Bloodstained E3 Demo

Another game that I have been messing around with a bit this week is Bloodstained Ritual of the Night Backer E3 Demo. I am assuming this will be the version of the game shown on the E3 floor starting in two weeks. I only know about this existing because I got curious because I could not quite remember which version of the game I had pre-ordered as part of the Kickstarter. When I got to the key redemption page it informed me that I had a yet to be redeemed steam key, which turned out to be for what appears to be a largely finished version of the game.

If you have read this blog for very long you will likely know that possibly my favorite game of all time is Castlevania Symphony of the Night. The very similarly named Bloodstained Ritual of the Night is effectively a spiritual successor designed by the same person, Koji Igarashi. Konami losing their mind ended up stranding a bunch of really excellent properties and we have already seen several of the creators going out and creating new intellectual property. So far I am super on board with the path that Koji has taken in resurrecting the spiritual core of Castlevania in a brand new universe… that quite frankly has a way better story.

In Bloodstained you play as Miriam a Shardbinder, or a human being who has been experimented on with Alchemy to allow them to infuse into themselves the abilities of the enemies that they defeat. Warning this may contain spoilers to Bloodstained: Curse of the Moon the 8 bit honorific title that released before Ritual of the Night as a kickstarter stretch goal. The setting is one of magic blended with burgeoning technology, and one where up until the industrial age the alchemists were treated with almost god like reverence. However with the influx of technology, the common people started relying less and less on Alchemy and more on machinery.

In an act of desperation the Alchemist flung wide the gates of hell letting loose demons and all manner of other creatures. The reasoning here is a little thin but at the same time there was a hunting down of the Shardbinders so that you as Miriam represent one of the last ones. Which makes it super convenient that you now have to kill all of these demons that will ultimately allow you to steal their powers. If you have played Casltevania Circle of the Moon this entire process will feel really familiar. At some point while killing a monster a shard of their energy will infuse itself rather violently with Miriam and from that point on you get a new ability to play with in the menu system. These serve as both attacks and ways to grant new abilities that will help you traverse new areas metroidvania style.

Your character also has a wide variety of weapons available to them, which give you a slew of different ways you can tweak the gameplay to fit your desired style. I’m personally playing a lot with the “katana” style family of blades which have a wide blade flourish and are pretty hard hitting… but also very slow give the extra flourish animation. These are great for taking down bigger monsters, but pure hell for chains of bats or any of the other tiny annoying enemies. Something like the Rapier which hits extremely rapidly would be far better suited for the modern equivalent of the medusa heads. If you want to just feel like a Martial Arts bad ass, you can always stick with the Kung Fu shoes family of weapons which are essentially just boots that you equip and then kick literal ass with.

I am not certain I could be more on board with this game. Sure there is some weirdness at times with it effectively being a 2D parallax side-scroller built in a 3D engine… but this also lets the game do some really nifty things. There is a point I encountered in the third area where you are effectively walking along the base of the castle… and then to denote that you are turning a corner the scenery in the background begins to rotate as your character shifts heading slightly still following what is a 2D path. I have a feeling as I get deeper into the game they are going to do more interesting things with this same sort of mechanic.

The fidelity of the gameplay experience so far feels perfect. It is immediately comfortable and recognizable to someone who has played a lot of Symphony of the Night and it feels like they have taken all of those RPG element aspects that I loved so much and cranked them up to eleven. In SOTN it takes awhile before you reach the library… the area that effectively allows you to manipulate a lot of things about your character. In Bloodstained you are introduced to this aspect after the very first intro level on the ship. Everything about the game feels deeply familiar but also new at the same time.

My backer copy of the game is on Steam, but I fully expect to pick this up for every platform it is available on if for no reason other than supporting the team. I mean I do own a copy of Symphony of the Night for pretty much every platform it was available on. I think this is going to be awesome on the switch, as I think it will be another excellent pick and play intermittently experience given the game has scattered a generous number of save points throughout the game. If you were a fan of Symphony of the Night or any of the modern GBA and DS tittles that were in that same metroidvania style… then I highly suggest you check out Bloodstained: Ritual of the Night when it releases in June.

