Playing Dice with Humanity

Tribalism

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Yesterday my friends were having a long drawn out conversation that started out about the current Roma controversies, wound its way through discussions of any insular society… and like always an hour or so later ended up landing in the game world.  Namely discussion fell onto the concept that even within small groups, cliques and teams form and the number over players it takes before that happens.  Based on the discussion we agreed that likely the smallest number that really starts to occur is around seven people.

So none of this so far has any real bearing on todays post…  but throughout the conversation we started talking about the openness to new players.  One of the things that disturbed me a bit, is that one of my friends said that I was most likely the least open to new players, or at least the most suspicious.  This went against my own personal vision of myself, considering I am constant abducting people into my guilds on a regular basis.  So as I explored this line of thought further, he said that mostly it was due to my views on PUGs.

No PUGs Allowed

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While this is not necessarily the thing I would like people to think of when they think of me… my guild as a whole has known for years that if they want me to tank for them, my price is that we have a full group of known good players.  Usually this means that they are folks from the guild, but I am also completely open to friends of the guild in these scenarios.  Basically… I don’t want to enter the group finder and play dice with humanity.  The thing is… this did not used to be the case.  I used to PUG players in a regular basis both in dungeons and even raids.

This got me thinking… what changed, why did I no longer even consider finding players outside of my monkey sphere to fill groups.  I used to build groups on a nightly basis and even believe in it so much that I wrote a series of guides to covering the finer points of networking, communication and assembly of a winning PUG group.  This was not something that was limited to WoW, but something I had done in many games previously.  So I guess the question is… what changed to make me so fearful of the player base that I now refuse to pug even a single player into one of the groups I am responsible for.

Before the Dungeon Finder

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Without too many leaps of logic I landed on the specific moment it changed… The Dungeon Finder.  I have railed on the evils of the dungeon finder for years, but I don’t think I have really elaborated on that point enough.  Essentially in the world before the dungeon finder I regularly relied upon social channels, trade chat, and other guilds to find folks to fill out my groups.  I drew upon my friends list to fill the most basic elements.  As a tank I knew that all I needed to do was find one of my many amazing healers that I worked with regularly, and then the dps could be filled out in short order.

The key point here is that with each player I talked to… I actually took the time to exchange a few lines of dialog with them before throwing them a group invite.  It is amazing how much you can gauge about the personality, intentions and general character of a player from a few sentences.  There was a very human element to this discourse, and over the years I developed and instinct about who would make for a good dungeon run by the way they presented themselves.  To some extent I had learned to prune through the bad apples and seize upon the good ones only.

Additionally playing with players on your own server there was a bit of an honor code in the works.  As the guild leader of one of the larger guilds on our server, I knew the leaders of most of the other guilds.  So as a result if I had trouble with one of their players in a dungeon run, I knew precisely who to come to with those concerns.  This lead most players to be on their best behavior, since there were potential social consequences of making an ass of yourself in public.  Additionally I met a lot of really amazing people through this process, many of them that would end up in my guild or raid later on.

Playing Dice with Humanity

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The Dungeon finder was the first blow to this world, but since we were dealing with mostly players from our own server… it wasn’t really that bad.  I still regularly queued as a tank almost out of welfare to help the folks get those dungeon runs.  I continued to still meet great players, and the bad ones were quickly added to my ignore list never to be seen again.  However players complained, that the queues were still too long, and not enough tanks and healers were queuing.  So as a result Blizzard started the cross server queuing madness and this was the nail in the coffin for me and pugging.

When there are no social consequences to ones actions… the worst possible behavior can be expected if not assumed.  Periodically I would get convinced to queue with someone for a dungeon, and every single one of these occasions lead me to log out of the game frustrated and angry afterwards.  I learned quickly that if you play dice with humanity, you are always going to loose.  I met exactly ONE really awesome player through random groups, and that was only because the player happened to be on my own server.  I didn’t really mind braving the bullshit as a DPS, but I refused to tank the instances any longer.

Rift Happened

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So in a whole series of events I ended up leaving World of Warcraft, and entered a game without a dungeon finder system.  It is funny how quickly I fell back into the old habits of building groups from social channels.  Level 50 chat served as a launch pad for groups, and quickly within a few weeks time I had built up a long list of “known good players” that I could draw into dungeons.  As a result we were filling out Elite groups on a nightly basis and happily clearing dungeons.  I met enough people that there was even talk of merging in with another guild at one point… but we decided against it.

