Minecraft But Cumbersome

Hey Folks! I guess I might still be taking a bit of a break given that I did not blog yesterday. I am mostly spending my evenings chilling out mapping in Path of Exile II while listening to the latest book in the Divide series by J.S. Dewes. However there is another game that I have been exploring a bit. One of my friend tipped me off to Vintage Story, which is a game that attempts to bring back the confusion and fear that was playing Minecraft back in Alpha when we did not have all of the patterns and progression trees memorized. This game has apparently been out since 2016, and started its life as a mod of the same name. However mechanically it feels fairly similar to Minecraft in that you punch blocks to harvest them, place them with the right mouse button, and open your inventory with E.

The similarities however go careening off a cliff pretty quickly. In Minecraft you punch a few trees, get some resources to craft some basic tools and then rapidly start progressing your way up through the skill tree as you immediately dive into being able to mine resources properly. In Vintage Story… you go through the Stone Age first. Essentially in that first day you are looking for a few resources, the first being flint, which shows up occasionally in these stone piles scattered around the surface of the world. In the above image there is a stonepile in the middle of the screen, and flint will show up as a slightly darker colored rock in those piles.

When you have at least two pieces of flint you can create your first tools by the process of knapping, which is a legitimate thing that our ancestors used to create effectively the first known tools. Essentially in the real world, you use one rock to flake off pieces of another rock until you have shaped it into the manner that you wanted. In Vintage Story you place down the stone on the ground and then slowly knock out pieces of rock until you have freed the shape of the toolhead that you are trying to create. Initially you are going to create a Knife which then can be used to harvest plants, because you will need grass and reeds to progress further.

Once you have a toolhead you can place it in your crafting inventory along with a stick, which you can either pick up off the ground, or get from punching bushes rarely. You can also create an Axe with flint that allows you to start felling trees… and then taking those logs and splitting them into firewood. When combined with dry grass you can create your first campfire. You have to use dry grass and sticks to create a firestarter though… which has a seemingly random chance of lighting something on fire as it loses durability.

Once you have your trusty flint knife, you can wander around and find bodies of water… which often have cattails growing beside them. You can now harvest these and then use them as reeds for the creation of wicker goods. Namely you want to create hand basket which allow you to expand your meager inventory beyond the tool hotbar slots. You can also use these to create more permanent chests that will be helpful once you settle down and build shelter.

I built a relatively simple shelter… that is honestly quite ugly… but I don’t know how to make decent looking building blocks. Essentially the game has a day/night cycle that is 45 minutes in length. In the default survival mode when night falls, a monster type called creeps spawn and hunt you down. You have to be inside in order to really survive this. Similarly wolves are another massive problem in survival mode as they will aggro you from quite a long distance away and chase you for a good ways before giving up. You can also customize your difficulty level, and for the time being I am playing on a custom mode that delays the nighttime spawns for several days and makes wolves neutral. I am essentially trying to get my feet under me before I deal with chain deaths.

I’ve reached the point where I am beginning to move into the metal age, and with this I need clay in order to form molds and crucibles. Essentially once you have a shovel you can seek out clay deposits and then similar to knapping, you form the clay into specific shapes building up several layers of blocks until you have reached the final shape. Here I was creating four crucibles where I had to create the base for each and then build up several layers of walls before finally adding the top to the container.

However your clay doesn’t become usable until you have fired it in a kiln. The cool thing about this is… so far everything that I am doing in this game mirrors the real world practices. So the simplest form of a kiln is a pit kiln, where you effectively dig a whole… surround the raw dry clay vessels by material that burns, and then layer on things that will burn more slowly above that… finally lighting the whole mess and letting it burn and cool on its own. Weirdly enough I have actually fired clay bowls in the real world with a version of this… in essentially a metal trashcan. In the game version you dig a single block hole, place your vessels on the ground, layer up 5 layers of dry grass, then 2 layers of sticks, and finally place 4 pieces of firewood on top before lighting the whole thing. It takes 24 in-game hours to complete the process at which point you will have your fired pottery waiting on you at the bottom of the pit. These however catch EVERYTHING on fire… so make sure you surround the pit with some sort of non-flammable retaining wall. Definitely DO NOT do this in a wooden home.

