The Will of the Moon

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This weekend was largely about me trying to recuperate from whatever crud I had on Friday.  I’m feeling better as a whole but still not feeling 100%.  I’ve referred to this weekend as a name brand beta, because when a company throws a special test that most of the world seems to be invited to it definitely comes off as more marketing ploy than actual test of the game infrastructure.  Overall the game performed flawlessly other than an apparent known memory leak bug, that I never quite encountered because I didn’t play longer than the requisite two or three hours that it takes to encounter it.  The missions that I ran were rather enjoyable, and I fully expect to at a minimum play through the story content and unlock all of that.  I make no guarantees about how long it will take me given that it took me a good two years before I reached maximum level in the original game.

I still question how well the game fits my play style, but at the moment I am looking at it for a purely single player experience given that I know going into it that none of the other AggroChat crew will be playing it.  They all for the most part bounced off of the original Division, and primarily for the bleak story beats.  I think the fact that we were effectively working for the various communities that we discover makes the flow of the story feel better.  However as Kodra pointed out on the podcast, it does leave us a question of why exactly we are still an agent if there is no organizational structure left?  I mostly view that trope as the lone lawman in the wild frontier sort of approach.  I will say the game improved massively after I turned off the HDR, given that I was only able to SEE the HDR effect upstairs in my office and not while playing remotely through parsec…  and as such it made everything extremely washed out and hard to pick out details.

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The game I spent the majority of Saturday playing was Assassin’s Creed Origins and I have reached a point where I am staring down the barrel of the ending.  However I am extremely frustrated by what appears to be the ending that is unfolding in front of me.  Now I have said for some time that my opinion is that when this game was originally planned the ultimately design was that you could play it as Bayek or as Aya since the two characters at least on some level are interchangeable and have the same reasons for engaging in the main story plot.  For sake of budget I assume they cut one character so that they would not have to animate two copies of everything, but the problem with this is…  that every time you are forced to play Aya it is like stepping foot into a level one character.

What I mean by that is through the course of the game you make a lot of stylistic decisions about what weapons you want to use and what talent points to sink into.  Then each time you are throw into playing Aya you are forced to return back to the character that lacks the ability to customize anything.  So spoilers time…  but I just went through a sequence where it appears that I am saying goodbye to my character Bayek…  aka the one that I have spent the last 40 levels customizing to be exactly the way I want him to be…  and being forced to do the ending of the game with Aya the level 1 blank slate.  This makes me really not want to do any of the ending and just call it good enough… returning to playing through the fun part of the game which is doing random quests out in the world.  Maybe this isn’t exactly what is about to happen… but it certainly seems like I am just about to be forced into beating the game as a proxy.  Please note… I like Aya as a character and would have been fine playing her…  if I could actually control what sort of gear and talents she had.

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Lastly I spent some time playing Final Fantasy XIV this weekend and accomplished two things.  Firstly I managed to get my Blue Mage to 50…  which means I now need to find a party of blue mages to go collect the rest of the spells I have available to me given that everything else seems to come from a dungeon or trial.  I spent the podcast grinding out mobs in Northern Thanalan and managed to push across the line solo.  I also managed to get through The Burn which served as a bit of a roadblock since the final boss of that dungeon appears to be a PUG destroyer.  I’ve now moved the quest line along to where I am failing miserably at a fight that is about four times longer than it really needs to be.  Actually I have only failed it the one time and it was mostly because I didn’t catch on what was going on fast enough.  I opted to play through the mission as a warrior instead of a samurai, but that also meant that I was not prepared for a burn phase, because I assumed I was simply trying to out survive the encounter.

I will likely poke my head back in again tonight and give it another shot.  I think I am probably nearing the bridge between 4.4 and 4.5 and as such getting closer and closer to being able to understand what the hell is going on.

