Days Til Bounce

This mornings post is going to be a bit unusual as I did a thing last night that may or may not be nonsense.  Lately I have been saying that it feels like I have disengaged faster with Battle for Azeroth than any of the expansions to date.  However I do have a certain pattern of engaging and then eventually hitting a point where I bounce for awhile, and then eventually return to re-engage.  It got me to wondering if I had any means of actually tracking this sequence.  Since 2013 I had the record of my blog, because I tend to track how I am feeling about something pretty closely in the posts I am making.  Another thing I have noticed is that Screenshots serve as forensic evidence for how I am feeling for a game.  If I am checked out…  I stop taking them… and with my copious archive of screenshots I was able to draw from that to determine my general take on a game at a given time.  Additionally there are specific mental sign posts of events that happened that caused me to bounce like the release of specific games.  All of these combined allowed me to create  a shockingly accurate map of how engaged I was at a specific time.

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Here is the table of data I managed to pull together.  This morning I am going to step us through my history with World of Warcraft expansions, and go into some of my reasoning for pulling specific dates out of the air in regards to them.  There is a simplified version of this data at the bottom of the post.

World of Warcraft: Vanilla

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While I did not have a blog back then I have very clear marker posts for when my hype cycle with this game began, and when I checked out for the first time.  I am bad about not deleting messages from gmail, and as such I have the original World of Warcraft Stress Test beta key invite email, providing me with the time stamp of when exactly the hype cycle began.  The weekend of 8/20/2004 was significant for a couple of reasons…  firstly the stress test but secondly it was my ten year high school reunion.  I attended the cookout on that Friday night, was generally annoyed that people were still fighting about shit that happened at football games ten years earlier…  and then opted to blow off the Saturday night festivities to stay at home and play World of Warcraft with my friends.  From that weekend forward the hype was all too painfully real as we wound up feeming for another taste of that good good World of Warcrack.  When I checked out the first time is honestly before I managed to hit level 60 in the game…  and we wandered away to play with another group of our friends that had decided to go down the Everquest II route.  The sign post in my memory there is that I got back in right around the launch of the Desert of Flames expansion, providing me with the date of disengagement around 9/13/2005.  I came back towards the end of October and eventually found my way into the Late Night Raiders raid and the rest is history… but this first segment of time is an era before I hit the level cap and before I had a reason to stay engaged.  Prior to World of Warcraft I was fairly notorious for not actually hitting the level cap in games before wandering away.

The Burning Crusade

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The Burning Crusade is the era in which I became Belghast the Raid Tank and transitioned from being Lodin the Reluctant Hunter.  I remember my hype cycle began around the opening of the TBC Beta circa 10/30/2006 and getting leaked bits of information coming out about the expansion and all of the interesting changes that were going to be made.  As far as the disengagement happening…  that occurred roughly 9/15/2007 when I got into the beta for Hellgate London and wound up all but stopping playing World of Warcraft to deeply engage with that game.  I came back a few months later, but ultimately what I am trying to track is that moment when I first wandered away during an expansion cycle.  I also weirdly do not have much in the way of screenshots for stuff that happened later in The Burning Crusade, so that leads me to believe that I was maybe just going through the motions a bit.

Wrath of the Lich King

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Once again my hype began as the beta opened and information started trickling out about the expansion, so that places it starting somewhere around 7/15/2008.  As far as disengaging… this expansion I stayed connected to it with an almost laser focus and didn’t really disconnect until around the launch of Ruby Sanctum which was extremely late in the content release schedule.  I was in the raid leadership of the very active Duranub Raiding Company that formed towards the end of The Burning Crusade and continued on all of the way through downing The Lich King… and I am pretty sure we made more than a few Ruby Sanctum runs.  Ultimately towards the end of Lich King I was going through a lot of bad times personally and fighting off a pretty nasty spiral of depression, which probably more than anything lead to me pulling back from the game.  While Wrath happened there were a few times I was also playing another game… but never to the point of stopping playing World of Warcraft.

