Torghast and Palace of the Dead

Lately I have been back playing some Final Fantasy XIV and enjoying myself quite a bit. I am not sure if is the cavalcade of “leaving wow to play ffxiv” videos that the YouTube algorithm has deluged me with, or if I am avoiding finishing FF7R because I don’t want the story to be over. Whatever the case I have been back and piddling around several old haunts, spending a lot of time on my tiny paladin… which I guess sounds weird because as a Lalafell everything is tiny. I never really leveled up my Paladin past around 50 and I have been doing so because apparently I really like the ways they have changed that class over the years.

Over the years I have spent copious amounts of time in Palace of the Dead, so much so that I would probably put it up there as one of my favorite activities in the game. At its most simple level it is a roguelike dungeon exploration game mode where you progress through an one hundred floor deep dungeon. It uses its own progression system in the form of Aetherpool Weapons and Armor which gain strength by finding specific chests in the dungeon. Each ten floors you face a boss of sorts and your progression is locked in, allowing you to restart at the last flight of ten floors that you left off. There are also temporary buff items that you pick up along the way that allow you to deal with traps and challenges specific to the dungeon.

There are a few things that I find really interesting about the game mode. Firstly any square you step on in your travels could contain a trap, which makes you cautious to travel uncertain paths or stay too clumped up for fear an explosion will KO the entire party. Additionally any treasure chest could be a Mimic, which applies a very hefty debuff making each chest you open a risk versus reward decision. Clearing a certain amount of monsters unlocks the gate to the next floor, and in general because of the traps and mimics, groups tend to only explore the bare minimum needed to move forward. This is especially true if you are doing floors 51-60 which players tend to run over and over as a quick way to level alts.

I personally love it because it means I can level alternate jobs without having to worry about gearing. You can legitimately step into Palace of the Dead wearing nothing but your job weapon and be just as effective as a player decked out in full savage gear. The other aspect that I have loved is that there are hidden coffers spread throughout the dungeon which can be turned in for a random item. There are a bunch of interesting things on this drop table but the vast majority are cosmetics. For example most of the outfit I am wearing in the above screenshot came from random drops in Palace of the Dead.

All of this is why I was looking forward to Torghast opening in World of Warcraft with the Shadowlands expansion. At least on paper everything I had read about it prior to the launch of the expansion made me think that maybe just maybe they were taking notes from FFXIV and introducing a similar system. In practice however Torghast ended up feeling largely pointless. Palace of the Dead has this join purpose of helping you level your alts and at the same time get some cool cosmetics while doing it. Torghast on the other hand is a forced grind that you feel like you have to complete every week… with your only reward being yet another random currency required to unlock something that feels require… legendary items.

While there are some mechanically interesting things going on with Torghast, it doesn’t feel as balanced and it is also a much bigger time sink than clearing ten floors of Palace of the Dead. There is so much RNG given that you get a choice of three buffs each time you open one of the glowing orbs. Some of these are really good and others are absolutely horrible. Then there is the whole feeling that nothing I gained this week carries forward to help me with next week. If you are unlucky you have a really bad time and if you are lucky your power seems to snowball out of control becoming an immortal god of death.

On the other hand in Palace of the Dead I have over time increased my Aetherpool Arms and Armor rating to +99 and am effectively as strong as I will ever get. That means I can drag alts in there and get a pretty predictable leveling experience, yet still feel like I get the random chance of getting something cool as a drop. I mean even when it isn’t anything I need, I can still share the love and gift those items to someone else. Like yesterday my friend Clockwork Bells happened to be on at the same time as me and I gifted her a pet, a music scroll and a nifty pair of cosmetic boots that I got as a drops. If I don’t have someone to send to, I have often times gone into one of the newbie areas and just dropped goodies on people.

