Raiding Drama

Eleven Sads out of Ten

Ori 2015-03-12 11-52-32-79 Yesterday I ended up running home over lunch to fiddle with a server here at the house that was no longer responding.  While here I decided to boot up Ori and the Blind Forest and play for a bit while I scarfed down my lunch.  I had been prepared slightly for this intro by my friends and by watching the video from e3.  In truth I still was not quite prepared.  If you do not cry through this intro, or at least get really damned close to crying…  you likely have no soul.  We have joked a bit on the podcast that the video game industry seems to only really know how to do rage fueled revenge and soul crushing depressing sad as far as an available emotional range.  This game is most definitely in the crushing sads territory, and I would give it eleven sads out of ten as the title goes.  Quite honestly the best comparison I have is the introduction to the Disney film Up.  It manages to be so touching and adorable… and at the same time so unfortunately depressing.

The positive is however that once the game proper starts and you manage to get through the introduction… the tone does get quite a bit more hopeful.  The game itself is this wonderfully animation quality experience.  At its core the game is very much a metroidvania, and it is quite clear early on which obstacles you can pass and which you cannot.  Additionally the game has some interesting combat in that you have a light spark that follows you around and ends up flinging fireball like things that lock onto your target.  So this is vastly different from the traditional mechanism of slashing things with a weapon or firing directly at your enemies.  The game right now is $20 on steam, and as little as I have played of it… I am already hooked.  If you like beautiful games with excellent narration… of the metroidvania genre…  I highly suggest you check it out.  I will more than likely be streaming some of this over the weekend and playing a good deal more of it.

Raiding Drama

Wow-64 2015-03-05 21-06-19-69 We had a bit of an incident happen last night, and I have to say it was primly surreal to experience it.  Over the years I have been the guild leader of most of the guilds I have been part of, and even when I was not… I still was treated as such by most of the membership.  However for the past year in both World of Warcraft and Final Fantasy XIV..  I am not leading anything.  I have taken up the role of cruise director and recruitment…  but have not been doing any of the heavy lifting that comes with the crown.  Apparently over the last several months I have finally gotten used to that role.  One of our problems over the course of this expansion has been a lack of critical lack of available healers.  For the most part we have struggled through, but are starting to get to content where we need the intended balance of dps, tanks and healing.  As such our raid leader opted to bench a few people of our dps to try and get our ratios more in line with what they should be.  Unfortunately it seems that at least one of our players took offense to this.

During the middle of the raid one of the players chain logged in all of his characters and de-guilded them one after another.  I have to give him credit for saying a rather nice farewell message when he got to the last one…  but all of this felt a bit over dramatic.  Normally I would have been tracking that player down, and trying to talk them off the ledge.  Last night however… I was content to watch the events play out in front of me, as I realized…  this was no longer my problem.  World of Warcraft is a game that comes with more than its fair share of drama, especially when it comes to raiding.  However I am not the guild leader any longer, nor am I responsible for raid leading at all… and I can simply sit back and watch the events unfold in front of me without feeling any guilt in the situation.  I have to say that was a pretty awesome feeling when I finally realized that I was fine with someone else dealing with things.  It sucks when anyone leave the guild, but I have to accept  that people are going to ultimately do whatever the hell they want to do.  I have a feeling the person in question will cool off and come back, but if he doesn’t it is not really that big of a deal anyways.

Thogar Down

Wow-64 2015-03-12 20-26-53-85 On the positive side of things, pairing the raid down to a more reasonable ratio of healers to dps…  did manage to improve our performance.  Before last night we had really only spent a single night of attempts on Operator Thogar in Blackrock Foundry.  For those unfamiliar this is the “train” fight and it takes place on a series of four tracks.  During the fight a dance happens of moving back and forth between the different lanes to avoid the oncoming trains that buzz through.  If the player is hit by a train it seems to reduce their health by a specific percentage, leaving the player on the edge of death…  but not quite oneshotting them.  Previously our big issue was that in two places during the fight… the entire raid needs to split into two groups.  The problem here is there is a fairly hefty tank swap mechanic so that the tanks need to time this swap in such a way so that the fresh tank is taunting Thogar as they are moving to the new position.  The margin here is super slim, and both sides have to burn through their adds extremely quickly so that we can join back up and let the then free second tank taunt back the boss before the damage gets to great.

