Bag Bloat

Overflowing

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Last night I was having a conversation with a friend of mine about MMORPGs and she mentioned that she had logged into a game recently and had a visceral reaction.  Upon logging in she saw what a state of disarray her bags were, and when she tried to go to the bank to simply just stuff it all in there… was confronted with the same thing going on there.  She ultimately just logged out and went on to play something else.  This exact sequence has happened to me time and time again and is the biggest obstacle for me playing certain games.  A big game on that list is Rift.  Right now every single corner of my bank is full, and most of my bags as well.  Every so often I have the desire to play the game, but when I log in and see a few hours worth of sorting ahead of me to get my bags into a state where I can feel comfortable playing…  I just log back out frustrated.  In my case the bags are full of non-critical items like dimension stuff and crafting materials…  but it isn’t stuff I am willing to part with either.  So instead of playing the game like I originally wanted, I just lament how I don’t have a good solution to fix the problem.

I am in a similar place right now with World of Warcraft.  My bags, bank, and void storage are completely full with cosmetic gear for transmogrification.  I know that with Legion they are putting in a system that will allow me to save the graphic and not have to keep the item.  However in the mean time I am stuck juggling all of this loot with no real end in sight.  Sure I could get marginally larger bags, but that would only buy me a few slots worth of reprieve rather than being a permanent solution.  So with World of Warcraft, I honestly doubt I will be seriously playing that game until the pre-legion patch launches… that hopefully gives us the transmog solution.  This is a situation I am very familiar with because I have struggled with it for years in Everquest II, but in that case it is simply because the inventory maintenance systems they have are pretty horrible and I can’t remember what half of the items I have looted actually do.  I wish games would have tool tips that clearly identified what an item is used for, because in the past I have accidentally sold that one important item that I could never get back to complete a quest, and I am in constant paralysis when it comes to potentially doing the same thing again.

Bulk Storage

Since Rift is the king of adding in new and interesting systems to solve problems.  I would like to humbly suggest two more be added to the pile.  Basically for me personally I need bulk storage for Dimension items and Crafting materials.  So what I propose is an account wide bulk storage system.  For the dimensions some sort of toolbox that you can dump items into and then place them directly from a panel that collects and shows you how many of each item you have.  In order to remove items from the economy and not allow players to just horde items that they might later sell, I would suggest that adding a dimension item binds it to you so that it can only be used in dimensions attached to your account.  There would probably need to be a limit to the number of a single item you are storing, but in theory it just goes into the void and then is summoned inside of your dimension via the toolbox panel.  This solves a bunch of problems other than storage, namely that the toolbox interface would allow you to see just what you had to place, and even more so what you were lacking so you could go off and acquire those items in particular.  Wildstar has a system very similar to this, and it works amazingly well.  Having something in place similar would allow me at least to tame my bag bloat.

From the crafting side of the equation I suggest a similar system.  When you dump your crafting materials into bulk storage they again go into the void and are only extracted through crafting.  Once again this keeps players from stockpiling materials that could then be used to flood the market at a later date.  Putting them into bulk storage would essentially remove them from the economy.  Once again it would be best to have this system be account wide, so that you could farm materials on any of your characters and share them for the purpose of crafting.  I would absolutely love something like this because I obsessively harvest nodes…  but often times have nothing I really need to do with them.  I simply stockpile them for that moment I will eventually need them.  If I were smart I would simply sell them on the open market, knowing that I could buy them once more if I actually needed them for a project.  Instead I dump them in my bank and they take up space.  What I envision for an interface is a pretty minimal on, with just each of the crafting materials listed out by category… and a number beside each indicating how many you have in bulk storage.  Guild Wars 2 has a similar system that works amazingly well, and seeing something like that in Rift would make my day.  Basically having these two systems, combined with the “appearance saving” systems that Rift and Wildstar already have… and World of Warcraft is about to get… would fix almost all of my bag woes.

Blizzard: WoW and Overwatch

Puppy Love

This is admittedly going to be a bit of a bummer of a post, but I feel like I want to get it out of me and onto paper.  I started this discussion yesterday on twitter but the 140 character limit of that medium kept me from really expressing any sense of nuance.  What happened is as the day wound down I ended up watching a really great video from Curse talking about the road to Overwatch, and the first video was talking about the failure of Titan.  It really is a great video because while Blizzard refuses to really talk about what happened with Titan, they do a pretty good job of trying to interpret and read between the lines, and managed to get an awful lot of candid commentary from the Overwatch team.  However while watching this video I was struck by something.  As you watch folks like Metzen and Kaplan talk about Overwatch you see this unbridled love and excitement in the way they express everything.  You can tell just how much they are enjoying this game and how excited about the future of Overwatch they feel.  This is just something I have not really seen from Blizzard in years in pretty much ANY game.  Sure there are standouts like Terran Gregory that are amazing, and every time he talks you can tell he quite literally is living his dream each and every day.  However the bulk of the World of Warcraft folks at Blizzard tend to come across with almost a sense of resentment that they are working on that product.

