Blaugust and the Grand Experiment

Good Morning Friends! How is your day going? I just spent the last twenty minutes trying to figure out why ShareX was not working… only to realize that it is no longer August and I should be looking in the September folder instead. My wife is a teacher and we are pretty sure she brought home some generic crud to us. She is a few days ahead of me but I am very much starting to feel awful. We’ve been playing the “is it allergies or something worse” game for a bit, but so far neither of us has run a fever or had the traditional Covid symptoms. Regardless I am more than a bit mentally lagged at the moment and I am just very thankful that I made it through “Blaugust Hell Day”, or the day that I have to tabulate everything and post the final tallies. So far it appears that I have mostly been okay on my counts, but I had minor stress out yesterday when I thought all of my graphics were posted in a non-transparent mode.

The truth about Blaugust is I am floored that it is still as big of a thing as it is. The entire idea behind it was somewhat dumb. At this point, I think my blog is known more for the frequency of my posts rather than if any of them are good. However, that was not always the case. In the first several years of the blog I would go months between posts, and each time I did… I found it harder to get up the confidence to post again. So on April 26th of 2013, I set forth on my “Grand Experiment” and decided that I was going to be posting every single day. Why April 26th? I legitimately have no clue other than that was just the day that I started posting… and kept posting for several years in this fashion. After a year of doing this nonsense, I somehow got it in my head that everyone should just hit the post button and challenged folks to a month of posting.

It cracks me up a little when I catch hell for not making it to 31 posts during a contest I started in 2014. It is all in good fun, but after doing the daily posting thing for 1120 days in a row… I decided that it probably was not healthy for me. I dropped my streak on May 21st of 2016 when I took both Saturday and Sunday off from posting. For me, at least the whole daily posting routine had become such a concrete part of my life that I was constantly in fear of failing. Even though Blaugust is just a month-long event, for 2018-2022 I have taken Saturdays off just like I do in my normal posting routine. Now I allow myself the leverage to just not post whenever I am “not feeling it”. This weekend for example is Labor Day weekend here in the United States and it is probably a crap shoot if I am actually going to post or not. I called Blaugust a “dumb idea” earlier because in part I think I thought I had figured out the formula for how to blog post… and the contest was pure hubris. Now I am more in line with the thinking that you have to figure out whatever pattern works for you and then stick to that rather than some dogmatic requirement.

I am not making a ton of traction in Path of Exile at the moment in part because I have generally felt like crap and the content that I am doing requires entirely too much concentration and reaction time for me to succeed. I did clear a few more maps to add to my total of 60 out of 115 cleared. I managed to pick up a few more uniques from Kirac’s quest and failed miserably at a third. I’m in this awkward phase of not quite having the survival to just run amok killing everything, and I am not entirely certain which knobs I need to turn in order to get there. Right now I am at the default cap of 75% on all elemental resists, 20% chaos resist, and 5% spell suppression… which seems really hard to get. I need to get through my 4th ascension honestly and have a couple of tokens saved up now. That is probably going to be my next major focus. I got through to the final boss phase and died to his slam, but have upgraded a few pieces of gear since then.

Because it requires so much less focus, I am spending more time playing Diablo 3 at the moment and have a mostly viable Whirlrend Barbarian build. I can comfortably clear T13 content and uncomfortably clear t16. Mostly my core problem right now is survival… which is admittedly always the problem with an early whirlrend build. I have all of the components to make a functional build, I just need to start upgrading things to ancient and finish upgrading my gems. I think my next push is to get my GR75 out of the way so I can start getting a chance at primal ancient legendary drops. I was able to do a GR66 without much issue other than having to be careful of stray projectiles, so I am certain I will be able to do it without much concern. I am back to being stalled on my old friend the Set Dungeon, so another focus soon will be getting one of those mastered so I can clear the way for other objectives.