Last night we managed to do all these things right, and very quickly got to the second one of these swaps.  Within another try or so we managed to push through the fight and down Thogar.  One of the things that made last night extremely difficult was the fact that we essentially had no battle rez.  Our druid healer was out for the night, as was our Deathknight DPS… meaning our only option was to have the bear tank stance dance and someone get a rez off before dying to the boss.  Needless to say we largely did this without a rez, and I have to say I am pretty damned proud of how fast the progress happened.  We spent the rest of the night working on the Heart of the Mountain event, and I feel like we need to sift through the logs and see exactly what was going wrong there.  It is one of those events where there are dozens of mechanics happening at the same time… and while we could consistently push into phase two without issue… we struggled to get elementalists down.  I have a feeling that we are going to have to split into teams and each focus on a finite number of mechanics.  Drama aside it felt like a really good night of raiding.

Serious Spelunking

Kromog Fell Down

Wow-64 2015-03-10 21-43-21-79 Once more we entered the Blackrock Foundry, and once more we made some progress in our eventual goal of killing Blackhand.  Generally speaking on Tuesday nights we try and clear all of our “farmed” content, some of which is less farmed than others.  We struggled a bit at Oregorger this week, but managed to get him on what I think was our third attempt.  That fight is just frustrating no matter how often  you do it.  I am not really sure what we were doing differently and if we were breaking boxes in the wrong order, but Oregorger was not going where we expected him to go.  Eventually through a combination of luck and perseverance we managed to defeat him, and move on to more interesting fights.  Quite honestly other than this rough spot, it was a pretty banner week given that we were down at least one healer the entire night.

Once again I got nothing of any use from the evening which is starting to get frustrating.  This is two weeks now without a single upgrade, even after spending plenty of bonus roll tokens.  My hope is that eventually there is going to be a week where everything I need drops all at once.  It is just frustrating when you can feel the entire raid getting better geared… and you are still stuck at roughly the place you started Blackrock with.  Our big accomplishment of the night is that we finally managed to defeat Kromog or Kologarn 2.0 as we tend to refer to him.  On the attempt we managed to down him I think I was the only person dead, or at least one of the only.  My issue was that I danced around with one of the tanks for a bit as we kept going for the same hand.  All told though it was a pretty great night of raiding, and I look forward to making progress on Thogar on Thursday.

Serious Spelunking

ffxiv 2015-03-10 23-43-54-28 While raiding is enjoyable and an important part of my week, it was far from the most important thing on my mind last night.  Since I have a level 50 of every role, I have decided to deep headlong into the hole that is crafting in Final Fantasy XIV.  Since I am making this my new mission I have decided to take it on in a rather methodical way, and that means focusing on leveling my Disciple of the Land “gathering” professions first to hopefully make feeding materials to the OTHER professions that much easier.  If you have been reading my blog you have known that over the last few days I made a very serious push to finish leveling mining.  Last night at the  beginning of the evening I was what felt like a stones throw away from 50 sitting at 48 and some change.  The problem is my evening did not work out exactly how I intended, and one thing or another kept sidetracking me.  By raid time I had managed to push through to 49 but had to take a break to beat up orcs and such.

After the raid however I went back to pushing the gathering leves.  The 45 leves in Coerthas send you all over that zone, or more importantly in three distinct areas.  One of the tricks I figured out is the keep doing the one closest to the leve master, with a hopes of stacking all three of the ones that were further away at the same time… and then going out and completing those together.  Each time you complete a leve it resets the ones the master offers.  Essentially it took a few trips to the closest leve and one trip to the three furthest and I dinged 50.  I have to give huge thanks to Thalen for hanging out and crafting me a full set of level 50 miner gear that I am wearing in the above picture.  The best part… is that /visor turns off and on the headlamp.  I have to say that a game is amazing if it can even make the crafting gear feel epic.

