The Devil’s Lair

Bad Decisions

VisualBoyAdvanceM 2014-06-16 06-08-24-229 I am still feeling pretty lousy from this allergy induced stupor, so last night I just was not really feeling Wildstar and interacting with other human beings.  I ended up logging out about 9:30 and attempting to lay down.  I hung out in bed for awhile snuggling with our cats but sleep just refused to take me.  So as a result I ended up getting back up and decided I would begin my four job fiesta run.  My intent was just to go through the process of backing up my savegame files from the previous draft run we were doing, and simply start the game going… maybe get to the first crystal.  Next thing I know it is midnight and I am moments away from getting the fire crystal.

Now however I am paying the price because I feel nice and groggy to add to my allergy induced stupor.  It is funny how a game you have played so many times can be so enthralling.  So far I am off to a pretty good start.  My first job was the Knight which lead to a really easy start to the game and me just being able to roll over the top of almost every encounter thanks to the power of “Two Handed”.  The second pick from Gilgobot was the Red Mage, which still worked okay since I did not have either the black or white mage in the first round.  Also the Red Mage can totally use a Two-Hander if equipped with that ability, so still pretty much rolling over the top of everything without having to cast any magic at all.

Since I am just a little ways from getting the fire crystal I went ahead and requested my fire job.  Now is when things start to fall apart.  I wound up with the Geomancer, which is one of my least favorite classes.  This means I do have a use for bells…  but I’ve always felt the geomancer was somewhat of a useless pick.  Basically I have a couple of options… I can either deal with it and struggle through or I can donate money to Four Job Fiesta to buy my way out of geomancer hell.  I have yet to decide what to do, and ultimately this is why I chose to request my job a little early so I could mull it over.  Basically I have to make a decision before I collect the fire job crystals with which way I am going to go.  I would have far rather had ninja or ranger, but then again I would have rather had mystic knight than red mage. but more than happy to roll with the punches there.

Destiny Group Play

Destiny First Look Alpha_20140615142316  Yesterday afternoon after I had finished editing the podcast and writing my morning blog post that almost turned into an afternoon one, I opted to do some Destiny with Tamrielo and Ashgar.  At this point Tam and I were both completely sold on the game, but Ash however was not really feeling the game.  While I was finishing up my blog post, Ash and tam ran through the first mission in good time and the three of us entered the “Explore Cosmodrome” map point which was a free roaming version of the Old Russia area you visit in the first static mission.  We wandered around out there for some time getting both Tam and I to level 7 and Ashgar to level 6.  The mobs we encountered ranged from level 2 near the entrance to the area, to level 4 in the instanced areas… and finally level 8 or 9 deep in the zone.

I had the forethought to set this up and stream while we ran around.  The interesting thing about the playstation party communication is that apparently it ONLY records my voice.  This leads for some odd one sided conversation going on as you watch the video.  After having a blast running around in a free form area, we decided to take it to the next level and do what is in essence  their first dungeon set in the same basic area.  I have to say the concept works… like the boss fights in Borderlands 2 were interesting, but they never really reminded me of the level of complexity found in an MMO boss fight.  Destiny seems to bridge that gap and provided us with a number of extremely challenging encounters.  The first one was a sort of “hold this spot” fight where we were flooded with really horrible things in the room with us.

The Devil’s Lair

Destiny First Look Alpha_20140615152929 The first encounter essentially involved setting off one of our ghosts to work on scanning an objective, while it does this we have to hold the position.  During this time we encountered a brand new mob type that we had not seen to that point called a “Stealth Vandal”.  These are the sniper type mobs but they spawn in stealthed and remain so until they actually strike.  Now their form of stealth is not truly hidden, but they blend in with the background “predator” like.  It took us several tries to get a feel for how the encounter worked and manage to place each of us strategically around the room.  Even after doing so it still involved a lot of running around chaotically looking for a safe bit of cover to attack from.  Every so often one of us would have to stay alive long enough for another one to spawn back in.  This becomes a crucial skill since when the last player dies… the entire team respawns back at the checkpoint and you have to redo the encounter from the start.

