Regularly Playing: March 2021 Edition

Good Morning Folks! I was realizing this morning just how completely out of date my blog side bar is when it comes to the games that I have been playing regularly. In theory I claim that this is my semi-monthly process of trueing up the sidebar so it represents the sorts of games that I am playing. What actually happens is that I go for large blocks of time without updating this and when that happens massive swings occur. For example the last one of these that I did was in October of 2020 and some stuff has changed. So here goes an attempt at maybe doing these regularly again for a bit. For those not already indoctrinated into the process I divide things up into a few categories:

  • To Those Remaining – The games that I am still actively playing or at least expect to be playing within the month.
  • To The New and Returning – The games that I am either dusting off and revisiting or are brand new experiences that I am enjoying.
  • To Those Departing – The games that I am finally removing from the list for one reason or another.
  • Ships Passing in the Night – Games that I don’t expect to regularly play but I spent some time with over the month and enjoyed enough to talk about.

To Those Remaining

Diablo 3 – PC and Switch

My sweet sweet Diablo 3, you are rarely ever gone from this list. There is even a new season starting this Friday and I am looking forward to going through the routine of the seasonal grind. This season has a bunch of changes to the game and as a result they sorta gave us a greatest hits collection of sets available through Haedrigs Gift. As a result I am looking at probably starting a Whirlrend Barbarian for this season because those are so stinking fun to play.

Ghosts of Tsushima – PS5

I am going to be honest, I am leaving this one on the list more as an aspirational placement than a game I am truly actively playing. I boot it up from time to time and play through a few encounters and then put it to bed for a longer period of time. I hope to get back in and play it more intently because also while we have been spilling truth… I feel a little guilty that I am not really doing much with my PlayStation 5.

Hades – PC and Switch

This one retains its spot because it is still probably my go to “playing switch from bed” game. The pattern of play just fits spending a few minutes before falling asleep. I am not terribly good at it but I enjoy it mechanically and thematically. This is the only game I have played where I enjoy losing, because it means I am going to get some more story beats.

New World – PC

I am leaving this on the list for reasons of which I am contractually not at liberty to talk about. It comes out in August officially and I am looking forward to that release. I’ve never seen a game that has gone through quite so many changes during its late development cycle as this one. It is going to be interesting to see the state of this game at launch. I have quite a bit of faith in it.

Retro Games – Retro Freak Console, RG350, Retroid, Raspberry Pi 4

Still very much spending a chunk of my time playing games that I grew up with… that are now referred to as Retro games. Still feels really weird to be calling them Retro to be honest. Actually yesterday I literally just got an 8 gb Raspberry Pi 4 model in that I am going to be playing with. That is probably going to become my main emulation device for the short term for anything other than higher end stuff like Cemu that absolutely requires the power of my gaming PC.

To The New and Returning

Destiny 2 – PC

Putting this one back on the list because I am technically playing it again. I am nowhere near as engaged with it as I would like to be and I am not exactly certain why that is the case. From all accounts this is a really good season but I find myself just unable to get stuck into it very deeply. Since we are trueing things up it is in somewhat regular rotation so it is going to get a spot on the list.

The Elder Scrolls Online – PC

I am experiencing a massive renaissance of Elder Scrolls Online and it has rapidly become my primary game over the past month. While I am mostly leveling alts right now, I am going to return to the normal course of trying to quest my way through all of the content in the game and maybe just maybe be ready for the launch of the next expansion in June. I somehow doubt that is going to be a thing because I have to make it through large blocks of content and I know I will become distracted by other games that spring up along the way.

Minecraft – PC Java Client

Another thing that happened since my previous update is that I have returned to Minecraft in a huge way. I spent a lot of time playing solo and even recorded a semi-daily YouTube series on my adventures. Now however I spend my time either popping between my own private Realms world or a closed server run by my friend Zeli. Not playing near as much as I was but I am still popping in and wandering around. There is a stronghold in the nether that I am clearing and trying to set up a dual blaze farm right now so I still have projects that I am plugging away at. Right now I am likely going to wait to re-engage heavily until the new caves update comes out and create a brand new world.

Outriders – PC

Outriders is the new looter shooter hotness that is shipping tomorrow officially. I played the hell out of the demo and now am looking forward to consuming this game peacefully. I am not really planning on playing it as my primary game because I am super engaged with Elder Scrolls right now, but I am absolutely going to slow grind it. The launch time is just really bad because it overlaps with a bunch of other things going on like the launch of a new Diablo 3 season.

