Be Nice to the People

Bad Luck

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This looks totally legit right?

Traditionally I do this Friday thing where I talk about one of the many “MMOs Worth Playing” but honestly…. today I am just not feeling it.  I am feeling more annoyed and frustrated about MMOs than I am feeling the love right now, and in this current mindset it is probably best that I simply don’t talk about a game.  The purpose of the column is to highlight a game and talk about the things I love about it, in the hopes that it might nudge people into giving it a try.  In order to really do that I have to be feeling happy and enjoying the world around me… and right now I am kinda grumpy.  Granted I am grumpy over a stupid reason.  Right now I feel like I am one of a handful of people who didn’t get into the Overwatch beta weekend.  I am largely annoyed by this, because I am in fact one of the people who went ahead and pre-ordered the game knowing eventually that I would want to play it.  You would think… that if you have a bit single weekend only stress test that you might want to include the people who are already signed up to spend money on your game.

Maybe that is screwed up in my logic, but it seems to me that they should have pulled from the pool of sign ups first for this one in particular.  I am not saying that about the normal always on Beta process… that one is completely luck of the draw.  This one however… when you are testing a game for a short period of time… it might be cool to thank the folks who have already pressed that button and said “Yes, I want your game”.  Frustrations aside, I am hoping all of my friends who are going to be playing it this weekend will enjoy themselves and have lots of things to talk about.  Honestly this test will give me a better feeling of how I am going to like the game, since a lot of the AggroChat folks seemed to have gotten in.  This is the hardest part about Betas is standing on the outside watching your friends have fun…  and then trying really damned hard to be happy for them… and not sad that you got left out.

People Behind The Thing

So even though I am frustrated, I am directing my frustrations at an entity…  the game Overwatch and or the company Blizzard behind it.  I realize that that company is made up of people, and it has to be super tiring to hear people raging at them constantly.  I realize over the years I have said some pretty caustic and even pyroclastic things about video games and or the companies behind them.  At no point however did I aim that criticism at the people themselves.  I never joined the chorus of “I Hate Ghostcrawler” nor will I join any other personally targeted witch hunt in the future.  I can dislike a thing… but still have the utmost respect for the people for whom it is their job.  Much of this week has felt like I have been attempting to give lessons in how to treat people with simple human dignity… and yesterday continued that trend.  These companies have people working there, that go to work every single day hoping to do something cool… and often times get met with this constant wall of negativity.  It is no wonder when someone reads one too many “fuck you” posts targeted at them that occasionally community staff snaps.  Ultimately how good of a job, and how much satisfaction in it… would you have if someone stood over your desk heckling you the entire day?

Now you can take the path of “they willfully accepted the job”, but that too is utter bullshit.  They probably took the job for the same reason that any one of us who are gaming addicts would jump at the chance to do the same thing.  The folks that work at games companies do so because they love games with every fiber of their being, so much so that they are willing to sacrifice basic things like stability, and normal working hours…  for the chance of being part of something they at least once felt was awesome.  So if this week I happen to be complaining about Overwatch… I know that behind the scenes there is a crew of people who are working insane hours right now, and trying their damnedest to please as many people as they can… while at the same time desperately fighting to roll out the best possible product that they can make.  I’ve been lucky to know enough people that work at enough companies to know that all of these fine people are grinding themselves into the ground all in the hopes of making each of us happy.  So the next time you level an attack at a thing… please make sure it is targeted at the thing… and not the voice of the person hanging out in front of it for whom it is their job to represent said thing.  I most definitely don’t believe that games should be above criticism… but I do believe that we shouldn’t be targeting our bile at a human being.