Destiny First Look Alpha_20140615155733 The second encounter was the one we had been waiting for.  Periodically when in the open world version of the zone these group encounters spawn in.  One of them is this insane walking tank that has a blast attack that you simply cannot hide from effectively.  If you are on the other side of the wall when it goes off, it will still very much one shot you.  The idea behind the encounter is that you have to take out a piece of leg armor, which causes it to fall down temporarily and expose a weak point behind the red cockpit looking shell.  You can only whittle down so much health during each one of these phases.  So the biggest problem we ran into during the fight is that we simply ran out of ammunition.  Every so often another drop ship lands, and periodically it spawns the little drones… all of which are decent sources of ammunition.  But this also forces one to make a suicidal run dangerously close to the walking tank to be able to gather it up effectively.

Destiny First Look Alpha_20140615155846 I wish I had thought to fire up the stream before going into the mission, because I swear we were fighting the tank for a good thirty minutes.  Once we got to the other side of it, things started to get super creepy.  You walk through an area littered with hundreds and hundreds of bones strewn everywhere.  I started to wonder if I accidentally teleported into a Doom game, but I have to say I am loving the atmosphere so far.  I really have no clue what exactly the “Fallen” are yet, but they seem to be some sort of incectoid baddies similar to the Prothean/Collectors from Mass Effect.  Honestly there can be parallels made between those two games in many ways, as the atmosphere often feels like you would imagine Mass Effect would feel if the Reapers came and decimated the planet.  So far I am hooked, and looking forward to getting to play more of it.  Right now we have managed to hit the cap allowed in this first alpha test, which sucks a bit because each of us have gear that will never be equippable as we cannot get higher than level 8.  That said it was a really good time, and I hope to play some of the other classes to see if I like them better.

Wildstar

My plan is tonight to play Wildstar, and work on finishing Auroria on my Engineer.  Right now I have reached a point where I am just tired of that zone and want to move on.  The southern area of the zone is extremely nasty, and I feel like I am almost underleveled to be able to complete it successfully.  I am wondering if I need to go back and finish some of the challenges that I didn’t quite make to see if I can finish off 22.  I am also considering making myself a secondary hotbar setup with non-tanky abilities to see how much more smoothly questing goes.  Right now my biggest problem is that it takes forever for me to kill anything, and while I can stay alive for a really long time… that time is not infinite.  I feel like I am high center right now on my engineer, so I need to do something to get back into the swing of playing it.

#Destiny #DevilsLair #FourJobFiesta #FinalFantasyV

Manifest Destiny

The Doldrum

Last Tuesday my wife flew off to her first conference of the year, and for the most part I had been unaffected by this.  Sure I’ve missed having her around, but during the work week my time is so metered that I barely notice that I exist, let alone another person.  However the first Saturday is always the day it really hits me.  It doesn’t help that we are struggling with record pollen counts and the cottonwood is blowing with a vengeance that means I cannot breathe at all… and feel generally shitty.  As a result I have completely fallen off the walking wagon, I am sure Monday I will get back into the swing of things, but the last several days I have walked a rather pitiful amount.

Right now I feel very lonely, and as a result have been forcing myself to hang out on Teamspeak as much as possible.  For the most part the whole dumping of mumble thing has gone relatively smoothly.  The folks I chat with on a nightly basis have just transitioned cleanly, leaving only a few stragglers on mumble.  I am looking forward to Wednesday when she flies back into town, and in the meantime I am trying to busy myself and surround myself with as many friends as possible.  My natural instinct is to “turtle” and pull my head up inside my shell, never to be heard from again.  But I know based on past experience that is exactly the wrong reaction to feeling a bit depressed.  I just have to get through a few more days for this current salvo.

Manifest Destiny

Destiny First Look Alpha_20140614185716 Literally within moments of posting yesterdays blog entry, I had a friend of mine hook me up with a Destiny alpha code.  I love our community so damned much, and I am not sure if this person wants to be named by name… but yeah thanks so much.  After a 6.9 gig download that went remarkably faster than I expected and next thing I knew I was logging in and creating a new character.  My instinct was to go human, but for whatever reason they do not have any facial hair options.  I cannot create a “proper” Belghast without a beard, so instead I choose to go their robot option called the Exo, which had some really slick configuration choices.  The other racial option was some sort of tank grown looking protohuman called an Awoken that seems to be based on vampires/ghosts/elves in appearance.  If you are familiar with Defiance, they feel a lot like the Castithans.

