Death Stranding Final Impressions

I am not sure how exactly one talks about this game without delving deeply into spoiler territory. That said I am going to try my best not to as I talk about my experiences finishing the game. The term “finishing” is about disingenuous as you move into a 15th chapter that to the best of my knowledge cannot be completed after you have received your proper “narrative ending” to the experience. I will talk about that more, but on its core Death Stranding is a game about connections. Right now we find ourselves living through a period of time where human touch and a connection to others is more than a little strained. The time following the event known as the “Death Stranding” is much the same.

The United States of America is no more, and all that is left of this country is a number of scattered Fallout style bunkers, with a few inhabitants in them. You play Sam Porter Bridges, and your job is to deliver much needed packages to these far flung settlements, and as the story progresses act as a way of connecting them all together and joining this remote network. Joining the network allows for instantaneous sharing of data along with access to what are effectively way higher tech 3D printers allowing these distant settlements to start making much needed items. Each time you bring another settlement online, it also has the side effect of sharing more fragments of information with the network as a whole and discovering new types of items that you can fabricate for your own use.

As great as these fabrication machines are… they can’t deal with anything organic and as a result your role as the “Great Deliverer” continues to be exceptionally important. You play a minor role in the lives of these settlers that you interact with, and once they join the network they stay in fairly regular contact with you in the form of emails. Sometimes they tell you that there is something that the need recovered and delivered and other time they send you a formal work order through the network of terminals that you interact with at each location. I said the game was about connections and as you travel through the world you feel more and more engaged with the inhabitants surrounding you.

The game wouldn’t were if it were just about a bunch of distant connections. Instead the game introduces you to a cast of strangely named characters that you develop a more significant bond with. This cast becomes your team as you attempt to solve the mysteries of the Death Stranding and halt what you ultimately realize is the sixth extinction of the world. Your mission pivots from connecting the world to ultimately saving it. You begin the game as a character that has no use for anyone but himself, and is effectively running from all the bad things that have happened in his life. You end the game with a realization that we need others in order to make it in this world and that humanity is in fact worth saving.

So much of this game is lonely vistas as you carefully trudge across the hostile terrain, and during this time your only companion is the games soundtrack that kicks in at significant moments. I remember thinking when I started the game that it was a weird game soundtrack because it more or less defied all of the normal beats that I expect from game music. However after having finished the game, I appreciate the auditory experience all the more. It largely reaches a crescendo in the final acts and as the credits played… I found myself weeping just from the release of emotions that the music brought on. There is a theme that gets played that I would probably cry right now were I to hear it.

Playing this game was a deeply emotional experience for me, and I am not certain it would be for everyone. Right now this game feels all the more poignant because of the time we find ourselves living in. Humanity is constantly divided by what feels like a very finite line between two opposing sides, and at the same time we are effectively forced to shelter indoors from an existential and unseen force that we can’t easily evade. While we were not at the time of this games release… we are effectively living the Death Stranding. Our Stranding is not one where the world of the dead starts to bleed into the world of the living, but instead of an invisible enemy that seeks to rob us of everything we knew as normal.

The game gets a little heavy handed with its narrative, and the last “chapters” of the game are effectively long extended cutscenes. However I would not change a single beat of how this game unfolds. Everything that I experienced was needed at the moment I experienced it. I’ve never played another Kojima game, and I know he is an incredibly divisive figure. That said Death Stranding is a masterpiece of narrative design, and one of the first games I have played that abolished the line between video game and interactive movie. I am not sure the story works without the gameplay elements and the gameplay elements don’t work without the lengthy cutscenes. The whole package felt amazing to experience, but it was also a deeply personal one.

I cannot guarantee that the unique blend of isolation and connections would mean the same thing to you as it did to me. You might bounce hard after the first time you are asked to painstakingly transport a difficult load across a minefield of things that will likely make you fall over and damage all of your cargo. You might find the fact that you end up carrying extra boots because you wear them out tedious as hell. I enjoyed the mechanics of solitude and the narrative journey brought on by interactions, and that paring for me worked. In the end I have no clue if my experience with the game was unique to me or if it will be translatable to others. Whatever the case this is currently at the top spot for games I have played this year and is likely going to be one of my candidates for the AggroChat games of the year show list.

Fire Soldiers and Elf Beards

Death Stranding - Creepy Dudes Standing in Fire
Death Stranding – Creepy Dudes Standing in Fire

When in doubt folks, lead with the coolest screenshot that you have. This is one of those weekends when I spent a truly phenomenal amount of time playing a specific game… that I absolutely cannot talk about because reasons. I believe I clocked in around twenty hours playing the thing that I can’t talk about over the course of primarily Friday and Saturday. I look forward to seeing more of the thing that I can’t talk about seeing. Instead this morning you are going to get one of those general rundown type posts talking about where I am in various games.