Lumberjack Time

ffxiv 2015-03-11 06-11-45-13 I wasted no time sitting on my laurels, because I have so much more to level in order to reach my goal of being an “omni crafter”.  This morning I started down the path of the botanist, which is essentially the guild of lumberjacks.  I have to say though… after playing a Warrior for so long… that axe feels really puny.  As of this morning I am sitting at level 5 and have completed the first quest.  For this next stretch I am going to try and push through as long as I can stand it on just harvesting material alone, to hopefully allow my level quest allowance to regenerate a bit.  Right now I only have 35 allowances, so it took most of the 99 maximum that I was sitting at to go from 30 to 50 mining.  That is really my only frustration with this process, is that I don’t really understand why there is a leve allowance in the first place.  There have to be better ways to farm gil than to grind leves over and over.

At least with leveling a battle profession, I can rely on dungeons and fates to replace the need for leves.  But with crafting of all kinds it feels like you desperately need those to augment the experience you gain through harvesting.  My hope is that once I start down the crafting path proper, I can use the Ixal dailies to make some serious headway.  The goal right now is to stair step up each of the professions.  So the first goal will be to take all of them to fifteen, then start raising them by 5 levels at a time.  The hope is to make it so that when I need an item from one profession for the one I am currently working on… I can craft those without much fuss.  This is a pretty significant undertaking, but I think I can accomplish it without burning out too badly.  Honestly so far with the gathering professions I find them extremely relaxing.  You end up hanging out, listening to the amazing music in this game, and clicking sparkly nodes.  Compared to tanking… it is a piece of cake!

The Bunny Incident

I have a pretty bad habit of wanting to spawn a feature on my blog and then having it die after a few posts.  Anyone remember Steampowered Sundays for example?  That one I still want to get back to eventually, but with the whole editing and posting of aggrochat often times spilling over into Sunday morning I simply ran out of available time there.  All of this said the other day I was working on providing some information for Sypster on a feature he is working on.  It got me thinking how many tall tales from the mmoverse I have in me.  There are many stories that at the time were frustrating but become more humorous through the lens of nostalgia.  I think we as gamers all have thousands of such tales in us, and with this new feature my goal is to try and devote some time to committing these to paper.  Nostalgia is a powerful force, but one that is fun to wallow in every now and then.

The Bunny Incident

Wrath of the Lich King was both an amazing and an extremely frustrating expansion for my raid.  We had some of our greatest moments, but also some of our most frustrating experiences.  All of which lead me to be a very grumpy person a good deal of the time.  Most of you know me as the generally positive person that I portray on my blog and through social media.  This is all an act, or at least it was when I first embarked upon the journey.  By nature I can be pretty cynical and pessimistic, and it is a sheer act of will that I fight this every day striving to find the silver lining in every cloud.  I spent a good deal of time “faking it until I made it” as it were, and for the most part it worked.  It helped to pull me out of one of the greatest funks in my life.  Today I am going to uncork the events of what lives in infamy within the guild has come to call “the bunny incident”.

When Wrath launched we hit it by storm and our twenty five man completely wrecked Naxxramas 2.0.  We thought we were awesome… but the problem was that the content was way easier than we were used to.  As such our raid got soft and too used to being able to walk into the zone and destroy everything around us.  So when Ulduar launched… it was like a harsh reality check.  Everything about the raid was infinitely harder, and required every single player to pay attention and perform to the best of their ability.  This was not helped by the fact that during this time we had a lot of politics in the decisions behind our raid composition.  We had a number of situations where we had one extremely highly performing raid member, tied to a piece of dead weight… that we were forced to drag along with us in order to get the high performing member.

The Bad Times

Additionally during Ulduar we went through a revolving door of tanks, making it a constant struggle to try and teach a third tank that was drastically undergeared how to survive the completely silly amount of damage that the encounters in Ulduar were heaping upon us.  None of this made for particularly happy times for me.  When the going got tough…  people started flaking out and simply not attending.  There were many nights that people would be available for the farmed content, but when it came to a progression night full of wipes we were barely able to scrape together twenty five people.  It seemed like every step forward, caused us to take a giant leap backwards.  We spent a lot of time during this period wiping to content we had already had on farm because we lacked the resources to really keep going.