Lost Allagan Tankybutts

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It feels lame when I say it this way… but I am been on this very slow path of trying to ease back into Final Fantasy XIV.  Most recently I have spent my time leveling as a Blue Mage, but last night I decided to try and figure out what it would take to get unstuck in the main story quest.  One of the frustrating parts about coming back to FFXIV is that generally speaking there are gear roadblocks in the way.  This is not to say that the game does not give you ample opportunity to catch up…  but you have to be playing to be able to exercise those options.  If you have been like me and largely checked out for the better part of an expansion…  you come back and find that what might have been good gear for the launch of the game…  is no longer able to actually participate in anything.

This was the case with me who was largely in 310 gear when I checked out of Stormblood and slammed right into a wall called Castrum Fluminis in the main story quest.  To be able to do this 8 player trial it requires you to have 335 item level…  of which there are a bunch of ways to get, but all of which required me to actually be doing content.  Then I was reminded of the fact that a new set of hunt seal gear went into the game.  Last night I started the evening running around and collecting Centurio Seals….  only to notice that when I checked the total I had gotten…  that I was apparently capped?  I don’t remember doing that much hunting before I left but it was enough to get me into a full set of 330 gear.  Shortly after this a very awesome guildie dropped a brand new 380 crafted axe on me pushing my item level up to 336 and over the line needed to do the trial.

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However I took the chickens route out and decided to see what it would take to gear out my Samurai in an equivalent amount of gear.  The answer?  Roughly 1 million gil by the time all was said and done bought me a new weapon and a few strategic pieces of gear that pushed my total item level up to 336 as well.  I completed the Trial as Samurai since no one actually expects much out of them considering they seem to have replaced the Dragoon as the lolclass in the minds of the populace.  I do need to get back on the tanking horse…  but last night was not the night.  I did however get through the Trial relatively easily and pushed forward in the story until I hit one of the infamous “lots of cutscenes” warnings.  Based on past experience this means thirty minutes to an hour and a half of stuff that is about to happen.

Given that it was fairly late in the evening already I took this as my queue to head on to bed.  From what I can tell I am at the border between patch 4.3 and patch 4.4…  and I have all of the content in 4.4 and 4.5 yet to go until I have reached the ultimate conclusion of Stormblood.  So far they have thrown out a few surprises… but unfortunately the news of Shadowbringers has spoiled a little bit of the conclusion.  I’ve still not watched the long form trailer that came out with FFXIV Fanfest Paris, and as such am trying to push through so that I can be up to date.  I am trying to get back into playing an MMORPG again…  but it just feels weird considering how much of the Destiny style MMO Lite I have been playing of late.

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If my math is correct… tomorrow is the beginning of the Closed Beta test in Division 2.  I will likely be pausing my MSQ progression to spend time checking that game out.  Curious… who else will I be seeing there?

Anthem Demo Weekend Two

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Outdoor cat has officially been fed so I can now sit down and start trying to compose my feelings about Anthem Demo weekend number two.  The first “VIP Demo” weekend was for folks who had pre-ordered the game and I will assume a certain batch of influencers that were brought to that special EA event to record footage.  You can scroll through my thoughts about that weekend in a post I made last week, but for me and most of the AggroChat crew it was a buggy and often times unplayable mess.  However there was enough good there laying just underneath the covers to make me interested and quite honestly miss playing the game.  So while I was not on nearly as much as I could have been… I played a significant amount of Anthem this weekend.  I managed to get in a Stronghold…  this games version of a Strike and spent a significant amount of time just roaming around and doing World Events and the little mini-dungeons that are available off the segment of the map we had open to us.  It galvanized my desire to play this game… and largely reinforced my decision to keep playing the “shootymans” class the Ranger…  who appears to be a really amazing single target dps class.

