Halo and Wolcen

Halo Reach

I have to admit I got caught up in the Halo hype last night like so many other players. The key difference for me is that I have never really been a Halo aficionado. I never owned an original Xbox and I first played the game with the pretty tragically bad PC port that came significantly after the fact. At the time I thought Unreal 2 was a much better game and doing a lot of the same things that Halo was. However there are times when you see how much a franchise means to people that you respect, and you desperately want to understand what they like so much about it. This is why I keep throwing myself down the path of Halo games and trying to figure out how to flip the switch inside of me that makes me love them.

With the PC release of The Master Chief Collection, Microsoft has opted to dole the games out one at a time rather than giving us all of them at once like exists on the Xbox One. The first game up is Halo Reach, which came out in 2010 and is in theory the second game chronologically, centering around the defense of a planet called Reach. That is pretty much all I know about the game because at this point I am only two missions into it. The controls do not feel amazing by modern standards and the voice acting in 2010 was significantly lower fidelity than what we are used to today as well. Both of these things lead me to bounce out pretty early last night on the campaign.

The core problem that I always have with Halo is its weapon system. There are weapons that feel good to use, but they are generally the Spartan weapons and while out in the field you can never seem to find ammunition for them. This means you are going to ultimately have to keep throwing away the gun that you like and picking up some random piece of trash just to survive. This gameplay feels awful to me, and I am super thankful that Bungie went on to create Destiny… a game largely focused around playing with amazing feeling weapons. I appreciate that Halo exists because without it I wouldn’t have gotten Destiny, but I am still struggling to glean what makes the game so magical.

Wolcen: Lords of Mayhem

On a whim I decided to reinstall Wolcen the other night, because it had not significantly played the game since February of 2018. At that time I believe my assessment was that the game was “very alpha” which is my polite way of saying it is a buggy and formless mess. In the months between then and now the game has completely changed into something that is extremely playable, and to the best of my understanding has at least one act completely finished. There is also a planned launch in January, which would indicate to me that we are getting pretty close to its final form.

The end result is a game with a pretty solid storyline and good voice acting, as well as combat and systems that feel pretty polished. Gone is the complete free form system and instead one that sort of nudges you into one of three paths largely centered around melee combat, ranged combat or magical casting. However you can at will jump off the rails and go in whatever directions you want to because in theory there isn’t much difference between these paths at the beginning of the game. You pick up spells while roaming through the world and these serve as your abilities. Each one has specific weapon requirements, leading your way down those three paths for the most part.

Combat feels solid and fluid and a seemingly good blend of difficulty, where it is absolutely easy to sink into but can be punishing if you are not paying attention to your surroundings. There is a dodge system bound to the space bar and it follows a pip based system giving you 4 charges of dodge before you have to wait for them to regenerate. Shocking to no one I am largely centered around a melee build and have an interesting blend of abilities including: a leap attack, a charge, a death grip, a warcry shout of sorts and a big hammer that I slam down dealing AOE damage. The interplay between abilities feels really good and they have added little perks like you automagically charging into combat with your primary attack as a gap closer if you were out of combat.

The gearing system all seems to more or less be standard fare for an ARPG, with the added element of wearing armor of a specific play style giving you extra attribute points for that play style. So ultimately your “build” becomes a combination of your skills that you use, your talent picks and the items that you happen to be wielding… all of which sort of adding up to a total character identity. I’ve more or less stuck to heavy armor which greatly increases my resistances, but there have been moments when a significantly better item drops of another armor family, and I was able to freely swap stuff around to fit the need.

I know Grace also has Wolcen and at some point I would like to group up with her and see how the group play feels. Ultimately that is going to be the make or break for the game, because while I enjoy playing an ARPG solo… there is limited life in doing that. We come together each Diablo 3 season because group play is fun and rewarding, and while I want to see the story play out in Wolcen, unless it also has rewarding feeling group play I am not sure if it becomes a real option for the long haul.

Diablo 3 Keybinds

Over the Thanksgiving break I spent most of my time playing Diablo 3. I go through these periods at the beginning of a new season where I play hard and heavy for a few weeks and then taper off once I have achieved whatever goal I thought I wanted to achieve for the season. This time around Blizzard put a Tyrael themed Goblin pet at the end of the process and as a result I ground my way to the very end. This was supposed to be the season that I learned the joys of playing a Wizard, but I have to say I am just not a big fan of that class. The highest I managed to get my Wizard was a solo Greater Rift 60, and now that I am in the post seasons journey I might try finishing out the set I was going for and seeing how well it plays.

My friend Grace bailed me out and helped me power level a Demon Hunter and get some of the basic gearing that I needed. This ultimately was the class that I finished the Seasons Journey on and has rapidly become the class that I am the most familiar with. Effectively it and the Thorns Crusader are pretty much my favorite ways to play Diablo 3. I should branch out more, but when I find something I like I end up sticking to it. On the Demon Hunter I effectively ran a variant of the Unhallowed Essense Multi-shot build that you can find on Icy Veins. The most important part about playing the build is never stopping long enough to get hit, because you are still relatively squishy… but Demon Hunter has the mechanics to keep that from happening whereas I felt like the Wizard lacked them.