There are a lot of random spawns out in the world, including traders that will buy things from you and sell other things back to you for the gears currency that they trade in. There are various ruins of buildings, that occasionally will have chests that you can loot with resources that you might not yet be able to create on your own. When I last stopped playing I was firing a hammer mold and a pick mold, and was roaming around the world looking for surface deposits of copper. The next step is to go through the process of smelting that copper in a crucible and then pouring the molten copper into the two molds. From there I will need to create a pair of tongs so that I can take the toolheads once cooled and go quench them in a nearby body of water.

One of the things that I really appreciate about the game is that it has a very robust mapping system. You can right click on the map and add waypoints noting various things that you find in your travels. I’ve heard that finding copper deposits on the surface also indicates that there should be nearby copper once you are capable of mining below the ground. So I’ve marked all of these with a copper colored pickaxe with the goal of eventually going back once I have the necessary tool to go exploring further. Similarly if you find clay, you can mark it on the map so you can go back later and harvest more of it given that there always seems to be a lot of it when it spawns.

The game is definitely interesting, but I am not sure if it is the sort of thing I will play with any frequency. I play games not necessarily to mirror the difficulty of how you might do the same thing in the real world, and while I appreciate the level of “sim” built into this survival Minecraft clone… it might be a bit too cumbersome for me personally for the long run. Especially given how quickly your tools break down, forcing you to create new ones. The level of nonsense that I am going through to create my first copper tools… is not something I want to do on a daily basis. In theory once you move on to smithing, things get a bit easier… but still the amount of resources needed to do only the most basic things seems a bit on the extreme side.

If you are the sort of person who likes to run Minecraft with the super simulation heavy mods installed, it might be worth checking out Vintage Story. One thing of note… this is not on Steam but is instead on Humble Bundle, Itch.io, or directly from the developer. I picked my copy up from Humble mostly because I already have a bunch of games on that platform.

AggroChat #312 – A Whole New World

Featuring:  Ammo, Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

Tonight we are back after having a week off due to scheduling.  Bel is super excited to talk about Amazon’s New World, which finally leaves NDA.  He goes into a deep dive of his experiences so far with the assorted systems of the game.  From there we have a reasonable segue into a discussion about Guild Wars 2 and getting used to the WvW pvp system.  We also talk a bit about other games like Final Fantasy XIV and how it handles PVP.  We have a random aside where Bel talks about how he tends to avoid using mounts in Open World games, and finally Ash talks about how he has come to peace with the Blue Mage in FFXIV.

Topics Discussed:

  • Amazon’s New World
    • Deep Dive into Systems
  • Guild Wars 2 WvW System
    • Final Fantasy XIV PVP modes
  • Frog Fractions ???
    • When a DLC is a new game
  • Bel Ignores Mounts in Open World Games
    • Ghosts of Tsushima
    • Horizon Zero Dawn
  • Making Peace with the Blue Mage
    • How Ash Learns to Accept the Systems

Ode to a Smalltown Skater Punk

Tony Hawk in Pretending I’m a Superman

Sometimes you end up with a post stuck in your head that develops a life of its own. Sometimes I veer wildly into territory that I doubt anyone is interested in, and this might go there. The biggest challenge however is I am not even sure how I am going to navigate what I am wanting to talk about. Let’s start with the basics. This weekend I watched an excellent documentary on the making of Tony Hawk Pro Skater called “Pretending I’m a Superman” name from a line in the Goldfinger song Superman. I don’t think it exists on any of the streaming services, and was available for rental for $5 or to purchase for $10 so I just outright purchased it. It was a phenomenal documentary and essentially covers both the evolution of the skate scene and the events that lead to the creation of the Pro Skater franchise, and it’s eventual downfall.

