An Appreciation of Spiders

Mars: War Logs – May 2013 – PC

The earliest evidence I have of Developer Appreciation week is 2010, but it might have been taking place prior to that. Unfortunately the original site of its creator Scarybooster no longer exists, nor does even the social media evidence as his twitter account was hacked some years back. Whatever the case it has been going on for awhile and with Scary’s falling off the blogging wagon, we tried to start integrating the practice of taking a moment out to appreciate the folks that are behind the scenes creating the games we love into the Blaugust proceedings. This has morphed a bit to include content creators since I feel they also need some appreciation as well, but for this very first post of the week I thought I would bring things back to its roots and talk about a game studio that might not be that well known.

Prolific Release Schedule

Spiders is a French Game studio most recently known for the huge sweeping RPG adventure Greedfall that I have written about at length on this blog. However if you have not been reading the blog it is probably likely that you may not know about this studio or many of its games. I originally became aware of them when Technomancer released, because I thought it looked extremely interesting and it happened to be one of the games that Steam suggested to me through its discovery algorithm. However they have been cranking out ambitious games for awhile now, and it is highly likely that you have at least heard of several of them.

  • Sherlock Holmes Versus Jack the Ripper – 2009
  • Faery: Legends of Avalon – 2010
  • Gray Matter – 2011
  • Of Orcs and Men – 2012
  • Mars: War Logs – 2013
  • Bound by Flame – 2014
  • The Technomancer – 2016
  • Greedfall – 2019

The games utilize a custom in case variant of Sony’s PhyreEngine that they call the Silk Engine, and it seems to have allowed them to crank out a pretty prolific release schedule. Until Technomancer they were seemingly releasing a new title every year, which is fairly impressive. I’ve played through four of their games to date and finished three of those four. I ultimately decided that Bound by Flame just was not for me, but I deeply enjoyed Mars: War Logs, Technomancer and Greedfall. In fact Greedfall was on the AggroChat games of the year show and it really was one of the darlings of what was an otherwise packed year of games.

Flawed But Ambitious

Technomancer – June 2016 – PC

In an April or 2019 Article, CEO and Co-Founder Jehanne Rousseau spoke a bit about their motivations and why they seemingly keep creating the same sort of games over and over.

We’re 35 in our team, with 40 at the moment working on the game. We are developing this because we love the type of game. There aren’t that many studios doing this type of games today. I mean, even BioWare have stopped doing it and I’m very sad because it’s what I like to play the most.

Jehanne Rousseau, CEO of French studio Spiders

That really is the thing that drew me to the games the most, is that they are in fact creating games in a genre that seems to be dying. There is a blind ambition in each of these titles that is impressive, but the negative side of that is said ambition sometimes outstrips their technical prowess. They seem to constantly be grasping for greatness and often times end up a few steps short of it. There are numerous things about the games that I would consider a bit buggy at best and poorly designed at worst, in each of the games that I have played there is something magical about them that kept me coming back for more. If you take the sequence of games Mars: War Logs, Technomancer (its direct sequel) and Greedfall there is a clear growth and improvement between each of the games.

The stories that they are telling are simultaneously huge and expansive while at the same time managing to include some deeply personal encounters. There is so much world building happening that feels fresh and interesting, and these worlds are populated with characters that are worthy of them. Where the games fall short however is on the technical execution. Combat often times feels a little stilted and control schemes often feel a little awkward. However much like going back to Dragon Age Origins which also suffers from many of these issues when compared against a modern game, the story and the characters are engaging enough to get you to look past those blemishes.

A Bright Future

Greedfall – September 2019 – PC

The reason why I chose to talk about Spiders this morning, is that I am extremely excited for whatever comes next. After having played a sequence of games and seeing the improvements between each of them, I have to say Greedfall was without a doubt their most polished experience. It came extremely close to being a perfect game, at least in my eyes. It had some mechanical issues still, but the amount of improvement made between it and Technomancer for example were impressive. It is like I am watching a studio flirting with greatness so many times and Greedfall really was the show case of those abilities.

