Bel’s 2015 Game Awards

Year in Review

 

First off let me start this post by wishing all of you my readers a Happy New Year.  During the course of this past year nearly 70,000 of you have visited my blog, and I am still scratching my head as to why.  Whatever I am doing, I guess I will keep doing that in the next year.  I do have some cool ideas for things to keep me moving forward, but I don’t really want to go into those right now….  mostly because it will involve some programming on my part to make it function.  The thing I have learned over the years of blogging and this coming year will make seven…  is that I am really really bad at columns.  I will start a feature and then after a few weeks to months it peters out.  The MMOs Worth Playing feature was one of my favorite so far, but it was also one of the more time consuming.  That said in the  coming year I would really like to bring it back, and maybe change its focus to be a little big more manageable….  sort of a MMO of the Month Club type thing.  Each week during the MWP thing I was trying to log into that game, play it a bit to remember the things I liked about it… take fresh screenshots and get up a post every single Friday.  As we got into the pre-Holiday crunch time it failed miserably.  Maybe an MMO of the Month will work better because it gives me more time…. though honestly if the AggroChat Game Club is any evidence I will probably just end up waiting until the week before we record the show before attempting to play the game.

This morning the idea is to do my Awards for the year, since we have officially wrapped up a year now.  These are not exactly your normal awards and more like the back of a high school year book…  most likely to succeed etc.  Though from what I understand…. there are a lot of schools who are no longer doing that for sake of potentially damaging students self esteem.  More than anything I want to thank all of you for joining me on this continued journey.  The last few months of the year were pretty rough on this side of the equation, but you all kept with me and kept supporting me, and for that I am immensely appreciative.  Without further rambling…  here is the inaugural edition of “Bel’s Game Awards”.

Biggest Surprise

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Hatoful Boyfriend – Feel the Birblove!

I absolutely did not expect to like this game, and in truth I probably never would have played it were not for the fact that my good friend Grace chose this as her aggrochat game of the month.  I expected it to be largely played on a goof, and even went to the extreme of recording my first game play session because I expected it would be a maddening experience for me.  The end result however was something I did not expect, I really enjoyed it.  I laughed more while playing this game than I have laughed in a long time while playing any game…. maybe since initially playing Sam and Max Hit the Road.  What is even more shocking is that I continued on after the initial play through and ended up getting six or seven different endings by the time we had recorded the AggroChat show.  There has been a whole side discussion since about whether or not Hatoful Boyfriend is actually representative of Otome and Visual Novels in general…. or if it just lampoons the genre.  I think more than anything it opened my eyes to the fact that this sort of “non-action” game can be extremely fun, and would make me at least try some other games.  So kinda like WoW is an ice breaker for MMOs… this might be that sort of Icebreaker for Otome.

Biggest Disappointment

Citizens of Earth
Citizens of Earth

I remember when I first saw this game… it seemed like this amazing callback to the Super Nintendo era of RPGs where you had such oddball genre bending hits like Mario RPG and Earthbound.  The problem is that in application…  the game ended up as this soulless hull that simply was not fun to play.  This was our very first AggroChat game club game… and none of us really liked it.  This was the game that essentially we all unanimously voted that we wanted to play… and was also the game that  caused us to change gears and start letting individual members pick a game for us to play, rather than trying to all decided together what the next game we would play might be.  The game was frustrating from a technical level, but the level of grind needed to get very far just made the experience simply not enjoyable.  The idea of being able to recruit hundreds of potential party members was amazing…  until you realized that not a single one of them was interesting at all.  The part that ruined it for most people was the fact that the main character, the mayor was so completely unlikable.  I think it was Kodra that said that the game would have been salvageable if you could simply leave him at home and go off adventuring without him.  The stereotypes were caricatures were humorous for the first fifteen minutes, and then quickly became painful to keep playing.

Most Improved

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Destiny – The Taken King

What can I say about Destiny the Taken King that I have not already said.  I had no real hopes for this expansion because for the most part I had abandoned all hope for Destiny before the time the first expansion patch landed.  Year one was a grindy mess whose light leveling system left me scratching my head and simply not caring anymore about trying to progress.  I believe I managed to get to Light 26 before hitting a wall of resource gathering, that I simply lacked the desire to keep pushing through.  In year one engrams in general felt few and far between, and you were constantly having to judge whether or not an item provided enough light to make it worth swapping it in, even if in other ways the item might be superior.  Year two fixed a lot of this in the same way that the Diablo 3 2.0 patch just magically fixed that game, or at least made it FEEL better.  That is the thing with me and games, the moment to moment game play has to feel good and also feel like I am getting something for my time spent.  While I could say that technically there is way more grind in Year 2, it feels like you are at least getting something for your time…. even if it is just weapon and armor parts.  I would rather see things drop… and all of those things be crap rather than never seeing a drop… and when you finally do it decodes into a lower level than the face value of the engram.  The biggest change however is the fact that the Taken King has a story… and it is actually a cool one.  Through both the quest narrative and the item descriptions that can be found on the website for each of the items you pick up… the game has started to tell this epic tale of both the Traveller and the Darkness, and how the two have battled through countless races and star systems since time began.  For me, I patched up my game and tried the year 2 experience long before picking up the expansion….  and I highly suggest anyone who has not given it another shot do the same.

