Victor Vran Review

Secrets Abound

VictorVranLogo

One of the hardest parts about getting steam gifts for folks… is trying to pick a game that you think they will really like.  I know in one case every single game I thought “man that is perfect” for a friend of mine, it turned he had… and had already beaten.  Every now and then someone completely nails it though, and I think this year my friend Ashgar did just that.  As a kid I envisioned this game that I wanted to create, that was a lot like Castlevania in setting, but while adventuring you might see something in the background of a level.  Then through doing a specific ability sequence you would be able to enter the background and find secret areas.  The concept was pretty straight forward, and I’ve mentally conformed it to lots of different genres.  The game I have been playing however… Victor Vran… does this thing and does it extremely well.  You cannot imagine how exited I was the first time I played the game and saw it doing pretty much that thing I had always wanted to do.  The game has old school secret areas, that are accessed by blowing up walls, jumping over seemingly impassable objects… or sometimes wall jumping your way up to a higher game field that you didn’t notice at first.

VictorVranSteam 2016-01-10 22-16-41-27

The gameplay itself is this strange amalgam of Diablo, with a setting that feels like the love child of Witcher and Castlevania.  The monkey wrench into the traditional Diablo model is that the Z axis exists… you can jump and even deliver jump attacks.  In many ways there are aspects of the game that remind me of Guild Wars 2, where there are several different types of weapons you can pick up and wield:  sword, rapier, hammer, lightning gun, shotgun, spellbook, scythe, and mortar.  There might be other weapons available but these are the ones that I have seen so far, and each of them comes with a specific main attack… as well as two special attacks that are bound to Q and E if you are using the keyboard and mouse controls.  In addition to this you have two demonic power slots, which serve as spells that you pick up while playing the game.  These are extremely varied and do everything from hurling down fireballs at the opponent, to shielding the player… to throwing you into a frenzied rage increasing your melee damage…. but also causing you to take more damage yourself at the time.

Your Destiny

VictorVranSteam 2016-01-12 06-27-30-31

Finally you have a series of Destiny cards that tweak your character in certain ways.   At level 18 I have 11 Destiny points worth of cards that I can use at any given time… and as I open chests, kill monsters, and complete quests I often times have the chance of picking up additional cards.  These vary greatly in their effect… so for example The Sun that I have equipped gives me a chance of proccing a huge explosion anytime I “overkill” a mob… meaning deal more damage than is needed to kill them in a single hit.  Others like Hope simply increases your hitpoint pool directly, and others still add additional combat traits like The Vampire which causes all of your attacks to life steal.  The game feels like it has just enough customization to let you feel like you have some measure of control on how your character feels, but not so much as to cause a quagmire of possible build options.  Diablo almost suffers from this at times, and it feels like in order to really play your character efficiently you need to do a lot more planning than I really want to do while playing a game.  In this game I often fiddle with my equipped items in the middle of levels just to see how it feels differently, and the ability to hot swap between two different weapons comes in extremely handy when dealing with different monster types.

VictorVranSteam 2016-01-11 18-38-50-24

The aspect of the game that most endeared me, was that every single area of the game feels like it is part of the larger game as a whole.  What I mean by that is that there is one big play field for an area, and then linked off of that are a bunch of smaller sub dungeons.  Then those dungeons often times are cross linked to other dungeons as well, giving the progression of play field an almost MMO like quality.  Sure this exists in Diablo, but it feels almost accidental rather than “these are the building blocks of this zone”.  What I like quite a bit is the fact that you can get a preview of a zone before you actually enter it.  The above screen is an example of that, it shows what the new zone is, some examples of what kind of critters might be found in it… as well as a listing of all of the challenges.  So in the above example I know that I probably want to have a scythe at the ready, so I can swap to it in order to kill a certain type of mob in the zone known as the “Volkavs”.  I know the area has three secrets to find, and that I want to try really hard to power up my demon abilities so that I can kill lots of mobs with them.  Then while going through the level each time you trigger one of those objectives it spawns in some sort of a reward.  Finding all of the secrets will reward lots of gold, or slaying the champions will spawn a banner that starts to spit out experience globes for example.  Each of the symbols out beside the objective means something different.

