Chicken Friend

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This is going to be one of those morning posts where I largely talk about a bunch of screenshots.  Last night I managed to max out my Colonel Sander’s Mask, which is of course the best of the Festival of the Lost masks you can get quite frankly.  Who doesn’t want to be Cayde-6’s faithful chicken companion… especially in the light of recent events.  I love the way that they added a perk system that levels up on these masks, because the buffs that they give you… largely make up for having no light level associated with them.  Now it gives me extra defense while in air, which is especially handy when you have the grounded debuff, and it also buffs damage dealt towards all mobs as well as increasing the drop rate of heavy ammo.  So far the furthest I have made it into the Haunted Forest is successfully clearing 8 rounds, which to be honest unless I was in with a stacked group of friends I am not sure if I am going to do better.

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As far as Fragmented Souls… I am up to 86 out of the 120 needed for the Auto Rifle.  I can only seem to manage running a couple in a row before I need to go off and do something else for a bit.  I do however have a multi-part bounty that I should be finishing tonight that will reward me 40 at once, pushing me over the number needed.  As far as Auto Rifles go however… I am in love with The Misfit.  Normally I don’t really go for the low impact/high rate of fire auto rifles, but this one is awesome.  It had reasonable stability as far as that style of weapon goes and because of my roll rather fast reload speed.  It is far from a great roll however, because it has the perk that causes the weapon to reload on critical damage…  which sure is cool but would be so much better if it had pretty much anything else on it.  I think I would ultimately want one with Zen Moment which increases stability as you deal damage… and Rampage that gives you a stacking damage buff each time you take out a target…  since this thing melts minion type mobs.

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Another weapon that I am using that I love…  but is less than optimal other than the Haunted Forest is Go Figure, that rolled with insane amounts of range on it.  This means I can sit back and psuedo snipe things with a pulse rifle.  This is actually decent in the crucible since it has High Caliber Rounds and High Impact reserves and a silly amount of range.  For everything else however I tend to go with Ricochet Rounds for more range and stability.  I think more than anything the weapon just looks badass, and you have to admit it to yourself… that occasionally you use a weapon just because it looks cool.

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As far as heavy weapons go, I have been playing with the Exotic Sword that I got to drop a few nights ago.  This isn’t necessarily optimal, but for the case of grinding Haunted Forest it melts a good deal of the nightmares…  other than the Hydra one which is just a pain in the ass to deal with regardless of how you are fighting it.  I am not exactly a fan of the look of this weapon, because it feels more like a dagger than a sword…  but the whole combo that allows you to hurl the blade towards an enemy is kinda cool.  It has relatively low ammo which is its weakness because it expects you to be using the perk that gives back ammo to the weapon when you perform a kill.  At some point I will stop using it when I find another shiny bauble, but for now it works well enough.

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In the honorable mention category… I really love bows… and while I am not the biggest fan of the look of this bow it is extremely nice.  This one in particular has Explosive Head which cause the arrow to explode shortly after hitting a target, and Rampage which I talked about earlier.  The combination… is that you can just snipe a large amount of targets in a very short period of time especially in a PVE setting.  The Explosive Heads are great for taking out large groups of mobs like Dregs when clustered tight together, and Rampage lets you stack up the buff a bit to take out yellow bars.  This is situational for me… but I like using bows a lot when dealing with story content because it allows me to take down a bunch of the targets before they get close enough to notice me.

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Lastly…  all the wearing of the Colonel Sanders mask…  made me nostalgic so I had to go visit the best Cryptarch…  Tyra Karn at the Farm.  I really wish that she had moved with us to the Tower, because I really do prefer using her…  but it seems like an awful lot of effort to go to the farm just to decrypt the few engrams we get that need decrypting.  Had they mirrored everything at the Farm that they have at the Tower I would end up opting to use the Farm 100% of the time…  but alas the vendors I need are at the Tower.

Nightmare Matrix

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Last night I dove head first into the Haunted Forest activity associated with the Festival of the Lost event.  There is absolutely no hyperbole intended… but this might literally be the best content they have created for Destiny 2.  The only unfortunate part is that it is associated with a limited time event, and it isn’t available for that much longer.  When they first talked about the Infinite Forest I pictured this mode where you go through a random series of changing and shifting segments until you face a boss at the end… that then gives you a chance at loot.  Basically I pictured it working a lot like the Court of Oryx or Archon’s Forge events in Destiny 1… and then was completely disappointed when it released and was ultimately nothing like that.  What we got felt super repetitive and didn’t have any real hook to make you want to keep roaming around in there.