Game I Still Can’t Get Into

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Dragon Age: Inquisition

I love the Dragon Age franchise…. or at least I did.  I’ve been a fan since Dragon Age: Origins… and I have beaten at least six different endings of that game.  Which as a person who rarely if ever finishes video games… that should tell you something.  I even managed to play through Dragon Age 2 a few different times, and largely enjoyed my experience.  However when confronted with Dragon Age: Inquisition it feels like this insurmountable wall.  Firstly I think the game just looks ugly out of the gate with its overuse of object shine and its strange playdough hair.  The other big problem I have is that generally speaking I play roleplaying games on the sofa, where it is nice and comfy… and none of the laptops that I own are capable of playing this game with decent settings, or at least good enough settings to make it look not like shit.  Recently I have picked it up for the Playstation 4 over the recent sales and it is my hope to maybe try playing it on the vita.  The first statement anyone ever seems to make to me when I talk about my problems with the game… is that I need to leave the hinterlands.  I promise I have left the Hinterlands… but the main storyline is just boring to me.  It is nothing as awesome as Dragon Age Origins was….  and I think that’s because I just don’t like the Inquisition.  I could get 100% behind the Grey Wardens… I believed in their cause and was ready to go into battle for them.  I could give a flying fuck about being the Herald of Andraste.  I hate this green shit that comes out of my hand… and I hate the feeling that I am constantly fiddling with the magic of the world… and my key goal in life seems to be to close rifts full of annoying demons.  I like some of the characters that I interact with, but some of my favorite characters so far are characters you can’t take with you on missions like Scout Harding.  My party of choice would be Cassandra, Sera, and Harding….  but instead I tend to go with Cassandra, Sera and Dorian.  I wish I knew why this game is just so not enjoyable for me…. but I want to play it… I really do.

Lived Up to the Hype

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Fallout 4

The game this year that I was the most hyped about has to be Fallout 4, and that hype cycle started from the moment it was officially announced at E3.  This game did so many things right, and really it was starting with the way it was announced.  They held off to show any information on the game until it was already pretty damned polished, and then they hit it out of the part by saying that it would be in our grubby little hands only a few months later.  In the meantime they gave us a pretty fun mobile game to keep us interested…. which I will talk about later.  Fallout is one of those franchises that I place up on a pedestal for always giving me exactly what I wanted out of the game.  A big open world with lots of little things to keep me interested, and a complete inability to ever truly “finish” the game.  There is more content in Fallout 3, Fallout New Vegas and now Fallout 4 than I will ever have time to see.  Hell in the few days ahead of the launch… I played some more Fallout New Vegas and was still finding things that I had never seen before… and I considered that game pretty damned well trodden.  As far as Fallout 4…  everything about the game makes me happy… apart from maybe the main storyline.  The thing is… I don’t play Fallout games for the story… I play them to go off and inhabit the wasteland and weave my own storyline around me as I go.  I thought the voiced protagonist would annoy me…  but for the most part I have been able to ignore it.  I really like some of the companions this time as well…. namely Piper and Nick.  I wish so much that I could adventure together with Piper, Nick and Dogmeat at the same time because I love them all.  The biggest moment for me though was when I realized that in this game through the  settlement system I could finally make the world a better place.  I have a dozen or so different settlements at this point, and I have spent time building on each of them.  I feel like I am making things work….  and improving live as I go.  As far as the Storyline…  I find parts of it frustrating namely that I did not see a good option to broker peace between the three main factions.  I would have loved a “Can’t We All Just Get Along” ending option… and maybe it is there but I just have not found it.