When the dungeon finder was released for Rift I watched the same events play out all over again.  The social channels dried up, folks no longer responded to calls for groups in Level 50 chat… and everyone went back to the wow-like ways of relying on the dungeon finder to make a group for them.  Additionally the community of the server as a whole suffered.  The same old wow-like behaviors came back and the chorus of “PULL BIG” and “GO GO GO” returned as well.  So once more.. I stopped grouping and resurrected a rampart around myself with a sign on it reading “No PUGs Allowed”. 

From that point forward my rule as a whole has pretty much been… I will tank any dungeon you want me to tank, but you have to make sure we have a full guild group before we do it.  I refuse to pug in any players that come from random dungeon finder systems.  I would literally rather not do dungeons, than have to deal with the random chance of finding a decent person in the system.  Most of the time this is not really a huge deal since I tend to bring a large group of people with me into whatever game we end up playing.  However I am running a lot fewer dungeons than I would like to, and I am not sure how I can get past my phobia of strangers.  So at the end of the day… after all of this… I guess I can see my friends point.

WoW Remix

Gamer Nature

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One of the things I have learned while playing Final Fantasy XIV A Realm Reborn… is that any player from 11 or 14 classic… really hates it when a player compares the game to World of Warcraft.  I’ve seen so many of these “classic” players fill with so much rage the first time someone mentions WoW.  Yesterday I encountered a small bit of it outside of the game in a G+ thread where myself and another tank were giving an up and coming Gladiator some advice on how best to deal with multi-mob threat.

Best advise I have to you is: don’t expect this game to have "WoW equivalents." This isn’t WoW. It’s not a WoW clone. It’s not trying to be WoW. You’ll enjoy the game a lot more if you take it as it is, rather than forcing it to fit some molded preconception you have for it. You’re trying to fit a circle peg into a square hole.

WoW Remix

So I found the above comment rather puzzling.  Especially coming from where this game did… the new version while not a “WoW Clone” is at the very least a WoW Remix.  Almost every ability I have has some simulacrum in World of Warcraft.  For example I think of my Warrior as a mix between a Druid tank and a Deathknight tank.  While it is in fact a unique beast… I still refer to the process of tabbing through mobs and applying Butchers Block as “Tab Sunder”.  Everything ultimately gets referred to more often than not by the wow name for it.  I don’t teleport back to my home location… I hearth.

Since most of the active MMO gamer pool has a relatively short memory… this is the way it has always been.  Before WoW claimed the crown as the most popular MMO… each new release got referred to by the terms we used in Everquest.  Damaging yourself to get back mana… was referred to as “Twitching” or “Cading” in reference to the Necromancer or Shaman spells.  Any form of a speed boost was often referred to as “SoW”, I can remember hearing people call the various speed powers “SoW” in City of Heroes.  To some extent listening to the FFXI diehards talk in FFXIV ARR has been a trip down memory lane… because those players carried with them terms from EQ into XI like DD for direct damage.

Top Dog Sets Rules

Awhile back there was a thread somewhere asking what games you would suggest to new players… and quite honestly despite my sordid relationship with the game, I have to say I would always suggest that someone play at least SOME World of Warcraft.  In my own guild we have a few players who have never played the game, and as a result they miss the references that are made in guild chat and mumble all of the time.  Thing is… this is not just a thing my guild does, this is a thing EVERY guild does in EVERY new game.  World of Warcraft had its own vocabulary that was grown out of the lingo that we used in Everquest.  Essentially as that game eclipsed the other games, its ability names started to take the place of the previous ones that were used.

Today going into any MMO for the first year at least… every single thing in game is going to be referred to by its WoW equivalent.  So the fact that as a seasoned MMO player… I can find immediate and direct WoW equivalents makes me think that the above statement is a little naïve.  FFXIV very much has wow equivalents, just like every game since the rise of wow has… and every game after will as well.  It is the fact that a game becomes the market leader that determines who dictates the vocabulary, because essentially there is nothing new under the sun.  Everything we do in FFXIV also has a direct EQ vocabulary equivalent, as everything we see today is a remix of the things that came before it.  The comparisons will someday shift again, but only when a game has eclipsed the current leader.

Final Funk

Pull Resisted

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Last night I resisted the desire to re-up my World of Warcraft account… in part because I really did not feel like playing much of anything.  When I first logged in I popped into Hearthstone to see what the daily quest happened to be.  It was win two matches with a paladin or priest deck, neither of which I have even finished unlocking the basic cards for.  I made a valiant attempt at victory on a paladin, only to find out that practice victories did not count.  Essentially there is no way in hell right now that I could beat an actual player with either of those decks… even though priest seems to be pretty damned hax based on my regular loss record against them.

After that I popped into Rift for a few but could not seem to find the oomph to play that either.  Though since the shiny vault was backed up again, I figured I would at least take the time to pilfer through that and help relieve some of the stress.  I have been in these unknown funks before, but I am not sure what to do to kick myself out of this one.  Ultimately I ended up retiring to bed and playing Pokémon Y until my wife joined me some time later.