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The Haunted Forest is 100% recycled content, but re-purposed in such a way as we are descending into the nightmare visions created by the Vex that we saw bits and pieces of during Curse of Osiris.  Firstly instead of a washed out digital landscape, we have dark and brooding levels with very sparse lighting allowing for monsters to seemingly jump out from the Darkness.  Additionally there is effectively the stand in for Silent Hill’s Pyramid Head in the form of a giant Hive Knight that is indestructible and chases after places hitting you with a giant axe and doing nonsense amounts of damage.  Each time you dip into the Haunted Forest you are trying to kill a certain percentage of the projections of the various enemy factions within Destiny 2.  When your bar hits 100% you get transported to fight a Nightmare, or a version of one of the Ultra boss monsters that exist in other areas of the game.  Upon defeating the monster a timer starts that gives you a certain amount of time before the Haunted Forest collapses upon itself, and effectively you are trying to see how many times you can get to the Nightmare boss and defeat them before you run out of time.

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There is a reward chest at the end after defeating your final Nightmare that rewards a currency specific to the Festival of the Lost called Fragmented Souls.  These are then used to purchase the paper masks and if you can manage to save up 120 of them… a item level 600 Auto Rifle called the Horror Story.  It is the last item that I am grinding for.  In previous iterations of Festival of the Lost the masks were purely cosmetic, but this time around they have a purpose and can be leveled up through doing content.  So while they add no item level, they do have a bunch of perks that tweak your gameplay in the Haunted Forest.  For example I went with Vampiric Touch that increases damage to challenging enemies and triggers Health Regen on precision kills.  There were three other options and each one was effected by a different type of kill, and I’ve managed to get a single upgrade so far that increases the drop of Heavy ammo, which speeds up the killing of Nightmares.

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It also seems like you have the chance of getting Legendary drops from the various mobs inside of the matrix.  Can we talk about how much better it feels to have engrams decrypt immediately showing you if you got something useful in the process?  I managed to pick up Go Figure a really bad ass Pulse Rifle, and mine rolled with range boost which makes it silly to effectively snipe things with pulse shots from across the map.  It also has High Caliber rounds and High Impact Reserves making it stagger like crazy.  I am super in love with this weapon so far and I thought it looked coolest in the white and black color scheme that I ended up choosing.  So far… I am greatly enjoying my time back in Destiny 2, because things feel “better” in ways that I am not exactly sure how to quantify.  Time will tell if I feel the same once this event is over, but for the moment…  I am grinding Fragmented Souls for that Auto Rifle.

 

Fragmented Gameplay

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This was a busy weekend, largely because I spent most of it not in Oklahoma.  We opted to take a fall break trip down to Dallas, and in some ways it was a really awesome trip…  but in other ways it was not.  When we left town on Friday morning it was raining, and for the most part did not stop raining until some time over night.  This made for a very cold and wet trip, combined with lots of moments when it was raining so hard that I could barely see the road ahead of me.  This became more stressful when I was crammed between two lines of K-Rails and the two lanes of traffic felt super squeezed together.  We made it there safely, but the trip took way longer than it normally would have given the circumstances.  Under perfect conditions with zero stops, we can make it to Frisco where we were staying in the hotel in roughly 4 hours…  we were not under perfect conditions, and we stopped constantly to roam around.  Friday was largely spent meandering around hitting various places along the way.

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This made for a very compact Sunday, trying to get everything that we normally have to do on a Sunday done as well as anything triggered by being out of the house for two days.  This mean’t that most of my gameplay yesterday was in several fragmented chunks which largely involved running Headless Horseman in World of Warcraft on all of my tanks, and leveling in Destiny 2 as I had yet to hit the level cap nor really make much traction in the story.  I am a little weird when it comes to approaching Destiny content in that I prefer to level up independent of the story, and then grind through the story knowing that anything that happens to drop will potentially fuel my later item level grind.  I largely took this screenshot because occasionally I forget that I end up getting paired with local people through Bungie’s matching algorithm that factors connection quality above pretty much anything else.  Notice the player GerthBrooks…  which made me chuckle at first and then was a little disturbed by it.  For the uninitiated, Garth Brooks is also an Oklahoman and while his girls were in High School literally lived in the same town as I do.