This makes anxious for whatever game comes next, because I feel like whatever title that is will be their big commercial break out. Greedfall was still very much a niche title for the people “in the know” about such things, but across the board it seemed to review extremely favorably. In hindsight it was probably my favorite game of 2019, and while based on their current schedule I don’t expect to see another game until 2021 at the earliest, I am pumped to get my hands on it and play it. Spiders is exploring one of my favorite genres of games… the Bioware style action RPG, and sadly it is a genre that not too many companies seem to be making. I think more than anything I want to keep pushing recognition of this studio out there, because they are doing some really interesting things. Over the last year they went from a studio that I knew next to nothing about, to one of the ones I am watching closely for any tidbits of information that might be announced.

If you are curious about some of my other posts related to Spiders games… you can find the various categories associated with them below:

Regularly Playing: January 2020 Edition

For those who have read this blog for awhile, you will know that I have this semi-monthly column in which I talk about the games I have been playing regularly and also use this as an excuse to update my blog’s sidebar. The fourth quarter of 2019 was not a good time for regular updates to this because I failed to do one in October and also completely failed to do one in December. With the new year I am hoping to get back on track and keep these, but I have to warn you… today is going to be a bloodbath. Many games are being dropped from the list because quite honestly some of my gaming patterns have changed drastically over the last few months.

To Those Remaining

Destiny 2 – PC

Destiny 2 represents one of only a few games that I am regularly playing that would classify as an endless game. I’ve had a shift away from Massively Multiplayer Online gaming towards more finite single player titles of late, and as such those evergreen games that I always spent time in have suffered greatly. I’ve come to realize that I had not really finished many games because I always wound up getting distracted by the online fare, and if I instead ignore them I find I actually do enjoy polishing games off. Destiny 2 however is near and dear to my heart and is the sort of thing that I can return to over and over again for short bursts. While I am sure that I am making Thalen sad for not playing much, I have missed out on a bunch of things and am mostly okay with that. I do want to finish the seasonal grind at some point but I have 40 some days to do that.

Diablo 3 – PC and Switch

Diablo 3 is another one of those games that is so much part of my core identity that I am not sure if there will truly ever be a period of time when I am not at least idly playing it. Since the time of last posting I completely finished the PC Seasonal Content as a Demon Hunter and made it up through Slayer on the Switch with a Whirlwind Barbarian. The Switch is excellent for grinding a bit from bed before falling asleep, but even of late I have been opting out of that for a few reasons that I will get into later. With the talk of Diablo 4 on the horizon and the conversion of Torchlight Frontiers to Torchlight III, I still find myself extremely connected to this now aging game. I’ve just not found an adequate replacement to truly scratch the same action rpg ich.

To The New and Returning

Here is where the sad bits come in… there really isn’t anything new to be adding to this list. I have played several games but none of them are the sort of things that I expect to be adding to the list in any sort of a permanent manner. Instead I think I am going to implement a new feature called “Ships Passing in the Night” where I talk about some of the games that I had short but intense interactions with, but feel the chapter is either closed or will be closed once I complete them.

Ships Passing in The Night

The Witcher 3 – PC

I have so much love for this game, and while I fully expect to go back and play it at some point I am effectively done with it for the moment. For years I found this game incomprehensible in the way it sorta just drops you in the middle of everything with limited explanation. It was only through watching the Netflix Witcher series that I was able to gain proper purchase and glean enough information to make me feel firmly planted in this games universe. Since then I have been on a tear of playing through everything I could stand from the Witcher games and even reading the novels. The first Witcher will likely always be an impassable wall for me, but I have accepted it. This third game however goes on the top games of all time list for me personally.

The Witcher 2 – PC

After playing through the first Witcher game I had so many unanswered questions, and as a result I opted to do things backwards and go back searching for the answers in Witcher 2. While it was a bit of a struggle to get used to the interface, I eventually mastered it and had a phenomenal time doing what was effectively a golden path play-through of the non-human side of the story. I even was engaged enough to restart and try playing through the human side, only to determine that I had absolutely made the correct choice the first time around and wander away like a bored toddler. This game is always going to have a soft spot in my heart, but it is a deeply flawed experience, but one worth experiencing. Unfortunately I realized too lately that the answers to all of my questions lie in the books and not the past video games.

Greedfall – PC

Another flawed but phenomenal gameplay experience is that of Greedfall. It is a game that is tackling some themes that I have never quite seen a game tackle, which are really spending time exploring the sins of the colonial era. While there are some weird things going on at times with the interface and with combat, I thoroughly enjoyed my experience playing this game and as a result it has caused me to be interested in a deep dive of the developers back catalog of games. If you love the Bioware style of games you might legitimately be interested in exploring the games from french developer Spiders.