Cataclysm

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I really was not feeling this expansion from the start, as evidenced by the fact that I had pure hell finding any screenshots from this era. The hype of Cataclysm would have started sometime around Blizzcon, so I set the date for 10/23/2010 as that was the second day of Blizzcon that year.  The expansion itself released in December of that year, and I found a blog post from 2/22/2011 stating that I was done with World of Warcraft, at the time I thought permanently.  I was disillusioned with the game, my raiding circumstances, and used the release of Rift and its beta that I was in at the time as a life raft to get me the hell out of a situation where I was not happy at all.  Now I came back to the game later, but as far as the moment of detachment… it was February and became more so in March and April as the release cycle for Rift ramped up.  This was a serious enough split that I literally thought I was gone for good… handed over the keys to House Stalwart my guild and gave away my gold to friends thinking I wouldn’t need it.

Pandaria

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For Mists of Pandaria we had to rely on the forensic evidence of screenshots to determine a time table because the expansion launched during a drought in content on my blog.  Namely 9/11/2012 was one of the darkest days in my life, because some work related events happened that lead to about six months worth of hell for me personally.  So based on my screenshots I can see that I re-engaged with World of Warcraft in general about a month before the release of Pandaria on 8/22/2012, and then the screenshots stop around 10/30/2012 which syncs up with my memory of not being in for long.  Ultimately Pandaria was a tale of false starts, with the raid I was attempting to help get started…  failed miserably and I simply did not have the mental fortitude to stick it out.  It was a group largely based around familiar connections, and with it a lot of non-responsive players…  including an off tank at the time that was seemingly incapable of pulling off a boss swap mechanic.  We never made it past the first boss of the expansion, and I found myself checking out hard with the last screenshots being taken on Halloween from a costume contest event that my friend Rae was hosting.  I remember logging back in for that, but having not played much prior to it…  or not at all after it.  Of course I eventually came back as the above screenshot is from a Throne of Thunder raid, but again we are tracking the moment of initial disengagement.

Warlords of Draenor

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With Warlords of Draenor… it brought forth the first expansion I publicly stated that I would not be playing.  I got into the beta process for it early on and I was not feeling it… mostly because my then main the Death Knight felt awful to play.  However Blizzcon is a constant in my hype cycle and watching it around 11/08/2014 managed to stir enough excitement to get me to log back in…  at which point I was drug through Siege of Orgrimmar and luckily had a tanking friendly heirloom weapon drop.  This expansion saw my return to raiding as the weird Protection Warrior DPS spec, and I loved it…  it was basically everything I had ever wanted warrior dps to be…  smashing things with a giant shield.  I miss the hell out of Gladiator stance.  Once again I can rely on blog posts to tell me at which point I started to check out and write posts about being disappointed in Warlords of Draenor, and the first of these that I was able to find was 3/27/2015 which is probably about when in my memory I was trying to get out of the game.  I remember we downed Blackhand once…  took a break…  and then that was when I ran for the hills.

Legion

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I remember originally referring to Legion as the expansion of things left on the cutting room floor from other expansions.  I was not super hyped about it, that is until the pre-legion events started and I managed to use them to power level an army of alts.  Based on my blog posts I started talking about World of Warcraft again around 7/21/2016 and then similarly started talking about my frustrations with it around 11/23/2016.  Once again I was raiding, this time as a tank and remember checking out part of the way through Nighthold.  I remember Legion very fondly, as when I checked out it was just that my life really couldn’t support attending a raid, and not so much a desire to not be raiding.  I played this off and on but my first break was in November, and when I came back I largely played Horde side.

Battle for Azeroth

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I was super not excited about Battle for Azeroth because I did not like the concept of a forced Red vs Blue narrative.  However based on blog posts I returned to World of Warcraft around 7/30/2018 and was dinking around on alts like my High Mountain Tauren Monk just prior to the launch.  I did very little in the way of prep, but was pleasantly surprised at how engaging the story was.  The first strike against the expansion was how generally awful Protection Warrior felt, which lead me to refocus around my Demon Hunter as a viable tanking option…  but also made it feel like I lost the first week and same change of progress…  and was effectively permanently behind the curve.  Finally upon cresting the 340 gear mark… it just felt like I didn’t have much opportunity for improvement other than raiding, and with the switch to Horde as main…  my raiding options were limited to the Sunday night outing which was bad for me timing wise.  The systems in Battle for Azeroth just feel unrewarding… which has lead me to the point of the last several weeks where I have been making posts dissecting them… the first of them on 9/17/2018.