A Thorny Season

Things are in theory starting to go the right direction. The lake just up from Tulsa has reached a point where more water is going out than is coming in, which in truth means the beginning of the slow process to pull us back from the brink of disaster. The rain yesterday and last night caused localized flooding but did not fall in the river basin, so did not add to the long term woes. I worked a late shift last night getting home around midnight and as a result I am getting a bit of a slow start this morning. I am looking forward to reaching a point where my life is no longer built around what emergency shift I need to work next. All of that said… I am exceptionally lucky in that the flooding has only effected my schedule and has not decimated my life or livelihood in the process.

A good chunk of my downtime has still been spent working on Diablo 3 Season 17. At this point I am one achievement away from completing Champion rank in the seasons journey, and my home is tonight that I can have the presence of mind to be able to master the set dungeon. These are not exactly my jam and I always end up putting them off until I absolutely cannot progress without doing them. After that I only have gems to 45, one conquest and extracting a bunch more things with Kunai’s cube to be able to complete Destroyer. My goal is to ultimately go for finishing all of these this season and be able to claim the really spiffy wings. This is something that Grace has already managed to finish, but I have a feeling she is going to be willing to help me out with the things I end up getting stuck on.

Ultimately the conquest that I am planning on going for is going to involve running a ton of bounties and stockpiling the caches so that I can open them all at the same time and consume a ton of gold all at once. Once I knock out mastering a set dungeon this might be my next farm for the short term because I need a ton of materials to be able to extract stuff with the cube, so I might as well farm for the chests at the same time. I have no clue how Grace is finished so fast other than the fact that she has poured a significant chunk of hours into the game over the Memorial Day weekend. I am just happy at this point that I have a functional build that seems to be going smoothly.

Invoker is probably my favorite set in the game and I really like the play style of killing things with thorns. I am however going to have to swap out a bunch of abilities to master the set dungeon as I am not playing with a good number of the abilities that are required. I might end up looking up a guide again to see what is the suggested combination. I know I need to disable my Paladin follower because he will ultimately screw things up. When I do the run on the gold achievement I need to remember to disable my pet, because it will also ultimately screw things up. All of that said… I want to make my push to finish up this season so I can devote some time to running up a character on the Switch as well.

Original Start is Best Start

My schedule is completely out of whack right now because of the stuff I am doing in regards to the flooding in town. We are doing this 24/7 management shifts thing, and previously I took one of those sessions on Friday from 6 am to 3pm, and hoped to keep taking that shift given that it is the closest to my normal sleep patterns. Unfortunately due to some shuffling I am now going to be captain 2pm to 11pm… which is manageable but I’ve not gotten to sleep that late since I was actively raiding. As a result this morning I slept in considerably later than normal as I am not going into the office until right before my shift. The further results of that is that you are getting a blog post later than normal, and that I may partake of a nap at some point between now and 1:30 pm when I leave the house.

I’ve truly been all over the place game wise over the last few weeks and I blame it at least in part of my fragmented schedule due to the weather. One of the things that I poked my head into again was Elder Scrolls Online, in part because the Elsweyr expansion released… and also I find that name complete hell to try and spell. ESO does this interesting thing each time it releases a new expansion, in that it replaces the new player experience with one that begins right at the newest expansion. I believe this started with the Morrowind expansion, continued with Summerset and is now doing it again with Elsweyr, which leads to the problem I am in currently.

I am probably in the minority, but I greatly prefer the original starting experience that shipped with Elder Scrolls Online… aka the three starter islands of Khenarthi’s Roost, Stros M’Kai and Bleakrock. So after piddling around with a Necromancer which so far is nowhere near as much of my jam as I would have thought it would be… I wound up grabbing a character that was still on Khenarthi’s Roost to play around with just because I wanted to experience that start all over again. The funny thing about this is… this is how a character I created as a joke is winding up to be my primary alt. Van Belsing was largely created at the insistence of a friend of mine, and was never intended to be played, but here we are with the fact that I’m now level 8 on that character and having a lot of fun re-experiencing the original starting game flow.

As far as my main goes… I am nowhere near Elsweyr either and still digging into the Vvardenfell campaign. I have a weird requirement when I am playing my main character in that I will only do content in the order in which it was released. Now I had to pace this out a bit given that both Thieves Guild and Assassin’s Guild are not exactly expansion that you can fully complete in this manner given that there is a lot of faction grinding involved. However with the mainline content I have been extremely strict in this nature. I completed all 150 levels worth of original content doing the trip from Daggerfall to Dominion to Ebonheart before touching any of the expansion content.

