Going to Space

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I did not in fact stay up last night and play Andromeda, but man was it hard not to.  Over the weekend I got to play some of the early access trial and to be honest this game at least in the early minutes of game play is exactly what I liked about the Mass Effect series.  However first let me talk about the trial a bit before I go into that.  You got the trial through being an Origin Access subscriber.  Being in Origin Access gives you a discount on game purchases… that is roughly about what a month of the subscription is so it was honestly a no brainer to do that given that the discount functionally paid for itself.  Through this it unlocked a 10 hour trial of the game… which seemed weird but I figured there was no way I would actually play all ten hours.  So I pre-loaded the Trial and the game and wandered off on my mini vacation.  Friday night when I got back into town, I sat down on the sofa and booted the game on my laptop, fiddling around with the character creator before my wife suggested it was bed time.  I agreed and exited the game, expecting to have 9.5 hours worth of game play waiting on me.  While the game exited completely and was missing from my hotbar…  it was apparently still resident in memory somehow and Origin sat there ticking away my trial time while I slept.  When I got up the next morning, ate breakfast and finally settled in to do some gaming… I was extremely disappointed to find out that according to Origin I had completed my trial time.

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At the suggestions of Ashgar I tried using Origin customer support, because apparently in the past he had good luck with it.  That was not really the case for me, because firstly the live chat feature did not appear to be working and instead of telling me that on screen while I was waiting for chat to load…  it sent me an email telling me that to resolve my issues I needed to call the support center.  That is a huge strike against any customer service, if I actually have to call and talk to someone….  especially given that I have a hard enough time explaining my problem without having to also attempt to decode a vastly different accent and speech pattern than that of my own.  They had the option to ask for the support to call you, whenever someone was available and I did this…  but knew immediately things were going to not go well when they asked me to get on the machine that had Origin installed.  They started pushing me through steps to verify that Origin was installed…  without actually listening to the issue that I was having.  After about thirty minutes of working through someones flip file of instructions I finally got them to listen to the real issue, which was that Mass Effect did not fully close… and it ate up every last bit of my trial time.  They gave me back 5 hours of trial time, which was frustrating given that I should have had 9.5 hours….  but after the frustrations I was ready to just settle for anything.  Side note… if you ever do an Origin trial… make sure the game exits completely and open task manager to kill anything that looks connected to it.  I even went so far as to kill origin itself and the memory resident helper program.  This isn’t just a me thing because apparently the exact same bug happened to Tam yesterday and cost him whatever remained of his trial.

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The next big bullet point is that the real fun for me with Mass Effect is leading a team and running missions.  As a result my favorite Mass Effect game to date is the second one, because it had the most “Star Trek Away Team” moment, where we landed on a planet to assess what was going on and end up stumbling into adventure.  The story of the series is excellent, but it isn’t necessarily the hook for me.  Similarly the romance elements are interesting enough, but definitely not why I play the game and feel more like a mini game within the game.  I feel all of this is important because lots of different people play Mass Effect for completely different reasons.  So far… the game is scratching all of my itches and giving me a significantly better combat system to improve the feeling of exploring the galaxy.  What I always wanted was a game that offered the same sort of tactical missions that the second game had…. with the ability to literally land on any world that the first game had…  and it seems like maybe Andromeda is at least heading in that direction.  Granted I have only just done the intro mission and am now exploring the first tutorial planet, but so far so good.

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Please note there are absolutely some detractors to this game.  Firstly even though it was the ammunition for some horrific bullshit…  and I do not want to have any part of that…  the animations are bad.  It is no so much that the animations are bad themselves… it just feels like the rigging that attaches animations to the models is somehow faulty.  Sometimes it is perfectly fine, and other times…..  it is inhuman and creepy as your character duck walk runs through an area.  The truth is though that this is nothing new and there have been countless other games with model and animation issues out of the gate… and I am hoping with additional patching this will go away.  If not… I am hoping that someone releases an unofficial patch or mod that fixes it since playing on the PC gives me access to a bunch of these…  I am looking at you play dough hair from Dragon Age Inquisition.  Given that the models and animations are not why I am playing the game,  I can look past them and get on with the fit bits of game play but they are most definitely immersion breaking.

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The other big issue I have is the new dialog system.  No I am not talking the lack of red and blue options but more the way that the game just zooms you into conversation without sending you to a secondary interface.  Situations like this happen where I am talking to someone but doing so in an extremely awkward fashion that occludes most of the character to character interactions.  A lot of the problems I have experienced with animation screw ups have happened while exiting the dialog system, so I am wondering if the two are connected.  In the above image I snapped the shot just after exiting dialog and there is some weird layer separation going on with the colors.  If you look at some of the edges you can really see it… but it is as though the RGB layers are askew.  It fixes itself with time but during the dialog itself it feels like my eyes are out of focus.  I don’t necessarily mourn the loss of Vanguard and Renegade the way most people seem to… considering I rarely if ever took the renegade option.  Like sure… if I was tracking down a bad guy I would sometimes take the renegade option and shoot them in the head, but in moment to moment character interaction I am at my core a hero type.  I find it damned near impossible to play a Sith or true dark sider in SWTOR… and that same thing spills over into Mass Effect.

