Lacking Plot Urgency

I am not exactly sure what is going on, but I have been on this single player game kick. It sometimes happens over the Holiday break and then continues forward into the next year. I went on a bit of this last year playing through several of the titles by Spiders, the game studio behind Greedfall and a number of “Bioware-like” titles. I’ve talked about bouncing off of Dragon Age Inquisition and the joy of revisiting that game and finally latching onto it. Similarly I bounced off of Knights of the Old Republic II: The Sith Lords back when it came out on PC late 2004.

There were of course a number of reasons why I bounced, not the least of which was the fact that World of Warcraft had just released. On top of that there was also the suicide death of my nephew that we were contending with. I know at some point I gave the game an attempt at playing it, but ran into a number of technical difficulties that I never quite pushed through. Similarly when a re-release happened on Steam in 2012 I once again gave it an attempt at playing but kept running into technical problems. We scan forward to now and a dozen unofficial addons later, and I am now successfully playing and engaged with the sequel to one of my favorite games.

Another reason I was super interested in playing KOTOR2 is the pedigree of it coming from Obsidian. This is the same studio that created my beloved Fallout New Vegas which was a very similar scenario of them working within a pre-established IP. However I had forgotten that they also created Neverwinter Nights 2 between these two games, a game that I so thoroughly bounced off for both mechanical and narrative reasons. So I went into this game hoping for hidden greatness, but what I am ultimate finding is lightly messy “goodness”. This is another game that had a fraught development life cycle and a number of things were left on the cutting room floor that have been since restored by fans of the game.

The key problem I am having as I play through it is that the game as a whole is missing the clear call to action that Knights of the Old Republic had. Each planet in that game lead you to the next planet in sequence and there was a sense of urgency in your actions because you were trying to beat another group to the chase. In KOTOR2 you have some vague threats and a galaxy that has more or less forgotten that the Jedi were ever a force for good and see them as destroying the galaxy in some fool crusade. You have a few evil forces working against you, but there is no clear path forward other than “maybe find some other Jedi”.

The other challenge that this game has against it is that it takes a really long time to get into what feels like the normal flow of the story. The game starts with you taking control of a droid and attempting to save the Ebon Hawk, the ship from the first KOTOR. This sequence plays out fairly slowly and acts as a prologue, which is skippable. Then you become stranded on the Peragus mining facility and finally take control of your primary character throughout the game. This effectively ends up being prologue 1.5 and it is very much not skippable and the actions taken within this section start to have some weight applied to them.

Finally if you make your want through Peragus you gain control of the Ebon Hawk once again… only to immediately lose it as soon as you dock with the Citadel Station at Telos. Surprise surprise your first “planet” is a space station where you are under House Arrest. This serves as the “tutorial planet” where you have to determine which of the factions you are going to support in order to finally go on a mission to reclaim your ship. Which leads you to finally encountering your first plot point in the form of the individuals that seem to have stolen your ship and indirectly send you out on a mission to find other Jedi. I am being purposefully vague here because plot points happen, but also they happen in a way that ultimately feels bad.

So I presently find myself in this uncanny valley of enjoying myself, but also at the same time admitting that Knights of the Old Republic II is not exactly what I would consider to be a good game. There are moments of greatness, but the tapestry that is woven has giant chunks that went horribly wrong. Granted I do realize that we have not arrived on the Bioware formula with this game that ultimately lead to things like Mass Effect, Dragon Age and Star Wars the Old Republic MMO. KOTOR and KOTOR2 are the prototype upon which those games were built, and KOTOR2 specifically seems to be trying to do some interesting things that are mostly landing flat.

This however is the challenge of spelunking into the backlog and pulling out a game that is at this over fifteen years old. Normally the thing I struggle with these older games is when the mechanics of gaming has evolved in a different direction than what was the standard at the time. This however is not really a problem with KOTOR2 because it does a good enough job of mouse look once you invert the Y axis. What I am struggling with instead is that this game comes from an era when the plot lines were not so emphasized and things just sort of evolved as you progressed through taskwork. KOTOR2 struggles with this more than its predecessor, but I am now engaged and committed to seeing this through.