Hype That Didn’t Last

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Final Fantasy XIV – Heavensward

If I had to pick a game of the year based on sheer amount of time I played it during this year…. the award would go to Final Fantasy XIV.  It has been my constant companion… that is until the last quarter of the year when I started to lose interest.  I can’t say I am disappointed in the game, because the content leading up to Heavensward… and the launch content was really amazing.  The problem I have had is like after the launch of A Realm Reborn there just doesn’t seem to be that much to do to keep me engaged.  I guess in truth the game has always been this way… because I remember us running into the same wall a few months after the launch of 2.0, that ended up leading us to un-subscribe shortly after.  Coming back when we did July of 2014 meant we had roughly a year worth of content waiting for us to progress through.  This content kept us busy up until the point of the Heavensward launch, with us not actually defeating Bahamut until we did it unsynchronized.  With Heavensward we lack that backlog of fun older content to work through, and our casual gameplay style just does not really fit with the Final Fantasy XIV bleeding edge.  So we managed to down Bismarck Extreme, Alexander normal, and made some pretty good progress on Ravana Extreme before we petered out and started to lose interest.  What is making it extra hard is the fact that there are only two max level dungeons at a time this go around.  Previous expansion each content patch came with three new dungeons…. and having to run experts by only alternating between the same two dungeons gets old really really fast.  I am sure at some time I will get the bug and go back to playing this as my primary game…. but for now I am just basically only playing the new story and holiday content as it arrives and the rest of the time…. simply not logging in.

Shocked I am Playing

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World of Warcraft – Warlords of Draenor

At the beginning of the year, I had quite a bit of fun raiding in World of Warcraft, but as Blackrock Foundry drug on…. and the launch of Heavensward loomed I simply lacked the care to keep playing like I have done so many times.  In June I quit playing as the chart at the end of this post shows and focused solely upon Final Fantasy XIV, and I think maybe it is this single minded focus that caused me to burn out of that game so quickly.  Blizzcon is a primal force of nature that no one can avoid… and I have to say it got me started down this nostalgia trip that ended with me playing the free version of the game on my sub 20 horde characters on The Scryers server.  This ultimately ended up with me resubbing to the game and I have to say I am really enjoying myself.  I am playing the game in a much more casual fashion than I am used to, and while I am raiding every single week…. I am doing so with a group that only raids on Sunday nights, and during a time slot when I am normally downstairs watching television anyways.  I know there is technically no new content, but what can I say… I am having fun.  Playing Horde has breathed new life into the game because it is allowing me to not only play with friends I never really got the chance to play with… but also see the world from a slightly different perspective.  No clue how long this will hold out but I think so long as I am playing it and OTHER games at the same time… it might just hold for awhile.  I think the key for me not getting burnt out is to allow myself the freedom to play whatever I feel like playing in a given moment and not really forcing myself to keep playing something that feels stale.

Made Me Almost Care About Mobile

Fallout Shelter
Fallout Shelter

As I said above, one of the things that Bethesda did right with the launch of Fallout 4, is that they gave us a fun app to play with in the meantime.  Fallout Shelter is essentially Sim Tower or the later Tiny Tower mobile game….  set in a Fallout Vault.  This was actually a lot of fun for a few weeks and gave me a reason to play games on my phone.  The problem is I eventually got bored with it the same way I seem to get bored with all mobile apps.  There were a lot of times I thought that I would keep playing it, were it for the ability to play on my desktop while doing something else.  But for a brief period of time I found myself caring about a mobile game, and that deserves some recognition.  My lifestyle just doesn’t really support mobile gaming, in that if I am going somewhere… I tend to be the one driving.  Then when I am at work… I should be you know… working and not playing games.  When I am out shopping…  most games simple require too much to get into them and do a few moves before you need to move on to the next area.  Then when I am home…. I would far rather be using my laptop, gaming desktop, or one of several different consoles than spending time on a mobile device.  The one thing that might change this is the fact that I have started spending some time on my new Kindle Fire before going to sleep.  Right now that time is mostly occupied with reading comic books… but I could see eventually playing a game like Fallout Shelter while trying to fall soundly asleep.

Game I Wish I Enjoyed More

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Rift – Nightmare Tides

If you were to write out every single feature that I would want in an MMO on paper… you would pretty much get the feature set of Rift.  That said for whatever reason I have struggled to get into this game since the launch of the first expansion.  I will come back and play for a bit but find it far too easy to walk away from.  I love Trion, and I love the awesome people that work there.  I love some of the awesome folks engaged in that community like Kiwi.  All of this said… I just struggle to get into the game itself.  I think it is several problems, namely that I just don’t have a large friendly and active community to be part of.  I mean I have the House Stalwart guild but it has been dead since the last resurgence several years ago that lead me to go found it.  For a long time my hope was Machiavelli’s Cat community, but during Storm Legion the Rift contingency pretty much died, and it lead us to merge into Alea Iacta Est…. who then also seemed to die out.  During this awkward period I tried a few other guilds, and never found a home… eventually creating House Stalwart on Faeblight.  The big problem that Rift has that WoW does not… is the fact that there is no cross account id system that you can use for communicating with friends regardless of what character they happen to be playing.  However with the recent “Glyph ID” that is now showing up in the launcher… I am wondering if they are crafting that infrastructure.  I feel like I simply have not put in the necessary legwork to find a new home, because it seems like so much effort.  That combined with the fact that finding a workable spec itself is a challenge, has left me in this phase of logging in… playing for a bit and then fading out again.  I want to love this game, but it has been a struggle.