Tony Hawk Pro Skater 2 in all its old-school glory

There are times that I wonder if I am legitimately going through a mid-life crisis. There are times when I get hit so hard by nostalgia that it is almost painful. While I have been messing around with retro consoles lately, this latest venture was triggered by the impending release of a remastered Tony Hawk Pro Skater 1+2. THPS was a very important game for me, but maybe not because of the reasons you might think. I spent a good chunk of my adolescent years as a skater punk, growing up in a very small town without much of a support structure for those sort of en-devours. Thankfully I had a group of about a dozen or so friends who had similar interests at a similar time, but in the pre-internet era we were grossly ignorant about a great many thing.

If not the an exact match, very close in appearance to my first Skateboard

One of the things that you need to be aware of about living in a tiny town prior to the spread of the information super highway is just how small of an existence it was. In a small town in the 80s and early 90s you pretty much had a Dollar General, a Grocery store and if you were exceptionally lucky a Walmart. If something could not be obtained from those locations it was effectively a strange and magical artifact. Weirdly enough my very first skateboard came from the local grocery store and was purchased by me pestering my parents for all of the C&H Greenstamps they had available. I have no clue what the equivalent cost was, but above is an image that if not the same model comes mightily close to my memories of it.

It was not a good skateboard, but then again at that point we had no clue what a good skateboard was. My friends had similarly bad skateboards and we thought we were cool. The board lacked a lot of features that you really need to do much with it… namely it was completely flat and had no concavity at all. Second problem it didn’t really have much of a tail, so you were wildly limited in what you could realistically do with it. However it claimed by be a “Ninja” skateboard, which sounded really cool to us at the time. This was apparently a thing because I remember at least two other friends having one branded this, and a few others riding Nash which were at the time equally horrible. The thing I remember the most about it is just how bad the wheels were. They were an exceptionally squishy urethane that picked up every rock and caused you to come skidding to a halt at random.

Thrasher Magazine, a key lifeline of knowledge

Our primary source of information in these early days were horrible movies like the 1986 Josh Brolin vehicle… Thrashin’. The movie did serve a greater purpose however because it introduced us to the Red Hot Chilli Peppers which is a theme that will resurface later. The grocery store news stand infrequently carried the magazine Thrasher, and it was pretty much a race to see who could purchase it before they would ultimately sell out. I had the good luck of being Catholic and our tradition was to go to the Grocery store immediately following Mass, which was a good two hours before anyone else in town would be there. As a result I managed to pick up most of the issues, because the concept of subscribing to a magazine was wildly foreign to any of us.

Santa Cruz Slime Ball wheels

As we came to realize just how bad our skateboards were, we sought a way to improve our lot in life. The friend who could talk his parents into buying him anything had mail order as an option. The rest of us needed a physical location, and at this point the only place any of us knew was Gadzooks. This was located in a mall roughly an hour and a half from our tiny town, and was effectively a clothing store chain. For some reason unbeknownst to any of us, they carried a small stock of decks and various bits needed to make a proper skateboard. While I did not get my first skateboard there, I did manage to talk my parents into a pair of 65 mm Santa Cruz Slime Ball wheels that were neon pink and neon green. While this was largely a stop gap measure because the board itself was still awful, it did go a long ways to making the experience more manageable.

The Skateboards that I owned throughout the years

My first real skateboard came not long after that, but I remember it being a Christmas present. It was however the sort of Christmas present that you know about because you ended up having to pick it out. By then we had found another option for skate equipment in the form of a ski shop called Think Snow. They didn’t have much in the way of stock, but had access to order pretty much anything we could want and I wanted the Jason Jessee Neptune board. I mean your first skateboard is going to be chosen because it has badass graphics right? I also got to pick out a pair of turquoise gullwing trucks to go with it… which I thought looked cool but in hindsight were really poorly designed and lead me to grinding the bolt off.