I am also spending a minimum amount of time playing Tower of Fantasy each day. Essentially I knock out my bounties and then move on to other things. The biggest problem that I am seeing is that since I am no longer farming content… my character level is not keeping up with the requirements material-wise to keep leveling things up. I can technically level my main three weapons from 90 to 100 but I am lacking all of the materials that I would need to do this. My account still seems “lucky” as I have already pulled the new rate-up banner character/weapon called Balmung which is a matched pair of frost swords. All told it seems pretty cool. I will likely continue to dump free summons into the limited-time banners as I have everyone on the standard banner that I care about.

Other than all of this nonsense, if you are in the United States I wish you all a great extended weekend. For the rest of the world… sorry that Monday is going to be oddly quiet. I will likely take the day off unless I have a burning passion to get something out of my system and into a blog post.

Chonky Battlecat Friend

Good Morning Friends! This is going to be a bit of a mixed-topic post, and we are starting off with my chonky boi above. If you are an existing Guild Wars 2 player or have been considering starting it with Steam… then maybe you should log in and collect the item that is being given away currently. Essentially mount skins are almost always microtransactions found on the gem store. There are essentially three varieties: a specific skin on sale for a limited time, a scroll that gives you a random skin from several available on that scroll, and a scroll that allows you to select a mount of your choice. The last one tends to be the most expensive and I believe is somewhere in the neighborhood of $16-20.

What you are getting as part of the 10-year anniversary is a scroll that essentially lets you select a mount skin from many different pools of skins. This includes skins that are part of other bundle packs, as well as some that I have only ever seen sold individually. It was a hard choice for me but I have wanted a Warclaw skin for a while, and those seem to have a much slower rotation than other options. While the base warclaw probably looks more Battlecat-like, you can’t dye the actual tiger portion. So instead I went with this chonky unmasked sabertooth tiger and then dyed him up to look like a proper Battlecat. Sure I will stick out like a sore thumb on the WvW battlefield but it will make me happy doing so.

I spent most of last night swapping map runs with Ace in Path of Exile and I have to say… grouping is the biggest problem I have with that game. Everything about the process feels bad. Firstly you have the contra code problem, and for those who did not experience this, here comes an explanation. Back in the day you could input the Konami code (Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start) and it would give you 30 lives or if you were in two-player mode, you got 30 lives per player. However, when one player ran out of their allotted lives, it started bleeding lives from the other player so collectively you had a pool of 60 lives. When you open a map in Path of Exile it spawns six portals, each portal can only transport a single player… so the more players you have the fewer chances you have of getting through a map. It feels really freaking bad to be the person who dies on a map and has to consume another portal, and there is no mechanic for resurrecting a player.

On top of this, there is the constant frustration of loot. Unlike Diablo 3 or many modern ARPGs, Path of Exile has a single shared loot pool and there seems to be no rhyme or reason as to which items it flags for which players. We’ve watched a lockbox open and every single item is flagged for one player. We’ve seen the same item flagged to be lootable by BOTH players… even though we were running with “permanent allocation” turned on in the group settings. Then there are weird things like trying to pick up an item and not having inventory space seems to count it was looting it… then dropping it on the ground flagging that item as free for all looting. It just feels bad that you are constantly on the verge of ninja looting something because it is never really clear what belongs to you. There are other problems like “fog of war” exploration not being shared… that all lead to Path of Exile just being a game that feels bad to play with friends.

Contrast that with Diablo 3 which has always felt amazing to play with friends. It is super easy to drag someone along with you and the catch-up mechanics serve to quickly lower the gap in power. I mean the game also has its own problems, I love the ability to just trade any item to friends in Path of Exile whether or not they happened to be there at the time it dropped. I feel like I keep finding myself in a situation of really enjoying Path of Exile, but it is nowhere near the group dynamic replacement game that I was hoping it would be. Diablo 3 sadly still sits at the top of that heap and has yet to be dethroned, even though I keep desperately looking for a replacement. After needing a break from the frenzy of running maps together last night, I swapped over to D3 when I went downstairs and finished out the haedrig’s gift portion of my seasonal journey.