To go even further if you watch some of the Blizzcon Q/A sessions, there is almost a sense of condescension towards the players from the folks up on stage.  It goes beyond the “we know better” thing that every IT professional is guilty of doing.  It seems at times that they simply are not having fun with World of Warcraft anymore, and when you watch the same folks like Chris Metzen talking about Overwatch it is just such a stark difference.  On some level I absolutely get it.  There are things that I wrote a decade ago that I am still forced to maintain… and every single time I open them all I can see are the mistakes I made in the past.  After a point I began to resent that code, and it is almost painful every single time I have to work in it.  I am figuring that in many ways the folks who work on World of Warcraft, and have for a very long time…  feel that same way about that game.  They see this Weasley House of a game that is knitted together out of several different generations development, and just want to start over.  I think this attitude is evidenced in the vast number of game system uproots that have happened during the course of its lifespan.  Instead of just fixing the problems of the past, they nuke from orbit things like the talent system and try and rebuild something completely different on the rubble of the past system.

Nostalgia Not Hope

Now when I started down this path yesterday, a friend of mine brought up the Looking For Group documentary.  The problem is I see something completely different there when folks talk about the origins of World of Warcraft than I do in the current Overwatch videos.  I see a nostalgia for the way things used to be.  I see a reminiscing of folks who remember the good times the game had and how excited they used to be about everything relating to the game.  Ultimately I see a lot of living off of the whiffs of former glory, and what I see missing is the unbridled hope about what could be and is just over the horizon.  In Overwatch the sky is the limit and everything is magical still, because they have yet to actually ship the product.  In World of Warcraft, every single turn is dictated by a past decision and often times colored by past mistakes.  As a player I want to know that the best days of the franchise are still ahead of me, and not something to be remembered fondly from the past.  The development team has not made me feel that way since Wrath of the Lich King, and I realize that is entirely my fault as well.  What the game needs now however is exuberance to turn back the tide of negativity and get the ship moving in the right direction, and I see that sort of positive spirit working through the Overwatch team and wish I could somehow bottle it and force feed it to the folks working on Warcraft.

It just makes me wonder if at this point the current team working on World of Warcraft is too tired of the game to really take it to the places it needs to go.  The funny thing is… there is a team at Blizzard that is doing precisely the sort of job that the WoW team should be doing.  Diablo 3 feels like the property that is largely ignored and was even left out of the “things going on at blizzard” video from Blizzcon 2015.  However they are doing this amazing job of slowly and quietly improving the way Diablo 3 feels to play it.  The whole seasonal concept has revolutionized the way I play the game and has created this moment that happens every few months where me and my friends get extremely excited to be playing the game again.  We need that sort of an approach at World of Warcraft, rather than the slash and burn experience that keeps happening with every expansion.  We need someone to take an approach that is constantly refining and moving the franchise forward rather than trying to re-invent itself and often floundering.  SOE was the master of this methodoloy, and each Everquest and Everquest II expansion felt like it was pushing the boundaries of what the old tech could do, and the team seemed genuinely excited to be doing each new batch of content.  Ultimately the truth is… how are we the players supposed to be excited about a product when the folks creating it seem to be going through the motions.  I want Blizzard to love World of Warcraft the way that they seem to love Overwatch right now, and I wish I knew how to make that happen.

Attack of Miitomo

Strangest Social Network

struggling_miitomoYesterday is the day that Nintendo finally rolled out it’s My.Nintendo.Com rebranding of their account system.  For years Nintendo has made some pretty confusing choices when it came to social connectivity in their applications.  The obtuse friend code system in the 3DS was often times more trouble than it was really worth to connect up with your friends under most situations.  The short lived Nintendo ID seemed to work better, but since I only recently purchased a Wii U I have not had a ton of experience with it other than accessing the eShop.  “My Nintendo” is their new attempt at gluing together all of these old systems along with the social media that we actually use on a regular basis… namely Twitter, Google Plus, and Facebook… with what appears to be integration with Instagram and Line but these are not super intuitive.  With this network they also rolled out a new app called Miitomo that attempts to be something along the lines of those street pass apps that let you play with your friends Mii avatars.

