot of chain power leveling.  I had a lot of fun and just wished that we had been able to start earlier in the evening so that I could see the end of the dungeon.  I definitely want to do this again soon.

 

Confronting Change

Hotbar Construction

Wow-64 2016-07-20 22-11-55-99

Yesterday was at least in part a continuation of the previous day.  When I got home we ate some dinner and I plopped down in my comfy chair and began continuing to sort through my gear, getting almost all of the way through my characters last night.  Early in the evening Grace and I had talked about running some older content for transmoggy bits, so I had a clear target timeframe in mind.  In the meantime I had to somehow make sense of my hotbars and decide what the hell I was going to play that evening.  Since I really only care deeply about plate graphics usually I knew it was more than likely going to be Warrior, Deathknight or Paladin.  As a result I devoted a bit of time to each of them, and tried to make something functional for the purpose of running content.  Of the three the most immediately recognizable was the warrior with the only thing really dropping off of my hotbar being Heroic Strike.  There were various other tweaks as well but nothing that I could not adjust to rapidly, and within a few minutes I felt like my old self again.  The biggest hitch being the significant change to the thunderstrike sound and animation.  It is those moments when I realize how much I ultimately play by sound, and use audio queues to know if an ability actually fired or not.  The animation is also extremely different being more of an earthquake than a shock of lightning… which I can only assume is part of their “aligning of class fantasies” business.  More than likely we lost our lightning because they decided that only Shaman can have lightning effects or something along those lines.

The paladin was also a similar easy adjustment period, and I fell into that routine rather easy.  I also love the fact that Paladins now have a movement speed buff similar to that of the Crusader in Diablo 3 which I have played the last few seasons.  I may or may not have spent a good deal of time charging around my garrison.  The big challenge however was that of the Deathknight, and I still have not quite figured out how I am supposed to be playing it.  Compared to the other two tanks it just feels like a wet paper bag when it comes to survival.  I straight up got wrecked by the dungeon tank dummy in the garrison and had similar problems in Legion beta.  So far I have been able to breeze through the artifact weapon class every single time… but with the Deathknight.  While doing that quest I wound up dying roughly five or six times before I was finally able to limp through it.  The whole reason why I always gravitated towards the Deathknight was their ability to solo and their ability to quest rapidly.  I am not discounting the fact that I probably am missing some key element that makes the class manageable, but whatever is wrong… it is a little maddening.  I was truly hoping this would be the expansion where I could feel comfortable returning to being blood again.  As it stands… for tanking main I am pretty much staying Warrior because it feels comfortable and like I have the ability to actually take some damage, and at the same time still have a lot of movement in the form of the new combo intercept/charge and heroic leap.

Collecting Appearances

Wow-64 2016-07-19 19-31-18-30

I thought I would include this gem of an image as a clear understanding of why we need a good cosmetic system in this game.  As I sifted through my various alts I encountered a whole bunch of reasons, but this one from Earthen Ring takes the cake.  As far as the actual collection of appearances we ended up running a few panda raids…  or at least tried to because one of the bosses on Heart of Fear kept resetting, and neither of us seemed to have Throne of Thunder unlocked.  We did however successfully get through Mogu’shan Vaults and then finished off the night with a quick run through Black Temple where we honestly got more awesome greens than purples.  I was making an attempt at getting the second warglaive for my warrior.  Earlier in the evening I ran my warrior through MC at least up until the binding dropping mobs…  only to get the same binding I had already to drop.  I had a similar lack of luck in Black Temple, but there were a handful of plate appearance pieces that I had apparently never picked up along the way.  Grace made out like a bandit in Pandaria, but seemed to get minimal drops once we finished the night up in the BC era content.

Right now my biggest frustration is with the whole collection of appearances being locked to armor type.  As a result anything that was leather or mail pretty much went to waste, well other than selling it for gold.  This is a similar problem to the one I have with the cata era cloth drop rate changes.  There are certain characters I play just to have a complete stable of classes, and then there are other characters that I actually enjoy farming content on.  My tailor is a Shadow/Disc Priest and that is the character I will probably never actually farm older content on because I don’t get along very well with finger wigglers. Similarly I gravitate towards plate wearers for the characters I actually repeatedly run content on, and it would be amazing if I could just pick up those items and commit them to my appearance library rather than being grumpy as I watch cool stuff going to waste.  I can totally see making appearance follow class lines in parties to keep people from rolling on everything.  However when you are out soloing it would be amazing if you actually got to collect those appearances.  However the end result is likely going to be that I find a farmer of every armor class and wind up running a lot more old world content.  Maybe that was their intention all along?  Force you to dust off those alts and actually play them?

Low Sodium

This is one of those patches that I have seen a lot more salt over than previous ones.  I am not sure if the World of Warcraft community is just more dramatic than it used to be, or if the changes really are that frustrating.  I mean on some level I get it, because I quite literally had to rethink the way I play every character I have tried so far.  All of the rules of how classes interacted changed, and for the players that tried to do a lot of things for utility purposes…  I fear their gameplay is forever going to be changed.  For me… I have a full stable of alts and if for some reason I don’t like the way one feels this time I can shift focus to another one and be equally happy.  However for the player that spent over a decade playing this one class a certain way…  the changes could be traumatic.  I fully support complaining about World of Warcraft, because god knows I have done plenty of it over the years.  I fully support the notion of feeling like your voice needs to be heard.  However after doing both of those… you are ultimately left with a decision point of either adjusting to the changes or quitting the game and trying one of dozens of other good MMORPGs.  Change has right or wrong been a constant in World of Warcraft, and if you are not willing to reinvent yourself every few years than chances are you are going to wind up bitter and frustrated.

This moment happened for me during Cataclysm, and several times since I have decided that I am simply no longer having fun with the game.  Each time it happens I have tried to be more chill about it, to the point where when I quit these days it is not a huge ordeal.  So if you are finding yourself having one of these moments over the Legion changes, take a bit of advice from someone who has been there so many times.  Firstly it is completely okay to quit the game.  The game will still be there, and you can absolutely return at a later date if you rethink your decision.  I quit “permanently” at the beginning Cataclysm, around the end of Cataclysm, the beginning of Pandaria, the middle of Pandaria, the end of Pandaria, the beginning of Warlords, and then I’ve been more or quite often less active for the last six months.  There are other amazing games you could be playing and would likely have a much better time doing so, at least until the present bitterness fades.  If you need some suggestions hit me up sometime and I can probably rattle you off a dozen based on your previous Warcraft preferences.  Essentially what I am saying is as someone who has been there… doing that is so much better than flailing impotently in the hopes that someone will notice your pain and rollback all of the offending changes.  Sometimes it is better to walk away and return later… rather than napalming the community.