Valheim – PC

Valheim is freaking great. If you do not already own this game you should pick it up because it is dirt cheap and one hell of a lot of fun. I’ve reached a point of equilibrium with this game at least until new content ships. I had been playing regularly on a server but I have mostly been playing lately on my solo world. When the hearth and home update ships, I might start a new world depending on how deep the changes go. I will likely always keep Beltopia around given that it is set up nicely for crafting and such.

To Those Departing

Genshin Impact – Android/PC

I have no real idea why I bounced the way that I have from this game. I think partially it might just be that I don’t love “maintenance gaming” where all I am really doing is dailies. However in this game that isn’t even true because they have released a ton of story content since I last played and I never can quite bring myself to come back and play it. There are a lot of things about this game that work so well and then a lot of things that just frustrate me. For example the fact that I feel like I don’t have a reasonable manner in which to level new characters and catch them up to my core party… means that I largely feel like I am stuck always using my core party. Maybe at some point I will return when it ships on the Switch but for now it is a distant memory.

World of Warcraft – PC

Shadowlands is a bad expansion filled with systems that I am not interested in engaging with. In fact I would probably say that Shadowlands is going to be up there with the worst expansions of all time. I talked about how frustrated I was with Battle for Azeroth, but at least that is an expansion that I actively enjoyed the leveling process. Shadowlands I barely made it to the level cap with one of my characters and couldn’t even manage to stomach a single zone on my alts. I am not exactly sure how things went off the rails in the manner that they did but for now at least I am done with the game. Like I have not talked about it a lot because in truth I am not even sure it is worth talking about it. I miss hanging out with my friends who play the game but I miss nothing about Shadowlands.

Ships Passing in the Night

Cyberpunk 2077 – PC

Unlike most of the internet I have nothing but love for this game. I apparently had a sufficient system to play it and lucked out on not encountering many bugs during my play through. As such I am actively craving more content for it, but throwing it on the “ships” list because I have more or less put the game aside for the moment. When DLC releases I will either play through the DLC on my current play through or start a brand new campaign. I hope the issues surrounding this game do not kill this franchise because I loved it deeply on so many different levels.

Dragon Age Inquisition – PC

Dragon Age Inquisition was one of those games that I had bounced off of so many times in the past and then suddenly was able to play happily. I have found with the hustle and bustle of the end of the year… I crave deep single player experiences. This is one of those games that I played during that period and had a blast. Looking forward to this story continuing.

Jedi Fallen Order – PC

When this game first released I tried playing it with a controller because it seemed like that was the proper way to play it. I bounced because the game is not terribly good at explaining when you should leave a planet. However over the holiday break I returned to the game and had a blast, this time playing with my more native control scheme of keyboard and mouse. Truly great game and great experience. If you have not played this game you really owe it to yourself to do so, especially if you like Star Wars even in the least bit.

Knights of the Old Republic 2 – PC

Another game that I have bounced off numerous times is Knights of the Old Republic 2 and for some reason over this break I managed to make my way through it. Like the game is a mess… there is no getting around that but it is a mess that I am happy to have experienced. There is a lot of interesting things going on in this game and knowing now that this released before Fallout New Vegas I can see some of the things that they expanded upon later and made work better in that game. Would I recommend it to someone else? Probably not, but I am still very happy to have experienced it myself.

Summary

The funny thing about this is that I just realized upon writing out this post… that my sidebar was never actually updated from the October edition meaning it was even more out of date than I realized. Now I will hopefully remember to do the thing and actually make the updates once I finish with this post. Here is to also maybe doing this at least once a quarter going forward… if not monthly.

KOTOR2 is an Interesting Mess

This is going to be a screenshot free post because I never could sort out how to actually take screenshots successfully with Knights of the Old Republic II: The Sith Lords. I ultimately had to disable the Steam Overlay because it would cause me to lose access to the mouse randomly. If I took a screenshot with ShareX I would generally get either a black screen or the most recent loading or UI screen and not actually what was up on screen at the time when I pushed the button. I broke out some of my older screenshot options like DXTory and Fraps and they were similarly oblivious to the existence of this game. I even attempted to enable the in game screenshot functionality by editing the ini file and that did nothing either. This whole sequence is an allegory for what it is like to play Knights of the Old Republic II.

Yesterday I finished of KOTOR2 and I have to say it left me with one of the least satisfying endings I have experienced in awhile. Before anyone asks I did in fact play with TSLRCM (The Sith Lords Restored Content Mod) and M4-78EP (M4-78 Enhancement Project) both installed which supposedly restore items that were cut from the game before release and make bits of the story flow together better. So I believe I did in fact get the best possible experience I could have, but even with that the game is somewhat of a mess. Don’t get me wrong I am glad that I finally played through it and there are bits of detail outlined in this game that came up in SWTOR later that I was somewhat oblivious to. The game had some notorious development issues and if you are curious about some of that check out this long form review of the game.