The Technomancer – PC

This is the second game I have played by Spiders and I am enthralled. This is currently my gaming main squeeze, at least until I finish it and It is a thoroughly interesting experience. The game is set in a post colonial Mars where it is ruled by rival corporations and military powers that end up creating a pretty damned oppressive environment. That said the game threw me a massive curve ball yesterday and opened up considerably and I am so there for the long ride. Imagine a setting that blends Blade Runner, Dune, Total Recall and the Red Faction games with a dash of Fallout into a single setting. I actually am enjoying the combat in Technomancer way more than I did Greedfall, and I am curious what things are going to be like if I keep going backwards in the Spiders catalog.

TemTem – PC

It is possible that this game might make it to regularly playing status, but for now I am throwing it in this category because I am just not sure. It is a Not-Pokemon MMORPG and it is charming as hell and does a really good job of both mirroring the best parts of Pokemon and bringing new things to the genre. The only thing that I find lacking is there is no xp sharing system and you legitimately have to fight with your not-pokemon to level them instead of doing what I do and just dragging them along for the ride. I’ve only played a few hours on this latest build even though I was a backer and have played various builds along the way. Time will tell if this becomes something more serious for me or not.

To Those Departing

Dragalia Lost – Android

Sorry Dragalia… you had a really good run but there are two things that happened. Firstly the gameplay finally reached its point where it became repetitive to a fault. Secondly I have been trying to read more often and as such that time when I was spending playing Dragalia Lost got replaced with time in the Kindle app. I am not the type of player that ever opts to play a mobile game if I have access to other options, so once it lots its prime real estate for bedtime gaming it really dropped off my radar. I am happier to be reading each night than to be spending time in a repetitive grind that doesn’t really go anywhere.

The Outer Worlds – PC

Sorry Boo, it’s me not you. This is a game I expect to return to and finish up, but in truth it is one of those things that should have graced the new category and not really added as a regularly playing. I’m somewhere around halfway done with the game and I figure when I deplete my current run of bioware-like games I fully expect to dust this off and finish it up. I love the game lots, but just have not been playing it.

World of Warcraft Classic – PC

It just isn’t doing it for me anymore. I can’t fully explain it, but after the absence when I was frustrated with Blizzard over the Hong Kong thing… I found it impossible to get reconnected and actively start playing again. Someone let the magical blue smoke escape and it just doesn’t do much of anything for me right now. I am for whatever reason in the wrong mind state to be enjoying it and as such it leaves list.

World of Warcraft Retail – PC

While I know without a doubt that I will be back and playing Shadowlands… for the moment I have zero interest in anything going on in this game. It is sad because I dearly love my Facepull family, but for now at least I am loving them from a distance. There is just something about World of Warcraft at the moment that I find a massive turn off, because I have tried to log in a few times but jettison in a perpendicular trajectory really quickly. Battle for Azeroth really did ruin the game for me, and I guess I hope it is not a permanent condition because I still have fond memories of how much I enjoyed Legion.

Summary

So there we have it, like I said it is a bit of a bloodbath because I have whittled down the regularly playing list to two titles. I am pretty sure this is the smallest it has ever been since the implementation of it. For now I am very much on a kick of not playing MMORPGs, but time will tell how long that will actually last.

Greedfall Review

This weekend I finished up my run of Greedfall and I thought I would talk a bit about the game as a whole this morning, and maybe revisit some of the high points I have talked about over the last several posts. Greedfall at its base level is a spiritual successor to the Dragon Age and Mass Effect era of Action RPGs. I call them Action RPGs since I never really used the freezing time functionality to play them in a more tactical manner. Similarly you could also make some deep comparrisons between Greedfall and Witcher 2 and Witcher 3… because the game itself lands somewhere between the two of them structure wise. You have a stable of characters that you meet through your early adventures that represent the key factions of the game.