Hoping For a Great Friday

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My hope is that I can go into this Friday and not see anything else that makes me sad about humanity.  For those of you in the Overwatch beta weekend…  have a blast, take lots of screenshots, record lots of video… because I expect some really amazing content as a result.    For those of us watching from the sidelines… there are dozens of other things we should be doing.  I personally am now 55 hours into Fallout 4… and have yet to make it to Diamond City.  I’m also in a strange place when it comes to Final Fantasy XIV where I am logging in each day to do Beast Tribe dailies, but not finding much drive to do anything else.  I am in that strange place where I took a long enough break from the game to where I am completely out of touch with what I was doing before I left, but have not been away long enough to make me super nostalgic enough to dive back in with vigor.  I am also still fighting the urge to play World of Warcraft, and I am scared that sooner or later I will be giving into it… if for no reason other than to get it out of my system again.  I am in a place where I want into the Legion beta more than any other beta in a long while, mostly because I hope beyond hope that Deathknights are fun again.  The fact that I had to switch back to my warrior during Warlords honestly was a bit of bummer, and I would love to be a Worgen DK once more.  Anyways…  that was a long “outro” but hopefully you have a great weekend, and stay safe and happy and warm.

 

 

Mourning The Past

Another Time

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Lately I have been struggling with fits of nostalgia, mostly surrounding World of Warcraft and in the middle of it I had a revelation.  I know the moment I started to distance myself from raiding, and the events that lead up to me ultimately checking out mentally.  When the Cataclysm patch went live, Blizzard in their infinite wisdom decided to deeply incentivize guild-centric raiding.  This was probably a no brainer for them, because in truth this is more than likely how the vast majority of people raided.  If you wanted to raid… you went and found a raid guild… and life moved on normally from that point onwards.  Since the early days of Vanilla however…  we never really raided like this.  There was a clear distinction between “The Raid” and “The Guild” that was significantly harder to maintain after Cataclysm.  The reason being that we raided as an entity that was distinct from any of the guilds that came together to make it up… we raided as a coalition of sorts.  In Vanilla it was the Late Night Raiders, in Burning Crusade it was mostly No Such Raid… and from late BC through Wrath we formed the Duranub Raiding Company.  In each case the “raid” was an organization with a distinct leadership, made up of a bunch of people from different styles of guilds, with the one thing in common… that they wanted to clear content.

There was relatively no pressure to join any of the guilds, though folks did from time to time filter back and forth between them…  nor was the fixed and set number of guilds that made up the roster.  It allowed us to recruit people to fill slots, without asking them to give up everything they knew about the game from that point… just to raid.  It also allowed people who were far more comfortable in five or six player guilds to remain in their small close knit groups, while still having access to a larger raiding life.  It also solved some of the problems that you run into with guild based raiding, where individuals have the impression that if they join X guild they will have an automatic guaranteed spot in X raid.  We were able to keep a completely separate infrastructure, with its own rules and tenets, and then fall back on our larger social guild for non-raiding interactions.  It was a structure that felt so natural to me, and it almost seemed like a personal affront when the Cataclysm changes showed that they would be shifting focus away from this style of raiding, and only crediting kills to the guild with the largest number of members.

Death of Duranub

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When Cataclysm launched we tried an experiment that ultimately failed.  House Stalwart, the guild I had lead since the day World of Warcraft launched… attempted to consume all of the smaller satellite guilds for the purpose of “keeping the raid together”.  So over night we quite literally went from a 600 character guild to an over 900 character guild.  With this came so many different cultures and so many different “norms” that it rapidly became a jumbled mess.  We also made the decision to focus on 10 player raid groups, and ended up splintering the raid into a bunch of teams.  The problem there is that not all teams were created equal, and some of the teams had the deck stacked heavily including more of the seasoned raiders.  So when the progress was not equal, it caused strife and competitiveness between the groups, where it had never existed before.  Previously we were there Duranub Raiding Company… we were a group that made the easy things look hard… and the hard things look easy.  The phrase “Duranub” tied lineage back to a saying that Shiana the leader of my first raid group said about the Late Night Raiders… that we were a “Durable Pack of Nubs”.  In fact Duranub was our attempt to pull out the best things we experienced during Late Night Raiders and congeal them into a modern raid group.