Not Perfect, But Fun

VictorVranSteam 2016-01-10 20-14-29-00

When I initially looked at this game, there was a lot that made me interested…. but the big turnoff was that you seemed to be playing a single character named Victor Vran that almost felt like this generic demon hunter character.  Now that I have gotten into the game, the setting itself is way cooler than I gave it credit, but at the same time… it does feel a bit like a heavy metal video.  You are a lone demon hunter entering a city that has fallen to the demons…  one that has been a death trap for so many other hunters.  As you go through the zones you are constantly seeing reminders of other hunters fallen and dead, and as the plot unfolds you get an understanding of why exactly this one city has been so besieged.  There are so many common tropes here that the story itself could be a bit of a turn off for many players.  The gameplay and moment to moment fun of the game however is amazing.  You end up picking up a “Bob the Skull” like companion that serves as a voice in your head… and a running narration of your actions.  There is a moment when if you don’t head towards the clear objective… but instead wander around trying to make sure you have cleared everything out… he accuses you of going in the wrong direction…. and then begins to sing the “Brave Sir Robin” song from Monty Python.  So at times this ever present narrator feels like it does in say Thomas Was Alone or Bastion.

VictorVranSteam 2016-01-10 22-38-03-68

The other negative is… you are stuck being Victor.  You don’t get to create your own demon slayer, but instead are dumped into the role of this existing one.  So much like playing Uncharted where you are always going to be Nathan Drake…  you are always going to be Victor Vran.  I mean I get why they are doing what they are doing, because it makes a much cleaner and more simple narrative path for the game.  That said you encounter other cool characters, that I had hoped maybe you would be able to take them out adventuring instead.  You meet another Demon Hunter pretty early on named Irene, who eventually serves the role of selling advanced gear back in the castle.  It would have been really cool if when you met her… you could have chosen to take her out adventuring instead with Victor guarding the hunter stores.  Similarly you bump into a royal guard, that I could see taking out for a spin, or a grumpy old military adviser or priest.  The feeling that you are adventuring with a team and rather than just one dude with a sword would have been welcome.  I guess they are still adding content and planning on releasing expansions, so here is hoping at some point they will flesh out some of that.

Team Play

VictorVranSteam 2016-01-11 22-04-47-65

Last night my focus was less of working through my own story, and more on hanging out with Grace and Thalen who now also have the game.  At first it felt like there was not much challenge at all, but I think maybe the game has trouble scaling up content the moment a new player joins.  As we started moving around more the challenge level seemed to increase to something of an average of our levels.  So for Grace and Thalen the mobs probably felt really rough, and for me… since I was as eight levels over the next closest player in the above example…  it felt something on the easy side.  What I enjoyed the most about group play, was that even though I had already completed the objectives… I was still able to get rewards from helping Grace and Thalen complete them.  Additionally “Kill X” type tasks… count for the entire group so every hammer kill counted for a hammer kill objective… regardless of who got the final blow.  The game seems to use Diablo style personal loot, and the exploration aspect was really cool when one of us would figure out how to get up to some secret… then have to show the others how to get there as well.  My only real complaint about grouping was that there is no trade system.  I would have happily dropped some decent weapons on my friend when we first started, because I personally have ended up favoring a specific set of weapons that is different from what they ultimately ended up enjoying.  All of this said…  the game works well, is gorgeous to play through… and controls better that I would expect.  If you are looking for a fun dungeon crawler with some unique twists on the Diablo model… I highly suggest you check it out.

 

 

Shamen and Pax South

Prepping for Pax South

Tis the beginning of the year, and we are now roughly three weeks away from Pax South, and I have to say…. I am a bit concerned.  It is going to be an awesome time no matter what because right now I know of like a dozen friends that are going to be there… so going to have plenty of people to hang out with.  What concerns me though is it seems like Pax South as a whole is a much less hopping place.  By this time last year, all three days of the show were down to “low” rating, and Saturday and the Three Day Passes had been sold out for a very long time.  Additionally they had already posted a picture of the convention floor and who was going to be inhabiting what booth space.  As far as the passes, Saturday was still available on Friday… and just looking at the schedule there don’t seem to be as many “big name” presentations as there were last year.  Last year after all we had the world announcement of Guild Wars 2 Heart of Thorns happening, as well as I believe the first real information about Sid Meier’s Starships.  Now…  what I see instead is very light on the game content and very heavy on the youtube and stream celebrities.