Most Emotional Experience

The Beginner's Guide
The Beginner’s Guide

This is a strange one for me… because I’ve technically never played this game.  The game itself is more of an experience… a visual novel of sorts… than a true game.  Sure there are gameplay elements and mechanics… but those remind me of the video game equivalent of one of those pop up books that has levers and such that allow you to move the characters or animate a specific story element.  I watched a let’s play video on this game, and in that I pretty much experienced all of it.   The end result evoked some of the strangest emotions in me.. and actually lead me to cry at a few points.  I think any creative type can understand the emotions that you go through in the experience, and I know for myself…. who tends to suffer from a fairly unhealthy amount of imposter syndrome… it hit incredibly close to home.  I am not sure if it was a positive experience, and for all I know given the timing… it might have been the start of my recent funk.  The rollercoaster I went through…  was not exactly healthy.  That said I feel like I have to give the game credit, because it made me feel things… like deeply feel things.  Very few video games can do that, and ultimately I ended up purchasing the game as a thank you for the experience…. even though I doubt I will ever actually install it or play it.

Game of the Year

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The only thing I can really give you… is a hearty shrug.  I don’t know what my game of the year would be.  If you judged it on sheer excitement and the eventual execution… it would probably be Fallout 4.  If you judged it based on the amount of time I spent playing it through the course of the year, then it would be Final Fantasy XIV.  If you based it on the sheer shock that someone got me to play the game in the first place… then Hatoful Boyfriend.  Basically every game on my list deserves its recognition, and for the most part that recognition is positive with the exception of Citizens of Earth.  I played a lot of games this year… and I hope to play even more next year.  Game of the Year is honestly a silly concept… and just like I can’t really give you a firm answer for “Favorite Movie” or “Favorite Song” I could never tell you my absolute favorite Video Game.  My mood plays such of a huge role in what I want to play at a given moment…. and if I want mindless destruction right now Destiny is giving me everything that I could ever want.  But as soon as my mood changes… so does my preference in games… and I often times fall back on sheer comfort gaming like whatever MMO I happen to be into.  So yeah…  all of the games on this list… I mentioned because they were important to me, so they are all my Games of the Year.

 

Week In Gaming 8/30/2015

Stressed but Still Here

This week turned out to be a shockingly stressful one, but thankfully all of said stress happened at work… and I could more or less leave it there as well.  There has been a twinge of sadness as well because months ago I had hoped to be able to attend Pax Prime and get to hang out with friends there.  However that didn’t quite work out, and since I lacked tickets to go there…  because AggroChat was not apparently qualified as a media outlet, I stopped pushing quite so hard.  The beginning of the school year is especially rough on my wife, and it would have been even more stressful to be travelling during this time.  As such I am doubting that Pax Prime will ever really be in my cards unless for some reason they decide to move it either earlier or later in the year.  I will always have Pax South however, and I fully intend to go this coming year.  I am going to be trying to talk as many people into attending as I can, and hopefully can organize a meetup or something while there.  There were plenty of people at Pax South last year but I was completely overwhelmed by it being my first real convention, and the internet was pretty horrible…  so I missed most of them.  Anyways…  on with what is I hope becoming a Sunday tradition, where I review the games I played over the past week.

Final Fantasy XIV

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Currently “The Rising” event is going on in Final Fantasy XIV that marks the yearly anniversary festival.  This year the quest that goes along with it is one of the most touching quests I have experienced in a game before.  I don’t want to spoil too many details about it, but suffice to say there is a little bit of fourth wall breaching going on.  Diehard Final Fantasy XIV fans have this hero worship for Naoki Yoshida and the rest of the team, and it is absolutely well earned.  It feels like there is very much a symbiotic relationship going on there, and they understand fully just how important the loyal fans are to the continued success of the title.  The game is in this interesting place where it is extremely humbled by the fact that it launched in 2010 and failed to capture hearts and minds.  They are putting everything into the game and leaving nothing on the table, and it shows.  Other than the anniversary event we worked on Ravana Extreme attempts, and I have every hope that we will be able to down him this coming Monday.  Past that I have honestly been taking a bit of a break from Final Fantasy XIV, or at least not really logging in every day.

