Chunky Robo Ranger

Phantasy Star Online 2 – Original Xbox One

This weekend was one where I was all over the place on my gaming. There is a huge part of me that wants to be playing Phantasy Star Online 2 since several of the AggroChat crew are currently enthralled by it. The biggest problem I have is that I know how good this game looks on a PC and as a result I am constantly confronted by how awful it looks on my base Xbox One. I know at some point on the near horizon it will be releasing for PC and that the characters will be cross compatible. In theory I should be able to catch up without much issue, and all of this means that my desire to actually play is severely diminished. I did get to level 10 however before ultimately “noping out” of its chunky graphics.

Trials of Mana – Nintendo Switch

I also played a bit of Trials of Mana and progressed the story to the point of being able to my make very first class change choice. On Duran I went light side and became a Knight, on Riesz I went Dark to eventually become a crazy dragoon, and on Angela I went light to go Sorceress because the Dark “blood magic” route seemed like a trap. Still greatly enjoying this game but I am only really playing it before bed, and even then only until sleep claims me. The prolific appearance of golden angel statues seems to help me out in this mission as it never feels like I have to make it much further to get to a save point.

Final Fantasy XIV – PC – Cactuar Server

I’ve also been trying to ease my way back into Final Fantasy XIV, with minimal success. This is in part because my friends Bells and Zuu are now playing, and I want to be able to hang with them and run content as they get to various dungeons. The other side of this point is that an event is about to start today where you can farm moogle widgets and earn older mounts. I like mounts so it might be fun to poke around and farm up a bunch while the event is going on. Thalen in theory says he can craft a lot of the gear pieces that would potentially make my viable again, so here is hoping I can actually get back in the swing of things. I have no clue what the struggle is with this game, but it is real.

World of Warcraft – PC – The Scryers Server

On the World of Warcraft front, I managed to finish the Death Knight and am in the process of gearing him out. This makes my seventh character to level 120 since the Winds of Wisdom buff went active, and I went from having only a couple of characters horde side to play around to a pretty sizable stable of options. I am still not quite certain what I plan on “maining” come Shadowlands, but ultimately I have narrowed it down to a handful of options.

  • Warrior – This is my OG love as far as classes go, but ultimately it all depends upon how good tanking feels on it. Last expansion at the start tanking felt like I was being completely ineffective. The positive here is that I really do love Fury as well and gives me an enjoyable DPS alt for running content and raiding.
  • Demon Hunter – Once the Warrior failed out after getting it to 120, I rapidly leveled a Demon Hunter because tanking felt extremely strong. Over the course of the Battle For Azeroth expansion, I have come to really enjoy it.. but I do not really love DPSing on it.
  • Paladin – After leveling a Paladin on both Alliance and Horde sides, I have really come to love the class. Tanking feels great and I have always loved Ret as a dps spec. This even would give me the option of healing… which admittedly will probably never happen but of the WoW options this was the only healer I could actually stand playing.
  • Death Knight – When I finally hung up my Warrior shield at the tail end of Wrath of the Lich king it was for playing the Death Knight and I “mained” this all through Cataclysm. Playing the Death Knight has made me remember what I loved about it, so it now is in the running as well.
World of Warcraft – PC – The Scryers Server

I legitimately have no clue what I am going to choose for a class, but at least for now I am somewhat leaning in the Paladin direction. As far as World of Warcraft projects going forward I will be working on finishing off the Monk since he is in his 80s. That would give me a 120 for every class but Priest, Shaman and Rogue which are not exactly favorites of mine. However I like playing all of them more than a Mage, so that is ultimately why I chose to boost that . Monk is fun, but not nearly as fun as leveling some of the other classes I have had in my stable so far. I should give Brewmaster another shot, but so far leveling as Windwalker has had a pretty high time to kill.

I am all over the place right now when it comes to my gaming habits and I guess for now that is perfectly fine. What have you all been up to over the last few weeks? What games do you find yourself drawn to? Leave me a note in the comments below.