Destiny First Look Alpha_20140615113330 So this won’t be the only comparison I make the Defiance, because really so far Destiny feels like Defiance done better.  I feel like Defiance was an MMO with Shooter elements, whereas Destiny is a Shooter with MMO elements.  Subtle difference there, but being a really solid shooter first… and gear swapping mmo second seems to make all the difference in the world.  Defiance was a cool idea, but the moment to moment gameplay felt unexciting, because it lived halfway between two worlds.  Everything about the shooter elements of Destiny is solid, and while I fail miserably at playing console shooters… I was able to pick up the controls quickly and felt like I had more control that I normally do with a gamepad.  Right now I am somewhat hooked, and hope to get in and play with some friends and explore the ruins together.

I still do not know quite how to hook up a mic and get it working, but I streamed most of my gameplay yesterday to twitch and then dumped it to my youtube channel like I normally do.`  In the beginning I was super uncertain of the controls, but by the end of my play session I was starting to feel far more confident with aiming the dual analog sticks.  Destiny is a title that I went from mildly interested in, to really looking forward to the release.  I fully expect to pre-order this title and play it when it launches in September.  I chose to play the Titan which is the closest thing they have to a tank in the game.  I’ve you’ve played Mass Effect, it feels really similar to the paragon, in that you have a mix of ranged weapons with super powerful melee attacks.  I would like to see how this plays with a group, because I kept encountering things I definitely could not take by myself.  At this point I’ve beaten the first “on-rails” mission and opened up the more open world missions.  Look forward to playing this a lot more over the next months.

Dances with Orcs

WoWScrnShot_061514_115209 While I was piddling around and streaming things, I also spent a good chunk of yesterday playing Warlords of Draenor.  I figured since I have been granted the ability to play the Alpha, I should probably be testing it.  Also in a way I am playing it in memory of River, since he was so amped about being invited to the alpha.  The game is trying super hard to be modern and relevant, but under the covers it still feels like a ten year old game.  I am still working my way through the quests which have the added benefit of building my Garrison.  Yesterday I completed a sequence of quests to unlock the Alchemy Hut and in theory the ability to run alchemy crafting missions.  I have not however gotten enough Draenor era herbs of the right kind to be able to complete this.

WoWScrnShot_061514_115151 Something I am highly enjoying is the fact that while I am out in the world, I am constantly gathering new followers for my Garrison.  Some of them are even call backs to the TBC era Draenor.  If you are like me and completed the netherwing dailies to get those mounts, you will remember the fel orc that buzzes past the tower constantly…  Mulverick!!!!  Well one of the early quests involves rescuing him from an Ogre strong hold.  When you do he agrees to join your garrison as a follower.  While I spent most of my time playing alliance, I am really hoping when that content opens up that we see similar nostalgic references.  Ultimately that is going to be the hook for people if they can manage to wield it correctly.  Nostalgia is a pain, and even as jaded as I currently am about the experience… this game can still manage to hit me in the feels occasionally.

So while streaming yesterday, some random stranger in the channel suggested that I run the first instance… and while I had nothing better to do, I figured sure… what the hell.  So I joined a group in progress that had cleared to the first boss of Bloodmaul Slag Mines and apparently lost their tank.  It got off to a bit of a rocky start as as soon as I pulled the boss I disconnected from the server.  Warlords of Draenor is very much an alpha, and as such I have had more than my fair share of issues staying connected.  However once I got back in the run went relatively smoothly from that point on with zero deaths.  I still am not sure how I feel about the current state of Deathknight Tanking.  The rotation feels off with large empty spaces where I can really do nothing at all.  I am slowly moving things around, using soul reaper a lot more and using death siphon each time it is up… and things are starting to feel a bit better.  I will continue to test and see if I can hit on the magic feel good spot for the class, but in its current state… I am considering going back to warrior tanking.