Like I said I am enjoying myself and I am enjoying the character development, but also it seems to be just dumping large amounts of exposition on me that I don’t necessarily feel like I have earned yet. Obsidian had some really interesting ideas and I am glad that they used this game to polish those ideas so that we ultimately got Fallout New Vegas, but this game is a bit of a challenge. I see why I ultimately bounced off when I was nowhere near as focused as I am currently.

The Best Dragon Age

It has been a pretty wild ride for me and Dragon Age Inquisition. I remember when it initially released I had a pretty negative reaction to it, not in the least part because I ran into some significant technical difficulties. The negative opinion might have also been brought on by the fact that I had an awful lot of things on my plate. Warlords of Draenor was ramping up and that was an expansion I absolutely was serious about raiding in, as well as the fact that we were still very much actively raiding in Final Fantasy XIV as well. The combination of all of these left a pretty sour taste in my mouth, but I think a bit part of the experience was the fact that narratively it set me on a path of playing someone I considered to be the bad guys of Dragon Age 2.

As such it might come as somewhat of a surprise when I now tell you that after finishing Dragon Age Inquisition over the weekend, that I am pretty certain that it is now my favorite in the series. This game does more for the overarching cosmology of the setting that any of the previous games. It answers so many questions that were left hanging as well as creation all new mysteries to leave us waiting a fourth outing. Additionally to bring up a point raised on the podcast this weekend, Dragon Age Inquisition shows you a world worth saving. Ferelden during the blight was a miserable place, and Kirkwall similarly seemed to be horrible place as well. It isn’t so much that Orlais is that much better but you do get to see that the outdoor world of Thedas truly is breathtaking.

The real charm of Dragon Age Inquistion and the thing that ultimately won me over to its side… are the characters. In every other Bioware game there are always going to be one or two characters that by the end of the game I hate with passion. My friends have had to listen to my rants about these characters for years. In Dragon Age Inquisition there isn’t a single character that I did not come to love in the end. They all evolve over the course of the missions and the two of you grow together so that in the end you can look back on your time spent together fondly. I could not have said the same in those early hours with this game, but after over a hundred hours spent on this one play through I regret that the journey is over.

One of the more interesting things about Inquisition is that it has given me a new found respect for Dragon Age 2. The only problem is that now I cannot view my adventures in Kirkwall as anything other than the opening story arc of the Inquisition story. It makes me want to go back and play my way through it again because the events of Kirkwall play so directly into the events of the Templar and Mage war that I feel like knowing where it is going will give me a better appreciate of that story. I enjoyed Dragon Age 2 when I first played it, but it is a more cloistered experience than Origin or Inquisition. It is telling a smaller tale and as such it doesn’t feel like you had quite the same epic sweeping adventure. That said if you never played the second game I would absolutely suggest it as “required reading” for inquisition, because there will be plot points that probably land a little hollow. There wasn’t really a direct continuation of the story in Origins, but it feels like Inquisition takes place moments after the events of the second game.

So there we have it. The fifth time playing this game absolutely was the charm. I am looking forward to the next outing so much and I am hoping that maybe just maybe we see it before the end of the year. However given the lack of details and the still very early state the Game Awards Teaser appeared to be… I fully expect it to be a 2022 release. After experiencing the main story and DLC content I can say without a doubt that I am happiest with the way that Inquisition wraps things up. As such it is bumping Dragon Age Origins out of the way for my “favorite Dragon Age game” slot. Unfortunately this also bumps down Dragon Age 2 a rung, because it is still an overall worse experience than the first game but still one very much worth playing.

While I am apparently on this redemption arc for Bioware games kick, I am trying the OTHER title that I have never successfully made it thorugh. KOTOR and KOTOR2 originally released on the Xbox and I did not get to play either of them until the eventual Windows releases came out slightly afterwards. I loved Knights of the Old Republic when I played it in late 2003 and was absolutely rabid for a sequel. So when KOTOR2 The Sith Lords released in early 2005, I made every attempt to play it but encounter so many bugs that ultimately halted that experience. Similarly when it was finally released again through Steam in 2012 I gave it another attempt… but still largely found it to be a buggy mess. So here we are nine years later and an intricate series of third party patches applied… and things seem to mostly be going fairly smoothly.