I think more than anything the game suffered from an identity crisis. If you had told me that this was intended to be the further adventures of Revan until six months before release, I would have believed you. You play a character known as the “Jedi Exile” which for all intents and purposes COULD have been Revan, the character you play in the first game. You are a character that has had your connection with the force damaged, and you have officially been exiled by the Jedi Order for your “betrayal” of the Jedi Code. You followed Revan into battle against the Mandalorian forces and instead of following him on further into the Jedi Civil War, you returned to Dantooine to submit to the will of the council. Given that you were the only Jedi to do so… they were not really certain what to do with you and as such Exiled you.

This would have been a reasonable start of a game… playing out this sequence of events. However instead you start the game as T3-M4 from Knights of the Old Republic as you are attempting to keep the Ebon Hawk from falling apart. You are put through a sequence of events as you try and save the ship and land it safely on a mining colony. If you thought this was the tutorial for the game, you would be wrong… because while you can skip it… you then continue onwards to Peragus where you finally get control of the main character for the first time. Again you go through what feels like a sequence of tutorialization as you explore the colony where the robots have run amok and seemingly killed everyone. Upon solving those events you make your way to the nearby Citadel Station hovering over the dead world of Telos.

Immediately after landing on Telos your ship is put into impound and you are placed under house arrest, which now begins the THIRD tutorial section of the game. It is only after solving the events on the Citadel station that you finally regain control of your ship and can explore the galaxy freely. However what feels super odd about this process is that you are one hundred percent on rails for the first three sequences in the game and then suddenly are given free reign in a choose your own adventure style as to which of the planets that you want to tackle first. There is no call to action really, just some information that T3 deus ex machina’s his way into a list of last known locations for the members of the Jedi Council.

I mean in theory you are trying to recruit them to your cause because the Sith are real and they have returned to the galaxy and you are apparently being stalked by a Sith Zombie. However there is zero sense of urgency as you explore these worlds and find lost spanners and shit for the general populace that side note… now hates with much passion the Jedi order. I am not sure what order I should have done the worlds, but I started with Dantooine, thinking that this was the first planet that you visited in KOTOR after escaping Taris. In theory this was probably a good call even though you don’t actually pick up any new companions here. With companions in mind… it might have been a better call to go to Nar Shaddaa first given that you would encounter one of the last core companions earlier.

So getting back to the identity crisis. This game attempts at several points to teach you some lesson or pass some judgement upon you as the player. For example it does this whole sequence where it judges you for all of the combat that you engage in and how it doesn’t exactly align to the Jedi code. Then moments later those attempting to judge you decide that you have to die… forcing you once again into combat and diminishing the impact of what that message might have been. Additionally there is still the problem that the Jedi Exile is not sufficiently different from Revan as to make it seem like you are playing a unique character. Making it even worse is the fact that the character that serves as the narrator for the game… often draws parallels between the two of you.

I think Obsidian had some really interesting ideas, but those ideas did not add up to be a complete game. Instead they sort of applied Band-Aids and glue to join those ideas into something resembling a story. As a result while Knights of the Old Republic is this master class in narrative design and applying the correct amount of pressure at the correct time, the sequel just ends up being this mass of cool ideas assembled into a crude presentation of a game. In my mind I thought this game was released after Fallout New Vegas, but it turns out this is probably what they were working on just before they got the call to make a new Fallout game. Both games are trying to do some interesting and ambitious things, but I can only assume they learned from the mistakes with KOTOR2 in order to stick the landing with New Vegas.

Like I said earlier I do not regret that I played my way through this game. All told it took me around 40 hours to beat it. There are probably some side content that I missed along the way, but I also don’t really feel like much of the side content was meaningful in the way that a game like Witcher 3 makes it. This is a game that had been hanging out on my list that I was always curious about, and now that curiosity is sated. The Jedi Exile is also a character that appeared later in Star Wars the Old Republic and now that I have played this game I understand why so much of a big deal was made about her. Much like they made Revan male in the Canon, they made the Jedi Exile female and named her Meetra Surik. This feels a little odd but I understand it greatly simplifies talking about the characters in the future.

So here we are at the end of the post. Have you played KOTOR2? What were your thoughts? Drop me a line below and especially if I missed some great truth about the game.