I managed to assemble the rogues gallery that were all of the boards I rode over the years. The first one being of course the Jason Jessee. It had a really shallow tail and nose kick, which lead me to grossly over compensate with the Staab Genie, which was a heavy as fuck monstrosity that was designed for ramp skating. This lead me to over compensate again when I got the Natas which had a really short wheelbase and pretty aggressive nose and tail kicks, but was not really comfortable for my already 6’2″ frame. The Danny Way board was a case of finally choosing a board for how it felt rather than how it looked. Jason Lee was another case of me doing this, even though I did really like the Cat in the Hat artwork. Side note this is in fact the same Jason Lee of Television, Movie and now photographic fame.

Footage from Streets on Fire by Santa Cruz

The biggest challenge by far of being a skater from a small town was the general lack of options for where to skate. I grew up in the country, and since skateboards do poorly on dirt… I spent a lot of time without many options. My dad ran a photography business and when he added a studio onto the house, it included a really nice ADA compliant wheelchair ramp. I spent many an hour riding down that ramp and then trying to bail before falling off when I hit the gravel.

The highlight was always when I got to got visit my “city friends” and hang out, but that in itself was its own kind of misery given that our town had an excessive number of brick streets. If you have ever encountered it… apparently at some point in the history of the town we had a famous brick plant and as a result many of our street were never paved over to show this heritage. Given time and as the skateboarding fad spread, we got access to ramps of varying degrees of quality, and I even got a second hand 8 foot tall half pipe which was enjoyable and increased my access to riding more regularly.

Footage from Ban This by Powell Peralta

All of that said there was still a lot of time when riding just wasn’t feasible. At home I had a three-tier giant fingerboard skatepark that I had built out of cardboard, index cards and the barrels of various pens as coping. There were a very small number of Skateboarding games on the NES but between my friends and I we had copies of them all. I spent most of my time playing Skate or Die, but later I got access to the port of Atari’s far superior 720. The other major downtime activity was watching various skate videos that we had somehow acquired.

I say somehow acquired because you have to remember, in a small town that which does not come from Walmart does not exist. That said there was a bit of an underground trade in bootleg copies of things that someone at one point legitimately purchased. Anytime something new would enter the system, there would be a sequence of bad copies of copies until practically everyone had access to whatever it was. One of my happy realizations of late is that a lot of these skate tapes have found their way onto YouTube. So now it is entirely possible for me to watch some of my favorites including Streets on Fire by Santa Cruz, Ban This by Powell Peralta, and I even managed to find a copy of the Vision Street Wear US Championships that I can only assume someone originally taped off cable. Side note… most of us had no access to cable television either.

Small towns don’t really have a proper culture of their own, but instead adopt things through whatever means necessary. We didn’t have peers to look up to and show us the ropes. Instead we relied on these videos and the few magazines we could scrounge together. As a result being the impressionable youths that we were, our identities were very confused mirrors of what we had been seeing. We dressed like the skaters we saw dressed. My artwork at the time was deeply influenced by the artwork that adorned the boards and my best friend and I spent countless hours drawing what our boards would look like… you know when we went pro because that was absolutely a thing that was going to happen.

Of all of the influences, I would say the biggest for me personally was the music. In a small town we had access to two kinds of music… hair metal and even bigger hair country music. I mean I listened to my fair share of Poison and Def Leppard, but craved something more. These skate tapes had these phenomenal soundtracks from band we had never heard of, and had no clue how to even get access to. I remember pausing the credits to Streets on Fire and scribbling down the name of every band that had been featured. Our little tribe made it a mission to spend birthday and allowance money trying to acquire a trove of this magical stuff.

Of course not a damned bit of it was available local, so it would involve frantically scouring the racks of every music store we got access to, but over time through a similar bootleg network we had built up a soundtrack for this shared culture. This lead me down the rabbit hole of labels like SST Records, Epitaph and Sub-Pop and to obscure dives like Mohawk Music that I still miss to this day. This also represents the time when we were heavily listening to bands like Black Flag, DRI, Fugazi, Minutemen, The Descendents and still my favorite of the batch Firehose. Once one person got access to something, it was rapidly spread throughout our burgeoning community, because that is the sort of thing that happens when access to anything “new” is so damned limited.