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What I want to talk about the most however is what a difference there was between the first and second weekends.  During the first weekend it was a constant struggle to be able to play this game…  and in the second….  everything just sorta worked flawlessly.  Sure there were some minor glitches like for some reason our javelins would not load on the “reward” screen.  Additionally I have never actually seen the full suit prep sequence because the game kicks me over to a loading screen when I assume that sequence is designed to make us ignore how generally long loading into an area takes.  However what was gone was the need to keep closing the game with task manager and loading back in to successful get into a mission.  I could just play the game as it was intended to play and this made me way more open to grouping up with friends given that it was a predictable sequence rather than a struggle to get all four players into the same instance.

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I’m very impressed with how communicative Bioware has been during this whole sequence…  and more than that I feel heard.  We all for the most part universally complained about how bad Mouse and Keyboard Flight/Swimming felt….  and they acknowledged that yeah… it feels less than optimal.  These changes are apparently already in the “live” build of the game, but what is even better is that they have started giving us a run down of things that will be fixed before the initial EA Premier launch on the 15th and what will be in place by the 22nd.

  • UI Clicking on visible options in menus fixed for 15th Feb (except social which is 22nd Feb)
  • Navigating Menu tabs with Q and E instead of old keybindings fixed for 15th Feb
  • Forge rotation speed with mouse improved – 15th Feb
  • Scrolling with mouse wheel wont zoom your javelin AND scroll the menu (will be contextual based on where your mouse is) – 15th Feb
  • D-Pad will show as keyboard bindings – 15th Feb
  • Turning off Motion Blur in settings now works (decoupled from post processing) – 22nd Feb
  • HDR toggle available – 22nd Feb
  • Camera Shake slider added – 22nd Feb

I’ve said it before but I believe that Bioware feels the pressure that this launch has to go fairly flawlessly, given the perceived failing that Andromeda was.  The whole multiple launch dates thing does not do it any favors, especially considering that a lot of the issues that plagued Andromeda were fixed by the end of that first week.  EA has a bad habit of shredding game studios, and the whole teasing a Dragon Age game…  I think is more insurance than anything else to try and keep delaying that decision.  If launch goes like last weekend however I think we are going to be just fine, and what I really want is the same level of communication that they are giving the community to continue into the first year of the game.

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I really do think that Anthem might be the game that can finally blended the different looty shooty genre players together.  There is enough here to intrigue the Destiny players with a rich and interesting lore and the Ranger class being essentially a “Destiny” class where it is mostly gun play with a few abilities.  There is also something here for the Warframe players that want move movement and ability spam…  and the Storm and the Interceptor fill those roles nicely.  Then there is a class for the player who just wants to be a big freaking mech in the form of the Colossus.  What is better is that gameplay feels more enjoyable when you are running with a pretty decent mix of the four classes.  Ranger as far as we can tell is going to be the class that has the highest single target damage…  so great for boss killing.  Storm is the battle tactician that takes an overwatch position over the battlefield and can effect large swaths of it with its abilities.  Interceptor is the fact melee shredder that is probably going to be excellent at grabbing objectives and avoiding taking damage.  Then you have the colossus which is the king of staying alive…  as was seen this weekend when Ashgar absolutely saved the day by surviving long enough to start bringing us all back up during a stronghold.  They all have their key niche and all feel great when played together.

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Ultimately I progressed my character as far as it probably could have been during the Demo.  I managed to upgrade every slot to a level 19 rare item and my final build was an Light Machine Gun for my main weapon… a Marksman Rifle for my secondary to melt anything at a distance like snipers.  Then I would run poison darts to act as my primer… that also doubles as a debuff that causes me to just deal extra damage to that target.  Frag Grenades after trying a bunch of different options seems to be my detonator of choice, and also a decent crowd sweeper.  Then muster point is what I was running as a damage boost for helping to burn down those big mobs.  As far as components I was running one to increase Frag damage and another to increase LMG Ammunition, and it was a build I was pretty damned happy with.  I could in theory go for a max damage build by picking up the devastator sniper rifle, but I never got one of those to drop for me and did not see it in the crafting tables.  I also settled in on the above paint scheme which is pretty much the colors I tend to choose in any game that gives me the options.