  • The Congregation of Merchants – The faction that your character represents and is the faction of commerce and the merchants
  • The Coin Guard – The Mercenary Guard that serves as the hired army of all of the other factions
  • The Bridge Alliance – The faction of unbridled scientific discovery and with it a certain amount of “mad science”
  • Theleme – The factions of religious pilgrims and with them a sizable dose of zealotry and “witch hunting”
  • The Nauts -The faction that controls all sea transport and seals trade pacts with some questionable behavior in order to maintain their hold on shipping
  • Yecht Fradi – The members of the vastly different clans that make up the native population that each have different opinions of your incursions into this new world

The world is presented in a series of “zones” that are reached through accessing the map at one of the various travel kiosks be it in a village, at the edges of a play area or through one of the many camps that you can set up throughout the world. While in each play area you have relatively free roam with certain areas walled off as not being passable in a style that is similar to a lot of Final Fantasy games. There are other areas that are gated based on your skill progression, some walls for example may require you to have a certain vigor to be able to climb or require a certain level of science to be able to blow a hole in something. From what I can tell all of the maps are traverse-able regardless of your talent build, but often times have valuable shortcuts presented to you or have scenarios where if you know crafting you can just fashion the needed part rather than having to go on an adventure to find one.

As stated above, through your adventures you unlock characters that represent each of the factions. I personally have a thing that I end up doing in games where I am presented multiple characters and it involves me imprinting on a specific party. This is a game that is going to punish you for this decision if that is in fact your style of play as well because certain options in the game will not be available if you did not gain faction with specific companions. I personally preferred to play with Vasco and Siora almost the entire time, and as a result the rest of the characters lacked progression at key moments and likely caused events to play out differently for me had I chosen to befriend all of them. Side note, your actions can absolutely cause you to lose action to specific companions. They all start suspicious of you and through your actions you gain faction with each until you reach a level of Friendly… or Loving if it is the companion you chose to romance. Here is a rundown of each character and when you encounter them.

  • Kurt – Captain of the Coin Guard – With you from the first moments of the game on the tutorial island before you head to Teer Fradee
  • Konstantin – Your Cousin and Governed of Teer Fradee – With you very briefly during the tutorial island and leaves you when you get to Teer Fradee
  • Vasco – Becomes “grounded” when he reaches port by the Nauts and decides to help you on your quest in the meantime
  • Siora – Native Doneigad – Encounter her when you first go to the Governors Mansion in New Serene
  • Petrus – Theleme Bishop – You meet him during the first main story quest that involves visiting the other faction cities and joins your party once you accept the quest to help San Matheus.
  • Aphra – Bridge Alliance Scholar – You encounter during the “Scholars in the Expedition” quest which is the first quest given to you after visiting Hikmet the Bridge Alliance city.

Combat is presented in the familiar “real time with pause” style, but to be honest I have not really found much of a need to pause combat. Your character has dodges and such to help you avoid incoming damage and the game follows a similar Armor system to that of Dragon Age Inquisition where you need to deplete the armor of a target before you can start dealing serious damage to the main body. Effectively it becomes a second health bar or an over shield, and when facing a boss encounter like a Naidag it just serves to slow down the encounter when most combat is resolved rather quickly. You have a handful of weapons at your disposal but effectively they fall into fixed categories.

  • One Handed Weapons – Light and Fast Attacks
  • Two Handed Weapons – Slow but Hard Hitting Attacks
  • Ring Weapons – Serve as Ranged Magic Casting
  • Short Range Firearm – Hard hitting at close range quick firing pistol style weapons
  • Long Range Firearm – Hard hitting at long range slow firing rifle weapons

Among these weapons there are sub-types that either deal more damage to the body of a creature and others that specialize in breaking armor like a hammer or a two handed mace. You as the player are given two melee weapon slots and a ranged weapon slot that you can swap between in mid combat with relative ease. You are also given a hot bar that allows you to quickly slot specific weapon attacks which is more or less how you interact with the firearm abilities. Other than a health potion and my firearm attack I didn’t end up using the hotbar for much.

With any modern game that has companions also comes various romance options. In many ways this game is a lower fidelity version of a modern Bioware title, and this shows significantly in the romance process. It is keyed off of taking specific dialog options in specific conversations that are not exactly clear. I more or less lucked my way into a romance with Siora the native Doneigad. I also similarly came real close to romancing Vasco the Naut, because it seemed like I was taking the buddy options and apparently leading my way into something more serious. Each romance option has fixed parameters of male or female characters, but there are mods that remove these if you so choose and also other mods that open up polyamory if that is your desire. Here is a rundown of the various characters and who they are open to by default.