Final Funk

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I think in part my present funk is due to the fact that once again I have topped out another game and lack the drive to do much of anything further in it.  I am still very much enjoying the dungeons when we can pull those together, and I want to do more 8 man content especially now that we have a fresh 50 to run through it.  However I don’t have a single thing I really care to do in game the rest of the time.  So as a result I am simply not logging in.  I did the All Saints’ Wake and it was extremely disappointing and finished within like 10 minutes time or running errands throughout the various cities.

One of my game designers always brings up the “moment to moment” play, and I guess for me this is what is lacking in Final Fantasy.  After pushing my Warrior to 50 and then grinding up a Bard to 50 as well doing literally nothing but FATES… I find myself lacking the desire to do the FATE grind ever again.  Normally tradeskills is a thing that fills in the gaps, providing me some downtime between grinds.  However you can tell a tradeskill system is bad if I would far rather play the EQ2 mini-game crafting system than do anything within the FFXIV system.

Another huge thing that tarnishes my enjoyment of FFXIV is that like it or not… I am a bit of a loot whore.  At the very least much of my homicidal rage against monsters… is because I know they have a chance, albeit slim of dropping something amazing.  I like playing the loot pinata, and when a game has that sort of a loot system I can happily grind again at mobs never quite knowing what the next one will drop.  FFXIV on the other hand has absolutely no meaningful loot.  Mobs drop crafting items, and since I don’t really care about crafting…  there is absolutely zero excitement there.

So as I stand currently I am not playing the game much at all.  My friends have access to me via instant message, twitter, text message… so I figure if they need me to tank for them I am more accessible than most folks.  In the meantime I keep trying to figure out something that excites me to do in the time between dungeon runs.  My other friends seem to default to League of Legends, but quite frankly I don’t enjoy the game enough to ever queue with strangers.  So as a result I end up trying to resist the desire to re-up wow and playing quite a lot of Pokémon.

Failing Resolve

Perfect Drug

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This morning I am having a bit of a slow start getting going… so as a result I spent the last 30 minutes or so crawling through my news reader looking for something to inspire me.  At which point I landed on this post from Liore talking about her feeling the need to apologize for playing World of Warcraft and the overall negative reaction she has gotten from other gamers.  I think in part… the negative attitude is due to the fact that there is really no such thing as a former WoW player.  I don’t really intend hyperbole with, but much like an alcoholic you are never really fully over World of Warcraft.

I was so damned pumped the day I got into the Hearthstone beta, and while I am presently having a blast playing it despite how many times I get beat…  it has awoken some things that I was not quite ready for.  I cannot count how many times after a game of Hearthstone this weekend that I considered reactivating my account and “playing some wow”.  I am still resisting, and my little interaction a week or so ago with a trial account is keeping me in part from doing it.  World of Warcraft this is wonderful marzipan world that is awesome so long as you are willing not to think about it too much.

Can’t Not Think

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The problem is… each time I go back to the game I just end up frustrated about the decisions they didn’t make.  World of Warcraft is like that friend you know with so much potential, but they keep making horrible life choices.  So when I go back I get frustrated by the Transmog system, and the piss poor community support, and the fact that every single social channel that used to be my lifeblood in the game is dead…  since most of the folks I care about have long since moved on.  For me World of Warcraft is this magical thing that will never again be, because we have all fundamentally changed from the days when it was our nightly obsession.

We reject WoW so harshly because we know it is basically an empty promise.  All it takes is a little bit of nostalgia and reminiscing about the “good ole days” and we are ready to re-up for another ride.  Hearthstone has been horrible for me in this aspect, because seeing the cards and the artwork… makes me want to go play Belghast and actually get him to level 90.  However my allergy to pugging, or more so TANKING for pugs will end up in tears as I would be going back with no real support structure.  House Stalwart still exists, but it is a shell of what it once was, and going back and seeing that is hard on me as well.

Failing Resolve

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All of this said… I fully expect over the next few weeks this nostalgia trip that is Hearthstone will eventually end up in me reactivating my World of Warcraft account.  I figure I will only last a week or so if I do, and even knowing this going into it… I full expect to do it anyways.  I spent most of the weekend trying to play various things without really having much success.  I played a little rift, patched up gw2, played a lot of pokemon and hearthstone… and even considered patching up SWTOR.  All the while trying to avoid the fact that the rush of nostalgia is demanding me playing some WoW.  But all of this is why we push back so hard when we see a friend slip back into playing the game.  We know deep down inside that we are likely next to follow.