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Towards the end of the weekend they started an event that caused Primals to spawn in large numbers and frequency… so I managed to get in and take down a few of the bigger ones.  In fact I was fighting one of the big primals when the servers went down, so no clue what loot might have dropped.  Weirdly the game let me keep fighting, so I am guessing part of the world is cached on the client itself?  This gives me concerns when it comes to what hackers are going to be able to do to the game…  but without a PVP element I am not entirely certain how much it will effect me.  I am a little saddened that it sounds like while my weekend was smooth and flawless…  others that had a flawless previous weekend…  started encountering disconnect problems during this test.  I’ve now played 16 hours worth of the Anthem demo and can say that I am looking forward to starting on the 15th.  If you have not already picked up the game…  you can pony up for a month of Premier…  which gives you a discount that you can then apply to your preorder…  and will also give you access to the full game on the 15th instead of the 22nd.

So my awesome readers…  are you picking up the game?  Will you be joining me on the 15th or are you waiting on the 22nd…  or are you just going to take a hard pass?

Self Exodus

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Here comes some random commentary.  I have for the most part been in support of the Epic Games store and snagging some of their exclusives…  like for example Hades and Ashen.  Those are games for which pre-orders had not started on any platform and announcing that they would only be available on this somewhat new storefront was perfectly reasonable.  I was largely okay with The Division 2 but I felt it was a little shady to shift gears a few months before the launch of the game.  I had not pre-ordered, and if I had been planning on doing so… I would have probably just ordered through the UPlay store to cut out the middle man.  However what just happened with Metro Exodus is in the “shady as fuck” territory, given that the game is roughly two weeks from launch and had been in pre-orders since at least E3.  That is way too late in the game to be massively shifting gears like that and THQ Nordic the sub company should have known that they would be screwing things up for THQ Nordic the parent company.

Still I am largely cool with Epic Games store as a vehicle for grabbing games.  Sure it feels a little spartan, but it is still a way better store front and client than Origin…  a point that has been reminded of late given how much I have had to fiddle with that client thanks to Anthem.  The problem I have is with the practice of taking pre-sales way the hell ahead of the games release, because frankly the term pre-order is a lie when it comes to digital software.  You are not plunking down $5 to reserve your copy of a game…  you are handing over your credit card information and often times being charged up front for the purchase.  The thing is… whenever that process starts those vendors should be locked in stone and unchanging.  If you didn’t want to support Steam six months ago…  then you shouldn’t have allowed sales of your product to begin.

In truth I don’t so much fault Epic for making offers, but the company for taking that offer in Bad Faith.  I get a regular stream of offers from people wanting me to place links on this site to whatever the hell it is that they are pushing…  often times some sort of a casino.  I don’t take the quick money because I feel like it would be violating the trust my readers have in me.  I don’t necessarily have a dog in this fight however because while I have been looking forward to Metro Exodus… it was never really a day one title for me and instead something I would play considerably after release.  However for those who were harmed by this action…  I get the outrage.  The biggest part I am confused by however is how they have stated that Steam Pre-Orders would be fulfilled and the game would be updated through that platform…  but the game itself would no longer be available there.  That just feels really odd and awful.

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As far as gaming last night… I got the Blue Mage to 40 through lots of grinding that was relatively boring and not worth talking about.  Then I swapped over and played some Destiny 2 where I completed a bunch of bounties… one of which being the weekly for Eververse.  I lucked out and managed to pull the Last Word ornament…  which will sit there waiting until I complete that quest chain.  I did manage to push through the step where you collect a bazillion hive cores or whatever it was we were collecting.  I also managed to make a little progress on the Malfeasance where I believe I am on the final step involving killing Guardians and getting invasion kills in Gambit.  I had fun… but man movement felt weird after getting used to Anthem.

Speaking of which…  who all will I be seeing in the weekend test happening Friday-Sunday?  I’m BelghastStern over on Origin so hit me up with a friend invite.