It is a MUCH slower gaming experience than the more recent Bioware titles that I am used to. However I am starting to get into the swing of things. This is an era when this sort of third person RPG experience was not a “solved problem”. Interesting thing of note… sometimes Tam and I discuss when exactly mouse controls flipped so that what was inverted Y is now standard Y. Apparently it was sometime around the release of this game, because I ultimately had to flip the Y axis in order to get a control scheme that was more comfortable overall. The other interesting thing of note is that this exists in a world before “Quest Tracking” really existed and as such I find it interesting how there are no real waypointing going on directing you towards your objectives. I guess it was a different time in gaming, but I am getting used to it and hopefully can make it through the experience this time.

Now I am curious. Do you have any games that you bounced off and would like to return to? Drop me a line below. Also feel free to contest my proclaiming Dragon Age Inquisition the best Dragon Age game.

Second Chances

One of the things that I have learned about myself is that I have to be in the right mood at the right time in order to get engaged with a game. This has caused a bunch of problems in the past when I felt like I needed to play something, but for whatever reason kept bouncing from it. I think it is almost like I take this as a challenge, especially if I don’t fully understand why I bounced in the first place. For example I have spent so much time trying to like Guild Wars 2 and Warframe, because on paper they are games that I should like. However thus far no matter how many times I keep trying them, I fail to grasp the thing that my friends who are into them are so engaged with.

I wrote about this the other day in a post called Changing Perspective, as I chronicled my feelings about the Dragon Age series. Currently I show that I have 101 hours played in Steam, but originally I was attempting to play the game through Origin where I show 125 hours and I also own it on PlayStation where I attempted to play for an unknown amount of time. I kept thinking that maybe it was the platform or the way in which I was playing the game that lead me to struggle with it. The last thing I wanted to admit was that there was a game in the Dragon Age series that I just didn’t like at all. Thankfully I stuck with it and kept trying it every so often, with this fifth attempt at playing through the game seeming to finally be successful.

I can’t tell you with any certainty what is different this time around. However I have reached a point where Dragon Age Inquisition was my least favorite of the Dragon Age series, to where it may just be my favorite now. The game goes through a lot of changes and I’ve learned to love characters that I was absolutely diametrically opposed to going into the game. Cassandra for example I viewed as the enemy of the second game, but over time I have reached a point where I think she is absolutely one of the better written characters. Similarly my first time encountering Dorian I was annoyed by him, but now I have come to love his braggadocio.

I’m at a point in the story where I am effectively two quests away from the end of the game. As a result I am going back and wrapping up content that I had not had time to do yet. Yesterday I played through the entire Jaws of Hakkon DLC and then last night I started the Deep roads based one called The Descent. Once I wrap that up it will ultimately be time to face down the big baddy of the game and see the credits roll. I’m doing what I ultimately do every time I reach this point in a game and delaying the inevitable. I have come to love the characters that I am on this journey with and I don’t want it to end. So I will keep finding one more thing to do rather than committing and ultimately closing this chapter in gaming.

Sure I have a stack of games waiting to be played, but for now I am fully engaged with this one and that feels like a special time that I don’t want to end. I am sure I will revisit this game at some point in the future, but that will be then and a different sequence of choices will ultimately lead to a different experience. For now I am trying to savor the last drops of goodness in this experience before I ultimately dive into another. Dragon Age Inquisition is a game that does more for the larger world building of the setting than any of the previous games. The other two games were focused on a very narrow scope and this is more centered around wider themes of existence.