Tony Hawk’s Pro Skater Hopes

Tony Hawk’s Pro Skater 1+2 releasing September 4, 2020

With the announcement of Tony Hawk’s Pro Skater 1+2 I have high hopes but also some significant concerns due to the recent track record of the series. Yesterday I had a project piece to write, but this morning I cannot get it out of my head. The details so far are that Vicarious Visions is working on the game and it is targeting the PlayStation 4, Xbox One and PC via the Epic Games Store. It also is coming out fairly soon, with the trailer announcing that it releases on September 4th, which apparently a demo of the Warehouse level coming out before that for anyone who pre-orders the game.

Tony Hawk’s Pro Skater 1+2 Collector’s Edition Contents

There are as far as I can tell three main products available, the standard game is roughly $40 regardless of platform. The digital deluxe edition is roughly $50 and adds some retro stuff for create a skater mode, retro costumes for Tony Hawk, Rodney Mullen and Steve Caballero, and The Powell-Peralta Ripper visualized as a skater. All of those things really only matter to those of us who are 40 somethings and grew up in the era when Powell-Peralta and the Bones Brigade were kings. Finally you have the physical collectors edition that is roughly $100 and comes with the game, digital deluxe goodies and a legit Birdhouse Skateboard Deck. This is intriguing because in theory the game is $50 and based on my research Birdhouse decks seem to sell for around $60 so you are seemingly getting your moneys worth with the edition. As much as I loathe physical editions of games, it is a temptation just to have it so I can hang the deck on my wall.

Tony Hawk’s Pro Skater Trailer footage of the Warehouse Level

Tony Hawk’s Pro Skater was a big series for me, and I owned the original on PlayStation, the first sequel on Dreamcast and when the third game came out for PlayStation 2 it was among one of the first titles I purchased. You have to understand I was a little skater punk during my pre-teen years and I even went to see the Bones Brigade when they did an exposition at the fair grounds. I was a horrible skater, but I loved everything about the scene and even patterned a lot of my early musical tastes based on what I was hearing in the background of skate videos. The soundtrack to Streets of Fire is still freaking amazing even though everything else about it is 110% cringe these days.

Tony Hawk’s Pro Skater Trailer footage of the Schoolyard Level

I grew up playing games like Skate or Die, 720 and T&C Surf Designs which were generally horrible representations of skateboarding as a whole but the best we had access to. So when I got my hands on the first Tony Hawk game I was completely enthralled. I spent countless hours in Free Skate mode just doing random tricks and figuring out lines to take in the timed modes. The Dreamcast version of Tony Hawk Pro Skater 2 however elevated everything to a new level, because the graphics at least for the time were completely amazing. I got caught up in create a skater mode as I leveled up and maxed out all of the traits, allowing me to do some silly stuff with the game. The second game even had a create a skate park mode, allowing you to craft levels from a bunch of prefab components. It reminded me of my early years building entire fingerboard skate parks with cardboard and index cards, using bic pen barrels as coping.

Tony Hawk’s Pro Skater Trailer footage of the Dam Level

I really want the remaster of Tony Hawk’s Pro Skater 1 and 2 to be amazing. I loved the original games, but I also have to take a moment to express my doubts. Not all of the games have been great, and Activision doesn’t exactly have a great track record with the franchise. In 2012 the released Tony Hawk’s Pro Skater HD which was in theory a remix of the best levels from the first and second game, but fell short on a lot of the mechanic aspects of the game. Everything felt very floaty and the moves seemed to lack the weight that the original console games by Neversoft had. In 2015 they released Tony Hawk’s Pro Skater 5 which seemed to take these floaty mechanics and double down on them with moves that felt more like you were ice skating on concrete than actually riding on top of grippy urethane wheels. To make matters worse the game attempted to dip its toes into the games as a service model and required you to connect to lobby servers in order to play.