  • Kurt – Female Player Characters
  • Vasco – Any Player Character
  • Siora – Any Player Character
  • Aphra – Male Player Characters

At the highest level this game tackles some topics that you don’t usually see tackled in video games, like the issues surrounding the colonial area of the old world. It does so in a sensitive manner but also in one that doesn’t exactly feel preachy. You choose your own path in Greedfall and can align to whatever ideals you wish, or choose to carve your own path of neutrality which will at times punish you in some way for doing that. Greedfall is also a game with significant problems in the user interface and the feel of some of the gameplay. However the longer I played the game the less that mattered because I got drawn into the setting and the characters. While I started off thinking of this as a lower fidelity Bioware game… in the end the experience was something entirely new and of its own.

If you have enjoyed any of the games that I draw parallels from in this article, then I suggest giving this game a chance. It might take a bit for you to get fully engaged like it did me. I originally played this last year and bounced off the game without leaving the tutorial island. Only recently on my recent binge of single player experiences did I manage to make a significant dent and gain proper traction. I was rewarded for that investment with a game that kept getting more and more detailed and intricate as I moved closer to the final act. The game also managed to give me a few sucker punches that I was not expecting along the way and because of that I have the utmost respect for this developer and anxiously await whatever project they tackle next. Last night I actually started Technomancer which was the game released a few years prior to Greedfall and while still it has some issues, I am just as engaged as I was during the majority of my play-through of this game.

If I were one to give games a rating… I would probably wind up giving this a solid 9 out of 10. Not a perfect game but the flaws are made up for by the excellent story, character development and the engaging world.

Shocking Revelations

Most of the time when I am playing a video game it tends to track along a fairly predictable trajectory. After the core conflict has been established we generally follow a path that leads to its resolution without much deviation. Occasionally there are minor set backs but nothing really unexpected. Greedfall however managed to do something that few games do in that it caught me completely by surprise and threw some events out of left field that I was in no way planning for. There was a moment yesterday while playing where shit absolutely got real and I was forced to make some really hard decisions really rapidly without much time to mull them over. I am uncertain if I made the right decisions, but I appreciate that the game managed to catch me off guard like that.

Of note… predictability isn’t really something that bothers me much in as game. I actually sort of like moving forward checking off boxes as I go and reaching the conclusion that I see in front of me. I think this is why spoilers in general don’t bother me either, because so often I am sitting down and watching something and in my head I am predicting the next move or the character that is going to unexpectedly betray the on screen party. All of that said I am extremely pleasantly surprised when media manages to pull the wool over my eyes and shock me, and often times those experiences are much more memorable. Everyone remembers the first time they watched Seven, The Usual Suspects or The Sixth Sense if they managed to go into them without having the major spoilers revealed. The thing here though… is I think this shocking turn of events was caused by my own actions and I need to do some research to determine if I am in fact right about that.

I said yesterday how I tend to stick to playing the same handful of characters and ignoring the rest of the party. I think Greedfall is finally a game that is going to make me reconcile that sort of behavior with a vengeance. Now however I don’t really want to deviate from it because I am curious how deep this well goes. I’ve also noticed that at various points during the games I have failed quests that didn’t factor into my head as something that would be closing off to me by my actions. So I have this feeling that there are machinations going on behind the scenes in the decision tree that I am simply unaware of. While there are still some issues with Greedfall, the more I play it the more compelling I find it. I absolutely get why this made it onto the games of the year show.

Now since this is what my readers really want… some gratuitous pictures of Josie. She is such a sweetheart and this weekend we need to figure out how to start introducing her to the other cats. Kenzie has more or less stabilized and I have been trying to give Mollie and her the bulk of my attention. I spent about an hour in the office upstairs with Josie and they seemed to not mind at all. Kenzie returned to sitting on the box beside me while I played Greedfall immediately afterwards and didn’t act pissy about it… so I am guessing that is progress.

My wife has been getting the lion share of bonding time, and that is fine by me. She tends to follow me around anytime I am in the office so she absolutely knows who I am and that I am friendly. Right now I just think she wants constant attention after having come from a shelter environment. My hope is that we can start introducing her to the wider house and if I thought she would actually stay with us on the sofa we would do that. I would try and get Kenzie and Mollie to hang out with me on my side of the sectional and then wife could have Josie on the other side. Things with cats however never work out as planned… so we will see how everything shakes out.