Story Engine

I am still very much lagging behind my peers in World of Warcraft, but I am hoping that the long holiday weekend will fix that. Last night I hit 12 on my Undead Warrior and am about halfway into that level towards 13. I have officially completed all of the quests in the Brill area and wrapped up the last quest chain between Undercity and the Tirisfal this morning. I have no clue what level Grace or Mor or Tam are at this point, but based on my figurations once I hit 13 I might be viable to start tanking Ragefire Cavern, which I am hoping for maybe tonight.

In other news… House Kraken has exploded, and I mean that in a good way. As of last night we had 43 members of the guild with only a couple of those account for alts. I believe there are still several people who won’t be creating characters until the weekend. That said I also started up a chat channel this morning and am going to try and get everyone joining it, and conversely snagging people as they group up with good folks. The idea being that if and when we actually decided to entertain raiding, we will have a social channel that we can operate out of.

I am a huge proponent of non-guild-based raiding. Most of us in AggroChat cut our teeth doing that in either the Late Night Raiders or Last Horse raids on Argent Dawn. I really like that clear delineation between what is “Guild” stuff and what is “Raid” stuff and as a result I have always had a bit of a distaste in my mouth towards “Raiding Guilds”. I feel like the social interaction of the guild suffers for the sake of the raid. This is different than a casual guild who happens to raid together like Facepull. Maybe the distinction doesn’t mean anything to anyone but me… but it does me. Also it makes it way easier to pull in random people from other guilds that they don’t want to leave for the purpose of clearing content.

Last night would have been more productive were it not for a few points where I needed to log out either to swap machines, or to come back upstairs to help watch the print jobs. This is the absolute worst I saw the server queues last night for Bloodsail Buccaneers. This is not a sign that I want everyone to swap over to it and roll on our server, because I rather like having small queues and being on a chill Roleplaying server. I am extremely happy that unlike Cactuar in FFXIV we can at least reliably get our friends onto the server to play with us.

Tam posted a massive thread on twitter yesterday which is worth a read, and highlights a lot of my own experiences about coming back to classic. The one point that I really feel hits home though is that Everquest, Dark Age of Camelot, City of Heroes and early World of Warcraft were story engines in a way that modern games just are not. The frustration and friction often times turned into these elegant stories about how you overcame adversity to push through the process of completing a specific task.

When I look back upon my Everquest days for example, it is moments like clearing The Hole with nothing but rusty weapons to get back or corpses, or getting called in the middle of the night to come rez someone who got killed in Kael Drakkal. When I look back upon Dark Age of Camelot it is stories of us accomplishing things through perseverance and many corpse runs that we should not have been able to accomplish with way less than a full party. When I talk about City of Heroes I am going to talk about the stupid things I managed to accomplish with my Katana Regen Scrapper and some of the horrible deaths that I took when things went wrong… that and the horrendous rubberbanding.

I also wonder if this lack of generating stories is why that MMORPG blogging has been a dying art over the last decade. These games used to give us a constant font of tales to tell, that were actually often times humorous or interesting to read. Tam and I have talked about this many times, but gamers love to tell tales of things that happened in games. The problem is most games just don’t really give us an interesting story to weave anymore. “I spent my night pushing through ten levels without encountering any obstacles” is not exactly a compelling tale.

However if you have to tell a story about how you weaved your way through a camp carefully body pulling enemies, and then getting completely overwhelmed right before you got to the final boss. That is a tale of defeat but it is an interesting tale nonetheless, and I have already had several versions of this tale in my memory. I’ve grouped up with so many random people to work together on shared objectives and in some cases this has worked out swimmingly… and in other cases we have died horribly. I’ve also gone out of my way to be that random stranger who saves people from death when I happen to notice that their health is a wee bit low.

I’ve missed the era of MMORPGs as Story Engines, and I think this along with many other reasons are why I am having a blast right now. If you are one of the Anti-Classic folks that I am seeing pop up in my timelines… I am sorry. You are going to be getting a lot more WoW Classic discussion from me over the coming weeks… and hopefully coming months. The Kraken has risen and now we are slowly conquering this forsaken land.

The Kraken Rises

The sea of baby forsaken while the intro plays

Last night is without a doubt the most stupidly fun night I have had in years. The servers came online sometime around 5 pm my time. I somehow managed to get home and finished with the basics that I do every night around that time. Shockingly I didn’t hit a queue or anything of the sort and managed to sail straight through to my Warrior Belghast. Mor and Grace were already online, because of course they were. After grabbing some food to nom on I joined them in voice chat and we proceeded to do stupid things along with Vernie who we have to get on voice at some point in the near future.