World of Warcraft Shadowlands - Blood Elf Character Creator
World of Warcraft Shadowlands – Blood Elf Character Creator

I got into Shadowlands Beta out of the magnanimous nature of a friend of mine, so huge props to them for helping me out there. I’ve been piddling around over the last week and I am having a lot of fun. The most important thing to talk about however is the changes to the character creator. I can have a beard as a Blood Elf, which is phenomenal since that was not a thing you could really do well. The best you could do previously was a weak assed chinstrip. The undead models look amazing as well and are pretty much everything I have ever wanted in a rotting corpse. The big thing is it seems like they have expanded the options and decoupled them so whereas things used to be locked to specific sets of choices, but for example Tauren horn and hair and face are no longer combined in weird forced sets.

World of Warcraft Shadowlands - Intro Quest
World of Warcraft Shadowlands – Intro Quest

As far as the Story itself… I am getting DEEP Wrath of the Lich King vibes here and it is more than just the fact that the Ebon Blade are factoring significantly in everything we are doing right now. I am also greatly enjoying that there has been no faction based bullshit yet, and it is all a big team pulling together to save Azeroth sort of feel. The intro quest reminds me of the storming of the Dark Portal in Warlords, if that even were less on-rails. It has a “we did a thing and we were absolutely not prepared for the ramifications” type feeling to it. As far as the zone content, it reminds me of the best parts of Legion and Burning Crusade in that we are exploring a world that works NOTHING like the one we came from and it is a “stranger in a strange land” sort of feel.

Warhammer Online: Return of Reckoning Server
Warhammer Online: Return of Reckoning Server

In more of my usual nonsense, I for some reason decided to reinstall Return of Reckoning which is a thing. I’ve not really done much but I did create a Dwarven Iron Breaker which was my class of choice back when this thing was a live game. I have to say that the quest advisement is not super amazing. Sure this was the first game to do the whole highlight an area of the map, which was cool… but I still cannot for the life of me find a damned book that is supposed to be on a nearby bench. I got in for a bit, played through a few quests and then got frustrated. Hopefully when I am in a different mindset I can pop back in and play some more.

Sega Saturn Bluetooth Retro Controller
Sega Saturn Bluetooth Retro Controller

In other random news I have settled on what I feel is the perfect controller for my Retro Freak. I greatly prefer the layout of the 6 button genesis and saturn controllers, especially when it comes to fighting games. I never got used to hitting the shoulder buttons in place of attack keys and spent a lot of my time on SNES playing with the Capcom Soldier Pad. Ultimately I was looking for something that would facilitate my preferred layout but also offer a bunch of buttons for mapping things to. Enter the line of officially licensed Sega Saturn controllers from Retro-Bit. The only negative is the home button appears to be unique to the Switch and is not mappable, but it gives me A, B, C, X, Y, Z, Start, Select, Left bumper and Right bumper to map inputs to which neatly fits all of the systems that are playable on the Retro Freak. I have to use it wired, but I went ahead and got the Bluetooth model for future options.

Death Stranding - The Final Run
Death Stranding – The Final Run

Lastly I have been trying to wrap up Death Stranding, and spent most of the day yesterday working my towards the eventual conclusion of the game. My grand plan had been to be finished with it by the time Horizon Zero Dawn lands next week, and I think that is well within reach… at the very least finishing the story. There are a bunch of miscellaneous side quests that I could be doing, but I have to say the mountain region really killed my joy for running random fetch quests. Hideo Kojima really loves sending you completely out of your way… because there have been three times so far when I have been asked to more or less traverse the entirety of what was then my game map. Yesterday I was asked yet again to traverse from the furthest possible point on the west coast of the map, all the way to the east coast of the map while dealing with extremely ramped up versions of everything I had encountered before.

Death Stranding - Corpse in a Cart
Death Stranding – Corpse in a Cart

At this point… I am ready to be done. I have greatly enjoyed this game and the storyline has wound its way through some deeply interesting lore and world building bits, but I am ready to say goodbye to Sam Porter Bridges. It is a phenomenal game, and pending you have the time to really spend exploring it then I would highly suggest giving it a go. There is a lot that you have to get used to early in the game, but it really is a masterpiece as far as games go. What has been surprising is how much of the stuff I considered to be complete nonsense on day one, has been fully explained and has paid off in a significant way. Extremely impressive.

Retro Freak Console

My CAST Ranger character from Phantasy Star Online 2
PSO2 Robo Belghast by @AmmosArt

Yesterday was a pretty brilliant day in spite of being fairly stressful. First off we need to talk about how amazing this artwork is of my Cast Ranger from Phantasy Star 2. Some time back I had commissioned my friend Ammo to draw yet another character portrait, and she has truly outdone herself. I more or less expected it to be fairly flat shaded and she went above and beyond to capture the metallic nature of the armor and its reflections. Basically every image you see in the header of this website and the header of AggroChat.com were created by Ammo and represent years worth of projects. I cannot recommend her enough for whatever projects that you might have coming down the pipe.