We did what any raid would do… and went into overdrive trying to recruit solid people to bolster our waning numbers.  With this came a clash of cultures, because quite honestly we were a much more forgiving raid than most.  This caused some of our new recruits to not really take things as seriously as they should.  At times it felt like trying to teach a kindergarten classroom how to file their yearly tax returns…  but we mostly struggled through at the cost of my own sanity.  We had stabilized and were pushing forward, and one night we were making some very serious progress on Kologarn.  In fact I would say the mood in the raid was pretty jolly as folks were finally starting to get how they needed to move, and when we needed to break people out of the hands.  I felt pretty confident that we would be able to beat the boss that night.

The Event

I believe it was Thalen that had just finished delivering some advise to tweak things up a bit… and I in my normal antsy fashion was pacing back and forth asking if I could pull yet.  I tend to get super impatient before a pull, because I pump myself up for the fight and get the adrenaline coursing… and then have to do something with the nervous energy until go time.  I had just started running in when it happened.  On of our players decided it would be funny to use the the Blossoming Branch on me as I ran in, turning me into a bunny.  The problem is while in bunny form you can take no actions, and I could not click it off in time before Kologarn destroyed me, and subsequently wiped the raid.  Looking back upon it now…  it is kind of funny, but at the time I was not amused at all.

I don’t really know what I said exactly, in some way I almost blacked out during the event.  All I do know is that I apparently proceeded to curse and rant on voice chat for a good ten minutes about what just happened unleashing all of the pent up frustrations I had about the raid group, the lack of effort some individuals were putting into it, and wrapping it all up in a neat rage fueled bow.  I do remember saying that I would be going through the logs line by line after the raid to find out who it was that did it, and they would no longer be welcome in our raid from that point on.  I think I went on to say that I would go so far as to tell the other raid leaders about the incident, because at that time in our servers history… pretty much all of the raid leaders knew each other and talked regularly.  When you got blacklisted by one, you often times got blacklisted by all of them.

The Coming Down

While the guy who did it did not fess up during the heat of the moment…  he did come to me later and apologize.  He went so far as to mail every person in the raid some gold for the repair bill he caused.  He truly felt sorry for doing it, and we didn’t end up kicking him from the raid, or anything severe.  Basically this was the moment I realized that I needed to change something, because I was feeling entirely too much stress and frustration over a game.  I apparently scarred some of the raid members for life, and for the rest of that expansion it was like they were gunshy that “Angry Bel” would come out again.  It is still talked about in our guild, as a sort of cautionary tale…  like “Don’t make Bel mad, you won’t like him when he’s angry” sort of thing.  Its all in good fun now, but I know at the time I quite literally scared some of our members.

I tried really hard to take less of a direct role with some of the raid decisions.  This was the era when I realized that I could not be both the friendly happy guild master everyone knew.. and be the raid leader that everyone needed at the same time.  I think this was really the beginning of the end with me and World of Warcraft, but I ultimately did not leave until Cataclysm.  I kept changing things up trying to keep the game viable.  During Crusaders Coliseum for example I switched from Warrior main to Death Knight main, but regardless of what I did there was still a pool of bitterness there.  This has been the event I think of every time I consider leading a raid again.  Ultimately we have to know the limits, and know what will happen to us deep down inside when we push those limits too far.  Now I am happy to be the cruise director of the guilds I am part of, and the man with the recruitment van.  I strive on a daily basis to remain the “Happy Bel” folks have come to appreciate and keep the “angry wrathful god of vengeance” locked up deep inside.

Multigaming

Goodbye Maxis

simcitydos I technically entered the PC gaming world significantly later than many of my peers.  My family did not get a PC Compatible until 1992 when we took home a 386×16 from Sears and Roebuck with a colossal two full megs of ram.  The very first game that I purchased for it was a copy of Sim City.  There was just something about the idea of building my own town that appealed to me.  Everything about the game was a bit cludgy including the black text on red note card that served as copy protection… but quite honestly I did not care.  I was getting to build a world on screen and my enjoyment soared once I learned that I could put in a cheat and simply build freely without rules.  That right there was the great possibility for Sim City, that you could color outside the lines and create some really interesting stuff in the process.