Everything becomes significantly more complicated when there are a couple hundred characters running around and trying to do the same quest objectives. The kill quests were fine and we pulled together a group to get those done. The real challenge came when we started needing to loot things, because of course each time something died it may or may not drop an item. If it did drop an item, it only dropped it for one of us. Thankfully the “boss” kills were set so that everyone had the quest objective on the body, otherwise that would have been true madness to try and complete because it was a trick to get even one successful tag in, let alone multiple.

The other thing that came flashing back in my memory is that many of the warrior abilities don’t actually start you attacking. Namely Rend and Charge, so I had to break out my macro muscle memory. Essentially for your information what you ultimately want is something that looks a little like this.

/#showtooltip Rend

/startattack

/cast Rend

simple Rend Start Attack Macro

The reason why this matters is I watched many a warrior charge at a target only to get it tagged by another player who just swung a weapon at it. Rend was the ability that I used for tagging purposes most of the time because it seemed to do just enough damage to flag the mob as mine.

So we continued on questing as a group until we hit Brill, when for the most part the group devolved into a bunch of people doing different quests and me deciding to venture forth into Undercity to try and find the mining trainer. Without a doubt you see a half dozen ore nodes when you don’t have the skill, but none when you finally do have it. While in Undercity I decided to check the cost of a guild charter, and I am thankful that I did. I had it stuck in my head that a guild charter was 1 gold… aka 100 silver since for the first bit you are dealing with scourging to get a few silver. However it turns out I was completely wrong and the charter was only 10 silver. At this point I had 9 already on me and I met Tam in the newbie zone who handed me the last silver.

So from that point on the rest of my evening focused entirely upon wandering around and trying to collect the signatures needed to make the guild happen. You need 10 total signatures including yourself, and I am super thankful to Elly for signing even though they had other plans guild wise. I similarly helped another friend from Argent Dawn get their guild up and running by signing the charter on my babby orc huntress. So the servers came online at 5 pm and I got the guild up and running by 8:30 pm… which seems pretty solid. I think technically Vernie and I had it done in faster time at the launch of Vanilla, but we were also more dedicated about collecting the money.

I took a screenshot at this location because it was my corpse. This was my first death in classic wow, and it happened from a bad pull where two level 10 Vile Fin Oracles attacked me at the same time and I was too slow to run away. I was level 7 at the time, and was dumb enough to try and fight them for a few swings before realizing that I should be running. During the middle of the night Grace managed to get a green two-hander and handed it over to me… at which point I started trying to skill that up. Also something I had forgotten… the need to go train weapon skills because it is 10 silver to learn swords as an undead rogue apparently. I started with Daggers, and both One and Two Handed Swords… which honestly is the majority of what I would be using anyways.

I managed to get to level 8 before logging for the night around 9:30 pm. Yes I am in fact an old man and either can no longer deal with all night grinds… or I have reached a point where I have the wisdom to avoid them. You can decide which of those is true. Grace and Mor made it to around level 10 in the same time, but I spent a lot of time faffing about trying to connect with people to get a charter signed. One last thing I am going to talk about this morning are what addons I am running, since I have several… but I might dial that back a little bit namely not sure if I actually need TSM. Here is the list of everything I currently have installed and an explaination.

  • ElvUI – includes all of the bar mods and such that Elv normally does
  • AtlasLootClassic – When I start running dungeons I would like to know what drops from each boss.
  • DBM – Eventually it will be a thing so I might as well just install it now.
  • BetterVendorPrice – Adds a bunch of sell price information to the tooltip. Useful for deciding if it is worth throwing an item away for something that will sell for more money when bags get full.
  • Inventorian – Gives you a single all purpose bag instead of multiple bags. I would have greatly preferred if I could have gotten a port of ArkInventory but I will deal with this.
  • Leatrix – Swiss army knife of addons, allows you to sell vendor trash and a bunch of other things.
  • Leatrix Maps – reveals the full map instead of giving you the fog of war.
  • Questie – Shows all quests available and where the quest objectives are. I broke down and installed this after a few hours of fumbling around.
  • TomCats/TomTom – Not really working as I would have expected yet, so I am wondering if they are blocking them. It did provide a navigation arrow to find my corpse when I died so I will probably let it ride.
  • WeaponSwingTimer – Since hitting an ability right before a swing is about to go off is a damage loss… I figured I would get used to watching this now. Basically shows how long until you do another auto attack for each hand. Shows a similar bar for how long before you auto fire a ranged weapon as well.