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Another thing I found out this weekend is that Escalation Protocol is really damned good for leveling…  as there were groups I managed to get in the same instance with that were farming the level 7 boss.  This thing drops some shaders, but also a chest that requires some sort of key that I am going to have to figure out.  Upon some quick googling it seems like I simply didn’t do much content in Warmind, and as a result don’t have any keys to open these things with.  The truth is that I largely bounced hard after grinding up my second account worth of characters upon the PC release.  I managed to stick it through until the Curse of Osiris expansion, but the repetitive nature of that content left me annoyed.  I will admit however that so far Forsaken seems really cool, I picked up and did some more of the story last night.

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My highest priority however is to sort out how to do the Festival of the Lost content before it disappears.  I had enough of the cash shop second chance currency to pick up this sweet corrupted ship.  Past that I hear there is a better version of the infinite forest that I need to check out, that has a chance of dropping what appears to be a really sweet auto rifle.  I contemplated playing God of War, but with the fragmentation of my play time…  I focused on something that I could drop in and out of quickly rather than something that would require my full attention for long periods of time.  Depending on how tonight goes… will determine if I return to Destiny for Festival stuff, or play some Dad of War.  Regardless I managed to hit 50 the new level cap and am at 500ish light, so now to finish the story and get geared again.  The lack of weapon options are driving me insane right now… but it is forcing me to use combinations that I never would have before.  I’ve been getting a lot of play out of sidearms since they game keeps dropping them for me.

Boy…

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Last night I decided to test out the wireless ethernet thing a little further, this time focusing on the official Sony Playstation Remote Play app, to see if the connection improved its functionality.  In the past it had behaved a lot like Parsec was where it had momentary blips of connectivity, where the sound would drag a bit while the stream was trying to catch up.  In truth it happened an awful lot more than Parsec normally does, generally happening every couple of minutes.  That said the entire time playing the Remote Play app felt very obvious that there was a bit of lag introduced into the system.  For example I could not really stand playing Destiny other than material farming, because I had to lead the shots by a significant margin to try and actually hit anything.  As such I only really played RPGs in this fashion that didn’t require me to do much in the way of fine motor skills.

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With the connection change however it is not really noticeable that I am not sitting at the Playstation 4 upstairs.  Sure I am only able to stream back 720p due to the fact that I don’t have a PS4 Pro…  but apart from that one constraint it felt like I was actually upstairs playing the machine natively.  I spent most of the evening playing Dad of War…  sorry that is all this game will ever be called to me personally.  I will comment a bit about the game itself later, but as far as the gameplay experience over Remote Play I put in roughly three hours and never once had a bobble or a hiccup in the connection or anything I could possibly attribute to slowdown or input lag.  In fact the game felt silky smooth and largely made me forget how I was doing some nonsense in the process of playing it.

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As far as the game itself… it reminds me an awful lot of the way that Horizon Zero Dawn felt in ways that I am not entirely certain if I could explain.  Basically Dad of War is Horizon Zero Dawn if you instead were playing as Rost, and spent all your time running around with young Aloy.  There are so many ways in which Kratos interacts with Atreus,  that remind me of those early interactions between Rost and Aloy.  Sure the core of the games themselves are very different, whereas HZD was a big open worldish exploration game… and thusfar Dad of War seems to be largely following a predetermined path with various objectives adjacent to said path.  The short period of time I have been playing however makes me feel like playing HZD again.

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Even though I generally hate the term Toxic Masculinity, not necessarily for its intended meaning, but more the negative reaction that I tend to have mentally to hearing it…  and translating it to “being male is bad”.  Dad of War is very much a game about Toxic Masculinity.  Kratos wants to be a better “father” than he is capable of being.  The game takes painstaking effort to show you all of the times he has the instinct to embrace his son, but for whatever reason cannot and instead focuses on something Atreus did wrong instead of comforting and assuaging his fears.  He wants his son to grow up “strong” like he is, and it reminds me so much of every time I saw a father trying to relive their own glory days through their kid via sports.  I’m sorta afraid that if I had kids I would feel something similar about all of the geeky things that I did along the way growing up, and wanting to try and force said kids into loving the same things I do.

I have some feelings about how this story is going to play out, but I am going to keep them to myself for now.  I just feel like we are telling the final tale of Kratos, and witnessing the birth of the next figure that the series will focus on.  I have a feeling that the game as a whole will be a very unexpected emotional trip.  Ultimately yesterday I realized that since I am not currently engaged in an MMO that is sapping all of my time…  that I should spent some time catching up on the single player games that I either never attempted to got distracted while playing.  Example I made a significant amount of progress into Assassin’s Creed Origins but got distracted by some other shiny MMO flavored object that crossed my path.  For now I think I am going to spend most of my time playing through Dad of War and after that… probably set my sights on another single player game that I failed to play…  maybe loop back around and finish up AC Origins.