All of this said I am going to have the best time this year…. because what made last year so much fun was running around with Ashgar and Rae.  This time around I will be running around with Ashgar, Rae, Thalen, Dallian, Damai, Lonrem, Helkim, Paragon, Tick, Rylacus, and hell probably several others that I am failing to rattle off on the top of my head.  It is the people that make the place awesome, and it is my hope to meet up with as many people as I can over the two days I am going to be there.  So if you are planning on going to Pax South please let me know.  I did a poor job of actually connecting with people last year and I hope to fix that.  The other thing that is going to make this year awesome is that I am no longer going to have to worry about somehow abandoning my wife.  Last year she went running around during the day, utilizing the hotels shuttle service, and by all accounts had a lot of fun, or at least enough fun to want to come back again this year.

The problem being that I always felt guilty for leaving her at the hotel and felt the strong pull to rush home at night so we could go out to dinner and such.  This time around we are also bringing one of her friends so she now also has someone to run around with and wander San Antonio.  What is hilarious is… she feels like I am being awesome, and I think its awesome because I will feel less guilty all the time.  This also means I will probably experience a lot of the nighttime content of Pax and go to the concerts and such, and maybe some of the after parties.  Granted on Saturday night I don’t want to be out too late… given that I will be driving the eight or nine hours home on Sunday.  In any case…. if you read the blog or you listen to AggroChat, drop me a line and it is my hope to catch up with as many people during that weekend as I can.  I will be getting into the hotel room late Thursday night, and I am staying about six miles away from the convention center out by the airport… in part because we had a great experience there last year…. and the whole free shuttle service to various destinations thing was awesome for my wife.  So yesterday we did a bit of juggling to change our arrangements, and now have a double suite so it should be awesome.  There was talk last night about maybe trying to get in together and see Force Awakens as a group while down there… since supposedly there is a theater a few blocks away.

Shamanism

Wow-64 2016-01-10 11-02-19-00

One of the things I am really enjoying about World of Warcraft right now is the ability to fly.  I realize that I was heavily in the “no flight in draenor” camp, and for the most part I still am.  That said… having it makes everything so damned much easier, and questing through the zones is greatly improved.  I feel like WoW content however desperately needs the grounding of players at the beginning of an expansion to keep folks from just blowing through everything instantly.  In the past once you had a single character at the new level cap you could purchase flight for your other characters, and that was a great option….  but an extremely expensive one.  I think personally I like the Draenor Pathfinder option because even though it was a pain in the butt to complete…  now that I have done it the benefit can be used by every single character on my account.  As a whole I am a huge fan of account wide unlocks and they actually make it far more likely for me to play other characters.  In Final Fantasy XIV everything that I have exists on a single character, and as a result I am completely disincentive from trying any more characters.  Same goes for games like Rift that while I have alts…  I always tend to play the same main character because he has the best toys.

I feel like playing an Enhancement Shaman is a little broken…. in a good way.  After having leveled several other characters, this one seems to be the easiest.  I can just straight up shred most mobs without my totems, or heroism….  but then I always have those things waiting in reserve for big mobs and elites.  The speed of killing things is just so damned fast, and since I have crafters that can feed me gear….  walking around with a pair of level 630 blue weapons really makes a huge difference.  I still don’t fully understand why the crafted blacksmith weapons start at 630 unlike the 640 that all of the other gear seems to start at, but in any case I am fine with it…. it is a huge dps boost over the weapons I am getting in the zones.  The thing that I cannot wait for in WoW however is the new transmogging system.  WoWhead, being the awesome folks they always are has put up a preview system to show you all of the transmog gear your characters are going to get granted from quest completion.  I am really really hoping that the new system is account wide like Diablo 3, because there are certain characters like this shaman that simply don’t have a lot of cool gear to work with yet.  I guess I should farm more old world content to get him a decent set to run around in.

Cats and Wolves

Cattes a Plenty

NekoAtsumeAt some point last year, lots of folks in my feed showed up with this Japanese app on their phones called Neko Atsume.  From what I can tell it roughly translates to Cat Collector, and it is one of those passive things that I tend to refer as a “maintenance game”.  The thing is….  I like cats.  In fact as I write this post I have one on either end of my desk sleeping on their blankets.  I for the most part avoided the game until recently when for some strange reason I decided to give it an install.  Firstly I’ve talked about my problems with mobile gaming in general.  I tend to install a game, play it a few times… and then never touch it again.  Largely my life is not exactly mobile friendly, and if I have access to games….  I am generally at home when I can use a more traditional gaming system.  This game however…  fits that realm of do something…  leave it sit for awhile… check back in on progress for a minute or two.  I’ve found myself popping it open while waiting on a meeting to start, and the jolt of happy kittehs doing stuff seems to help my mental state.