The problem with Torghast I think is the fact that I felt like I was required to do it. If I skipped a week I felt like I was falling behind the curve in the amount of soul ash that I could have obtained. Similarly that end goal of maybe crafting a legendary… that I would have to spend hundreds of thousands of gold to obtain just wasn’t enough carrot to make the stick feel manageable. If Torghast also became a source of gear that you could take out of it and put to use in the rest of the game… maybe just maybe it would feel worthwhile. If they turned it into an alternate leveling path like Palace of the Dead and made it so that gear was completely normalized and you could effectively walk in naked… also like PotD I think that would have been enough to make me get into it.

As it stands, Torghast seemed like someones pet project… crafted by someone who maybe heard a FFXIV player talking about how much fun Palace of the Dead was, without actually understanding any of the things that made it enjoyable. However what is more likely the case is that Torghast was initially designed to be a super challenging replacement for the Mage’s Tower from Legion, that just sort shifted purpose somewhere along the way. The end result is something that isn’t fun enough to do just for the sake of doing it… and not rewarding enough to make making to do it feel like a good use of time. There are so many ways that they could improve upon the design, but at the end of the day we all know that it is going to stop being relevant the moment the next expansion is released. On the other hand I am still playing Palace of the Dead and it is still relevant some two expansions after it was initially put into the game.

AggroChat #345 – We Still Totally Exist

Featuring:  Ammo, Ashgar, Belghast, Kodra, Tamrielo and Thalen

Tonight we prove that we totally do exist and you get to listen to a very tired Bel.  Bel gives a slight explanation of why we did not record the last two weeks and why nothing is certain in the coming weeks either.  We talk a bit about how we are in this weird new era of “Must See TV” which is a phrase that only us “olds” will know but Disney is absolutely creating destination television again.  From there we talk about the Mass Effect Legendary re-release and how Bel is coming to love Jennifer Hale’s Shepard.  We talk a bit about the news coming out for FFXIV Endwalker and how Dark Knights are no longer the TRUE edgelords.  Finally we talk a bit about PSO2 New Genesis Beta.

Topics Discussed

  • New Era of Must See TV
  • Mass Effect Legendary Edition
  • Demon’s Soul Remake
  • FFXIV Stuffs
    • Bring on the Edgiest Lords
  • PSO2 New Genesis Beta

Helping Shy Lizards Hook Up

Hai Friends! Today is my Friday and I am apparently all over the place when it comes to my gaming. After not having played Outriders for a few days I returned and worked on some monster hunts. I had only really been focused on the Wanted quests since I was seeking legendary weapons. That said I should probably also start acquiring some legendary armor pieces, which are guaranteed for completing a full round of Monster Hunts. Thing I noticed immediately is that it seems Monster Hunts end up scaling more severely than the humanoid based Wanted quests. I struggled a bit at trying to take out the Monsters given their already more bullet sponge nature.

If you are so inclined I recorded another Outriders thing where I track down Bigjaw one of those aforementioned Monster Hunts. Last night I continued this process however and am now two hunts away from my free legendary. While doing this I also leveled the world up to tier 13… and noticed another significant jump in difficulty. I might have to grind for a bit in order to level my gear up to ilvl 40 before making much in the way of forward momentum. I might also swap over and start working on expeditions now that I’ve made some progress from the very raw starting location that I began with previously. World tier activities will take your ilevel up to 42 and expeditions will go all the way up to 50.

After several hunts I needed something a bit more relaxing so I headed downstairs and wrapped myself up in a cocoon of blankets and snuggling cats and finally played some Elder Scrolls Online. After the nonsense of grinding up alts and doing dailies for the anniversary quest, I have now returned to Murkmire and continued trying to help shy awkward Argonians hook up. It is a weird zone with an equally weird main story quest, but I am enjoying it because I am always down with strange lizard people stuff. I needed the super chill nature of ESO last night, and I really would like to keep moving forward that mission of catching up on the story before the impending expansion.