I’ve seen a bunch of friends dipping their toes into this season, and because of this I thought I would spend this morning breaking out the most cogent advice that I have. I have to credit Grace for starting me down this path initially, but the single best thing I did to improve my gameplay in Diablo 3 was set a keybind for “Force Move”. This effectively gives you a key that pressing it down moves your character towards your mouse cursor. I highlighted the keybinds that I am going to be talking about in the above image but the first one is that when I hold W my character moves towards where my mouse cursor is allowing me to move the mouse to steer rather than relying on the sometimes sloppy click to move. This is important because it allows you to be moving independent of any other actions you might be taking with your character and rapidly change directions as needed.

The next important keybind is that I bound my first skill slot to space bar. This is where I put my movement key on whatever class I happen to be playing. So on Barbarian this would be Leap Attack or Furious Charge, on Demon Hunter it would be Vault, on Witch Doctor it would be Spirit Walk, Wizard it would be Teleport, and Crusader it would be Steed Charge. It is plays on a key that is super easy to spam because you are going to want to be moving as fast as possible most of the time especially when dealing with higher level Greater Rifts.

You are probably questioning why I have Action slot 2, 3 and 4 bound to 7, 8 and 9… and I have to admit this is a fairly new revelation. I play with a Logitech G600 gaming mouse with a keypad on the left hand side. For me the most natural and comfortable keys to hit are in the 7/8/9 row as that seems to be where my thumb naturally rests. That means I can comfortably move up to hit 4/5/6 or down to hit 0/-/= without really interrupting my play in MMORPGs. Most builds involve putting your most important abilities on Left Mouse and Right Mouse and then anything you just want to keep hitting periodically on keybinds 2/3/4. I find it takes me out of the action less if I am hitting these on the mouse as opposed to trying to reach them on the keyboard while holding the W key to be moving forward. Ultimately you sorta have to figure out what feels best for you, but for me this works.

The truth of playing higher tiers of Diablo 3 is that standing still is going to kill you. You effectively need to stay in constant motion to be able to avoid the cavalcade of nonsense that is being thrown at you as far as ground effects and missiles headed your direction. I find it way easier to do this while staying shifting around the battlefield and in order to do this effectively you need to be able to move independent of you performing any attacks. Similarly there are a bunch of attacks that are effectively skill shots requiring you to swing your mouse cursor around in a specific direction and I find this easier to do it I am doing so without worrying about what directional inputs I might be sending my character. Keybinds made Diablo 3 feel so much better and I need to see if I can set up something similar in Path of Exile to maybe fix some of the bad feelings I have towards that game.

As far as my late game seasonal journey, I have had a decent amount of luck with Primal Ancient drops. I aligned these in the order of which I got them, and the one I got from clearing my first 70 Greater Rift is the Nemesis Bracers, which are usually a cube item… but I wound up shifting up my build a bit to accommodate them. The most important drop was my Primal Ancient Yangs which I managed to get by re-rolling a spare Yangs over and over trying to get an Ancient and then somehow winning the Jackpot. The St. Archew gloves are mostly a throw away drop, but I got them on a character I will be talking about in a few minutes making that a little bit more viable. Lastly I got a Primal Ancient piece of the Unhallowed set which blends perfectly into the build on the Demon Hunter.

At the beginning of the season I mentioned that I had never played a Wizard or a Witch Doctor before and apparently this is the season where both of these have been remedied. Grace mentioned that since we are both done with the seasonal journey that we should roll a couple of “Chicken” build Witch Doctors to do some nonsense farming with. I leveled a Gem of Ease and ground up the Witch Doctor yesterday afternoon for fun. I have to admit while I don’t have anything close to a final build, the leveling build I am running is rather enjoyable. The class as a whole feels like this weird blend of the Necromancer and the Demon Hunter… both of which classes that I greatly enjoy. So I can see this being enjoyable.

I’ve only managed to get up to Torment VI with the character, but right now I mostly need the rest of the Helltooth Items and the weapon set that makes the Chicken build work. More or less this is going to be the thing that keeps me invested in this season, and I may even dust off the Wizard and get it moving again. Weirdly at night I am going from playing Diablo 3 on the PC to laying in bed and playing Diablo 3 on the Switch for awhile as I play up a seasonal Barbarian there. Apparently I am in the zone as far as it comes to playing Diablo, and I am sure this will last right up until the point that the new season starts in Destiny 2.

Goodbye Wizard

I am weak. After reading yesterdays post, Grace offered to boost my Demon Hunter and I grabbed hold to that notion with both hands. As a result we spent most of last night boosting and gearing while she worked on leveling her gems. I somehow managed to collect the vast majority of the gear I need for an Unhallowed Multishot build. In theory I still need a Ring of Royal Grandeur which I only found out last night can be gotten through bounties. I should hopefully get one while doing the bounties needed to get Avarice which is my new goal. I also need Wraps of Clarity, but eventually Kadala will pay out here and give me them. The most important item I need I believe is the Dead Man’s Legacy, which I am honestly going to focus with Blood Shards before anything else.