World of Warcraft: Then and Now

There is a thing going around twitter right now where folks are posting pictures of themselves back in 2004 around the launch of the original World of Warcraft, and then a more modern picture to show how they have changed in the fifteen odd years that have passed between. This is somewhat challenging for me, because of two points. One I was an early adopter of Digital Technology and swore by my trusty Mavica… which was an early digital camera that recorded 640×480 images to Floppy disks. Second I was generally the one behind the camera and as a result not in any photos that I have access to. I am sure my mom who is constantly taking fake composed group shots has a plethora of photos of me from that era… but we never actually see any of them after she has taken them.

At the time of the release of World of Warcraft on November 24th of 2004 I was 28 and at that point had been married for 6 years. I lived in the same house that I do now that we purchased and moved into in 1999. I was working with Vernie (pictured) and Socar (not pictured) at a handheld device company where we worked on applications for Palm Pilot and Pocket PC devices mostly. I worked primarily as a web developer and wrote some very early services infrastructure that allowed the mobile devices to remotely synchronize with our servers. Vernie and I shared a cube and worked together with him doing all of the heavy lifting on the front end, and me doing the back end stuff.

Shadoes and I went to the same college and wound up working together at a previous employer along with Mannax. In the above picture you can also see the original House Stalwart tabard featuring a golden tree instead of the crusader cross that is more common these days. The other members of House Stalwart were largely folks that I had met through my sequence of games to that point so a mixture of people from Everquest, Dark Age of Camelot, Horizons and City of Heroes. Not pictured in the photo but part of this Scarlet Monastery group was Shiana, who we met through City of Heroes and would ultimately leave the guild to found Cerulean Sanctuary and the non-guild based raid Late Night Raiders where I did most of my Vanilla raiding.

The character pictured was not my first character, but ultimately became my Vanilla main. Lodin the Hunter was who I raided in Late Night Raiders with and Djagun was my trusty white cat pet that I picked up in Dun Morogh. I feel bad that I don’t have the original Djagun anymore on that character, but instead swapped the actual pet out for a Wintersaber when I became big enough to train one of those. Part of me wishes I had stuck by my original pet however. From late Vanilla all the way to present I have never played this character as a main again. I was a bad hunter and kept trying to make melee work, so I briefly explored that when it became a viable spec in Legion.

We scan forward to 2019 and I am largely playing Horde with my Blood Elf Demon Hunter as the thing that most closely represents a main. I am playing with Facepull, which is largely a group of players that I met back during Vanilla through Wrath of the Lich King on the Argent Dawn server forums. There used to be an IRC server associated with the forums and we all hung out daily both Alliance and Horde characters. It was the sort of Utopian existence that I hope eventually comes to game when both sides can play together freely.

For years I had this other family on the Horde side but never really played much with them apart from the occasional alt. Starting with Warlords of Draenor I started spending a significant amount of time on that side of the fence and with Battle for Azeroth it was the first expansion where I planned form the start to main horde. While I have bounced off of this expansion pretty pathetically, it has been nice to spend time with this other side of the family. Over the years I handed House Stalwart off to various other friends… first Elnore, then Rylacus and now it rests in the hands of Kylana.

The truth is House Stalwart doesn’t really feel like home, because enough time has changed and the names and faces with them. Kylana brought with him a focus on raiding first and guild second, which is a decision I always fought. I consider Cataclysm to be the real moment that House Stalwart changed for me, as we made the transition from non-guild-based raiding to raiding as a guild. With this we wound up consuming a bunch of the smaller satellite guilds that were part of the Duranub Raiding Company. With that caused a culture clash and a bunch of strife… and also around this time is when I first checked out of the game for any length of time with the launch of Rift.

I feel horrible that I dumped this all in the lap of my friend Elnore, and then chastised her as she made a bunch of changes to make the guild more raid focused. I tried for years to juggle the whole raiding and guild leadership thing, and probably did a poor job at it. The raiders were the most dedicated players, but I wanted to keep the guild as a sort of casual friendly place for everyone. Elnore, Rylacus and Kylana all made shifts to support the raiders above the random casual players, which rubbed me personally the wrong way… but ultimately were probably good for the long term health of the guild. I mean for a guild founded on day one it is pretty magical that it is still alive 15 years later.

As far as an image goes, this is the best I could come up with. In December of 2003 we took a cruise, and this is one of the photos taken with a Mavica, and as a result looks pretty potato quality resized up from a 640×480 image not framed as a head shot. As far as me personally… I am still living in the same house I was at that point and really see no signs of moving. I’m now 43 and have been married for 21 years. I’ve changed jobs several times, some for the better and some for the worse… but have currently been at the same place for 11 years in October.