Lacking Plot Urgency

I am not exactly sure what is going on, but I have been on this single player game kick. It sometimes happens over the Holiday break and then continues forward into the next year. I went on a bit of this last year playing through several of the titles by Spiders, the game studio behind Greedfall and a number of “Bioware-like” titles. I’ve talked about bouncing off of Dragon Age Inquisition and the joy of revisiting that game and finally latching onto it. Similarly I bounced off of Knights of the Old Republic II: The Sith Lords back when it came out on PC late 2004.

There were of course a number of reasons why I bounced, not the least of which was the fact that World of Warcraft had just released. On top of that there was also the suicide death of my nephew that we were contending with. I know at some point I gave the game an attempt at playing it, but ran into a number of technical difficulties that I never quite pushed through. Similarly when a re-release happened on Steam in 2012 I once again gave it an attempt at playing but kept running into technical problems. We scan forward to now and a dozen unofficial addons later, and I am now successfully playing and engaged with the sequel to one of my favorite games.

Another reason I was super interested in playing KOTOR2 is the pedigree of it coming from Obsidian. This is the same studio that created my beloved Fallout New Vegas which was a very similar scenario of them working within a pre-established IP. However I had forgotten that they also created Neverwinter Nights 2 between these two games, a game that I so thoroughly bounced off for both mechanical and narrative reasons. So I went into this game hoping for hidden greatness, but what I am ultimate finding is lightly messy “goodness”. This is another game that had a fraught development life cycle and a number of things were left on the cutting room floor that have been since restored by fans of the game.

The key problem I am having as I play through it is that the game as a whole is missing the clear call to action that Knights of the Old Republic had. Each planet in that game lead you to the next planet in sequence and there was a sense of urgency in your actions because you were trying to beat another group to the chase. In KOTOR2 you have some vague threats and a galaxy that has more or less forgotten that the Jedi were ever a force for good and see them as destroying the galaxy in some fool crusade. You have a few evil forces working against you, but there is no clear path forward other than “maybe find some other Jedi”.

The other challenge that this game has against it is that it takes a really long time to get into what feels like the normal flow of the story. The game starts with you taking control of a droid and attempting to save the Ebon Hawk, the ship from the first KOTOR. This sequence plays out fairly slowly and acts as a prologue, which is skippable. Then you become stranded on the Peragus mining facility and finally take control of your primary character throughout the game. This effectively ends up being prologue 1.5 and it is very much not skippable and the actions taken within this section start to have some weight applied to them.

Finally if you make your want through Peragus you gain control of the Ebon Hawk once again… only to immediately lose it as soon as you dock with the Citadel Station at Telos. Surprise surprise your first “planet” is a space station where you are under House Arrest. This serves as the “tutorial planet” where you have to determine which of the factions you are going to support in order to finally go on a mission to reclaim your ship. Which leads you to finally encountering your first plot point in the form of the individuals that seem to have stolen your ship and indirectly send you out on a mission to find other Jedi. I am being purposefully vague here because plot points happen, but also they happen in a way that ultimately feels bad.

So I presently find myself in this uncanny valley of enjoying myself, but also at the same time admitting that Knights of the Old Republic II is not exactly what I would consider to be a good game. There are moments of greatness, but the tapestry that is woven has giant chunks that went horribly wrong. Granted I do realize that we have not arrived on the Bioware formula with this game that ultimately lead to things like Mass Effect, Dragon Age and Star Wars the Old Republic MMO. KOTOR and KOTOR2 are the prototype upon which those games were built, and KOTOR2 specifically seems to be trying to do some interesting things that are mostly landing flat.

This however is the challenge of spelunking into the backlog and pulling out a game that is at this over fifteen years old. Normally the thing I struggle with these older games is when the mechanics of gaming has evolved in a different direction than what was the standard at the time. This however is not really a problem with KOTOR2 because it does a good enough job of mouse look once you invert the Y axis. What I am struggling with instead is that this game comes from an era when the plot lines were not so emphasized and things just sort of evolved as you progressed through taskwork. KOTOR2 struggles with this more than its predecessor, but I am now engaged and committed to seeing this through.

Like I said I am enjoying myself and I am enjoying the character development, but also it seems to be just dumping large amounts of exposition on me that I don’t necessarily feel like I have earned yet. Obsidian had some really interesting ideas and I am glad that they used this game to polish those ideas so that we ultimately got Fallout New Vegas, but this game is a bit of a challenge. I see why I ultimately bounced off when I was nowhere near as focused as I am currently.