Tony Hawk Pro Skater Remake

So when I talk about Tony Hawk Pro Skater, it is all of these things that come rushing back to me in their vivid technicolor glory. It has never necessarily been about the specifics of the game, but instead the quirky culture that surrounded my days as a skater. I was never certain what lead me to stop skating, but looking back now I think it has a lot to do with the fact that I spent the majority of my junior year in high school pretty damned ill. I was having black out spells and even managed to very neatly park my car into the ditch during one of them. With this came a fading away from a lot of the people that I had been involved with… I lost my gig as drummer of our band and as that circle of friends made their way into harder and harder drugs I sorta just stayed purposefully distant.

Around this same time circumstances lead to us getting our very first computer, a 25 mhz 386 with two whole megabytes of ram, which we eventually upgraded to four. With this my friend group changed as well, as I shifted from Skateboarding as my primary interest to all the things that had taken a backseat. I delved more deeply into pen and paper roleplay and wargaming. I spent more time playing Super Nintendo and then was completely blown away when I got to play Wolfenstein 3D for the first time on the PC. The underground network of acquirers of things shifted from bootleg music and skate videos to bootleg copies of Civilization or Prince of Persia. I still lived in a tiny town and my access to things was just as impossible given that Walmart didn’t start selling anything PC Gaming related until I was in college.

After that the come the internet and access to all of that knowledge that I had so desperately been wanting all the years trapped within my tiny confines. I commuted back and forth to junior college for two years, and during that time I was introduced to my wife from a mutual friend from Belgium. This acted as a gateway to meet a lot more denizens of Undernet and ultimately influenced which college I went to, leading us to get together as more than just passing friends. My life changed in a lot of ways rapidly as happens when you graduate high school and move on with living.

The truth is I was never a good skater, but I enjoyed it. I could Ollie if somewhat unreliably, and through moments of sheer miracle could occasionally land something like a pop shove it. The truth is among the dozen or so of us in the little tribe… there were maybe three with any real talent that acted as tutors to the rest of us who just enjoyed cruising around and doing simple things like grinding parking blocks. To the best of my knowledge none us actually skated past our senior year. I kept my board in the back of my car for years and through a bit of freak accident wound snapping a truck trying to land a kick flip. I never repaired it after that and as a result it put a somewhat permanent end to my skating days.

Tony Hawk Pro Skater Remake

We are nearing the launch of Tony Hawk’s Pro Skater 1+2 on September 4th, and with it has come this flood of emotions. I have access to the warehouse demo, and it plays just as well as I remember the originals playing. That said none of my feelings are really about the game, and are instead about this fairly important time in my development. Deep inside of me is still buried a little skater punk, and I think this is the era when I developed my deep distrust of authority figures. We went through a period where everyone seemed to be trying to pass ordinances to stop us from having fun, and I got shot at (I think it was just a pellet gun) by a local gas station owner when we rode up to try and buy something out of the pop machine.

Nostalgia is a very powerful drug, one which I seem to be deeply susceptible to. I am thankful to this time and the influences it had on my musical tastes. I still get joy by watching those old skate videos, and from time to time I break out a fingerboard with a strong desire to once again build a completely nonsense skate park. For the time being however I will just look forward to the THPS Career Mode and the ability to build and share sweet park designs with my friends online. Like I said at the beginning of this nonsense, this is a post that I felt like I needed to write. I am writing it in large part for myself, but maybe someone out there will get some enjoyment from it as well. I will close by channeling my preteen self that was listening to way too much Exploited… Fuck the police, Skateboarding is not a crime.

The Good, the Bad and the Ghost

Innocuous Credit Sequence Screenshot from Horizon Zero Dawn

This morning I have a handful of topics to talk about, and none of them really feel like they are big enough to fill an entire post. As a result you are going to get a number of tidbits about each. Starting up with a screenshot from the credit roll sequence of Horizon Zero Dawn that is in no way a spoiler for the game as a whole. This is the second time I have gotten a credit roll for this game as I had originally played it on the PlayStation. Knowing how the game goes does not stop the fact that the ending was still an emotional sucker punch and I did not have dry eyes at several points during it.