I’m no longer actively developing apart from occasionally troubleshooting or patching something when it breaks and I have no other developers on hand. These days I manage sixteen people in a multi-disciplinary group that includes five application developers, five geographic information system specialists, five data analysts and a business analyst that sorta floats between the three teams. Each team has a super visor that serves as a discipline lead… not entirely different from the composition of a raid and having a dedicated class lead.

I credit my experience raiding and leading raids for helping me feel comfortable enough to transition away from being a pure technologist and move into management. I try my best to be the sort of manager that I always wanted, which may or may not be the manager that all of my employees want. However I do regularly have people transfer into my group, and the only time folks leave really is to move on with their career and find another gig that can pay more than we can. I consider that a win and the general sign of a functioning ecosystem.

That is another lesson that raid and guild leadership taught me. Occasionally someone needs to move on with their life and make some changes, and that is a perfectly natural part of things. I learned through gaming not to burn bridges someone needs to leave, and as a result many of those people eventually make their way back into my sphere of influence. The same goes for employees. I feel like part of my job is a manager is to mentor them along their career journey, and when that leads to them taking another job… you wish them well and do your best to keep in touch because at some point your paths will probably cross again.

So now we sit on the cusp of a brand new vanilla experience. Time has passed and I have changed a lot along the way. However I feel like I am interested in trying to reclaim some of the things that we lost through this new retro experience. While I played a lot of MMOs prior to it… World of Warcraft is the game that I imprinted on the hardest. I will be around playing Belghast on Bloodsail Buccaneers, and if you find yourself on that server say hi. I will be doing whatever it takes to get the one gold needed to buy a guild character so that I can get a guild up and running, but I have a feeling it will take a few days. It is going to be interesting stepping through the wormhole and seeing a version of the game similar to what I played fifteen years ago.

Optimizing out Communication

The first time I saw the Dwarven Statues in Loch Modan

A few days ago a conversation started on twitter, initially between myself and Heart1lly but expanded outwards from there. What originally started as a discussion about World of Warcraft Classic also similarly expanded out to cover the golden age of MMORPGs in general. Now that I am staring at the calendar and see that I will be playing a “Classic-zed” version of World of Warcraft in thirteen days, I find myself mulling over it some more. I find myself extremely excited by the possibilities it might present. This morning rather than posting pictures from the modern classic client, I have dug through my archives and am digging out a bunch of 4:3 aspect ratio screenshots from my early years in the game.

The day I got my very first mount in World of Warcraft

I’ve written about this before, but largely I think when it comes to video game nostalgia especially surrounding an online game, we are less nostalgic about the game itself and more nostalgic about a certain set of circumstances from a certain moment in time. I think much of the draw of the nostalgic is that we know at some level that we can never again arrive back at that moment and have those same feelings, because the world has changed and we have changed with it. However it feels good from time to time to try and retread the steps we have passed before, and as I age I find myself doing this a bit more often. I regularly reinstall aging game clients just to experience for a moment the glimmer of the joy I once had playing them.

My good friend Vernie dancing on boxes in Stathholme I believe one of the first times I was in there.

Sure we should be out there making new memories, but I feel like the modern crop of MMORPGs actively hampers that ability. The first MMOs worked and created the lasting relationships that they did in part because we had a serious need for other people. What I mean by that is that in order for us to have a fun night, we needed a bunch of other people to be similarly interested in doing the same thing. This meant that without really meaning it… you yourself were open to doing things that were maybe less than optimal for your evening because it would mean that in turn the other player would be willing to assisting you at a later date. I cannot count the number of Paladin and Warlock mounts that I helped people get, knowing that it was a really important achievement for them and that at least on some level I was accruing social capital that could be spent on my own desires.

The original “Warrior Protest” on Argent Dawn… aka the dancing naked gnomes in Ironforge moment

When I say lasting relationships were formed, a good number of the bonds with gamers that I talk to on a semi-daily basis were forged during this era. It was a shared sense of struggle that lead us all to bond over so many nights in Dire Maul or Lower Blackrock Spire… or eventually Molten Core and Blackwing Lair. The majority of the folks that I record AggroChat with on a weekly basis have roots that tie back to the time we spent in World of Warcraft on the Argent Dawn server. These are life long friends that moved past just the game. I’ve helped people prepare their first resume, or proof read a term paper in college, or even in the case of Rae hired for one of my development positions.