So the first Rift took me into my low 20s, but high enough to be able to craft three pieces of Cain’s gear with which I equipped the biggest red gem I could make into the helm. I also at the suggestion of Grace equipped my Gem of Ease into a weapon and then pretty much rode the express elevator to 70. The funny part about doing this is that the game gets real confused and backlogged with those level up ability granting messages. I took this screenshot to illustrate the problem… notice my character is 46 and the game is just now congratulating me on reaching level 28. I think it took three rifts in total at T6 to get from 1 to 70, and for most of it I barely had any gear equipped and was just hanging out at the entrance until Grace transitioned. A few seasons back I boosted up a Witch Doctor for her in a similar manner so I don’t exactly feel guilty, but regardless I am super thankful for her exceptional effort and willingness to continue doing nonsense.

I managed to push the Wizard to a solo Greater Rift 60, which isn’t horrible. The problem I realized is that I just wasn’t actually having any fun playing it. The amount of grinding ahead of me to get all of the stuff this season, on a character that I was not enjoying… just seemed like an insurmountable gulf of misery. So I am once again back on my bullshit and playing the cheatiest class ever… the Demon Hunter and one of the cheatiest builds… Multishot. I tried a Solo GR70 this morning and failed, but I was seemingly really close. Once I get some levels on my gems and once I finish swapping out Royal Emeralds for Flawless Royal Emeralds… I should be in a good place to push higher. I think also once I get a RoRG it will increase my speed significantly when I add back in the Captain Crimson’s items into the mix.

I would have gone faster, but we paused when my wife got home to do some cleaning and in the process I decided to set up our Christmas Tree. We have cats and as a result we don’t put up a large tree, but instead a small one that goes on top of the entertainment center. The star is a little wonky, but it cycles through rainbow colors when I get around to replacing the battery in it. Christmas lights make me happy and since I will be spending a lot of time this weekend hanging out downstairs grinding in Diablo 3… I decided it was a fine time to get things set up so I could enjoy it. I realize it is a little early for some people, but whatever.

Since I probably will be lazy and not post much over the coming days, I hope you and yours have a Happy Thanksgiving. I am thankful for each and every one of you who has enriched my life over the last decade and some change. If you are not having Thanksgiving tomorrow… then I guess I wish you a happy Thursday and Friday, because you absolutely deserve to have good days too.

Cows Love Goblins

We hit the craziest streak last night. So if you have read this blog for any period of time you will know that my friend Grace is pretty much my driving force for half of the nonsense that I get up to in Diablo 3. We started the evening with a simple goal of leveling a bunch of Gems… or at least in my case getting the gems I actually needed for my set. In order to do a run of a bunch of Greater Rifts we were grinding some normal’s to get keystones when we happened upon a Cow Level themed Rift.

After completing the Rift we just let it ride and kept going because we noticed a trend that pretty much every floor had a Goblin on it. This trend continued until Floor 11 with only Floor 9 not producing a Goblin that we were at least aware of. Sadly none of them were menagerist goblins, but we did get a bunch of crafting material, gem and blood shard goblins. Sometimes in Diablo 3 you just have to roll with whatever the randomizer gives you. I am not sure if the one goblin per floor thing happens in every single Cow Level Rift, but if you wind up getting one leave me a note in the comments as to your results.

This image… is a prime example of why people hate Kadala. I was trying to get an Aquila Cuirass for the cube which is normally something I have seen dozens of by this point in the season. As a result I spent down my new found wealth of blood shards and got an inventory full of yellow and blue with absolutely nothing even vaguely interesting. There are times when this would be half full of legendaries and set pieces, but nope… the Kadala express decided to let all of the passengers off at Trash Town.

The set dungeon continues to more or less be the bane of my existence. I did manage to get through enough of it to get Slayer knocked out, but now I am stalled out on gems and Set Dungeon Mastery on Champion. What I ultimately need is to spend some time working on some of these things when I don’t have a captive audience willing to do literally anything else. It feels like doing my homework when I have these handful of tasks that I really don’t enjoy, but I know I should take care of so I can progress past them. Ultimately I am trying to push all the way to the end so I can get the Tyrael themed Goblin pet which is being offered this season.

Here is hoping I can mange to do that, but I am not loving the Wizard. I have half a mind to convince Grace to boost me a Demon Hunter, because thus far at least Wizard is really not my jam. There is an explosions build that I am trying to piece together which I think doesn’t have near the top end capability, but would maybe feel more mobile than the meteor build I am running with currently. This is probably going to be the last time I play up a Wizard however because I didn’t quite understand how different they were as far as squishitude. Demon Hunter can be pretty squishy but they have way better mobility to handle it. Wizard… just wants to die a lot.