Eight Original Super Famicom Cartridges
Eight Original Super Famicom Cartridges

Next up I got in a package I had been waiting on from ebay. I’ve always wanted to own original copies of the various JRPGs that I played growing up, and some that I didn’t get to play because they never released in the United States. The other day out of curiosity I did some searching and stumbled onto an auction that included eight different cartridges for $50 and I could not pass that up. The titles included are:

  • Final Fantasy IV
  • Final Fantasy V
  • Final Fantasy VI
  • Dragon Quest I + II
  • Dragon Quest III
  • Dragon Quest V
  • Chrono Trigger
  • Seiken Densetsu 3

Of these titles, I of course had the United States release of both FFIV which came out here as Final Fantasy II, and FFVI which released as Final Fantasy III. I also have an english version of Chrono Trigger, but the others I did not have in any form and had always wanted to own copies of the Dragon Quest series, Final Fantasy V and Seiken Densetsu 3 which recently released here as Trials of Mana.

So “Retro” gaming right now is super hot and a big business, but I was into these game systems before it was really a thing. This is an image that I have salvaged from an old version of one of my websites. This used to be part of an image map that allowed folks to see what everything in that image, but I used to have this complicated sequence of A/B switches that would allow all of those game systems to be played on that RGB monitor. I still technically have everything listed there, but it has been packed away in my closet for awhile now because as we moved into the era of HDMI it just became a pain in the ass to get anything working. If I can remember it all off the top of my head… what you are looking at is:

  • Original Red/White Nintendo Famicom
  • Sega Dreamcast
  • Nintendo 64
  • PlayStation 2
  • Neo Geo CD
  • PlayStation 1
  • Sega Saturn
  • Genesis model 1 with model 2 CD system and a 32X (also had the power base converter somewhere)
  • Nintendo Gamecube
  • Panasonic 3DO
  • Sega Master System
  • Atari Jaguar
  • somewhere there is an Intellvision and an Atari but I don’t think they are hooked up.

For me it was far less about the glory of retro gaming, and more about me reliving bits of my childhood. My first console was an Atari 2600, and as a result I lived through the heyday of all of these systems but couldn’t own most of them. Once I graduated from college, got a job, and with it got my first disposable income… I went through a period of trying to snap systems up that I never got to play so I could experience them. There have been many times I have contemplated just getting rid of everything, but here lately… maybe another sign of a digital midlife crisis… I have been thinking more and more about these original systems.

Japanese Import Retro Freak Console

For awhile now I have been enthralled by the notion of the various systems that allow you to play multiple systems on one modern console with HDMI output. I was aware of three systems, the Polymega, the Retron 5 and the Super RetroTRIO Plus. The Polymega is this complicated system that involves buying a bunch of hot-swapmodules to play various cartridge based games and the base unit with no cartridge support clocks in around $400. The Retro 5 is a system that as its name states supports 5 systems, but based on my research has issues with compatiblity and audio output while also clocking in around $150. The Super RetroTRIO Plus claims is a SOC (system on a chip) based console with extremely high compatiblity and is the cheapest of the three at $80.

In my process of consuming reviews and thrashing about on the interwebs, I discovered that apparently there was a fourth option that I was unaware of. The Retro Freak is a Japanese emulation console, that out of the box supports Famicom, Super Nintendo, Super Famicom, Genesis, Mega Drive, Turbografx 16, PCE Engine, Gameboy, Gameboy Color, and Gameboy Advance titles and the prices vary but you can pick it up from Play Asia for $230. With adapters you can play American Nintendo games as well as Game Gear and Sega Master System. This covers a broad range of the game systems that I would actually like to play and it also has the added benefit of being able to dump rom images from your cartridges to an SD Card allowing you to play the games without having to break out the original cartridges each time.

Now we are swinging back around to why exactly I decided to purchase all of those Japanese games. One of the features of both the Retron and the Retro Freak is the ability to apply game patches when you load a game. So within a few minutes I was able to gather up a few translation patches from RomHacking.net, load them onto the SD Card and now I can play each of these games in English. There are a truly staggering number of these cartridges that have been translated by fan groups, and when you combine this with the fact that there is almost no retail value for the Japanese import cartridges on the open market, it becomes a very reasonable way to play these classic titles. I found another auction for the original 3 Final Fantasy games on the Famicom for right at $20 shipped, and I plan on playing them through translations as well.