Charting the Data

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Ultimately I ignored the hype cycle since it didn’t seem to make much of a different upon the longevity of my play time, and instead focused on the time from launch of an expansion to the time I first bounced.  The above is this data in bar chart form.   I am not terribly shocked that the period in which I was the most engaged was Wrath of the Lich King because for me at least this was the golden era of raiding and guild leadership.  Weirdly enough I remembered in my mind bouncing faster from Vanilla than I actually did…  but staying engaged longer in Burning Crusade.  Regardless those first three expansions were prime wow time, and had some fairly meaty engagement periods for me personally.  Cataclysm I stuck it out longer than I remembered it…  Pandaria I bounced way faster than I remembered…  and then I was completely shocked at how much time I seem to have been engaged during Warlords of Draenor.  So much so that I would have sworn I had been engaged longer with Legion, because in my memory I remember that time much more fondly.  Last we have Battle for Azeroth which as the data shows is in fact my fastest time to disengage from a World of Warcraft expansion.

So what does this data mean?  Not a whole lot given that this is my personal trend with World of Warcraft expansions.  The truth is…  it might be the lack of an active raid that caused the quick detach from Pandaria and Battle for Azeroth.  In Panda I was technically making attempts but seeing no success, and in BfA the timing has kept us from pulling anything together.  I’ve said a few times that I thought I needed a raid to anchor me in the expansion, and I will admit a lot of my engagement time in TBC and Wrath was due to the fact that I felt like I HAD to be there as Guild Leader.  Once I stopped leading guilds in World of Warcraft, I also lost a big chunk of my reason for sticking it out.  All of that said… I think the expansions themselves bear some responsibility as well.  Wrath of the Lich King as far as I am concerned is the true golden era of World of Warcraft…  not Vanilla.  The numbers seem to agree with this stance, and most of the times I remember most fondly are from this period of gaming.  I think World of Warcraft for me personally has been a series of me attempting to recapture the magic from that era and failing.  In any case I thought this might make for an interesting post.

 

Hunts, Singletons and Dragalias

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I was all over the place this weekend as far as gaming time spent.  I would say that largely this was the weekend that I did not play World of Warcraft…  but that isn’t entirely true.  I logged in every day and did my Emissary quest, and then last night while watching Fear the Walking Dead season finale I was piddling around on my Draenei Paladin.  Past that however I didn’t end up doing much in the game I had until now been almost exclusively playing.  This weekend saw a major resurgence of Monster Hunter World, in part because they are just about to release the Wyvern Ignition blade quest to the PC crew and I want it.  In fact the Fall Festival event has a bunch of the quests all lumped together at once and I plan on trying to pick them up as well.  That means unfortunately I have to be able to get my way to High Rank, which also means I am going to need to play in a more focused manner than I am used to.

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Weirdly enough I have found myself lately favoring the Hammer instead of the Long Sword.  While I am still maintaining a collection of swords and effectively keeping both weapons up to date…  I am finding that there are just some monsters that become easy to farm with the hammer.  Namely Radobaan is nonsense easy with a hammer, and the stupid spin attack off of a surface is amazing in a whole lot of situations.  Right now I am largely sticking to the Iron line of hammers because it allows me to craft them fairly easily… and also sets me up for a Nergi hammer at some point.  I am up to the point in the quest chain where I need to hunt a Rathalos and a Diablos…  which will be challenging I am sure but also doable given I have beaten both of them multiple times.  Diablos should be considerably easier with a hammer than I am used to with Longsword.  The other weapon that I want to craft at some point in the switch axe, which is something I played with and enjoyed at high level but never really messed with at the lower levels.  If I am remembering correctly…  Zorah Magdaros is immediately following the quest chain I am on and then I will be moving into High Rank territory.  If I put my mind to it I should be able to wrap that up before the event starts I believe Thursday or Friday.