For anyone who has never really done the “proper” season start routine, the above video from Raxx outlines the process. Essentially you complete a challenge rift and then attempt to use the materials that you get through that process… to get some items that will give you a bit of a boost while leveling. This season I stuck out big time. I did my challenge rift on Sunday and then failed to hit anything useful. I stuck out completely on gambling and got zero legendaries, and then my upgraded weapon didn’t land on anything useful either. Still, I managed to level fast enough over the course of two days and then began my season’s journey properly. By the time I dinged 70 I had completed all of the achievements required to get my four-piece set.

At this point, I had only four set pieces and nothing else useful. I had managed to pull a set of Nemesis Bracers which I immediately threw on my Templar. I’ve been trained to feel like I need specific gear items and have used them as a crutch, so instead of going after some of the missing achievements directly, I did a round of bounties, as I would need the jewelry patterns contained in the bags in order to complete one of the achievements. My hope was that through this process I would ultimately get some gear… and I poured all of my deaths breath that I got into upgrading mighty weapons in the hope of getting an Ambo’s Pride. However I finished my round of bounties and was in no better state than I started, and I was shocked at just how easy it was for me to complete a level 20 Greater Rift.

Basically, I had this moment where I realized… that I am much better at Diablo III than I used to be. I mean that is to be expected considering just how many hours I have played this game over the last several years, but it never really sunk in until last night. Early on when I did the seasonal grind, I would have floundered on a 4 piece set trying to get my 6-piece, but instead I made the best of what I had available to me and cobbled together a custom load out of abilities that would accentuate my strengths. Essentially I used Leap and Whirlwind to gather up packs of mobs and then Rend to do the killing, and managed to finish the Rift with eight minutes to spare. I hope maybe one day I can have this same moment with Path of Exile because I still feel completely overwhelmed most of the time I am playing it.

I am hoping beyond hope that either Diablo 4 or Path of Exile 2 ends up being the best of both worlds. What I want is a game with some of the nuance and complexity of Path of Exile, but the fun drop-in non-punitive gameplay of Diablo III. After the debacle that has been the Lake of Kalandra league, I am starting to lose hope that we are going to find that from Grinding Gear Games. I think there are some aspects of “the vision” that are directly at odds with what I consider to be the optimal grouping experience. Maybe the Microsoft buyout of Blizzard will go through… cause some significant changes in the structure of that company and once again make me feel okay about supporting their games. I am hoping that Diablo IV ends up being a great game, in spite of the conditions it was developed under. Even though they have come out with public statements to the contrary… the experience we all had with Diablo Immortal still gives me some significant concerns about what we will get.

Revisiting Wildstar

Loading Screen from in-game on Emulator Server

Friends I did some nonsense this weekend and I am going to talk briefly about whether or not you should also do some nonsense. Wildstar is a game that I genuinely feel was ahead of its time. Had it launched today, I think that it would be far better received than it was in 2014. Admittedly there are a lot of reasons why I would say that today, not the least of which has been the steady stream of players leaving World of Warcraft and looking for other options. Additionally, I think Wildstar in its combat style is very compatible with what Genshin Impact and Tower of Fantasy have distilled into a very fun action RPG formula. Wildstar was the slightly awkward pupa that eventually evolved into the glorious hack-and-slash butterfly that is the modern action combat MMORPG. If Wildstar could have launched as a hybrid game on both mobile and desktop today, it would be phenomenally popular.