The only advice I would give is that it personally felt better to pause the main story at some point and go knock out the DLC content, and that more or less paid off well. I love it when a game gives you a moment to visit with your friends that you met along the way one last time before the looming end battle. Playing through the DLC ahead of this moment meant that elements of the DLC were included which felt really good. I personally paused the main story shortly after getting to the main city of the game and getting the quest directive “Find <character name> at the Excavation Site” and that seemed to be a good place because it was a lull in what was happening.

Yeah Kamala I feel the same way

I feel like I am getting dangerously close to beating a dead horse at this point with this topic. I tweeted my feelings on Friday and spent a good chunk of Saturday’s podcast talking through it as well. Avengers was not a game that I had been following super closely, but I was hoping it would be enjoyable and had been looking forward to it. On Friday’s I have to take a half day furlough and as a result I had planned on spending my afternoon playing the game. I ultimately lasted about two hours before giving up and asking Steam for a refund. I verified this but in the entire history of using steam since September 22nd of 2004… I have asked for two refunds. The first was for Skater XL, because I was hoping for something like Tony Hawk Pro Skater and when I asked if there was a way to configure the game to behave like that the community was toxic as fuck to me. The second game is Avengers, because I feel like the problems I have with this game will not be fixable within the time frame of a September launch.

The sad thing about this is that I really was enjoying the story beats, but the core gameplay loop felt awful. If you have ever played a truly alpha game, there is a phase that sorta happens early on when all of the pieces that make up the combat system are in the game, but nothing has really been tuned to make it feel enjoyable. The characters are making attacks but they don’t really have a solid flow that they feed into. This is what Avengers felt like to me, as I fought with the overly aggressive camera and screen shake and combat that didn’t feel seem to feel like it was actually connected to what my character was doing. The similarly aggressive Quick Time Event system and the fact that sometimes they just wouldn’t fire when you needed one of them to… like swinging over a chasm… got tiring as well.

We are effectively two and a half weeks away from launch, and at this point… I have no faith that the game is going to change in a significant way. Unless they made the stupid decision of having players play through a year or more old demo… the game is effectively where it is going to be when the game launches. Ultimately it came down to the fact that nothing I was doing was really “fun” because I didn’t feel like I was engaged with the world around me. Maybe it feels particularly bad because I have been playing Horizon Zero Dawn and Ghosts of Tsushima… both games with phenomenally engaging combat systems. As it stands it is doing a lot of the things that DC Universe Online did in 2011 but instead gives you less freedom of movement and throws in a bunch of Quick Time Event infused cinematics for you to watch. However I believed the combat in DCUO, which I guess makes it the better game.

Tony Hawk Pro Skater 1+2 Warehouse Demo

Another demo that I got to play with this weekend is the Warehouse level from Tony Hawk Pro Skater 1+2. I don’t have a ton to talk about this because I have only played a few sessions, but I know enough now to feel like this is legitimately going to be a good game. I have been playing THPS2 on my RG350 emulator handheld, and I have to say that this essentially checks all of the boxes that the original game did. The only thing that takes a little getting used to is that the game as a whole is considerably faster than the original. The other thing that is a bit weird is that instead of standing up after a wipe, you sorta do this glitchy rewind thing which is stylized… but takes some getting used to. Those things aside… it was after a few minutes that my muscle memory started to come back. I do want to play around a bit with button mappings because as it stands a few of the buttons should be handled better with triggers.

Ghosts of Tsushima on baseline PS4

I spent the majority of Sunday playing Ghosts of Tsushima. I had been wanting to play through HZD before really getting into this game in earnest. I gotta say I am really enjoying myself and the only thing that would have made the experience better is… 1) if it were on a PC and 2) if I was playing with a keyboard and mouse. Essentially controller just isn’t my jam but I suffer through it on occasion for games that I feel are worthy of the frustration. I am still largely in the first area of the game, slowly working my way through the story missions and recruiting help. I am sure I will have more to say in the coming days. I know everyone has been talking about this already for months but it is all new to me.