Yesterday the news broke that Electronic Arts has shuttered the Maxis Emeryville studio that was the birthplace of the various Sim franchise games that we all loved.  I will admit that the last version of Sim City was the only version that I did not purchase at release.  Quite honestly I still have not purchased it, because it felt too icky.  Initially I set back watching as friends got frustrated with the online only functionality, and ultimately had my nose turned up at the Sims-like piecemeal DLC bonanza that started.  What made Sim City so great was that it was this toolbox for us to design our own cities of the future…  but when you start attaching real world price tags to those cities, it just feels wrong.  Electronic Arts clearly knows what they are doing, as they still manage to turn a profit in spite of all the various heinous activities they have done in the past.  I just find it deeply saddening that yet another “classic” studio has in essence been destroyed by them.  They now get to party with the other dead studios like Origin Systems, Westwood, Bullfrog… and I feel like I am missing a few names from the list.

Capping Poetics

ffxiv 2015-03-04 19-55-26-25 Right now I am on a bit of a mission in Final Fantasy XIV.  With the current access to both Carboncoat and Carbontwine through the weekly quest, I have been trying to do everything I can to get my poetics gear quickly.  I freely admit I was doing fairly good at making sure I hit the poetics cap every single week, until the launch of Warlords of Draenor.  After that I fell off the deep end and only really returned to playing Final Fantasy XIV on a nightly basis after the 2.5 patch.  As such my poetics gear is woefully behind where it should be had I been as diligent as I could have been.  Thankfully this just means that I am essentially in the same boat as the rest of our free company.  So now I am trying to at the very least get in a single expert roulette each day.  Last night I spent my night running several different kinds of roulettes to try and make up for lost time seeing as I didn’t actually get any on Tuesday.

One would think that doing the highest level repeatable content in the game would mean that I would run into some assholes.  I know Kodra ran into a single elitist player from the Death and Taxes guild the other night, but in truth most of my interactions have been largely positive.  In Keeper of the Lake that run went as smoothly as I could have possibly imagined, with players actively conversing and talking about what needs to be done.  Then I got Snowcloak and the moment we zoned in, a player said that it was their first time there.  As such I took up the role of giving them the information that they need to be able to complete the fights successfully.  We had a single wipe from the tank over pulling, but no one got grumpy and we just kept pushing forward.  It is nights like last night that make me realize what a rare community Final Fantasy XIV really has.

Multigaming

gw032 The other day we came to the realization that our Free Company has been back playing Final Fantasy XIV for around seven months.  I think I already commented on this being some what of a record for us, with quite honestly our group rarely sticking in one place for more than a couple of months at a time.  We are very rarely one month players, but by the same token when a new game comes out we rarely make it past the three month marker.  In truth Final Fantasy XIV represents one of the longest uninterrupted stretches of playing any game ever for me.  I played World of Warcraft for about seven years without pause, Everquest for 3, and Dark Age of Camelot for 2.  As such Final Fantasy XIV sits as fourth place already in this hierarchy of longevity.  I think the reason why it is working so well this time is the fact that I am still playing other games at the same time, and because of this Final Fantasy XIV feels like a constantly fresh experience.

For years I have been enthralled by the schedule that Sypster keeps with his gaming, because he is the only person that I know who has quite literally a specific game that he plays on a given day of the week.  The other day I realized that maybe this is precisely why this current volley of gaming has been so successful.  I have a very distinct schedule, I just didn’t realize it until I started thinking about my various in game commitments.  On Tuesday and Thursday for example I am raiding in World of Warcraft, so as such I tend to devote those days entirely to that game regardless of what else I might be playing.  Monday and recently Saturday before we record our podcast we have been raiding in Final Fantasy XIV so those days naturally become something that I log in and devote my entire energy to that game.  Everything else is pretty variable, but I tend to mix in at least a little Guild Wars 2 daily so I can get the login bonuses, and lately quite a bit of Sky Saga.  So ultimately my schedule seems to have enough structure to keep me focused, but enough freedom to know that I am only a few days away from having a more freeform night of gaming.  It seems to work for me, and I am hoping that means I have finally stabilized in my gaming habits… as quite honestly I had gotten tired of jumping from game to game every two to three months.