I hope they do in fact recapture the glory of what made the first few games in the series amazing, and give us a legitimate clean game without the entanglement of always on play and microtransactions. There is already a video that analyzes the game play we have seen so far, and the Youtuber offers concerns that the animations thus far appear to be more akin to what we were seeing in HD than in the first or second game. Ultimately at the end of the day it will come down to how it plays, and we won’t know that until September. I have a lot of hopes though, because I really want this game to be good. The Skateboarding genre evolved after THPS into more simulation games like the Skate series and the indie darling Skater XL. These are absolutely not my jam, because in truth all I really want is the arcade fun that the Tony Hawk series gave me. So here is hoping we can get a return to form for that series.

An Undead Death Knight

After yesterday’s totally important post, we are going right back to my regular nonsense. I am still playing an excessive amount of World of Warcraft and I am still very much finding it relaxing. At this point currently I am working on an Undead Death Knight and have just started on Frostfire Ridge in the Warlords of Draenor content. I mean I realize that Death Knights get a bit of a boost, but it feels like I am moving slowly because I opted to do Howling Fjord instead of Borean Tundra. While I like the look and feel of the Fjord so much better, I gotta say across the board Borean Tundra is just a better built zone. The objectives are more tightly clumped and there is way less travel time between them. The amount of time I spent flying halfway across the zone in Howling Fjord was significant.

I am somewhat obsessed with leveling an army of Horde characters while this buff is active. One important note is that at the beginning of this process I had two characters sitting at 120, my Warrior and my Demon Hunter both of which were leveled during the early days of Battle for Azeroth. Now you can see I have a pretty formidable stable with effectively five classes missing… Death Knight and Monk that I have already made progress on and then Priest, Shaman and Rogue which are not exactly favorites of mine. For the sake of transparency I should state once again that I spent my boost on the Mage since that is my least favorite class to play, and it also serves as a handy bank alt given its teleportation properties and ability to rapidly deliver stuff to friend characters.

I am of course the consummate adult while going through the leveling process. This time I decided to write a word instead of just drawing a penis with my trail of gunpowder. Sadly it mostly translates as “Euck” but oh well an effort was made. I have been informed that this is client side only, so while I didn’t do this sort of nonsense when Warlords was relevant, I absolutely do now knowing it harms no one. I have to say, as much as I generally did not enjoy Warlords, it is a way better feeling expansion if you are playing the Horde. Additionally that intro sequence while frustrating because it is unskippable, is pretty freaking epic feeling. I feel it is some of the best crafted content in all of World of Warcraft, because it feels like you are playing through a movie for awhile. I’ve always loved the Borderlands style title cards introducing each of the Villains as you encounter them.

In other news I finished the process of unlocking Kul Tirrans on the Alliance side and I now have a potbellied Druid. I don’t love the Alliance content, not in the same way as I did the Zandalari content… but it is equally competent. The funny thing about Kul Tirrans, especially seeing mine… is that they just remind me of the Norn from Guild Wars. I have no interest in leveling another Druid right now, but I mostly chose it for class because it has freaking amazing shape shifted forms. I dig the whole Drust thing, but I am also a huge fan of my Worgen Druid so it would be real hard for me to pass up being a Werewolf. If they had Paladin as an option I would probably consider race changing Exeter over to a Kul Tirran, but alas that is not a thing. Mostly I am just happy to have this done because this was the last thing that I absolutely had to be playing Alliance to complete. I can finish out the rest of the requirements for the Mechagnomes from my horde characters.

The above shot is just something I am posting because I thought it was really cool. I am not exactly sure where I was flying from, but I was headed over to the Dark Portal and this vignette in the distance just looked really cool. Sadly I never could time my screenshot for when one of the lightning flashes happened. There are times when this game still looks really pretty even though the engine at times feels a little dated. The world really is massive at this point, and while we spend most our time zipping around in portals… it is occasionally nice to manually fly over top of it to see vistas like this one.

Fel Flames and Motivations

This morning’s post is likely going to be disjointed because I did not get quality sleep last night. Over the last week I have almost rediscovered the practice of farming transmog gear from old raids. Largely I have been focused on the Warlords of Draenor raids, and more specifically Mythic Hellfire Citadel and Mythic Blackrock Foundry. I have two 120 Paladins and 1 120 Warrior that I have been running in an attempt to collect the various cosmetic bits of these raids. The Tier 18 Warrior set for example is one of my favorite designs as it is a call back to the Wrath set from Blackwing Lair. At some point I hope to collect all of the appearance options for it.