AggroChat Talks E3 2014

This week we were without Kodra and Ashgar because of various real world commitments, so once again we grabbed Dallian and Tam and talked about the various things that happened during this years E3 show.  I have to say I thought this years show was strong enough that I actually went out and bought a playstation four at least in part to what I was seeing.  We talk about so many different things that it ends up being a bit more disjuncted than normal, but overall upon listening to it and editing all morning… I think it is a pretty strong show.  You can hear our take on what is coming down the pipe gamewise.  Right now the game I am looking forward to the most is No Man’s Sky, and we talk at length about it.  I would be curious to find out what you thought of this years showing as well.

Four Job Fiesta 2014

One last quick blurb… this years Four Job Fiesta is now open!  I have officially registered by not started.  It looks like this year I will be starting as a Knight, which should be pretty simple.  If you are interested at all in Final Fantasy… or better yet are interested in making money for a great charity… you should totally sign up and play along with us.  I will likely be streaming good chunks of my gameplay.  I am pretty much forced to play this because Ashgar holds a gun to our heads and makes us sign up each year.  We love him dearly and do not want to face his wrath.  But really it is a pretty fun time, and there is a lot of community spirit going on as folks complete the game.  Here is hoping I do not get stalled and actually finish this year.

#FFV #FourJobFiesta #AggroChat #WarlordsofDraenor #Destiny

Enter the Warlords

Home Warden

As I talked about at the beginning of the week, my wife the teacher has started her whirlwind summer tour of the country and she ping pongs between various mathematics related conferences.  As a result I am holding down the fort here at home, and at the same time having to take care of our neighbors pets.  In the past there has always been this mad dash the few days before my wife gets home to pick up and house and make sure everything is in proper working order.  However this time around I have been doing a much better job of picking things up as they happen.  Here is hoping there will be no 11th hour cleaning fest… which admittedly is mostly just picking up trash around the house that I have allowed to stack up when I reverted to full on bachelor mode.

The hardest thing about being home alone has been maintaining my walking regiment.  I am letting it split a bit, in that I am not walking a “three loop” around the neighborhood each night, but instead I am simply adding additional steps into my day so I don’t really have to.  Admittedly I should be pushing myself harder and doing the loops anyway, but without my walking buddy I have lost a good chunk of the reason why I walked past 10,000 steps in the first place.  So for now I am getting to 10,000 and then calling it good… even going so far as to walking loops around the living room one night to get the last couple of hundred steps in.  All in all I am pretty proud that I have survived thus far and not really let any balls hit the ground.  This weekend however…  who knows how well that is going to work since it will be hard to fight the desire to be sedentary.

Enter the Warlords

WowB-64 2014-06-13 06-20-50-964 Several days ago I apparently got into the Warlords of Draenor Alpha program.  Based on the time that passed between the launch of it and me getting in, I am guessing I was in the second wave of invites overall.  With all the excitement of my wife getting ready to go on her trip, I had stopped checking my inbox for such things… and it ended up getting filed away under “promotions”.  So I did not actually get in and attempt to play it until the night before last.  Since for some time I had settled on Blood Deathknight as my “favorite” wow class, I opted to create one of those.  Right now the only content available is the Horde content that centers around a campaign to build your Garrison in Frostfire Ridge.  As a result of this I created an Orc Deathknight given that generally this is my favorite Horde Race when I actually play that faction.

Wednesday night was our regularly schedule “Faff About in Cyrodil” night, and as such I got over to actually booting up World of Warcraft pretty late in the evening.  So I was tired and probably a bit confused… so when they landed me in Frostfire Ridge with a toolbar full of abilities that made no sense… I had a very much “wtf is this shit” moment.  I knew going into the Alpha that they had removed Blood Boil and merged it with Pestilence.  I did not however know that they also removed Rune Strike and Heart Strike… and even Blood Strike.  So I could not for the life of me that night figure out how to set up a Deathknight Rotation.  After consulting the Sage Qelric, I managed to reason out a rotation once you filled in the missing bit of the information.  They are apparently expecting us to use Pestilence as our Blood Rune consumer now.