In the process all of the officers sacrificed a lot of their time… and for me a lot of my sanity to keep it going.  So when that disolved and we splintered into smaller raid teams…  it introduced a whole mix of things that I just didn’t care about any more.  I have never been a competitive player, and I have never cared about clearing content first.  I am all about working together with my friends to make bosses dead, and to get new and interesting pieces of gear.  So when I felt like I was in a competition with those same friends, it somehow tarnished the experience.  When Rift launched it became all too easy for me to walk away from World of Warcraft, because the thing that had been keeping me in the game for so long… was this concept that I believe in so deeply.  That you could gather up a bunch of disparate parts and make them into a raid group…  and have fun doing it.  The problem with raiding as a guild… is often times there are people that you end up raiding with…  that you don’t want to share a guild with.  They are great raiders, but lacking in the human being department.  The end result causes you to make compromises…  and either diluting the atmosphere of your guild… or sacrificing talent for the sake of culture.  This is the part that I was never really able to put into words before now.

Extended Family

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I have been nostalgic lately, and it seems to be far less about what we did in World of Warcraft, and more about who I was doing it with.  When I said the other day that I didn’t wan’t World of Warcraft, I wanted the WoW that existed in 2009 during the Wrath of the Lich King patch cycle…  I meant more than just the game.  I experienced that game with a certain set of individuals and a certain feeling of togetherness… and that is the game that I want back more than anything.  So many of the people I’ve raided with, I keep in touch with today on a regular basis…  definitely more that any other group of people that have been in my life.  I don’t talk to anyone from High School, and there is only a couple of folks from college that I keep in touch with other than my wife.  I have a notoriously bad track record at keeping in contact with folks I have worked with in the past… but when it comes to folks I have raided with…  three of the five other people in the AggroChat podcast are folks I have raided with since Vanilla.  Rae and Dallian I’ve raided at least on some level with since Burning Crusade.  Other than that there is a huge list of people that I have raided with in one fashion or another that I talk to on IM or Slack, which shows how much more important this group is to me than pretty much any other.

When you spend year after year with these people, even though it is only on voice chat… you develop a bond that is forged in shared struggle towards a goal.  Having never really been serious about sports, maybe this is the same sort of bond you develop between your team mates, or the same sort of bond that soldiers come out of conflict with.  Whatever it is, it is important to me… and what Cataclysm and our decision to abandon 25 player raiding did was to force me to choose between which group of friends to play with.  House Stalwart forged on without me, and when I came back during Warlords out of the ashes of numerous groups was forged a really fun raid team.  I got to experience the content with people that I had not played with in years.. and for a moment it was magical.  The problem being… even then, it just wasn’t quite the same.  It is impossible to sort out guild drama and raid drama… when both are mixed into one big amalgam.  So as I sit back being nostalgic… I miss the era of non-guild raiding.  If I could bring back any one element of the past, it would be that… and even put in systems like formal raid alliances to bolster that style of game play.  If there is one thing I have learned throughout the years… it is that raid guilds are just not for me.  What I want is to be able to have my friendly social guild… and raid effectively at the same time.  While that might sound like wanting it all at the same time…  I did have it for years, which is why I miss it so much looking back upon it.

Class Previews

Media Consumption Hiatus

I always wondered which of my features I would break down and not do first.  I have a pretty bad habit of launching a series but only quitting doing it…  a month or so later.  I like the concept of a day like Media Consumption… but the truth is there are some weeks I don’t really consume much media.  This week for example I consumed a lot of Fallout 4 related stuff… because that is pretty much all I have been playing.  The problem is…  any videos I watched on how to get the most out of electricity or general base building theory…  aren’t really all that interesting to talk about.  Nor do I feel really compelled to talk about iZombie that we finally caught up with… or last weeks Walking Dead.  Literally two episodes of iZombie and a single episode of Walking Dead is pretty much all of the television I consumed this week.  So for this week I am cancelling this column, with the option to revive it as soon as I have movies, television or other media worth talking about.