The Best Dragon Age

It has been a pretty wild ride for me and Dragon Age Inquisition. I remember when it initially released I had a pretty negative reaction to it, not in the least part because I ran into some significant technical difficulties. The negative opinion might have also been brought on by the fact that I had an awful lot of things on my plate. Warlords of Draenor was ramping up and that was an expansion I absolutely was serious about raiding in, as well as the fact that we were still very much actively raiding in Final Fantasy XIV as well. The combination of all of these left a pretty sour taste in my mouth, but I think a bit part of the experience was the fact that narratively it set me on a path of playing someone I considered to be the bad guys of Dragon Age 2.

As such it might come as somewhat of a surprise when I now tell you that after finishing Dragon Age Inquisition over the weekend, that I am pretty certain that it is now my favorite in the series. This game does more for the overarching cosmology of the setting that any of the previous games. It answers so many questions that were left hanging as well as creation all new mysteries to leave us waiting a fourth outing. Additionally to bring up a point raised on the podcast this weekend, Dragon Age Inquisition shows you a world worth saving. Ferelden during the blight was a miserable place, and Kirkwall similarly seemed to be horrible place as well. It isn’t so much that Orlais is that much better but you do get to see that the outdoor world of Thedas truly is breathtaking.

The real charm of Dragon Age Inquistion and the thing that ultimately won me over to its side… are the characters. In every other Bioware game there are always going to be one or two characters that by the end of the game I hate with passion. My friends have had to listen to my rants about these characters for years. In Dragon Age Inquisition there isn’t a single character that I did not come to love in the end. They all evolve over the course of the missions and the two of you grow together so that in the end you can look back on your time spent together fondly. I could not have said the same in those early hours with this game, but after over a hundred hours spent on this one play through I regret that the journey is over.

One of the more interesting things about Inquisition is that it has given me a new found respect for Dragon Age 2. The only problem is that now I cannot view my adventures in Kirkwall as anything other than the opening story arc of the Inquisition story. It makes me want to go back and play my way through it again because the events of Kirkwall play so directly into the events of the Templar and Mage war that I feel like knowing where it is going will give me a better appreciate of that story. I enjoyed Dragon Age 2 when I first played it, but it is a more cloistered experience than Origin or Inquisition. It is telling a smaller tale and as such it doesn’t feel like you had quite the same epic sweeping adventure. That said if you never played the second game I would absolutely suggest it as “required reading” for inquisition, because there will be plot points that probably land a little hollow. There wasn’t really a direct continuation of the story in Origins, but it feels like Inquisition takes place moments after the events of the second game.

So there we have it. The fifth time playing this game absolutely was the charm. I am looking forward to the next outing so much and I am hoping that maybe just maybe we see it before the end of the year. However given the lack of details and the still very early state the Game Awards Teaser appeared to be… I fully expect it to be a 2022 release. After experiencing the main story and DLC content I can say without a doubt that I am happiest with the way that Inquisition wraps things up. As such it is bumping Dragon Age Origins out of the way for my “favorite Dragon Age game” slot. Unfortunately this also bumps down Dragon Age 2 a rung, because it is still an overall worse experience than the first game but still one very much worth playing.

While I am apparently on this redemption arc for Bioware games kick, I am trying the OTHER title that I have never successfully made it thorugh. KOTOR and KOTOR2 originally released on the Xbox and I did not get to play either of them until the eventual Windows releases came out slightly afterwards. I loved Knights of the Old Republic when I played it in late 2003 and was absolutely rabid for a sequel. So when KOTOR2 The Sith Lords released in early 2005, I made every attempt to play it but encounter so many bugs that ultimately halted that experience. Similarly when it was finally released again through Steam in 2012 I gave it another attempt… but still largely found it to be a buggy mess. So here we are nine years later and an intricate series of third party patches applied… and things seem to mostly be going fairly smoothly.

It is a MUCH slower gaming experience than the more recent Bioware titles that I am used to. However I am starting to get into the swing of things. This is an era when this sort of third person RPG experience was not a “solved problem”. Interesting thing of note… sometimes Tam and I discuss when exactly mouse controls flipped so that what was inverted Y is now standard Y. Apparently it was sometime around the release of this game, because I ultimately had to flip the Y axis in order to get a control scheme that was more comfortable overall. The other interesting thing of note is that this exists in a world before “Quest Tracking” really existed and as such I find it interesting how there are no real waypointing going on directing you towards your objectives. I guess it was a different time in gaming, but I am getting used to it and hopefully can make it through the experience this time.

Now I am curious. Do you have any games that you bounced off and would like to return to? Drop me a line below. Also feel free to contest my proclaiming Dragon Age Inquisition the best Dragon Age game.