Getting Into Things

WowB-64 2014-06-13 06-43-46-714 Once I figured out the rotation and remembered how I normally set up the rest of my bar, things started to fall into place.  Its funny how many abilities I didn’t even remember using but where just muscle memory for playing a Deathknight.  Each time I used one of these… I had to track it down and put it on my bar in the “correct” place.  This would have likely been less jarring if I had essentially not been playing much wow for the last five months.  I made another attempt to play last night before our League of Legends night, and found it still pretty lousy feeling.  However afterwards I finally started to get back into the swing of things.  I still keep wanting to do things that wildstar allows me to do, and I keep trying to sprint… but overall I have managed to get through the first few quests and ding 91.

WowB-64 2014-06-13 06-46-32-375 I have an Inn and a Barracks in my Garrison and my very first follower that I can send away on missions.  So far I am digging the way Garrisons are just integrated into the storyline.  At first I was concerned that they might be this big mini-game that was entirely skippable.  However they have managed to integrate it into the storyline of building a base in this foreign land.  I managed to find an ogre merchant that I could bribe to come trade with me at my Garrison.  I am wondering if he will eventually show up there and become a merchant that I can buy and sell from.  For the time being as far as I know that has not actually happened.  I will probably play some more tonight and stream some of it.  The Deathknight rotation still seems off somehow… like there is way too much downtime waiting on my runes to recycle.  I guess it gives me plenty of time to weave in Soul Reaper and Death Siphon… which I am finding I like considerably more than Death Pact.

Warlords of Draenor

For at least some of tonight I will likely be playing some Warlords of Draenor.  Since I am one of the few people in Alpha Currently… I feel like I need to do my job as a tester and…  test content.  When I say few… that is a bit of a misnomer because it seems like everyone and their brother are in the friends and family alpha.  Blizzard has without a doubt the biggest family I have ever seen.  If you are also in Warlords Alpha, you should totally throw me a Battletag invite (Belghast#1752).  If you do so however please tell me how the hell I know you.  It would be nice to have some friendly faces on the alpha server until they hook it up to the “real” battle.net accounts.  Going to also start joining an “AofA” server channel if any of the other Alliance of Awesome community members happen to be playing.

#WoW #WorldOfWarcraft #WarlordsofDraenor

Super Grape Stomper

Silent Observers

So far the issue of Wildstar Attunements has been a fairly polarizing one in the community as a whole.  So when I posted my write-up yesterday about why I didn’t think they were a horrible thing… I expected it also to be polarizing.  If you look at my statistics for the day, that single post got more unique viewers than anything else by a large margin.  However surprisingly even though it got forwarded quite a bit, I really didn’t end up with much commentary.  I expected someone out there to tell me how wrong I am, but that surprisingly didn’t happen.  I had a friend send me a private message about it however, thanking me for keeping my post “fair” and not adding to the vitriol.

So is it because I approached the post from a calm place talking about my own experiences with bad attunement systems that folks didn’t have the knee jerk reaction to tell me how horrible I was?  I am not so deluded to think that the majority of folks actually agreed with me.  One of the things I see sometimes in the blogosphere is when one blogger posts about another, telling them just how wrong they are.  I’ve done a few of these during my early days of blogging, but it really is not the type of thing I am interested in any more.  There is more than enough negativity out there, that I really don’t need to add my own.  I really hope that I can be a positive voice and talk about the good in things more than dwell upon the bad.  Ultimately I appreciate every voice, even the ones I don’t agree with.

Super Grape Stomper

WildStar64 2014-06-11 06-13-44-239 One of my favorite things in Wildstar is one that has surprised me.  I normally have this odd relationship with mini-games in MMOs, and generally try to avoid them.  However when I put the Moonshiners Cabin in my skyplot, I found the “This Aint No Bathtub Hooch” challenge to be insanely fun.  Most of the housing challenges can be completed every 30 minutes, and often times I will stomp grapes to make moonshine four for five times a night.  In part it is the rewards, or at least my attempt to collect all of them.  The high end reward is the purple quality bed I wrote about the other day, which is cool but I already have one.  The common rewards are either a neon beer sign or 150 reknown, and the rewards I am currently going after is the dye chest.  It contains within it one of five random dyes, and I believe I only have three of the five currently.  As a result I complete this quest over and over trying to get the last ones.