The concept is really simple.  You purchase cat toys, place them in your virtual yard… and the neighborhood cats will come visit you and leave you gifts if they enjoyed themselves.  The gifts come in the form of silver or gold fish… with the later also serving as the cash shop currency of the game.  As far as advancement… I have zero clue how that works.  I know I have seen screenshots of folks with much bigger yards, but I have no idea how that actually occurs yet.  The starter yard has a fixed number of mount points for items, and at any point you can pick the items up and replace them with other items from your inventory.  I have a pretty simple yard right now, but it seems to draw cats in pretty well.  You can play the game completely free and there is a conversion between silver fish and gold fish… but it is pretty painful.  You can get 10 Gold fish for every 250 Silver fish, which is doable because over the course of a few days I have earned over 250.  Right now it gives me tiny doses of happy especially when I pop over and my yard is completely full of cats doing adorable things.  I fully expect that within two weeks time I will have abandoned this mobile game just like I have abandoned so many others.

Slowly Leveling

vlc 2016-01-07 22-20-56-33

The other big project I have had over the last several days is working my way through the content in Destiny on my Xbox 360.  This has been a somewhat crazy side mission, and I have to say…  it has been interesting leveling from scratch for a second time.  There were a lot of things I struggled with in Destiny playing through it that very first time, and for the most part none of them are big deals this time.   I guess all of the time I have played on the Playstation 4 really has made me significantly better at the game, because swapping consoles has been a non-issue.  Sure the 360 controller feels a little strange, but I seem to be able to switch hit between it and the dualshock without much problem.  Admittedly I find the dualshock 4 significantly more comfortable, and if there was a way to make it work on the 360 I totally would.  I guess you might ask yourself why exactly am I leveling on a last generation console…  well I still have friends playing it.  I have been really damned impressed at just how well the game plays.  I mean admittedly it feels like someone smeared vasoline on the screen because everything feels a little fuzzy… given the lower resolution and with it lower texture detail.  However the moment to moment game play is exactly the same… and the weapons and movement all feels just as responsive.  I am sure at some point I will pick up an Xbox One, and at that point…  in theory my 360 characters get to transfer over so any work I am doing now I can carry forward into the next system.

vlc 2016-01-07 22-17-40-36

There are so many lessons that I have learned from playing through the first time.  This time around for example I am stockpiling every single blue engram drop that I happen to get.  The idea is that if I can wait to open any of them until level 40, I will be able to push up my light level quickly and get to a viable position to start doing content.  I am investing a lot of time right now in this platform, but the hope is that eventually it will be the sort of thing I only play when I have people to play with.  I still greatly prefer the Playstation 4 version, and those are the characters that I really care about.  In theory I could have spent my level 25 boost on my Titan and probably would have been done by now, but there is something fun about doing this legitimately again.  At this point I have beaten the main storyline of the original game, and darkness below.  I am also a fairly significant way through the House of Wolves storyline, but it was getting late last night and I did not really want to deal with the Vault of Glass mission, so that is where I will pick up next time I play.  I’ve reached level 25, which concerns me a bit… given that I have quite a bit to go before I can function very efficiently in the Taken King content.  I mean in theory I could already be doing that… but sub 35 some of those later missions are a pain in the ass.  Generally speaking on Destiny alts I push all the way to 40 before even really starting Taken King, so that I can burn through it easily.  Given I need leveling fuel… I will more than likely start Taken King as soon as I finish up with House of Wolves.  I guess I could do some Strike grinding, but I really really hate the Omnighoul strike, and that seems to be all I ever get in the level 20 range.

