Changing Perspective

Sometimes you have to be in the right frame of mind to enjoy a specific game. I noticed this quite a bit when we were doing the AggroChat game club. I am very much a victim to my whims and as a result when doing the game club titles, they almost felt like homework and as such I rarely enjoyed the experience going into them with that mindset. Similarly occasionally it takes me being in the right head space to finally be able to sink into a narrative game experience and enjoy it. Over the last few days I have been spending time in Dragon Age Inquisition, and this game and I have a fairly tattered past. Based on my calculations this is my fifth attempt to play this title since it released a little over six years ago.

One thing you need to know is that Dragon Age Origins is pretty much my ideal set up for a game of that sort. You get indoctrinated into this warrior caste with a mission to stand against the coming darkness, and while the game takes some twists and turns the core plot largely stays the same. You are the only hope this world has and the power to save it rests in your hands and it is up to you to gather the resources in order to make that final stand. It had an interesting cast of characters and did Dwarves better than any other game had up to that point. I have replayed this entire experience so many times over the years since it released back in 2009. I even had the weird experience of tanking for a raid made up of a lot of the writers back during the early days of World of Warcraft.

Dragon Age 2 was a significant departure from the formula presented by the first game. Instead of choosing your own character you were placed in control of a male or female character named Hawke, much in the same style as Shepard with Mass Effect. I more or less was fine with surrendering control over the character because Hawke was not super dissimilar from the sorts of characters that I would create on my own. It told a much more focused story set around the city of Kirkwall, and the narrative point of view was being told by Varric one of your companions who was being interrogated by an agent of the Inquisition known as the Seeker. I personally came to dislike that character, because she seemed deeply unreasonable during the course of events of this game.

So because of this Dragon Age Inquisition set out on a bad foot right off the bat by making our character ALSO be captured by this same Seeker named Cassandra Pentaghast. Strike two was the fact that this game sets you up to be the Herald of Andraste… which is the patron deity of the southern areas of the game. Side note I am not a huge fan of organized religions and when a game forces very focused piety upon me, I tend to bounce super fucking hard. I am fine with general terms like the Light in Warcraft being this universal force of good, but when you have to deal with the clergy and zealots that isn’t exactly my show. The third strike was how generally oddly the game seemed to treat Dwarves… who DON’T by nature believe in Andraste but it becomes super freaking odd when everyone seems to think you are some Avatar and has to comment about how wrong it is that you are a Dwarf.

What has changed on this play through is my willingness to just go with the flow. For years I have heard from trusted allies how much this game means to them, and I wanted to understand why. Instead of my usual Dwarven character I opted to go with a Human Noble, and instead of fighting against Andraste… I just decided to go with the flow and accept that mantle while generally going with the “I am not sure” options when asked about it. Collectively these options seem to make the game more enjoyable because it eased me over some of the humps that I was getting stuck on. The game takes a long time to really sink its hook it… and it has the disservice of giving you a giant open world zone which is a complete trap. Moving the story along gives you a reason to stay engaged in the world… and without those specific narrative beats it just feels like a somewhat poorly designed ARPG.

I am sure I will do a post later about my thoughts upon wrapping up the story. I honestly have no clue where exactly I am in the progression. I’ve unlocked “World Two” which greatly opened the setting up and I figure I will spend a lot of time roaming around and looking at stuff. Earlier I said I had replayed Dragon Age Origins multiple times, but weirdly I had never done that with the second outing. Playing Inquisition actually makes me want to go back and experience those events with the fresh perspective that this game provides. We were seeing a very narrow lens on the world surrounding the events of Kirkwall, and I think this broader view will make those events feel more meaningful.

So friends a question. Have you ever had this experience with a game that did not work for you but then finally given time and broader experiences finally clicked? Drop me a line in the comments before because I am curious about this.

6 thoughts on “Changing Perspective”

  1. I bounced off of Inquisition as well at the time — albeit for very different reasons. One was simply the technical performance on the PC I had at the time. I don’t recall if I ended up upgrading and trying again or whether I just pushed through — but I did play for a while.

    Then the hollow nature of essentially all the sidequests — they felt very MMOish, but not in any of the good ways. Even back then though I wasn’t a super completionist in nature, so I’m not sure why I felt compelled to keep trying them but I seem to remember that I did.

    Possibly they unlocked new areas or some other fairly core thing?

    It’s been too long! But.. I’ve also been toying with the idea of a revisit as I finished the previous entries, even DA:2 which I found in many ways — particularly the ramrodding of the ending — to be very disappointing after Origins.

    Will be very keen to see how you go and feel about this on a re-try. 🙂

  2. Oddly I felt this way about the first Dragon Age. I had been recommended it by a friend at the time who had similar interests and tried it but it just ‘felt’ like a poor imitation of Baldurs Gate. Granted, it was supposed to be a ‘loving homage’ or spiritual successor. Whatever the term, I tried it, it didn’t gel. In contrast I really enjoyed Inquisition so there we go, potato tomato.

    If it helps, without spoiling to much you do have a number of opportunities in dialogue to shoot down any belief in the faith, I don’t recall you ever really being ‘forced’ to suddenly embrace the religion or your role as a piety.

  3. I have the opposite issue, where storylines are never off-putting, just more curious. Half blooded horse god who worships space fish? Why not! Mechanics though, that drives me up the wall. Inquisition and Witcher3 are perfect examples where their systems grate me so much that I can’t bother to go further with them.

    FF12 is probably the only game where I went back and enjoyed it more later. The gambits really took me a long time to get used to, and it was after 13 that I could appreciate them. I still can’t get through more than an hour of 15.

    • This is me. Story is story and I am usually at least somewhat interested in any story a game wants to tell (I’m a story doorknob in almost every form of media)… but mechanics… man they will bounce me from a game soooo fast.

Comments are closed.