Screenshot from Wildstar when it was still active

I liked Wildstar quite a bit, but never really managed to engage with it fully. I don’t think I made it past level thirty on any of my characters, and there was a snowy zone where my forward momentum would always die. That said… I had a ton of friends who were super engaged with this game and as a result, I stuck around and kept poking my head into it. I was saddened like so many were when it ultimately shuttered in November of 2018. Starting just before the shutdown of the server was a project called Nexus Forever, with the goal of trying to create a robust server emulator to allow the game to continue to live on after its ultimate demise. While I never fully attached to Wildstar, it was an extremely important game to my friend Ace, and as a result, I have been trying to keep loose tabs on the progress of a potential server emulator. I am not exactly certain when I joined the Discord community, but I believe it was at some point in 2019.

Like so many other things in my life… the pandemic largely caused me to lose touch with the Nexus Forever project. Like most of the discords, I am a member of… I’ve had it muted because the way discord works are extremely bad for spamming you with notifications. Scan forward to this weekend when the YouTube algorithm decided to deliver me the above video from the Lazy Peon. It turns out that not only is the server emulator progressing along nicely, but there is actually a test server where you can log in and play around with the game. Since I am the one of my friend group most likely to do stupid things for minimal enjoyment… it was left up to me to sort this out and determine if it was actually worth playing.

Character creation from in-game on Emulator Server

It turns out that the process as a whole is relatively straightforward. You can see above that I was able to recreate the warrior version of Belghast Sternblade that I played around with on the retail servers. I am not going to post specific links to how to do this thing, because I get the general impression that the community would rather have folks engage with it through Discord. However, for sake of understanding, I am going to outline the steps required to get everything set up and play.

  • Join the Nexus Forever Discord
  • Check the pinned topic in the #help channel for links
  • Download the client patcher and begin Wildstar downloading
  • Download the custom Game Launcher
  • Sign up for an account on the Test Server
  • Hum to yourself while the client finishes installing
  • Open the custom Game Launcher and point it at the Wildstar64 executable.
  • In the launcher, choose the test server you signed up on
  • Launch the game and play Wildstar

While that is quite a few steps, when it comes to getting up and running with emulator servers… that is honestly relatively simple. I remember the first time I started playing around with the Everquest emulator server it required me to set up a Linux server, download the source code, figure out how to compile said source code on Linux, and manually create content in MySQL to populate my own server. Basically, anything that has automated installers for setting everything up and getting running feels simple compared to those early days.

Screenshot from in-game on Emulator Server

Now we get to the “should you do this” part of the post, and I am afraid my answer is going to be no. The emulator team has made some massive strides in getting this game playable. It was fun to run around and experience this game again, but if you are hoping to be able to legitimately play it… like you might play a World of Warcraft emulator… we likely have a number of years before that could be a reality. The game is wildly incomplete and based on my understanding the only content that is really functional is the original starter areas. You can roam and explore freely, and the server has a number of slash commands to allow you to do some things that you would not be able to do otherwise, but it is far from a “complete” experience.

However, if you just want to get in, create a character and revel in the nostalgia of the excellent level-up voice lines… then by all means download away. I do want to spend a bit more time exploring the limits of this experience, and honestly should probably see what sort of help they might need. I used to write code for one of the World of Warcraft emulators back in the early days, so I have minimal experience. Nonetheless, I thought I would present you with the process and let you make your own decisions if you choose to go down this path.

Titanic Throw Is Amazing

Good Morning Friends! Yesterday we got a new Alpha patch for World of Warcraft Dragonflight and the single most exciting thing about it… is the line about all of the zones being open for testing. Up until this point, we have been focused on a single zone at a time per week, and I am hoping that this is signaling a bit of stability in our ability to progress through the zones. It had been a few weeks since I had last stepped foot in the Waking Shores, but already a lot of elements are starting to feel a bit more polished. I noticed that a number of the formerly silent NPCs have suddenly gained vocal dialog. It is still exceedingly eerie for me personally given that I love in-game music and the zones currently have none. I might have to throw together a World of Warcraft music playlist to use for leveling and testing the content.