Farwell to Gladiator

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This week the previews for the class changes in Legion came out… and for the most part there are two classes that I was really interested in… the Warrior and the Death Knight.  Two big things changed in Warlords that caused me to switch priorities a bit… firstly they made Death Knights feel like shit by making pestilence be part of the ability rotation… giving them a caster feel.  Secondly they gave me Gladiator stance… which pretty much was the thing I always wanted to do as a warrior…  be able to DPS with a sword and shield.  As a result I took Belghast my protection warrior off mothballs… and has quite a bit of fun raiding as Gladiator dps for at least part of the expansion.  Warlords however just didn’t have enough oomph to keep me going… even though I was playing the best possible player fantasy for me.  I guess part of me knew that it simply could not last past this expansion.  I watched as Blizzard developers struggled to figure out how to itemize tanking gear… but not making it insanely overpowering for Gladiators.  Part of this came from the fact that armor was simply a better dps itemization stat than strength.  I gained 1.5 attack power for each point of armor… whereas I gained 1 from strength.  So that mean’t for dpsing… I stacked Armor potions rather than Strength potions and did other fiddly things… like looking for +armor gear with crit on it.

It seems as thought my fears have come true and as they talked about the Warrior class changes I saw zero mention of Gladiator spec.  Even though I knew deep down in my heart that this was coming… it still feels a bit like a sucker punch to the gut.  I liked being able to play Belghast again and enjoy doing so… the problem being… that I still didn’t really feel like DPS.  My heart has never been in the DPS rotation… and as a player when it comes to DPS…  I don’t want to be last place on the meters, but I have zero burning desire to be first place either.  I feel like I am lacking the competitive nature needed to really excel at damage dealing.  Tanking however…  my deep protective streak over my friends always kicks in and I fight my ass off to hold aggro, or stay alive during this attack or that.  Basically tanking feeds off of my instincts in a way that damage dealing never has.  So while I hate the thought of not being able to deal silly amounts of damage as gladiator… and have relatively high survival…  I am totally see why they are getting rid of it for exactly that reason.  Regardless of the fight, I was almost always the last one standing because I had cool-downs a plenty to keep me alive during big problems.  There were numerous times where I could temporarily tank while we resurrected a tank, which tells me… Gladiator was just too strong.

Welcome Back Blood

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During the Crusaders Coliseum patch cycle in Wrath of the Lich King… I ended up switching mains from the Warrior to the Death Knight in theory… to give up tanking and do damage instead.  This didn’t actually work like I planned, and instead of DPSing I quickly found myself pressed into the role of Blood tanking.  This was fine by me because from the start of playing a Death Knight I had always been drawn to the high survival nature of blood.  As that turned into the official “tanking” stance I adapted quickly and came to love the class and the spec.  Through Cataclysm and Pandaria I was all about the Death Knight and it was always the first character I would level.  In fact until Pandaria my Warrior sat at level 80… and relatively untouched since I crated him up towards the end of Wrath.  When we were able to become Worgen, I race changed from human… and I felt like I was completely happy and set to be playing that class for the rest of my time in World of Warcraft.

Then Warlords came and made the class just “feel” wrong.  I have talked about this before… but it is more important how something feels to me rather than how numerically it works out.  Death Knights no longer “felt” tanky or even melee in general… but the constant pestilence and death coil usage made it “feel” like a caster… the absolute last thing I would want to play.  With the class changes it at least seems like they understand this problem… and with it is a return to mostly melee abilities for at least the Blood Death Knight.  So while I am losing Gladiator… it seems like I might be gaining back the Death Knight class as a whole?  Admittedly a lot of what harmed my enjoyment of Warlords beta… was how bad the Death Knight felt to play.  My hope is that at some point early in the beta cycle I can get my hands on some play time… and get clarification if this fixes the class.  I am getting more interested in Legion as a whole… but this is going to be absolutely crucial to my enjoyment.  I need my Death Knight back to have fun again.