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All in all I have enjoyed the game quite a bit, in spite of its faults and am looking forward to getting home tonight and roaming the Andromeda galaxy.  Ash, Tam and I are I think going to give the multiplayer a spin and in theory I got enough freebie packs that allow me to create something resembling a character load out that I like.  I did not go with the super extra deluxe version that included some boosters, largely because multiplayer was not near the thing for me as it was my friends.  However I am totally down for giving it a proper whirl.  What I want to see however is more of these worlds and what exactly I can do to fix them.  Mass Effect Andromeda already has me in its grip, and I don’t think it is going to really lose me any time soon.  While I acknowledge there are issues, I am just taking a low sodium approach to it and realizing that there is a lot of good there that happens to cater to my very specific interests.

Failed Intentions

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Last night I had every intention of playing the Mass Effect Andromeda trial, however that did not actually happen.  It of course needed to install, and one of the things about Final Fantasy XIV is that when something is thrashing the hard drive…  like a game download it becomes nigh unplayable.  I’ve seen many games that are cpu bound, and even more than a graphics card bound…  but FFXIV is the first game I have played ever that was truly hard drive bound.  In theory I am guessing this is a side effect of needing to run on systems like the PS3 where there are simply not that many system resources, so instead of loading a bunch of stuff in memory the game is constantly caching bite sized chunks of the world.  The end result works extremely well, and is probably why the game seems to be able to run on literally anything.  However it also means that last night while Mass Effect was installing I could not partake of my most common PC diversion…  chain running Palace of the Dead.  So instead I decided to filter off to the bedroom to “play a little Zelda while the game installed” and wound up playing until midnight.  I said this over twitter the other day and I will repeat it again…  that I feel like it is a testament to just how damned good this game is that I have very serious issues with certain aspects of it and still find myself constantly playing it.

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The thing that I find absolutely amazing about it is how well it supports my “oooh a piece of candy” approach to most games.  I am not following any semblance of a pattern in exploring this world and the game seems completely fine with that.  I feel like I have barely scratched the first three areas… and then found myself wandering into Zora’s Domain last night and following that chain of events.  A good chunk of the night was spent trying to unlock towers….  only to find out that several of them are at least theoretically blocked by Guardians.  As of yet I really do not have a good answer for them…  and they are sort of a dalek-esc death force as they try and EXTERMINATE!  There is nothing quite like the change in music when a Guardian has locked onto you, because you know that any minute you are going to see the target on your back and you are frantically looking for anything that could serve as cover.  The other thing I really don’t have an answer to is spike traps, because I found a shrine in my extremely sporadic travels that was completely blocked by spikes… and the earlier answer was to get up high enough and glide down.  The problem this time is there really was nothing to actually glide down from…  so I am guessing that is simply not a puzzle I can solve at the moment.  The core of my gaming focus seems to be on finding shrines, beating shrines… and then going to find more shrines.  I literally was caught in this loop until midnight when I realized I probably should get some sleep considering I am driving to Dallas today.

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Based on the results of last weekends podcast…  there really is no way I can put into words why this game works for me.  Any time I attempt to explain it I get bogged down in the grindy aspects of it, and the constant hunt for new weapons.  However there is a core game here that is really damned amazing.  Once you remove the durability problems and the wonky gyro puzzles…  you are left with the core Zelda game I always wanted.  I feel about this world the same way as I felt about the original Legend of Zelda on the Nintendo.  It was this big open space with all sorts of mysteries to unlock.  Its the little things… like when you lift up a boulder and see an insect or frog scurry out from under it… that you can then catch and use to make potions.  The world feels vast and empty at times… but it really isn’t.  Every copse of trees is placed there with purpose and reason… and many hold puzzles that unlock one of the around 900 korok seeds that are available.  This is if nothing else a game about exploration and trying things until you can figure out how to make something work.  The shrines are essentially the ultimate form of this expression, and as I have gotten deeper into the game… they are no longer the “use this one effect” style and more “chain everything you know how to do in different ways” effect.  There was a puzzle last night where I had to use ice blocks to get objects out of the water… and throw them into a metal basket that I could then lift in the air with my magnetic ability and use the wall to tip the basket over and dump them onto a target.  It took me quite a bit to realize that was my end goal and how to maneuver all of the elements into place to get it to work…  and I found it an overall awesome experience.  The part that I find interesting is how much I don’t mind the constant “Game Over” screen, because there is almost always a save just around the corner from wherever you happened to die… and you can get right back into the action almost immediately.