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The other game that I have been playing a shocking amount of lately is Magic the Gathering Arena.  On September 27th they launched the Open Beta and with it in theory the last of the card resets.  Since then I have started tinkering with decks and have a few reasonable options….  but honestly mostly find myself playing Stompy Green/Steel Leaf Champion or my Mono Black Burn deck.  The first I am still tuning but the Mono Black Burn is still performing like a champ, but since it was built before the advent of Guilds of Ravnica it could probably be greatly improved with a few cards that are now available and with splashing another color.  Assassin’s Trophy is still the champion of the new expansion so far, but I am also loving a bunch of cards like the Nullhide Feerox and as far as one drops go… I love Pelt Collector that increases in potency as you start summoning bigger creatures.

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They had a freebie event this weekend that allowed you to create a singleton deck and so long as you got a single win… you got an uncommon or better card.  This netted me several mythics and rares, but also served to keep me engaged and grinding.  Unfortunately they allowed Rat Colony decks…  which by rules can have any number of copies of the card rat colony…  so essentially when you get matched up with one of those you might as well concede out because there is no way your janky singleton mess can keep up with it.  I also had a large number of wins under questionable terms this weekend…  namely there were several times when I got an awful lot of damage out of Llanowar Elves.  I am not exactly proud of this moment when I enchanted one with Blanchwood Armor to ultimately win the game.  Guilds of Ravnica sealed was a heck of a lot of fun and I went 3/3 with my deck…  the prime problem being that my love of black and green keep me from drafting pretty much anything else.  It isn’t that I cannot see the good in other colors… its just that my brain values those colors over pretty much anything else.  I am in fact Golgari at heart.

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In the “Game I didn’t expect to play” category… I was somehow busy enough during the tail end of the week to completely miss Dragalia Lost becoming a thing.  As such on the podcast I was introduced to the game when all of the other members of the show were talking about it…  then was super slow getting the podcast out because I kept spacing out while playing it Sunday morning.  It is an awful lot of fun, but I am struggling with the same problem I have with other mobile games in thinking “this would be so much better if it were not a mobile game”.  I think I largely just hate touch screen interfaces, and while this game is an awful lot of fun… the clunky nature of having to drag your finger around the screen makes it feel extremely awkward.  If this were on the switch I would be completely hooked, but on a phone…  you still have that barrier that I don’t like playing on my phone.  The other problem I am encountering is it completely shreds my battery, so I guess I need to tweak down the settings to try and come up with a flavor that looks less pretty but doesn’t decimate my charge.

Lastly we have the podcast itself, that I named Gacha of Mana since Dragalia Lost reminded me so much of Secret of Mana.  You have a brash guy, a blond girl, and some sort of a sprite thing that provides a lot of the comic relief.  Anyways during the show we talk about Spiderman PS4, Magic the Gathering Arena Open Beta, Celeste, Dragalia Lost… and then a conversation about how the grind in Battle for Azeroth just feels lousy.  The last part is largely why I had a weekend without much Warcrafting, as I am trying to limit my exposure to maybe extend the amount of time it takes me to angrily quit.  I need to spend some time tonight doing Mythics, but in truth I have reached a point where that doesn’t even matter that much to me given it will be a box of disappointment on Tuesday.

Badluck Coins and Locks

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This is going to be one of those mornings where I may or may not actually ever get around to a point.  I am feeling extremely blah about writing a post because quite frankly it feels like I don’t have an awful lot that is positive to talk about.  Right now I am in this World of Warcraft cycle, but I am not exactly feeling like I should be.  There are just a lot of aspects of Battle for Azeroth that feel bad and I am not entirely certain why.  Some of it might be of my own making, and other aspects might be that I have simply moved past this game and am unwilling to admit it.  The whole maining Horde thing has been a challenge on a whole lot of fronts, not the least of which has been that the vast majority of my contacts are still on the Alliance side.  Similarly I feel like I am starting from scratch, with a handful of characters instead of one of every class leveled to at least 100, so it feels extremely awkward.