It makes me extremely interested to see where things go from here. I feel like we are going to the Tevinter Imperium, Nevarra and Antiva given that those are settings we have heard so much about in past games but never actually visited. I expect more information to unfurl about the core arc of the which centers around the events of when humans first set foot into the fade thousands of years ago. I mean effectively everything we have done to this point have been dealing with the ramifications of those events. Knowing what I know now… the teaser footage so far makes a lot more sense.

Changing Perspective

Sometimes you have to be in the right frame of mind to enjoy a specific game. I noticed this quite a bit when we were doing the AggroChat game club. I am very much a victim to my whims and as a result when doing the game club titles, they almost felt like homework and as such I rarely enjoyed the experience going into them with that mindset. Similarly occasionally it takes me being in the right head space to finally be able to sink into a narrative game experience and enjoy it. Over the last few days I have been spending time in Dragon Age Inquisition, and this game and I have a fairly tattered past. Based on my calculations this is my fifth attempt to play this title since it released a little over six years ago.

One thing you need to know is that Dragon Age Origins is pretty much my ideal set up for a game of that sort. You get indoctrinated into this warrior caste with a mission to stand against the coming darkness, and while the game takes some twists and turns the core plot largely stays the same. You are the only hope this world has and the power to save it rests in your hands and it is up to you to gather the resources in order to make that final stand. It had an interesting cast of characters and did Dwarves better than any other game had up to that point. I have replayed this entire experience so many times over the years since it released back in 2009. I even had the weird experience of tanking for a raid made up of a lot of the writers back during the early days of World of Warcraft.

Dragon Age 2 was a significant departure from the formula presented by the first game. Instead of choosing your own character you were placed in control of a male or female character named Hawke, much in the same style as Shepard with Mass Effect. I more or less was fine with surrendering control over the character because Hawke was not super dissimilar from the sorts of characters that I would create on my own. It told a much more focused story set around the city of Kirkwall, and the narrative point of view was being told by Varric one of your companions who was being interrogated by an agent of the Inquisition known as the Seeker. I personally came to dislike that character, because she seemed deeply unreasonable during the course of events of this game.

So because of this Dragon Age Inquisition set out on a bad foot right off the bat by making our character ALSO be captured by this same Seeker named Cassandra Pentaghast. Strike two was the fact that this game sets you up to be the Herald of Andraste… which is the patron deity of the southern areas of the game. Side note I am not a huge fan of organized religions and when a game forces very focused piety upon me, I tend to bounce super fucking hard. I am fine with general terms like the Light in Warcraft being this universal force of good, but when you have to deal with the clergy and zealots that isn’t exactly my show. The third strike was how generally oddly the game seemed to treat Dwarves… who DON’T by nature believe in Andraste but it becomes super freaking odd when everyone seems to think you are some Avatar and has to comment about how wrong it is that you are a Dwarf.

What has changed on this play through is my willingness to just go with the flow. For years I have heard from trusted allies how much this game means to them, and I wanted to understand why. Instead of my usual Dwarven character I opted to go with a Human Noble, and instead of fighting against Andraste… I just decided to go with the flow and accept that mantle while generally going with the “I am not sure” options when asked about it. Collectively these options seem to make the game more enjoyable because it eased me over some of the humps that I was getting stuck on. The game takes a long time to really sink its hook it… and it has the disservice of giving you a giant open world zone which is a complete trap. Moving the story along gives you a reason to stay engaged in the world… and without those specific narrative beats it just feels like a somewhat poorly designed ARPG.

I am sure I will do a post later about my thoughts upon wrapping up the story. I honestly have no clue where exactly I am in the progression. I’ve unlocked “World Two” which greatly opened the setting up and I figure I will spend a lot of time roaming around and looking at stuff. Earlier I said I had replayed Dragon Age Origins multiple times, but weirdly I had never done that with the second outing. Playing Inquisition actually makes me want to go back and experience those events with the fresh perspective that this game provides. We were seeing a very narrow lens on the world surrounding the events of Kirkwall, and I think this broader view will make those events feel more meaningful.

So friends a question. Have you ever had this experience with a game that did not work for you but then finally given time and broader experiences finally clicked? Drop me a line in the comments before because I am curious about this.