Greedfall Review

This weekend I finished up my run of Greedfall and I thought I would talk a bit about the game as a whole this morning, and maybe revisit some of the high points I have talked about over the last several posts. Greedfall at its base level is a spiritual successor to the Dragon Age and Mass Effect era of Action RPGs. I call them Action RPGs since I never really used the freezing time functionality to play them in a more tactical manner. Similarly you could also make some deep comparrisons between Greedfall and Witcher 2 and Witcher 3… because the game itself lands somewhere between the two of them structure wise. You have a stable of characters that you meet through your early adventures that represent the key factions of the game.

  • The Congregation of Merchants – The faction that your character represents and is the faction of commerce and the merchants
  • The Coin Guard – The Mercenary Guard that serves as the hired army of all of the other factions
  • The Bridge Alliance – The faction of unbridled scientific discovery and with it a certain amount of “mad science”
  • Theleme – The factions of religious pilgrims and with them a sizable dose of zealotry and “witch hunting”
  • The Nauts -The faction that controls all sea transport and seals trade pacts with some questionable behavior in order to maintain their hold on shipping
  • Yecht Fradi – The members of the vastly different clans that make up the native population that each have different opinions of your incursions into this new world

The world is presented in a series of “zones” that are reached through accessing the map at one of the various travel kiosks be it in a village, at the edges of a play area or through one of the many camps that you can set up throughout the world. While in each play area you have relatively free roam with certain areas walled off as not being passable in a style that is similar to a lot of Final Fantasy games. There are other areas that are gated based on your skill progression, some walls for example may require you to have a certain vigor to be able to climb or require a certain level of science to be able to blow a hole in something. From what I can tell all of the maps are traverse-able regardless of your talent build, but often times have valuable shortcuts presented to you or have scenarios where if you know crafting you can just fashion the needed part rather than having to go on an adventure to find one.

As stated above, through your adventures you unlock characters that represent each of the factions. I personally have a thing that I end up doing in games where I am presented multiple characters and it involves me imprinting on a specific party. This is a game that is going to punish you for this decision if that is in fact your style of play as well because certain options in the game will not be available if you did not gain faction with specific companions. I personally preferred to play with Vasco and Siora almost the entire time, and as a result the rest of the characters lacked progression at key moments and likely caused events to play out differently for me had I chosen to befriend all of them. Side note, your actions can absolutely cause you to lose action to specific companions. They all start suspicious of you and through your actions you gain faction with each until you reach a level of Friendly… or Loving if it is the companion you chose to romance. Here is a rundown of each character and when you encounter them.

  • Kurt – Captain of the Coin Guard – With you from the first moments of the game on the tutorial island before you head to Teer Fradee
  • Konstantin – Your Cousin and Governed of Teer Fradee – With you very briefly during the tutorial island and leaves you when you get to Teer Fradee
  • Vasco – Becomes “grounded” when he reaches port by the Nauts and decides to help you on your quest in the meantime
  • Siora – Native Doneigad – Encounter her when you first go to the Governors Mansion in New Serene
  • Petrus – Theleme Bishop – You meet him during the first main story quest that involves visiting the other faction cities and joins your party once you accept the quest to help San Matheus.
  • Aphra – Bridge Alliance Scholar – You encounter during the “Scholars in the Expedition” quest which is the first quest given to you after visiting Hikmet the Bridge Alliance city.

Combat is presented in the familiar “real time with pause” style, but to be honest I have not really found much of a need to pause combat. Your character has dodges and such to help you avoid incoming damage and the game follows a similar Armor system to that of Dragon Age Inquisition where you need to deplete the armor of a target before you can start dealing serious damage to the main body. Effectively it becomes a second health bar or an over shield, and when facing a boss encounter like a Naidag it just serves to slow down the encounter when most combat is resolved rather quickly. You have a handful of weapons at your disposal but effectively they fall into fixed categories.

  • One Handed Weapons – Light and Fast Attacks
  • Two Handed Weapons – Slow but Hard Hitting Attacks
  • Ring Weapons – Serve as Ranged Magic Casting
  • Short Range Firearm – Hard hitting at close range quick firing pistol style weapons
  • Long Range Firearm – Hard hitting at long range slow firing rifle weapons

Among these weapons there are sub-types that either deal more damage to the body of a creature and others that specialize in breaking armor like a hammer or a two handed mace. You as the player are given two melee weapon slots and a ranged weapon slot that you can swap between in mid combat with relative ease. You are also given a hot bar that allows you to quickly slot specific weapon attacks which is more or less how you interact with the firearm abilities. Other than a health potion and my firearm attack I didn’t end up using the hotbar for much.

With any modern game that has companions also comes various romance options. In many ways this game is a lower fidelity version of a modern Bioware title, and this shows significantly in the romance process. It is keyed off of taking specific dialog options in specific conversations that are not exactly clear. I more or less lucked my way into a romance with Siora the native Doneigad. I also similarly came real close to romancing Vasco the Naut, because it seemed like I was taking the buddy options and apparently leading my way into something more serious. Each romance option has fixed parameters of male or female characters, but there are mods that remove these if you so choose and also other mods that open up polyamory if that is your desire. Here is a rundown of the various characters and who they are open to by default.

  • Kurt – Female Player Characters
  • Vasco – Any Player Character
  • Siora – Any Player Character
  • Aphra – Male Player Characters

At the highest level this game tackles some topics that you don’t usually see tackled in video games, like the issues surrounding the colonial area of the old world. It does so in a sensitive manner but also in one that doesn’t exactly feel preachy. You choose your own path in Greedfall and can align to whatever ideals you wish, or choose to carve your own path of neutrality which will at times punish you in some way for doing that. Greedfall is also a game with significant problems in the user interface and the feel of some of the gameplay. However the longer I played the game the less that mattered because I got drawn into the setting and the characters. While I started off thinking of this as a lower fidelity Bioware game… in the end the experience was something entirely new and of its own.

If you have enjoyed any of the games that I draw parallels from in this article, then I suggest giving this game a chance. It might take a bit for you to get fully engaged like it did me. I originally played this last year and bounced off the game without leaving the tutorial island. Only recently on my recent binge of single player experiences did I manage to make a significant dent and gain proper traction. I was rewarded for that investment with a game that kept getting more and more detailed and intricate as I moved closer to the final act. The game also managed to give me a few sucker punches that I was not expecting along the way and because of that I have the utmost respect for this developer and anxiously await whatever project they tackle next. Last night I actually started Technomancer which was the game released a few years prior to Greedfall and while still it has some issues, I am just as engaged as I was during the majority of my play-through of this game.

If I were one to give games a rating… I would probably wind up giving this a solid 9 out of 10. Not a perfect game but the flaws are made up for by the excellent story, character development and the engaging world.

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