Functionally this month has not gone at all like planned… I expected to be spending all of my time in Horizon Zero Dawn… and instead I seem to be logging way more hours in Zelda at the moment.  I also did not expect to be feverishly searching for a switch… with the realization that if I find one I will ultimately start over from scratch again.  In any case I need to wrap this up and get on the road.  Just a heads up to my loyal readers, I will not be doing a morning post tomorrow and instead be doing some sort of an evening post when I finally get home.  Until then I would love to hear your thoughts on Zelda and if it is nearly as sticky for you as it seems to be for me.

Rotational Hell

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Apparently according to Storm I am still logged into Final Fantasy XIV downstairs on the laptop…  so that is something that I am going to have to take care of before I head to work.  I ended up in that state because I had probably the worst Palace of the Dead run I have ever experienced.  Before leaving floor 51 we had to use the rez shrine three times…  because for whatever reason people kept running in to aggro entire rooms worth of mobs at the same time.  Had I been the last one standing I would have just wiped and ended the run.  However I kept trying to pull things out, but since I shifted to being a monk to level that job…  it just wasn’t happening.  So instead I wound up leaving the party and eating the 30 minute debuff that keeps me from queuing for anything else.  At which point I THOUGHT I logged out… and wandered off into the bedroom to play some Zelda, never to actually return.  I am not entirely certain why I find this game so damned compelling.  It is like an unsolved puzzle that I keep going back and fiddling with…  and while I don’t make a lot of progress in any attempt…  I keep plugging along.

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I have however found the absolute bane of my existence.  Firstly the game has a ton of shrines like the one pictured above scattered throughout the country side.  Inside of each is a puzzle that requires you to do something to utilize the various skills and abilities that you have collected to that point.  However there is one shrine type that I am absolutely certain was not designed for Wii U players.  Every so often you encounter these gyroscope gadgets that force you to stop using the Pro Controller and pick up the Wii U Fisher Price Little Tykes Gamepad.  I may be bitter about the Gamepad and its over sold promise of being able to play the console remotely from within your house…  so long as that somewhere is within 5 feet of the base unit.  Anyways the puzzle requires you to rotate the gamepad to solve it…  but it also requires you to do some super contorted angles that make you feel like you are steering a garbage barge down an interstate.  The primary problem however is the fact that when you are playing with the GamePad…  the video feed is ALSO on the game pad.  If I could figure out how to get this to work while holding the tablet but staring at the television I would probably be okayish with this process.  However during these puzzles it seems to always want to put the video feed on the tablet, which means that when I have to flip the tablet upside down or something stupid like that… it also means I have to contort myself in all sorts of bizarre positions so that I can still see the tablet screen.  I’ve completed two of these at this point and hated every minute of it, but I am just assuming these were designed for the much higher fidelity rotational sensors of the switch joycons… and that the Wii U players simply get fucked by an outdated experience.

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The only other real problem that I still have with this game is the durability bullshit.  You have to understand… that I am one of those players that finishes a Final Fantasy game with 500 potions of various kinds because I feel like I need to hold onto them for a moment when I “really need them”.  So when that moment never comes and the final credits roll…  I think why the hell did I hold onto those potions.  That said it is an instinct that I just cannot root out of me, and it is severely effecting my enjoyment of Zelda because I feel like I cannot risk using any weapon that is not complete and total crap…  because I might need it at a later date.  So instead I am using various sticks and clubs while I have a Guardian Sword sitting in my bag just waiting there, begging me to use its awesomeness.  Instead I have that and another awesome looking sword flagged as “for a boss fight” but you can damned well be certain that when said boss fight comes along… I am going to try and defeat them with a bunch of expendable garbage first.  I think part of it is the simple fact that I never quite know exactly when I am going to get my next reasonable weapon.  If there were a swordsmith in one of the towns… then I could at least know that I could keep returning to them and stocking up on good weapons and shift my mindset to farming rupies to pay that upkeep.  So instead I am just stuck in this indecision hell of not knowing when I can and cannot use reasonable weapons for fear that I might be stuck in a bad situation with a bad chock full of worthless crap.

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For a game that causes me so much internal strife… I am constantly amazed that I keep returning to it.  Every time I see the game over screen…  I keep hitting the button and starting again trying to sort out what went wrong during the fight.  This is not a souls game, but I am sort of playing it as though it were.  I still think however this would be a much better experience on the Switch and I am constantly annoyed with myself for not pre-ordering.  I knew this would happen.  I knew that a combination of demand and Nintendo’s piss poor supply chain management would end up with no units available for purchase.  I’ve checked every place I can think to check and now am simply resigned to hope for one of a handful of places to restock, which is supposedly coming mid April.  The other level of hell that I have wandered into… is that I am now trying to collect the Zelda related Amiibos because you can get nifty shit in game for using them once a day.  Those also seem to be completely sold out, and each day at lunch I have been venturing to new places to see if they happen to have any left.  For a game that obviously frustrates me… I cannot put my finger on why I am finding it so damned sticky.  It reminds me of the feeling you have when you are watching a horror film and screaming at the person not to go into the closet…  but also at the same time wanting them to go in…  so you know what is inside the closet.  Zelda Breath of the Wild is a deeply conflicted experience…  but man do I at least on some level deeply love it.