Diablo 3

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If you are wondering where the bulk of my game time was spent, you can look no further than Diablo 3.  I am not sure if it was my time playing Hellgate London, or the fact that I finally pulled my head out of the sand and realized there was such a thing as a “season”.  Whatever the combination I have been pumped to be playing Diablo 3 again and have been spending a lot of time with my friend Grace was we worked on pushing up our seasonal characters.  At the beginning of the week I managed to get my Crusader from last season to 70 with the help of Grace and her crazy torment farming ways.  Then Friday when the new season opened I started work immediately on a female Barbarian.  As of last night I am now level 60 and making the final push to 70.  That is really what I intend to spend most of my time today working on, and hopefully by tonight I will be sitting at 70 and starting to work on gearing up for doing torment and beyond.  I am having a blast, and I am not sure whatever mental block cleared that has allowed me to get involved once more with the click to attack madness.

Wildstar

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I can’t say that I have made stellar progress since last week, but I am continuing with my new tradition of trying to play Wildstar Tuesday nights.  At this point I am level 25 still in Whitevale but I think maybe I can see the end of the zone.  My hope is to move on past it this week and hopefully into something less desolate.  I feel about Whitevale the way I feel about most desert zones in MMOs.  I have come to realization this week that it is never the biome necessarily that I like or dislike, but instead the zone design.  I was warned that Malgrave is coming up, and a desert… but from what I have seen of the imagery inside it seems like something I will enjoy.  I want to devote more time to this game, but for now I am going to settle with making it a Tuesday night thing.

Hearthstone

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The game that I played that shocked me the most this week was Hearthstone.  I have not really spent much time playing it since release, and with the addition of a new expansion of cards I decided to poke my head in.  This is where I found a brand new game mode called Tavern Brawl.  Apparently you have a different weekly challenge, and this week was essentially playing with a randomized deck.  I played hunter and had a good amount of success.  Playing with a random assortment of cards, including many of the brand new Grand Tournament cards gave me a nostalgic feeling much like the early days of Magic the Gathering.  I used to love the days when I was limited based on the  cards I physically owned and as a result made some odd decks to try and weave in my favorite elements.  In truth I would probably play Hearthstone more often if this random brawl option thing was a fixed item.  I know this coming week there will be a completely different Tavern Brawl, but I will likely poke my head in to see what it is and give it a shot.  This might breathe new life into the game for me, and for that I am kinda pumped.

Fallout Shelter

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My week in review would not be complete without at least talking a bit about Fallout Shelter.  Now I have been technically playing this game for awhile now but since I do not regularly use my iPad, the sessions were limited and I went weeks between opening the app.  With the release of Fallout Shelter for android I have been playing it far more often on my phone, and it has now become my default “moment of downtime” game as I check in on my little post apocalyptic ant farm.  All things said I learned a lot of lessons playing it on the iPad that I have now applied to this new vault.  Where Vault 999 was a relative failure, Vault 861 is pretty damned idyllic.  Through a bit of luck of drops, and some careful planning I have managed to create a pretty safe environment that can absolutely shred raider attacks.  I had a random person show up at the vault that was fairly warriorly, and once I equipped her with power armor and a plasma pistol she has been roaming the wastes dispensing justice.  At the same time she has become a major source of income and the gear she brings back I am slowly outfitting all of my settlers in.  I have jokingly started calling the restaurant on the first floor Cafe Death, because the raiders always go there…. only to get shredded by all of my shotgun toting vault dwellers.  The only thing that I feel bad about is that I essentially  have one couple that is slowly populating my vault.  I have left them in the room for weeks now and they have half a dozen offspring roaming around as a result.

Hatoful Boyfriend

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The last game that I played a significant amount of this week was of course Hatoful Boyfriend, and last night we recorded the AggroChat game club show for it.  This was Grace’s pick and I think a lot of us went into this assuming that we would end up hating the game.  We were mostly wrong as the vast majority of us had lots of good things to say about the game. To make it even crazier this is the first game that the majority of us have actually played through more than one… but given that an individual play session tends to only be around the hour long mark that makes sense.   If you want to hear our length discussion about dating “Birbs” after the apocalypse you should totally listen into the show.