The influx of new gear has lead me to craft a new transmog for my Horde Paladin. Largely this came about by finding a really cool mace and a really cool shield and trying to make something that works with it. The funny thing about this transmog is that I don’t believe ANY of the pieces actually are from the same set. Luckily however any time “fel” is involved, it is highly likely that they will also have gold highlights, which effectively glue together a bunch of disparate pieces. We all know the cosmetic game is the real game, and since I have the Transmog Yak, I find myself trying to stay Transmogged as much as humanly possible. Wearing armor that doesn’t look like crap, greatly enhances my enjoyment in the game.

Another thing I noticed in my travels is just how often the Horde still has control of Wintergrasp. Lets talk really quickly about things that frustrate me from the Wrath era. Vault of Archavon is a fun little raid that never actually drops any loot that the character I happen to be farming it on can use. However when I popped open the map earlier I was reminded of how much it bugged me that the layout was not symmetrical. It absolutely looks like there should have been another wing to open up on the upper left hand side. Similarly it bugs me that there are portals underneath Wyrmrest Temple that don’t go anywhere. There are just little areas of the world that FEEL like they should have something going on, but don’t which has always felt like a bit of a lost opportunity.

Another thing that has been floating around the blogosphere during Blapril is the Quantic Foundry gamer motivation profile. If you are so inclined you can check out my full profile here. So there are aspects that surprise me. I would have expected that my social component would be significantly higher, but in truth I spend a lot of time organizing communities… and then spending my actual time in game soloing. In fact soloing is my default stance these days and it is a rarity that I actually group up with another human being, which is partially desire and partially circumstance that voice chat does not work while playing through parsec. I absolutely agree with the Mastery rating because I rarely give a shit if I am actually good at something, and I really don’t have much of a competitive streak. Immersion and Creativity both track I guess, and I do have a pretty strong leaning towards action oriented things.

If we dive into the secondary motivations it feels a little more nuanced. I am absolutely not a completionist, and I rarely finish video games. My community score is real strong, which also makes a lot of sense given my lack of a competitive nature. I also really like feeling strong… see me soloing two expansion old raid content for fun and profit and similarly I could care less about a challenge. The fantasy vs story thing… at first confused me until I read their definitions and again I mostly agree with it. I care more about the lore of a world and being able to create MY character in than world, than the continuity of a story being told with a character that I did not choose. I also really like blowing things up… though I would not necessarily call myself an “agent of chaos and destruction” as they describe it. When playing Mass Effect I only ever choose the renegade option when it is really warranted… like punching reporters.

So the question is then, how good is it at recommending games. When choosing the “Balanced” option It spit out the following list for me. All of these are games that I own and have talked about more than once on this blog. They are also all games that I greatly enjoyed for one reason or another. When flipping things to the “Niche” pick, it again spit out a list of games that I largely already have played and enjoyed including some picks like The Legend of Dragoon, which is one of my favorite PlayStation era RPGs. It also grabbed Grim Dawn, which I have written about at length and is probably one of my favorite Diablo 2 style games. It highly suggests Slime Rancher and Hellblade: Sensua’s Sacrifice which are games I own but have never played, so maybe I need to give them a try soon.

Do I think this is valuable and something I should actually follow? Probably not. Notice that the absolutely highest recommendation is only a 3.3, and there are other games that appear that I am way more into like Diablo III that only ranked 1.7. The problem with trying to boil down a game to a number is the fact that not every person plays every game the same way. You take an MMORPG, and there are dozens if not hundreds of different patterns to follow while playing it, and all of them can bring with them immense enjoyment to the player. I like farming older raids so I can look cool in World of Warcraft, and that isn’t exactly a standard pattern of play for a lot of players, but it also really makes me happy when I am doing it. Games are ultimately to nuanced of an experience to really be boiled down to a set of specific statistics, however I do think this does a reasonable job at giving recommendations in spite of all of this.