The other challenge is I am just not a great fit for the raiding options that I have available to me.  Sunday night is a bad time for me to set aside four hours worth of time to be dedicated to raiding.  I mean I knew that going into this expansion but I thought maybe I could make it work, when really the one raid I attended felt awful from a time management standpoint.  Sunday night is the night we do all of the things that we forgot to do over the weekend, and I am simply not adult enough to make sure I have everything done that needed to be done.  Similarly my wife is in a mad scramble to print things and plan lessons and such… and if there is even the slightest technical problem my entire night is shot trying to troubleshoot why the fuck every machine but hers will print to the printer.  I fucking hate printers…  they are the worst thing ever created.  I’ve seriously done some voodoo shit when it comes to trying to make her devices recognize the printer…  things I am not proud of.  I contemplated sacrificing a chicken once…  and we don’t even have one.

The other problem I am struggling with in WoW is that so many things just feel awful.  Like for example…  I was slightly looking forward to my Mythic+ chest…  and that excitement died 5 minutes after logging in when I saw that I got a cloak significantly lower than the one I am currently wearing.  Similarly I zoomed over for a shot at loot from the Weekly World Boss…  and got a pittance of gold for my troubles.  We are in the wrong phase of the Warfront cycle so we don’t have access to push a button and get instant loot…  and I’ve already killed the Warfront Boss so that is done for the time being as well.  There is a weekly quest to grind timewalking dungeons… or a supposed box of Uldir loot…  but I am sure it will be one of the slots I already have 370 gear in and feel completely useless.

The thing is I don’t mind RNG…  because in the past I have ground my face off pushing myself to run things over and over until the item I wanted dropped.  That is a perfectly reasonable cycle that I am willing to do.  However when I am given a single chance each week at getting something interesting…  and those options wind up with an insignificant amount of gold or artifact power it feels horrible.  Sure I can buy two expensive as fuck second chance tokens that are also not guaranteed, that end up making you feel like a complete fool when that 5000 gold you just spent ended up giving you 200 artifact power.  The fact that I am not actively raiding…  leaves me in this sort of unmoored state where I have no viable means of making the number go up…  which is the point where I start to check out.

It is moments like this that I marvel at just how well the systems in Final Fantasy XIV work…  and why I cannot figure out why that game just doesn’t grab me anymore.  Were the weekly boss a Final Fantasy encounter…  you would be able to run it as many times as you liked, but only receive one piece of loot for the week.  I loved the whole concept of being locked from receiving further loot from an instance once you received a piece of gear, because it allowed you to choose when to spend your lockout.  You could run one of the 25 player semi-raid instances over and over until you got that chest piece that you really desperately needed.  It gave you some measure of control over how you geared and with what items… instead of crossing your fingers and hoping for the best.

Similarly Final Fantasy XIV also has a second chance currency that you accumulate over time by doing stuff, that allows you to buy the items you are needing as well.  Gold and Artifact Power feel horrible reward wise… and there is nothing they can ever do to really fix that.  However if you downed a boss that say rewarded 10 badluck coins normally…  but if you failed to get a drop you were instead given a little gold and maybe 20 badluck coins as a consolation prize for spending your lockout…  that would feel decent.  I would know in the back of my head that maybe I lost the roll today, but in a few weeks time I will be able to save up all of those badluck coins to purchase something equivalent to the items I wanted before anyways.

Ultimately this also feeds into another discussion point from last night on the AggroChat show slack…  gear feels largely unexciting as well.  There used to be items that were worth grinding for that felt interesting and unique.  For example… I ate, breathed and slept Mechanar in Burning Crusade when I found out there was a weapon as cool as The Sun Eater in that dungeon.  With a single shot at it per day… I forced group after group to follow me in  there for yet another shot at it and it took what felt like months for it to actually drop.  When I got it… it was an amazing feeling because I could finally wield this amazing weapon that I had been fighting so hard to get.  It looked glorious but also felt like it was really viable and quite honestly held me until I got a drop from Serpentshrine Caverns some 15+ months after the release of Burning Crusade.

Now when we get gear we are getting Raid Axe #3 colored Blue, or Raid Sword #1 colored Red…  the gear lacks any sense of originality and is largely just an accumulation of stats that either are or are not whatever the hell your class optimally wants.  It feels like a handful of numbers that you punch into a calculation and not a physical tangible item that you seek after.  There are very few instances where you want an item… because it looks amazing…  because it is only place where that sort of item drops…  and because it is the going to hold you for awhile when you ultimately get it.  Now every piece of gear feels completely disposable and unworthy of the effort that it requires to get it.