The only problem is…  that the app refuses to work on my phone.  They have chosen to block rooted phones from being able to use the network… which honestly accounts for a not insignificant portion of the android market share.  The only problem here is…  my phone isn’t rooted.  At one point I absolutely unlocked root so I could run tethering apps, however since then I restored back to the factory settings.  When you use any of the “root checker” programs my phone gets as clean bill of health, and Samsung KNOX is still showing a valid warranty so zero strikes there either.  So for all purposes my phone is not rooted and the app should not be able to tell that it has EVER been rooted.  However I am still encountering the same damned black screen and crash that rooted users seem to experience, so I am guessing somehow the Nintendo app still thinks I have a rooted device.  The only problem here is… if my phone were actually rooted I could fix this problem easily by using cloaking software to keep the Miitomo app from seeing the root access.  So honestly if I ever want to run this on my phone it is looking like I am going to have to redo the root and install Rootcloak… which sort of defeats the purpose doesn’t it Nintendo?

dancing_miitomoAll of this said I did manage to get it to install on my Amazon Kindle Fire tablet, which in itself is a bit of a goofy situation given that this is not on the Amazon app store yet.  If you also have the $50 Kindle, and would like to be using the Google Play store instead…  check out this video that I used to install the play store and the related applications on my tablet because it doesn’t require root to actually make it happen.  The only game I have yet to get to work on the Kindle is Final Fantasy Record Keeper and I am guessing if I did some digging I could probably make that work too.  On the Miitomo front…  I am not entirely certain I get it.  I mean it is a very cute presentation and it allows me to dress my Mii up however I want.  The only problem is I am not really seeing the point, other than earning nebulous rewards on the “My Nintendo” website like 15% off coupons.  Once you get past the window dressing, what the app ultimately ends up being is a super cumbersome chat program that lets you comment on your friends status updates.  If I could take items earned in this app and have it trickle down into the 3DS and Wii U then that would be really awesome, or if I could unlock extras for the games I am already playing…  then that would be really cool.  For the time being however it falls into the “nifty” bin but I am not sure how much myself or anyone else will really be using this once the new and cool factor wears off.

[Edit] – as of this morning I noticed there was a 1.1.2 update waiting on my phone.  I tried that and sure enough it seems to have fixed the crash.  I do have to admit this is a much better app for a phone than a tablet, so maybe I was overly harsh in my initial review.  I am not sure if this actually fixes things for rooted users, but it fixed my problems.

 

Super Good Advice

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I’ve been playing a silly amount of Iron Banner over the last few days, because I am finding that I really do enjoy PVP in Destiny.  This is just such an odd revelation for me given that I have purposefully shied away from fighting other players in any other game.  At least on some level it makes me wonder if I should dust off some of the other titles and give PVP a real chance to see if it sticks with me.  I remember enjoying playing Arena in World of Warcraft during Burning Crusade, but in large part we were doing our matches to get epics… to help our characters in raiding.  That is the most interesting thing for me is that I thought I was going into Iron Banner just for the loot, and while I have managed to get two of the chestpieces… that really doesn’t seem to be my core drive.  I actually like playing the maps, and while there are some that I absolutely hate… several of them are beginning to feel extremely comfortable.  The other thing that I find shocking is that I actually seem to be improving quite a bit.  There have been a few matches where I topped the score for the entire match, which is something I find completely bizarro.  I still consider myself a very shitty Destiny player.

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I think my ultimate goal for this weekend is to be able to get up high enough in the ranking to start to see the weapon drops.  I believe these start at rank 4 with the hand cannon, and rank 5 for the machine gun.  Both of them are weapons that I would probably actually use, but I am more excited about the Hand Cannon right now for some reason.  I miss using my Hand Cannon, and it feels like maybe this one would be a good legendary to run around with.  I need to honestly just dust off my Hawkmoon and give it a go again… but the big problem that I always run into is the fact that I never seem to have enough ammunition.  It is my huge hope that in the weapon re-balancing coming in the April patch that we see some love for the reserve ammunition size of the various Hand Cannon archetypes.  For now my weapon of choice in the Crucible is the Antipodal Hindsight that I now have up to 303.  There is just something about this weapon that I love, especially now that I have a roll on it with Rodeo.  Seriously… Rodeo on any weapon will take it from crappy to completely viable for me at least.  It is my hope that through today’s daily bounties I will hit rank 3 and get my first Iron Banner package.

 

Scattered Gaming

This weekend was an odd one.  After a string of relatively nice weekends, we ended up getting one that was either cold and windy… or cold and rainy, both of which drove my instinct to stay inside and hibernate.  The only problem is… with all this play time I largely squandered it and spent more time staring without purpose at games… than actually playing them.  It feels like I am starting to go through another one of my “funks” because nothing seemed to fit “just right” as far as games go.  I flitted between lots of different titles, playing them for a bit before shifting to something else…  often times ending right back up in the game I started in.  For a good chunk of the weekend I had the desire to play Destiny…  but wanted to instead be hanging out downstairs which only left me the unofficial remote play app as a solution.  Then there were games that I felt like I needed to make progress in like Division where I am still not at the level cap.  Friday was largely devoted to Undertale, and I think after forcing myself to play that game… it maybe soured the rest of my weekend.  So this morning I thought I would run down some of the progress I made in various games.