I did not make it terribly far into testing last night because I was suffering from a pretty debilitating bug. Essentially my Talents were not saving, and that meant if I needed to log out or got disconnected… my hotbars were wiped back to the default mostly empty state and I had to reconfigure my talents. The positive is that I have become real freaking sure of my path through the tree… but the negative is that it felt like I spent most of my evening reconfiguring things. Ultimately I reported the issue, logged out, and then hoped that it would be fixed quickly. As of this morning, I have successfully reset my talent points, logged out, and logged back in with them still set. Progress! I mean this is the sort of thing that you have to take into account when alpha testing any product, but also there comes a time when you should just walk away for a bit.

I have really focused on playing the Warrior as there are a bunch of fun interactions happening. We had a pretty big shuffle of things on the talent tree between the last patch and this most recent one. If you want to check out the full list of changes… then here are the patch notes. I would simply copy/paste them but they are rather significant. Basically, I love the direction that the Protection Warrior is moving in and I just hope that it doesn’t shift too much before launch. Right now it feels good for questing and seems like it would feel great for dungeons… though I have yet to step foot into any of those. I need to get over my grouping mental block and queue up for some of the new dungeons and see how that feels. I also need to work on my keybinds a bit in order to work rend in maybe as a shift modifier to thunderclap since I mostly only care about rend if I am going to spread it. If you want to look at everything I am currently choosing then here is a link to the WoWHead Talent builder for Alpha.

Mostly it just feels really good to run around as a prot warrior and I can shift into “world tank” mode where I charge packs and tank stuff for other people. The real winner though is Titanic Throw, which is a direct replacement for Heroic Throw. The two class-defining features of a Paladin for me personally are the Captain America shield throw and the Steed Charge. Titanic Throw is essentially a shield throw for warriors, with the difference being instead of bouncing between targets… you just sort of yeet up to five throwing axes at different targets within range of each other. This feels so damned good to use in practice and while the animation currently looks a little goofy… I find I am using it way more often to pull my next pack because with an improved heroic throw I can use it to apply deep wounds to my targets. This is going to be amazing in dungeons because it creates an initial threat lead on ranged targets.

I am in this weird position that I have not been in a very long time. Firstly I am loving the state of Warriors and pending nothing changes in the way that they feel… I will absolutely be “maining” one if I return for Dragonflight. Secondly, I find myself really excited about the prospects of this expansion. I am not sure if you can fully understand what a difference that is, because generally speaking, I have played WoW Expansions because that is just the thing I have always done. I think the last expansion that I was genuinely excited to play was Wrath of the Lich King. A lot of why that expansion felt so good to me is that there were some mechanical changes in the way that Warriors worked that I really enjoyed. Similarly, I am loving the class design so far for the Protection Warrior, and I guess I need to spend some time checking out Arms and Fury to see what I think of those as well. I’ve never really liked Arms, to be honest… but Fury has been my jam in the past and I should at least give it a test run.

I am very interested to see if I maintain this level of enjoyment and excitement as testing continues. I still have complaints honestly, but the core enjoyment of being a warrior is overriding them. Right now the world design feels extremely sparse, and I am hoping that over time this will be fleshed out. I am greatly missing all of the doodads and micro objectives in the zones like treasure chests and mini bosses. The few silver elites that do exist, don’t seem to drop anything meaningful at all. It is in part because of this that I am hoping we just have yet to get a pass populating these objects. Similarly, I’ve stumbled across a few nodes, but trade skills in general seem to largely be disabled. I tried to train mining last night and got a “to be determined” prompt on the dialog. So clearly there is a lot of work that needs to happen before this is ready for launch.

However like I said before I am already seeing signs of progress and zones I have leveled through before are starting to tighten up a bit. My caveat will still be that it seems like the game has a lot of work before it can meet a reported December release date. I worry for the team and the amount of crunch that will be required to meet that, and I hope that honestly, the date moves to next year. However like I have said before, I have a lot of hope for Dragonflight and what it will do for the future of World of Warcraft as a franchise.