So last night I spent a good chunk of my evening playing through various games and putting the console through its paces. I have it running through my Elgato HD60 Pro capture card with the scanlines option turned on. Since I played most of these games on a television growing up, it just looks weird to me not to have artificial scanlines enabled. I am super impressed with both the quality of the emulation and the sound output, because effectively everything sounds like I remember it sounding. Castlevania Bloodlines is a cartridge that a lot of emulation systems butcher, and it played exactly like I remember it.

The only negative that I have run into is some weirdness with the controllers. The default one that it comes with is not amazing, and through the course of the night stopped registering some of the inputs. I had read online that the system had wide support for all XInput and DirectInput controllers. However in practice this does not seem to be the case and it appears that everything you use with it needs to be able to operate in the DirectInput scheme. This rules out any Xbox style controllers that are not capable of specifically switching to D Input. PlayStation controllers appear to work, but the Hori Fight Commander that I was hoping to use has some button switching capabilities and this appears to completely throw the console off.

The controller I finally settled on is my 8BitDo 3N30 pro+ bluetooth controller, connected with a USB Cable to the console. I had to manually switch this to D Input mode, but after doing so it largely worked as intended. I did encounter some weirdness, but it was manageable. I was having trouble remapping the controls however, so at some point I will likely swap out to another controller. I ordered one of the RetroBit official Sega Saturn controllers that I am hoping will fill the need perfectly. I greatly prefer the two rows of three face buttons configuration that the second Genesis and Saturn controller had. This specific Saturn style controller was designed for the Nintendo Switch and as a result has more buttons which should come in handy as the Retro Freak requires you to make keybinds for its in game menu and return to the main menu buttons.

All in all I am having a freaking blast and enjoyed playing a whole slew of games last night on various platforms. I am super happy for example to have a console that I can play digital pinball classics like Alien Crush from the PC Engine. I wish the Retro Freak had support for the Super CD games like Castlevania: Rondo of Blood… but I guess for those I will just have to play emulators on my computer. I mean that has always been an option, but there is just something about playing games on a console, even when that console is just running emulation. The Retro Freak also appears to have a thriving community and folks developing custom firmware that I might explore at a later date once I figure out the limitations of the official one. For now I am just super happy to have a system that outputs to HDMI and can play all of my original cartridges.

Monk Ascension

I spent the majority of this weekend in World of Warcraft Retail. I am not exactly sure what prompted this, but I needed something somewhat mindless and grindy. I’ve been in a bit of a weird mental state of late and I always find working away on characters in WoW to be relaxing. I can put something on YouTube or an Audiobook and level away happily, pushing my mind somewhere outside of myself for awhile. A few months back I had been on this kick of trying to level one of everything to 120 before the release of Shadowlands. The next in line was my Monk but I stalled out in the Cataclysm levels after having ground up something like seven characters to 120 in a row.

Yesterday afternoon I managed to push the monk across the line and ding 120. This was not the easiest of characters to level, because there were quite a few points where it seemed weaker than I would have expected the Windwalker to be. The biggest problem I encountered was that the healing of the spheres that you spawn randomly doesn’t seem to make up for the incoming damage. I contemplated swapping over to Brewmaster Monk but managed to stick things out but that last level was a pain in the butt. Really it just seemed like certain mob types dealt way more damage than I could keep up with.

Now I am going through the very familiar long grind, of cherry picking which daily quests reward item level upgrades all with the goal of getting up to somewhere in the vicinity of 430. At this point I managed to push up to the neighborhood of 358 so I am slowly making progress. What is ultimately the problem is the lack of ring, trinket and weapon slots. The first thing I did upon dinging 120 was to purchase a full set of benthic gear, which sorta begins the process and is a seed for getting the world quests up into reasonable levels. I’ve already replaced a number of pieces, which always feels a little bad but I know it is just part of the process.

I’ve already picked out the next character I intend to level, which is my Maghar Shaman. For now I have decided to go elemental, because this is not really something I have ever spent much time with in the past. I’ve spent lots of time leveling enhancement, and I figured it might be an enjoyable break. That leaves Rogue and Priest that are still low levels, but if I can somehow manage to push all of these up I will have a full stable of 120s going into Shadowlands. The next trick would be pushing up some of their tradeskills, though the segmentation mostly makes that useless.

Finally there was one other thing that I was not expecting that happened this weekend. I managed to get a slot in the Perky Pugs lead Friendship Dragon. I had more or less resigned myself that it was not a thing that was going to happen this time. However Saturday night shortly after we had wrapped up the podcast I got pinged to join what was one of the last few runs of the 12 hour N’zoth-a-thon in which the horde team managed to get 455 people their mounts. The really cool thing however is that they managed to raise $10,425 for RAINN at the time of posting this. Still super humbled and shook that I managed to get in and get a purple dargon.