A warband waiting for reports back from scouts before moving in the infamous Southshore/Tarren Mill open PVP

There is no denying that MMORPGs have become significantly more convenient for the players, but I think that convenience has been a double edged sword. Last night I found myself queuing for a dungeon in FFXIV without even asking in guild chat if someone wanted to ride along for the fast tank queue. Why did I do this? Because waiting on another player is inconvenient and I now live in a time where I no longer have to get myself messy with human communication. I feel bad that my brain sometimes thinks in that manner, but there are a lot of times we can live in our own little bubble and are presented a series of nameless faceless and often time voiceless individuals in our group that we don’t need to communicate with.

Our first outing as a guild to Scarlet Monastery… we tanked it with hunter pets.

The rough edges have been smoothed to the point where a dungeon run is a series of encounters that are messaged so well as to not need any form of communication. With Shadowbringers, Final Fantasy XIV introduced the Trust system, which allows you to run dungeons with a full party of NPCs. The funny thing about it, is that running with a trust feels no different now than running an Expert Roulette with a full group of human beings. In fact the NPCs talk way more in a party than the humans that are there with me all barreling towards a fixed goal that we all have memorized by this point. I present that again… this has all come through the fact that we no longer need to communicate to play these games.

Hanging with my friend Amy on her rogue Ricci after killing The Beast in UBRS

Now I am not naive enough to think that a return to World of Warcraft Classic is going to magically usher in the golden age of MMORPGs again. However I am looking forward to needing other players, because even for me… who is generally thought of as a community organizer… I occasionally need a reminder that the other people matter. The Dungeon Finder opened the game to a lot of people who lacked the social network to be able to form groups, and because of this you will find a lot of proponents. For me, it was the death of social gaming in World of Warcraft, because rapidly these thriving social channels that we used each night for grouping went silent. Why say into a channel “Tank and Healer looking for dps for dungeon” when you can just push a button and get a group assigned to you.

Doing the Stormwind step of the Onyxia quest on Belghast

The problem with push button grouping is accountability goes out the window. I think a lot of the toxic behavior that we see in gaming as a whole is due to the fact that there are generally no consequences attached to it. During the pre-dungeon-finder society in World of Warcraft, your actions and ultimately your reputation mattered. As a guild and raid leader I was in communication with the leaders of most of the other raids and guilds on our server. We had a situation happen on a raid where someone rolled need on a pair of BoE boots, and then at the end of the raid that player informed us that he was leaving the raid and going elsewhere. Within moments of the raid being over the BoE boots were up on the auction house.

All hunter Upper Blackrock Spire run back when you could get 10 players in there

This was a pretty uncool move, and I mentioned it in passing to the leader of the raid that the player was going to as a warning. Within a few minutes of conversation among various guild and raid leaders I found myself in tells with the player. The unintended consequence of his actions was that he was finding himself kicked from that new raid and barred from all of the other raids that he could have gone to. He was begging me to call of something that I didn’t even ask for in the first place. Raid leaders hate mercenaries, and effectively his behavior was something that none of the other raids wanted any part of either. When you needed other people, and you were limited to the scope of your own server… prior to the existence of server transfers… your reputation as an honorable player was way more important than the gear you happened to be wearing.

The line of players preparing to storm the whelp room in Blackwing Lair

So in truth I figure most of the people that we are dragging into World of Warcraft Classic will bounce within the first few weeks. However there is a part of me that is hoping it will serve to rekindle a server community surrounding the game that brings back some of the things that I remember from my past. I want social channels to matter again, and the dark art of forming a group to be a thing. I want to meet new people and bolster that list of life long friends that I have met through gaming. Right now the only people I really meet are through Social Media or introduced to me by friends of people I already know through gaming. The problem there is that on many levels these are just surface friendships because at no point in our gaming do either of us actually truly need the other player.

One of our first Karazhan raids

The strongest friendships are forged in the fires of shared adversity. In order to have that adversity the game needs a significant amount of friction pushing back against you on a nightly basis, and the modern MMORPG lacks that apart from the most hardcore of activities. Sure were we Savage or Mythic raiders we would have the same tales to tell, but I just don’t have the appetite for raiding that I once did. I want the simple moment to moment game-play to matter and with this I am looking forward to hanging out with people in a re-imagined World of Warcraft. I am trying to go into it with open eyes about the slim chance that it acts as a catalyst to bring about the styles of gameplay that I find myself missing. So while I am not going into this with rose colored lenses I am hopeful nonetheless.