 

 

Fighting Nostalgia

The Afterglow

During the midst of the BlizzCon festivities I tweeted the above statement… and at the time I thought this would be a brilliant idea.  BlizzCon brings up feelings in me at least that I didn’t even realize were still there about a game I have not been actively playing for six months.  So yeah… it seemed like if they would just automagically make it so everyone can log in and play during BlizzCon and the two weeks after… they would probably re-hook a lot of players on the game or at least get them to stick around for a few months.  The problem being…  two weeks is probably long enough to make someone come to their senses.  I phrase it like that because I am going through a bout of momentary insanity myself.  Every instinct in my body tells me that I really want to play some World of Warcraft, which is odd because nothing really seemed that amazing while the presentations were going on.  There is just something about the BlizzCon buzz that is real and tangible and makes you want to sift through your past characters and revisit old haunts that you had long forgotten.

I am having these desires to log in and run Icecrown Citadel or Naxxramas… or even Ulduar.  Basically this is 100% nostalgia attacking me and making me want to go experience what I considered to be the best era of the game.  I am fighting the urge with every fiber of my being because I know as soon as Tuesday happens… I will be devoting my life to Fallout… and thinking “Warcraft who?”.  I know I could log in and play sub level 20 characters, and I have considered that… but have not been certain if that would make the desire better or just worse.  The problem is… I don’t REALLY want to play World of Warcraft… I want to play the game circa 2009 when we were still in love with the Wrath of the Lich King patch cycle.  Some of the Legion content seems like it could be really cool, and I do hope with every fiber of my being I somehow find my way into Beta, but I know all that waits for me on the live game is the same stuff that lead me to finally cancel my account again.  Yes I am rationalizing the hell out of this because I am just trying to hold out until I am safely in a Vault Wednesday.

 Closer to Sleeper

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The above image was me yesterday morning while I wrapped up the AggroChat podcast and made my own blog post, waiting and hoping and praying to see a Warsat drop.  Part of the time I spent trying to make Destiny Event Tracker work… which it does… but it feels like there is a paragraph of explanation text that needs to go with it that simply does not exist.  It seems like this is a timer that shows when an event MAY spawn, and some of the spawn zones are not exactly active.  For example I really do think that the Warsat simply no longer drops in Skywatch because of all of the other events that are happening there now.  I waited that timer out for a significant amount of time and never saw one.  However once I switched over to checking the Mothyard on earth, aka the location in the above image… I quickly got a Warsat and was able to move on.  Similarly quickly I was able to get both the Mars and Moon Warsat drops which were pretty much accurate according to the timers listed above.  That only left the archives mission on Venus, which I know I MUST have done at some point….  but damned if I can remember doing it at any point in the past.  Maybe there is a special version if you are on the sleeper stimulant quest chain, but I do not remember something quite like that.

I have now finished powering up the Ikelos core, and have turned it in to the Gunsmith.  In theory tomorrow with the reset he should offer me a new quest to go do a 280 light version of the Saber-2 strike.  If I can cobble together a group for that, I should be able to loot the sleeper stimulant frame, which at least based on what I am reading will turn in at the Gunsmith for my finished 290 Sleeper Stimulant heavy pulse rifle.  This will be the first of the exotic weapon quests that I have really completed… not counting the one you get from the gunsmith at rank 4.  It definitely feels less arbitrary than the exotic bounties used to in year one.  In all of the bounties I completed I only ever got the bounty for the last word.  This at least gives me a ladder that I can climb, with more importantly a starting rung of that ladder that is clear….  well clear based on using external sources.  I am not sure how the hell people figured these things out the first time… it seems like pure madness since the game doesn’t really give you much information to go on.  I guess Bungie is accounting for the fact that the internet and YouTube is pretty much ubiquitous and someone somewhere would upload a video on how to do pretty much everything you can think of.  I still at some point need to get the Cult Ghost from Paradox so I can eventually get No Time to Explain.  Since my hunter is my Future War Cult devotee, I am thinking maybe I should try for it on them because at this point they should have all of the faction needed to complete the quest.