[AggroChat] [Direct Download] [iTunes] [Stitcher]

FFXIV for PS3 Closeout

AggroChat #49 – Road Trip Fantasies Type-0

During this show we are joined by our normal cast of Belghast, Rae, Tam, Kodra and Ashgar as we devote the majority of the show to lots of different things Final Fantasy.  We talk the release of the Final Fantasy XV Demo and how this has sent Tam back into the 90s.  We talk Final Fantasy Type-0 and how we are enjoying this very different Final Fantasy Offering.  We also talk about how the Final Fantasy franchise going to more “on rails” games turned several of us off the franchise for awhile.  Ashgar beats Ori and the Blind Forest and talks a bit about his feelings regarding the ending.  Tam talks about his enjoyment of Dreamfall Chapters and how it isn’t really required that one has played the previous games.  Rae talks about her new Noms website, where they plan on making a recipe a week and reflecting on what the various authors think of it.

I talk about my current funk with my World of Warcraft raid and how the frustrations there are harshing my enjoyment.  We also delve into a deep session once again where we talk about the differences bertween WoW and FFXIV raiding.  We also have a session of “Tam Told us So” now that the news about crafting specialization has taken some of the focus away from us all becoming Omni Crafters.  I talk about my return lately to Elder Scrolls Online and the conversion to a Buy To Play system.  I talk about a game I did not expect to like but find myself begrudgingly enjoying, and that is ZMR:  Zombies Monsters Robots.  Finally we close out the show with some discussion about the League Championship Series and the introduction of the new roaming support champion… Bard.

FFXIV For PS3 Closeout

FinalFantasyARRXIVPS3Yesterday we spent the day mostly roaming around, in an effort to get out of the house more than anything. Tis the season for post Christmas clearance in all the various stores as they start closing out one seasons stuff in preparation for summer.  This is generally an awesome time to pick up all sorts of random bits, but more often than not I am hunting for Legos.  I’ve already found several sets deeply discounted and I have reached the point where I really don’t pounce on something until it is at least half off or more from the original price.  In my journeys yesterday I noticed that it seems like all of the Target stores are closing out their PS3 copies of Final Fantasy XIV A Realm Reborn.  This creates a unique opportunity for players who have been on the fence about playing the Game.  Throughout my journeys yesterday I found it between $6 and $10 for a boxed copy of FFXIV  PS3.  Now if you act very quickly you can turn this PS3 copy into a PS4 copy with several caveats.

Firstly this offer goes away on March 31st, so you will have a limited amount to time to actually do it.  Secondly you have to have a PS3 or access to a PS3 to make this work.  You have to log your PSN account into a PS3 and bind that PS3 to your account.  Then you have to  boot up FFXIV and log into the game, thereby registering your PSN account to your Square Enix account.  Finally you have to go into the Mogstation and you can click the link that should now appear at the bottom of your account screen.  This should give you a code that you can then enter through the Sony Playstation store on your PS4 to get a copy of Final Fantasy XIV A Realm Reborn of PS4.  This is a ton of hoops to jump through but it should allow you to get a copy of FFXIV ARR for really cheap.  There are some caveats here… firstly when you claim your PS4 copy, it nullifies your PS3 copy.  Secondly this does not give your account a PC License, which would be a separate  purchase.  I did this some time ago myself but I had forgotten all of this bullshit that you have to do until yesterday when a friend was trying to make this work.  I normally play on my PC but I like having the option to play on PS4 especially since you can remote play through a Vita or PSTV.  Granted the controls are kinda wonky, but it would be well worth figuring it out for leveling and crafting as such.

City Building

Cities 2015-03-21 11-45-41-43 Another game that I have been playing around with lately is the confusingly named Cities: Skylines.  It seems like I was suffering the same confusion that so many other gamers seem to be… that Skylines was somehow connected to the Cities XL and Cities XXL franchise.  That colon apparently is there to somehow differentiate the games, because they are in fact from two different companies.  I had played XL in the past and was not terribly impressed, so when I say the buzz about Skylines I for the most part ignored it.  That was until I actually watched some game play footage and saw that the game was essentially everything I wanted the last couple of Simcity titles to be.  Overall the game feels very much like a logical successor to Simcity 2000, which was really the last big city building game that I enjoyed playing.  If you take the concepts from that game, and bring them up to modern standards you have the Skylines interface.  The game strikes this balance between trying to have mind bending graphics and being pleasant to look at and play with.

I took this screenshot because I am pretty damned proud of getting my first upgrade.  Apparently in the years since I have played Simcity 2000, I have gotten pretty horrible at city building.  The biggest problem I am having with skylines is that it seems difficult to figure out how best to build the roads and utilities to conserve space for zoning.  The above city is actually my second attempt at creating something viable, and so far it is working okay.  My first city was a complete mess because I didn’t really know what I was doing.  I have a feeling that this second city will also be a learning experience as I try and figure out how best to optimize putting in an electrical grid and such.  All I do know for certain is that skylines is definitely a way to lose an hour without realizing it.  I started playing this as my wife was getting ready to leave yesterday morning, and next thing I know she was ready.  I feel like I need to watch some people playing it to figure out how best to do things again.  The standard grid that I used to build in doesn’t appear to really work here.  If nothing else this feels like the true “next best city building game.