Basically I am just in this cycle where a whole bunch of things that never bothered me… are now bothering me.  I want to finish the Alliance storyline on the Paladin so I have at least seen that.  However if I am not attached to a raid group in a tanking role by the time I finish that process… I am likely done with Battle for Azeroth for the time being.  It is unhealthy to get angry at a video game, and even though mine isn’t so much anger…  but more disappointment…  that also isn’t exactly healthy either.

Tam Stole My Luck

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This weekend was the beginning of the 15th season in Diablo 3 and like usual Grace and myself decided to do the thing that we do roughly every three months…  and start new seasonal characters.  I went with the Demon Hunter because the Unhallowed Essence set is in theory one of the really fun ones…  pending I can actually assemble all of the parts of it.  Grace went with the Necro because I believe this time is Rathma’s which is another pretty fun set…  pending you assemble all of the pieces of it.  For most of the season she was way stronger than I was as we ran through the content, but there will be a point where that balance starts to shift the other way.  The problem is I have not hit it yet and am struggling a bit with pushing content.  I found getting the Greater Rift 20, the last thing I needed for my cosmetic items and last of the Haedrig’s Gift items…  but be extremely painful.

This season I seem to have had really bad luck, essentially having NONE of the items I need for my build apart from the Hellfire Amulet.  Legendaries seem to be extremely stingy this time around, and often times as I am leveling I start getting some of the drops needed to toss into the cube.  That didn’t happen.  In theory I am going to start grinding some T1 rifts to try and assemble the rest of the set.  I am convinced that Tam stole my luck, because I didn’t even get a single item of my class set to upgrade to Ancient.  At a bare minimum however I now have my pet and portrait frame and anything after this is gravy.

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In World of Warcraft I mostly spent time this weekend over on the Alliance side leveling my Paladin.  Paladins right now seem just as overpowered as Demon Hunters and I have been breezing through content pulling tons of things in a path of destruction…  and in truth consecration ends up pulling way more than I had intended most of the time.  Originally when I took a stab at playing the Death Knight I had started Stormsong Valley and could not be bothered with that storyline of missing ships.  This time around I decided to start Drustvar and its awesome cultist nonsense… and so far I have been enjoying the storytelling way more than a tale of political intrigue.  I like big bombastic storylines, like the whole fighting old gods with ghost dinosaurs thing that is going on over on the Horde Side, so Drustvar seems more of that fit.

The only negative is it means at some point I will have to return to the more subtle political intrigue storyline and hopefully I am invested enough in my character at that point to carry me on.  I figured the Paladin gave me a lot of options for running stuff… but the truth is I will probably just tank or dps… and it is highly unlikely that I ever heal.  While I technically got the healing Artifact weapon, I am not sure if I ever had it equipped.  All in all though…  just not loving the Alliance content anywhere near as much as I did the Horde.  However I will say so far… the War Campaign stuff seems cooler on the Alliance side…  even though it feels weird to be retracing steps I know as horde quests.  I did not realize that I would be effectively sharing the same space…  like Anyport for example in my world is very much a Horde town…  but it is seemingly also open to Alliance?  Also finding it weird that I am seeing way more Orange names while I am leveling than Blue ones.  Maybe there was an initial push of alliance players…  or maybe the AIE presence on our shared shard greatly pushes the balance to Horde.

Lastly we recorded another podcast this weekend as is the usual, and this time around we talked a lot about the Dragon Warrior/Dragon Quest franchise…  and the fact that I think of it as Warrior is telling to the last time I actually played one.  We also had this unintended deep dive into Hollow Knight after some conversation about Hyperlight Drifter sort of jarred it loose.  We are trying really hard to bring the shows in around an hour in length and as such they sort of feel better than they used to.  We are trying to limit the number of topics… which has this side effect of causing topics to roll forward to other weeks.  The Dragon Quest topic for example had rolled twice before we finally talked about it.  I am thinking the Trello system that we are using for show notes seems to work pretty well, as we can drop things into the queue throughout the week easily.  Regardless… if you tried listening to us when we often times recorded two to three hour long shows….  you might give it a shot again.