Lastly a reminder that if you are on Windows 10, you can apply for the PSO2 New Genesis Closed Beta but Microsoft had to make it weird. Firstly you have to install the Xbox Insider app… and you can find some directions on how to do this thing here. Next you will find one of the offers being the New Genesis closed beta and it is on a first come first serve basis… but seemingly right now everyone is getting in? The Closed Beta will run from May 14th at 6 pm PDT to May 16th at 7 pm PDT. Not a very long test but should allow us to pop in and kick the tires a bit on this new rendition of the PSO2 game setting. I plan on doing the thing and likely writing about it but you should also do the thing.

Accidents with Zombie Survivors

Good Morning Friends. I have not been sleeping terribly well the last few nights which has lead me to be sorta walking through the world in a fog. I am not sure what is up but whatever the case I hope it passes soon. As a result I am not terribly certain I am up to some epic post, so instead you are going to get some blurbs about various things I am doing. Firstly I am still playing quite a bit of Outriders and am pretty much doing farming runs. Essentially in Trench Town there are two repeatable quests that reward quite a bit of gear in the process. The first of these is the Wanted posters that I have talked about before, but each individual quest rewards you a random epic or better weapon and doing the full sequence of ten quests rewards you a random legendary weapon. The other series is the Monster Hunts, which each reward a random piece of epic or better armor… with the full sequence rewarding you a piece of legendary armor.

I also find myself recording some more videos and I am not entirely certain why. There are just times that it is easier to talk about something while doing it and recording it in video form. One that I am releasing today shows off my favorite “loot cave”, which is actually just the outhouse mission over and over. I’ve also released a video of me doing a single Wanted quest on World Tier 11, and then another where I did two on World Tier 12 and got a random useless legendary weapon from turning in. If watching me do nonsense is your jam then by all means have at it. Like I know I will never have many viewers but I also find recording videos to be this weirdly relaxing extension of blogging? I push myself into the same sort of mindset as when I am writing and pretending that I am largely just talking to myself.

On a whim last night I started playing State of Decay 2 again and I mean I know precisely WHY I did it… but actually going through with reinstalling it and playing it was not terribly expected. One of the folks at Undead Labs, Geoffrey Card aka @Rangutang does these really enjoyable streams where he either plays State of Decay or explores some random game that he finds interesting. More recently he has been on a kick of playing State of Decay 2 again, because Undead Labs is leading up to some open beta on Steam and the combination of hanging out in chat while he played made me want to play. This is the problem I have with streaming… it doesn’t trigger a feeling of wanting to watch more of the stream but instead triggers a desire to just play the damned game myself.

So last night I started a brand new group of survivors. Things were going awesome until they suddenly were not and I wound up losing two people when tangling with some bandits that stole an allied groups meds. I did manage to relocate us to a new base of operations centered around a truck stop. Now I need to find a programmer so I can loot a drop pod that is taking up one of my spaces, so that I can build something useful there for my community instead of it just taking up space.

Lastly I am still playing Elder Scrolls Online, and by playing I mean logging in every night to loot my daily reward cache and train mounts on my four 50s. I allowed myself to get into the bad pattern of just logging in every character and doing crafting writs during the recent holiday event, and I need to actually get back into questing and doing something more enjoyable. The combination of the Jesters Festival and the Anniversary event meant that I devoted a bunch of time to grinding up three characters from low levels to the level cap. This however sorta knocked the wind out of my sails because it got me out of the pattern of logging in and questing each night. I need to get back into that because it is that sort of thing that keeps me engaged in the game. Unfortunately I have been in the pattern of “maintenance gaming” where I just log in to do dailies and then immediately log right back out.

I am not entirely certain what is going to win when it comes to my play time. I had a lot of fun last night playing State of Decay 2 and I expect that I will probably play some more of that in the coming evenings. Then given how exhausted I am right now… it is highly likely that I might just crash at some point rather than spend much time gaming in the first place. I wish I knew why I was not sleeping well, because I sure would love a good nights sleep.