Frog Fractions

Conference Prep Work

20140719_151945 As I mentioned yesterday morning my day was filled with helping my wife prepare for the conference this week.  One of the goofy things about a school system is that you cannot take for granted any two rooms being configured the same way.  I have no doubt that at one point or another they were probably all working exactly the same.  However a series of teachers with their own way of doing things has meant that no two projector systems were set up quite the same.  So over the course of the morning we went from room to room turning everything on, and making notes as to how exactly you got sound from the system, and video to the projector.  To add a monkey wrench in the works, some of the rooms had what is called an Elmo, which I guess is some sort of modern age version of the overhead projector.

Some of the systems routed through this device, others you simply had to switch the VGA port over to if it you wanted to use it.  In each room I left instructions on a sticky note as to how to access both Audio and Video, and where needed how to use the Elmo machine.  All of this said I will be around on the first day of the conference playing A/V support if someone has any issues.  I am not phenomenally good at this role, but I can usually figure things out.  Where things get dicey is in the few rooms that have bad connections run through the walls… and for those they were going to just have to deal with it.  Most of the rooms go from an RCA jack to an optical connection that gets run through the wall, and it sounds as though maybe some of the optical cables have been damaged over time.  The approved method of fixing this is apparently randomly wiggling the cords… which is probably what fractured the optical cables in the first place.

For the most part it took an hour or so per floor and then we broke for lunch.  The highlight of the day was getting to have spicy chicken and cheese tots from Rons.  The above picture represents the fruition of our work after lunch.  I should have taken a before photo because the room had been previous configured with tons of tables strewn about.  The tables didn’t fold and stack, but instead the top flipped up and you had to drive them carefully into the closets in a way as to compact them.  I am rather proud of just how compact we managed to get them in there.  The next thing was these heavy iron trays that the stacks of chairs sat on, which I carried into place and figured out a way to stack them in the closet as well.  Finally this allowed us to arrange the chairs all 180 of them in 12 rows of 15 chairs.  It was a busy day, but it looks awesome and is starting to feel ready for guests.

Weary Podcast

Last night was a podcast that I thought might not actually happen.  Generally speaking we tend to start recording around 8 pm CST on Saturday nights.  Last night it was 10 pm and we had not yet started recording, so I was beginning to think maybe episode 15 was not going to happen.  I knew it was going to be a weird week because Rae is travelling and I thought Ashgar was going to be absent as well.  Initially Kodra and I had planned on just having a conversation between the two of us about a few things we had talked about earlier in the week.  As we got closer and closer to the show time…  Kodra was nowhere to be found, but Ashgar miraculously showed up.  I knew that Kodra had intended to come, so I just kept waiting.  I was playing away in Minecraft and Ash playing Destiny so quite honestly the evening slipped away before we really noticed.

When Kodra finally came online we ran pretty late but I think we recorded an enjoyable podcast in spite of the overall tiredness that we all felt.    A major event that happened this week was the  complete and utter failure of the Yogventures kickstarter, and the scandal surrounding it.  We talk at length about this and the potential ramifications it has for kickstarter projects in general.  Additionally we talk about the Destiny Beta and FFXIV free weekends and how crazy it is when so many things are going on during one single weekend.  We also talk about how our sense of community has changed and that it seems to no longer be connected to one game, but instead we take it along with us.  Finally Kodra and I geek out talking about Wolfenstein New Order since he has recently played it.  We had to cut a few sections to trim down time, but we kept the best stuff in there and have it ready to listen to.

Frog Fractions

2014-07-20 11_19_30-Frog Fractions _ Twinbeard I feel like I might be the last person on the planet to have experienced this game.  For some time it has been coming up in both the podcast and just in regular conversation among my circle of friends, and I felt bad because I really did not give the game any time.  My patience for web browser played flash games is pretty much non-existent.  My line of thinking is, I cannot get away with playing this at work… so when I am home I would far rather be spending my time playing a “real” game instead of a web browser based one.  Granted that probably sounds a little harsh but I have yet to find a web based game that really provides me as meaningful of a gaming experience as a traditional PC or console game.  So when the absolute hype cycle surrounding the game happened I booted it up, clicked a few bugs saw some random shit appearing over their heads and walked away bored.  I guess I didn’t pay close enough attention to realize… there is some really strange shit going on in this game.  Be warned… there is no real way for me to talk about this game in any meaningful way without spoiling the fun.  If you have not played Frog Fractions you should do so now before you progress any further in this post.