Now I have a stack of content waiting on me and honestly… that isn’t a bad spot to be in. So often with MMORPGs I am a content locust and can easily gobble up all of the available content leaving me with a feeling of nothing left to do. However the content in Elder Scrolls online is so dense and story driven that I can only handle doing so much of it before I need to go play something else for awhile. The end result is that ESO is a game that I can seemingly constantly return to and experience fresh story driven content that has piled up and is waiting on me. Now I tend to stay subbed pretty much permanently so I can pop in and out at will. I cannot play the game without the magical reagent storage bag, because I like looting pretty much every object that crosses my path.

This is still a really damned good game, but all of that said… I still do think I prefer the story line that came with the original game the best. That is not to knock any of the expansion content, because it has all be excellent. I just prefer the core game flow of the old world. I realized there was a lot of gnashing of teeth and it was fashionable to hate on this game when it first released… but I loved it then and still love it now. It is like a comfy sofa that I can crawl back on at any point I like and take a nap. That might not be the best tagline ever for an MMORPG experience but it seems to have found a niche in my game play schedule that I keep returning to.

Tornado Watching

Last night was effectively a repeat of Monday, but seemingly with more activity going on. I lost track of the number of Tornado warnings we were under at various points during the evening. The above photo is not mine but it is of a tornado that formed in my town. I quite possibly did the most Oklahoman thing ever and stood out on the front porch watching it happen. Before you chide me for not being safe… the storm cell was headed the opposite direction and at this point it was several miles away. Now this is not the first Tornado I have watched, but there is something mesmerizing about the process of watching it. It isn’t like the movies… the clouds feel like they are moving impossibly slowly as a plume of clouds begins to snake down towards the ground. In truth they are moving insanely fast but you just happen to be watching something massive occurring and the scale throws off any gauge of speed.

While we spent the night watching out for storms… the more insidious concern is the fact that we are having significant flooding. Thankfully where I live specifically… there isn’t much of a chance of flooding as I live outside of even what is the 500 year estimate floodplain. That said it is making travel around the area pretty rough as several of the roads that are normally completely safe to take are under water. Essentially we are in a rough spot as a state because all of the dams in this area are beyond safe capacity… meaning they are having to release way more water than they normally would. Effectively I think we are going to be past the 100 year floodplain estimates and will be setting ourselves up for the levels we have not seen since the “great flood” of 1986.

One of the things that you don’t expect in Oklahoma is the fact that we have the largest inland shipping port, and with it a huge navigational system. To add another monkey wrench into the works, last night two barges loaded with stuff broke free of their moorings and were heading towards one of the lock gates. The tugs were not available to try and round them up, because they had already rounded up two other barges that broke free earlier. So the concern is that if they slammed into the dam that is part of the lock system, and if it were to break… an entire town would effectively be wiped off the map not to mention other less immediate ramifications. For the time being however they appear to be hung up on some rocks and are still tied to each other… so folks are scrambling to try and anchor them in some more permanent fashion. Regardless the town in question has been evacuated in case things go south.

Basically right now we are living in a really weird time, and as such my game time has suffered. What you are getting from me instead in the meantime is a lot of random commentary about my life. I want to emphasize that I personally am safe and that my home is safe. The world around me however is less so… and it is interesting to be a spectator to all of the calamity going on around me. The area will most certainly be dealing with the ramifications going forward for a long time. I did however get some time to briefly play a bit of Necromancer in Elder Scrolls Online… and I have to say that the new game experience is a little weird. I am used to having the entire skill tree available to me from the start, and it seems like you only get access to something once you have used it? I didn’t get Two Handed Weapons for example until I had killed some stuff with one, at which point the skills opened up.

I still more or less plan on trying to play a Necromancer tank, but I probably should have gone through the tutorial to at least get some starter weapons. All I have found thus far in Elsweyr is a Two Handed Sword so I am using that for the moment. It feels really weird to be starved for skill points… seeing as on my main I have a stack of them that are sitting unspent. I figured a Dark Elf was probably the most likely to be a necromancer, so I went with that and with the scarred appearance. I hope to spend more time playing this when I am not dodging twisters. We were going to go buy flowers this weekend… but the Nursery is now sitting completely underwater so that won’t be happening. Memorial Day is going to be an odd one this year.