Ballad of Cowboy Ninja

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This weekend largely belonged to Final Fantasy XIV and the brief appearance of the Cowboy Ninja.  One of the huge benefits of leveling through Palace of the Dead is the fact that you end up with a bunch of treasure tokens…  that often times reward awesome cosmetic gear.  Pretty early into my process of pushing the Ninja from 38 to 50 this weekend I stumbled across the above Cowboy hat and from that point out my path was set.  I gathered a bunch of appearance goodies that I had collected from running the dungeon over and over…  namely because my appropriate level gear was a subligar and harness.  The three main appearance items that all came from palace of the dead are of course the Boarskin Survival Hat, Survival Shirt, and the Wind Silk Bottoms which are these bizarro red plaid pants.  Through out the weekend I ran the dungeon wearing this outfit and gathered up a bunch of commendations… I largely believe in appearance alone.  I am still around 25 coms away from my golden magitek mount so… in truth anything I can do to rake them in is a bonus!

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I think another huge factor for getting coms is being talkative in dungeon runs.  While Final Fantasy XIV tends to be a much more friendly experience as a whole than World of Warcraft, it is still a largely quiet one… especially when it comes to grinding Palace of the Dead 51-60 over and over.  Everyone more or less knows their roles and falls silently in place doing them, and I try my best to break up this monotony with some comments here and there.  I always start the dungeon run with a “Hey Folks :)” and finish with some variant of “Thanks for the run. Have a good one!” and then I watch as the coms slowly trickle in.  Sure it is formulaic, but it seems to work…  and the truth is I usually get responses back from the other players which is part of my larger goal of breaking the silence and getting folks interacting.  I mean it is not so formulaic that I have a macro set up or anything…  so there is at least that.  Regardless I hit 50 during Talking Dead last night and started working my way through the Ninja quests.  I had forgotten that I had a full set of high quality level 115 gear sitting in my bank waiting on me, that I picked up while questing my way through Heavensward.  So I also now look like a proper ninja as well.

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The other thing that I spent a significant amount of time playing this weekend was Legend of Zelda: Breath of the Wild.  At this point I have made a proper foothold in the world beyond the plateau, and in my travels I met Hestu.  I am pretty sure he is my spirit animal… and all he really wants to do is shake his maracas for people.  Thankfully by the time I encountered him I already had a few seeds to throw his ways, which I got by uncovering the hiding places of some of the Korok.  I still have this very mixed relationship with this game.  On one hand there are a bunch of things that I would love to change…  and on the other hand I just can’t seem to stop playing it.  There are absolutely things that feel needlessly obtuse and arcane…  but by the same token you feel rewarded when you finally figure out how this or that system works.  In many ways it reminds me of when I first set foot into Minecraft and had no clue how to craft anything at all… and simply started throwing things into the crafting bench to see what I might be able to make with it.  Cooking works exactly this way, and while I have no clue how to duplicate some of my efforts…  every now and then I get something truly awesome in the process.

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Another thing that is needlessly arcane is the process of taking screenshots from the Wii U.  For awhile I have known that you can hit home… click Miiverse and save a screenshot through that method.  The problem there is that there is really no way of actually getting at that screenshot other than looking in your album in Miiverse.  I mean you can share it with other people using Miiverse… but is anyone actually using Nintendo’s pseudo social network?  As a blogger I of course want access to the screenshots for the purpose of posting them on this blog, and in order to do that… you have to follow a completely different process.  The process begins much the same as the Miiverse route, but instead after hitting home you bring up your browser and navigate to this address…  i.nintendo.net.  This process will bring you to a “Nintendo Image Share” page that will allow you to connect to Facebook, Twitter and Tumblr and post whatever happens to be on your screen at the moment you bring up the browser.  This in theory works on 3DS as well, but I have yet to test it out.  The images of me in Kakariko Village and of Hestu were snapped in this manor and it seems to work extremely well.  I mean like everything to do with Nintendo it is needlessly complicated… but it works.  As always I configured my Wii U to post to my screenshot twitter account that I have connected to the PS4 as well.  I highly suggest having a secondary account for screenshots… that way you can without feeling bad dump twenty screenshots in a single night.  I do however need to check this out on the 3DS and see if this will finally allow me to get proper screengrabs of the games I am playing there.  How was your weekend?