2014-07-20 10_22_05-Frog Fractions _ Twinbeard The game starts out as this somewhat charming if not low tech game where you are trying to protect fruit, allowing them to ripen by keeping bugs from eating them.  You left click with your mouse to fire out your tongue, gobbling up the bugs and at the end of each round you earn points for each fruit you saved.  The ones that you did not save fall into the water, and at first there is nothing really you can do about this.  The moment at which the game starts to get odd…  is when you start getting power-ups.  Like the point at which I thought maybe this game was a bit strange was when I hit Cybernetic Brain.   You can also upgrade your lilypad into a turtle friend, that allows you to move around with WASD to catch the fruit as they ripen.  There is so much I don’t quite understand… like what the hell Zorkmids are or how you earn Indignity… which I assume is a bad thing.  At this point I kept clicking away with the help of the upgrades…  of which lock on targetting and static tongue seem to be the most game changing.

Then Shit Gets Weird

2014-07-20 10_32_00-Frog Fractions _ Twinbeard At some point you can unlock an upgrade that turns your turtle into a flying dragon… at which point the game suddenly becomes a bullet hell shooter.  So you fly around trying to avoid the multicolored balls while still gobbling up the bugs and trying to save the fruit from falling into the water.  By this point I had upgraded the fruit to durians… which smell bad, and cause the bugs to eat them more slowly.  This is the video game equivalent to Axe Cop, in that it seems like it was almost designed by using madlibs and a 8 year old kid.

2014-07-20 10_32_51-Frog Fractions _ Twinbeard It was at this point I figured out that I could go underwater….  where all the lost fruit was apparently waiting on the bottom of the lagoon.  You can see that apparently now the fruit score does not matter at all, because it now simply reads “Like a billion”.  I have no clue why but I made five or six passes through the fruit watching them all fail to register.  I thought maybe something would happen if I did it enough, but finally gave up on the process and went back up to bullet hell land.  One of the funniest things is the whole lock on vision upgrade.  First you get it, then you get the ability to uninstall it, and then you get the ability to reinstall it…  which finally unlocks the ability to uninstall it again.  Each time this happens it is not like the previous slot becomes available again… it just keeps tacking new upgrade slots onto the grid.  I kind of want to play again and see just how many times I can unlock and remove this option.

Starfox Has Nothing on Me

2014-07-20 10_35_01-Frog Fractions _ Twinbeard After a few more waves of bullet hell madness…  my dragon apparently decides to shoot off into outerspace.  So now I am inexplicably trying to save flying fruit, while dodging asteroids and bug attacks.  Apparently I am going to attack the bug homework… which is apparently “Bug Mars”.  All the while this phase is going on, various characters keep showing up and giving me words of advice in Starfox fashion…  I was disappointed that none of them told me to do a barrel roll (which tam will tell me is not a barrel roll at all).  This continued for six or so waves, all the while it getting harder to get at the bugs because my frog tongue could not go through the asteroids.

2014-07-20 10_37_02-Frog Fractions _ Twinbeard In the weirdest of possible events… some how I get captured and taken to Bug Court.  Where basically I am forced to choose between becoming a naturalized citizen of Bug Mars… or forced labor.  I am not sure you actually have a choice here, or if you are pretty much forced to become a citizen either way.  They ask you a series of questions about Bug Mars culture, and either I got really lucky or quite literally answering anything… is the correct answer.  Some of the responses are really damned funny, but man this is not anything I ever saw coming before playing this game.  In a way it kind reminds me of a modern version of “Takeshi’s Challenge”, and for those who have no ideal what this is you should totally watch the JonTron playthrough.

2014-07-20 10_38_14-Frog Fractions _ Twinbeard So there you have it… I am now apparently a naturalized Citizen of Bug Mars.  You would think that maybe this is as weird as the game gets, but you would be wrong.  Shortly after this I rode on the back of my dragon through an underwater world while a narrator explained to me the true meaning of boxing…  and how this modern punching thing is just a strange bastardization.  Which then lead me to a rocket ship…  and a text based adventure game.  This is the point at which I stopped playing this morning.  This game…  is insanity bottled.  I keep wondering just how deep the rabbit hole gets.  I mean like what is on the other side of the text adventure game.  The best thing about all of this is the fact that the name of the game is a complete and total lie.  Nothing at all about this game has to do with fractions.  Even if you have against my warning made it this far in my post without having played the game yourself…  I highly suggest you experience the madness for yourself.

#AggroChat #FrogFractions #SteampoweredSunday