Imposters and Shaman

Still Adjusting

Wow-64 2016-01-06 06-30-36-56

The last couple of nights, by the time I got home from work I was so irrationally tired.  I am sure it is largely just me trying to get adjusted to waking up at 5 in the morning again, but whatever the case it is annoying as hell.  Last night I was so out of it, that I didn’t even cook a “real” dinner but instead simply made a peanut butter sandwich and then proceeded to sit on the couch fighting desperately not to fall asleep.  By the time my wife got home around 7ish I had managed to get a second wind and started actually functioning, or at least a mental state closer to functional.  I am hoping by the time I hit the weekend, I will have worked out all of the differences in sleep patterns and next week will be easier.  What does not really help is the fact that upon coming back Monday it has been crisis central at work.  We’ve dealt with a project that is threatening to go off the rails, a virus scare, and processing some crucial year end/beginning of year things.  I guess that is always the case after coming back from Christmas break.  Folks stop really functioning around Thanksgiving and all of that work gets pushed until we all get back that Monday after New Years.  I have a friend that is smart in that he tends to take his vacation after the first instead of connecting the dots between Christmas and New Years like most of us do.  That means he misses most of this insanity.

The only real positive is it feels like everyone else out there is struggling with 2016, so at least we can share the misery together.  Making matters worse is that my boss is fairly sick, and I am now paranoid that I am coming down with it.  The thing is… I would happily go to bed tonight around 8pm if I thought I would actually be able to sleep all the way through the night.  My fear is that I would go to sleep, and then wake up at midnight completely unable to get back to sleep.  There is just too much stuff to do right now so I feel like I cannot afford to get sick.  There are projects that have to be completed, and others that need to get started.  I am dealing with some of the most extreme impostor syndrome I have in a very long time, because I feel like I should be able to juggle all of this madness better.  Its kinda shit walking around for days paranoid that someone is going to find out that you are a fraud, and that you really don’t know anything…  all the while you are very clearly doing complex things that negate the notion that you are a fraud.  Brains are dumb.  If I could figure out how to negate the effects of this… and also the weird panic freak outs that I have been having life would be awesome.  The other solution that I would love to fix is the fact that regardless of how tired I seem to be sitting on the couch, the moment I put head to pillow I am either wide awake or deluged by a panic attack.

Pushing Alts

Wow-64 2016-01-06 06-47-08-34

Once I finished Draenor Pathfinder, I was hit with this feeling of…  “Hey! You should finish some more alts!”.  As a result I started in pushing up my Draenei Paladin Exeter, and as of last night I managed to hit level 100.  I am honestly shocked at just how fast leveling goes when you can fly.  Now one would think that maybe this would tip me to the other side of the “flying in draenor” discussion, but not really.  When I leveled three characters to 100 without flight, the experience felt more “earned” if that makes sense.  The time spent felt like I was actually living in those zones, rather than just flitting from point to point dropping off this or that item.  Don’t get me wrong, I am grateful now for the ability to level faster…  because three characters was about the right amount of time that I wish to spend in these zones.  The other characters, I just want to push as fast as humanly possible.  Ultimately I started doing this Alliance side again because I needed a break from the Old World Horde leveling path.  After rapidly pushing a druid to 40 over Christmas break, it felt “too soon” when I returned to working on my Orc Warlock.  In theory at some point soon I might just end up transferring that druid to The Scryers so that I can play it with the regular crew of people that I play horde with.  It seems silly to transfer a sub 60 character, but I really don’t want to push a new character through those zones that quickly.  I need to do some more research into the horde potential zones, because in just following the adventure guide it seems to always direct me to the same places.  Mostly I want to sort out how to get down the Grom’gol path and into Stranglethorn Vale.

In the meantime while on this break from Horde, I think I am going to work on my Dwarven Shaman.  I have an army of still to be leveled to 100 post 90 characters… and this one is sitting at 91.  I think in theory I can probably wrap him up quickly and make some movement over the weekend.  Mostly what tipped him over the edge was a discussion with some friends that indirectly influenced me.  Tam was talking about specs that became “better” than others… and mentioned some period of time when Enhancement was the bees knees.  Which made me think about how Enhancement is the only Shaman spec I can really play…  which made me remember how much I actually liked playing it.  So as a result I think I am going to push the dorf for a bit and see how close I get to 100 before getting that urge to play Horde again.  Largely I think it would be kinda awesome if I was able to push all of my characters to 100 before Legion….  but given how many horde characters are not even 20 yet… that is going to be a very tall order.  In the meantime I am trying to do whatever feels the best, and trying to sort out how to stop feeling so damned tired all the time.  Today is better than yesterday… and that was better than Monday….  so I feel like it is a gradual thing.  With time I will get back used to this 5 am crap…  and will continue onward being a super responsible adult type person.