WildStar64 2014-06-11 06-15-09-102 As a side effect I have a truly silly number of beer signs, and I am basically covering the side of my ship in them.  I am not sure if they are tradeable, but if you need beer signs… I am your man.  The funny thing about it is there is zero market for them, because the Moonshiners Cabin is pretty much constructable by anyone who chooses to plunk down the gold it takes to build it.  The question is… will I still care about it once I have collected all of the dyes available.  It is a fairly easy and fun way to farm reknown, but I am just not sure if it is worth paying the weekly upkeep.  That is the dirty secret that no one really talks about in the housing system.  These cool things we can place, have to be repaired weekly to keep functioning.  So far all of the ones I have placed have had a 1 gold repair cost, which at this point is still a fairly significant amount of money.  So I have a feeling many of my things… including the crystal jumping puzzle will go away at the end of this week.  My mission however is to find the upgrade to my mining plot, because that is one of those things I have found massively useful.

Return to Cyrodil

eso 2014-05-14 22-15-30-478

As much as I have loved my time spent in Wildstar, I do feel bad that I have been horribly neglecting Elder Scrolls Online.  Wildstar is the new shiny, and as a result is getting my attention as I have a strong desire to level and get all the shiny baubles that come with it.  However this really doesn’t diminish my enjoyment of Elder Scrolls Online, because the games literally could not be any more different.  Things is I enjoy both immensely and hope to continue playing them both for some time.  As a result I am really looking forward to tonight.  For some time we have had these semi-regular “Faff about in Cyrodil” nights, and after taking last week off I am ready to get back into the swing of things.  The event should give me the focus to sit down and really enjoy Elder Scrolls for an evening.  I am not sure exactly what we will do yet, but I had a ton of fun at that Nord town we stumbled across with the Dark Anchor, so if nothing else I would love to head back out there.

Playing Wildstar and Elder Scrolls at the same time is an odd contrast.  The one failing of ESO, is that it is extremely hard to group with other players.  I really hope this is something they address in future updates because the game is in desperate need of better social systems to allow players to do content other than Cyrodil together.  Ultimately we do it…  only because that is what we CAN do as a large group.  Without a mentoring system, we are pretty much limited to PVP content because it allows multiple levels to blend together and get bolstered up to level 50.  I am mostly a soloist when it comes to questing, but the various folks who have tried to quest as a pair have found it extremely difficult to stay in sync while leveling.  It has mostly worked for the folks that are always on at the same time, but for those who are not…  if the partner gets even the slightest bit ahead it becomes extremely difficult for the other player to catch up.

After seeing how cleanly a game can manage disparate levels grouping together, my hope is that Elder Scrolls adds in some functionality for this.  The game is awesome, but other than PVP it is a largely single player experience.  That said the game does have some of the most enjoyable dungeons I have experienced, but I wish they had taken a queue from Final Fantasy XIV and simply scaled players down to the dungeons level.  After seeing this work in Wildstar I am shifting to the opinion that this is the way all dungeons should work.  A dungeon should have a fixed level and it scales the player to that level for the purpose of the content.  Sure give the players rewards for their own level…  but scaling down blows away some of the problem with “out leveling” content, and makes it easier to help guildies out when the content has “grayed out” for you.

Elder Scrolls Online

As stated above I will be playing Elder Scrolls Online and if you are Daggerfall Covenant I invite you to join in the fun regardless if you are in the guild or not.  The plan is we will meet up at Northern High Rock Gate in Cyrodil around 8:30 CST.  The guild is aligned to Wabbajack, and if we can manage to get people through the queue, it would be awesome to actually do this event on that campaign.  The fallback to this point has been Volendrung, and I hope to be online early to try and assess the feasibility of Wabbajack for the evening.  From there we will pick an objective for the night and wander off into the Cyrodil countryside in search of mayhem.  If you are not a member of the guild, just add @Belghast and we can get you into the fray.

#Wildstar #ElderScrollsOnline