Undertale

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I wrote about this at length but after hanging up my controller as it were… I opted to instead watch several of the different endings.  I still feel fine in my decision to just abandon this game in an undefeated state.  I guess I don’t have a primal urge to finish games, and more often than not I get to the ending and just don’t finish.  I reach this point where I have gotten out of the game what I wanted, and I don’t see the point in expending that effort to push it across the finish line.  In the case of Undertale the thing that was driving me forward was to understand the story, and now between the podcast and the various youtube ending videos… I feel like I do.  Once that carrot was gone, the game play itself doesn’t make me want to ever touch this game again.  On the podcast folks talked about ways to lower the impact of the mechanics, like the Temmie armor…  but that isn’t even really an interesting option to me.

Destiny

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I really did not do much in Destiny other than a little bit of Crucible.  I am constantly amazed at how much I actually enjoy player versus player content in this game, when traditionally that is just not my thing.  I think a lot of it is that in this game it feels like there is zero negative impact on the rest of the game.  It is just another option I have to play, and gives me the same sort of PVE rewards that I expect to receive elsewhere.  Other than specialty modes like Trials of Osiris it feels like I am rewarded equally for just doing whatever I happen to want to do at the time.  I started down the path of the crucible simply as a way to get more Legendary marks, and then recently when I was grinding out sword kills I came to realize…  I was actually legitimately enjoying myself.  What is great about the crucible is that I get the central game play loop that I enjoy of shooting awesome weapons and charging around… without zero downtime.  It seems like it is easier to get Three of Coins to proc on Crucible than it is while doing strikes… or it might simply be that Crucible itself is just about the perfect amount of time per coin use.  While I have not actually gotten any of the really cool PVP drops…  I do get a fair amount of strange coins, motes and random pieces of armor that end up getting deconstructed.  Tonight I will hopefully be finishing up the rest of the Kings Fall raid that we had to abandon on Oryx last Tuesday, and beforehand it is my goal to hang out upstairs and run some more Crucible.

The Division

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This weekend I managed to push Division a little harder than the rest of the games and caught up with my friend Tamrielo at least.  At the start of the weekend I was sitting at roughly level 20, and as of this morning I am just about a third into 22.  While I absolutely could play this and only give it partial attention at lower levels, as I have gotten into the twenties this is not really the case.  As a result this weekend I managed to die probably more than I actually managed to accomplish anything.  There are two missions that I know I attempted at least a half dozen times before finally giving it my full attention and pushing through.  My standard operating procedure while hanging out with my wife downstairs is that I essentially have one eye on the game and one eye on whatever we happen to be watching…  not literally but you know what I mean.  The problem with this is that in doing so I am not exactly paying attention to the best possible tactical spot that I could be in while shooting incoming mobs.  The addition of snipers really changed how the game works, and now that I have guys that rush me with shotguns as well..  I am having to be way more careful about how I take on content.  That said I feel like I made some decent progress, but most of it was in short bursts of me playing for thirty minutes to an hour… and then logging out and doing something else.  Thankfully much like Destiny… short batches of play time feel just as rewarding to me as multiple hour long sessions.

World of Warcraft

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The other major happening of the weekend was me poking around on my Forsaken Hunter in World of Warcraft.  Recently Blizzard added an achievement that you could unlock by leveling a character in WoW to 20, aka the free mode level cap.  For doing this you end up getting Lady Liadrin as an alternate Paladin hero in Hearthstone.  Not that I really play Hearthstone… and even more so… not that I really like playing Paladins in Hearthstone…  I have this drive to get the achievement and unlock the extra shiny bits.  The negative of this achievement is that it only counts if you have recently leveled to twenty after the launch of the achievement, that means my army of level 100s are doing me zero good for this goal.  As a result I opted to level something on The Scryers Horde side since that is where the bulk of my lower leveled characters are these days.  I largely played during the podcast on Saturday night, and as a result managed to get to I believe 18 before giving it up for the night.  The goal is to spend some time this week pushing it over the line, so that I at least can feel like I got this out of the way.  I honestly think this whole promotion is a brilliant idea to try and cross pollinate some of the players actively playing Hearthstone and get them to try World of Warcraft.  I know Hearthstone is a major nostalgia bomb for me… but I wonder if it is the same for a player who has ONLY played Hearthstone, now being able to see where those cards they love are actually from.